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https://github.com/DrBeef/ioq3quest.git
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76 lines
3.2 KiB
C++
Executable file
76 lines
3.2 KiB
C++
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// entity.h
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void Eclass_InitForSourceDirectory (char *path);
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eclass_t *Eclass_ForName (char *name, qboolean has_brushes);
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// forward declare this one
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class IPluginEntity;
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typedef struct entity_s
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{
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struct entity_s *prev, *next;
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brush_t brushes; // head/tail of list
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int undoId, redoId, entityId; // used for undo/redo
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vec3_t origin;
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eclass_t *eclass;
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epair_t *epairs;
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eclass_t *md3Class;
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IPluginEntity *pPlugEnt;
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vec3_t vRotation; // valid for misc_models only
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vec3_t vScale; // valid for misc_models only
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} entity_t;
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char *ValueForKey (entity_t *ent, const char *key);
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void SetKeyValue (entity_t *ent, const char *key, const char *value);
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void SetKeyValue (epair_t *&e, const char *key, const char *value);
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void DeleteKey (entity_t *ent, const char *key);
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void DeleteKey (epair_t *&e, const char *key);
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float FloatForKey (entity_t *ent, const char *key);
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int IntForKey (entity_t *ent, const char *key);
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void GetVectorForKey (entity_t *ent, const char *key, vec3_t vec);
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void Entity_Free (entity_t *e);
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void Entity_FreeEpairs(entity_t *e);
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int Entity_MemorySize(entity_t *e);
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entity_t *Entity_Parse (qboolean onlypairs, brush_t* pList = NULL);
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void Entity_Write (entity_t *e, FILE *f, qboolean use_region);
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void Entity_WriteSelected(entity_t *e, FILE *f);
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void Entity_WriteSelected(entity_t *e, CMemFile*);
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entity_t *Entity_Create (eclass_t *c);
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entity_t *Entity_Clone (entity_t *e);
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void Entity_AddToList(entity_t *e, entity_t *list);
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void Entity_RemoveFromList(entity_t *e);
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void Entity_LinkBrush (entity_t *e, brush_t *b);
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void Entity_UnlinkBrush (brush_t *b);
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entity_t *FindEntity(char *pszKey, char *pszValue);
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entity_t *FindEntityInt(char *pszKey, int iValue);
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int GetUniqueTargetId(int iHint);
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qboolean Eclass_hasModel(eclass_t *e, vec3_t &vMin, vec3_t &vMax);
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eclass_t* GetCachedModel(entity_t *pEntity, const char *pName, vec3_t &vMin, vec3_t &vMax);
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//Timo : used for parsing epairs in brush primitive
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epair_t* ParseEpair(void);
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char *ValueForKey ( epair_t *&e, const char *key);
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