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12 lines
206 B
GLSL
12 lines
206 B
GLSL
uniform sampler2D u_DiffuseMap;
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varying vec2 var_DiffuseTex;
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varying vec4 var_Color;
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void main()
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{
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vec4 color = texture2D(u_DiffuseMap, var_DiffuseTex);
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gl_FragColor = color * var_Color;
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}
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