mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 04:12:39 +00:00
61 lines
1.7 KiB
C
61 lines
1.7 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
#include "../renderercommon/tr_common.h"
|
|
|
|
|
|
qboolean ( * qwglSwapIntervalEXT)( int interval );
|
|
void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
|
|
void ( * qglActiveTextureARB )( GLenum texture );
|
|
void ( * qglClientActiveTextureARB )( GLenum texture );
|
|
|
|
|
|
void ( * qglLockArraysEXT)( int, int);
|
|
void ( * qglUnlockArraysEXT) ( void );
|
|
|
|
|
|
void GLimp_EndFrame( void ) {
|
|
}
|
|
|
|
void GLimp_Init( void ) {
|
|
}
|
|
|
|
void GLimp_Shutdown( void ) {
|
|
}
|
|
|
|
void GLimp_EnableLogging( qboolean enable ) {
|
|
}
|
|
|
|
void GLimp_LogComment( char *comment ) {
|
|
}
|
|
|
|
qboolean QGL_Init( const char *dllname ) {
|
|
return qtrue;
|
|
}
|
|
|
|
void QGL_Shutdown( void ) {
|
|
}
|
|
|
|
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) {
|
|
}
|
|
|
|
void GLimp_Minimize( void ) {
|
|
}
|