mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-29 15:21:54 +00:00
66 lines
1.8 KiB
C++
Executable file
66 lines
1.8 KiB
C++
Executable file
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
// ShaderEdit.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "Radiant.h"
|
|
#include "ShaderEdit.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CShaderEdit
|
|
|
|
IMPLEMENT_DYNCREATE(CShaderEdit, CFrameWnd)
|
|
|
|
CShaderEdit::CShaderEdit()
|
|
{
|
|
}
|
|
|
|
CShaderEdit::~CShaderEdit()
|
|
{
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CShaderEdit, CFrameWnd)
|
|
//{{AFX_MSG_MAP(CShaderEdit)
|
|
ON_WM_CREATE()
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CShaderEdit message handlers
|
|
|
|
int CShaderEdit::OnCreate(LPCREATESTRUCT lpCreateStruct)
|
|
{
|
|
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
|
|
return -1;
|
|
|
|
// TODO: Add your specialized creation code here
|
|
|
|
return 0;
|
|
}
|