mirror of
https://github.com/DrBeef/ioq3quest.git
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dc0c3e7bdf
If bots join before the local client (dedicated server) the bots would not be listed in the Q3A team orders menu and so they could not be given orders using the menu. The Q3A team orders menu got local client's team while looping through all clients. Ignoring any bots with clientnum lower than the local client. Get local client's team before the loop so all bots are listed.
449 lines
11 KiB
C
449 lines
11 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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TEAM ORDERS MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define ART_FRAME "menu/art/addbotframe"
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define ID_LIST_BOTS 10
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#define ID_LIST_CTF_ORDERS 11
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#define ID_LIST_TEAM_ORDERS 12
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typedef struct {
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menuframework_s menu;
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menutext_s banner;
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menubitmap_s frame;
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menulist_s list;
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menubitmap_s back;
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int gametype;
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int numBots;
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int selectedBot;
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char *bots[9];
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char botNames[9][16];
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} teamOrdersMenuInfo_t;
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static teamOrdersMenuInfo_t teamOrdersMenuInfo;
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#define NUM_CTF_ORDERS 7
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static const char *ctfOrders[] = {
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"I Am the Leader",
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"Defend the Base",
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"Follow Me",
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"Get Enemy Flag",
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"Camp Here",
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"Report",
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"I Relinquish Command",
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NULL
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};
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static const char *ctfMessages[] = {
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"i am the leader",
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"%s defend the base",
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"%s follow me",
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"%s get enemy flag",
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"%s camp here",
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"%s report",
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"i stop being the leader",
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NULL
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};
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#define NUM_TEAM_ORDERS 6
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static const char *teamOrders[] = {
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"I Am the Leader",
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"Follow Me",
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"Roam",
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"Camp Here",
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"Report",
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"I Relinquish Command",
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NULL
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};
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static const char *teamMessages[] = {
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"i am the leader",
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"%s follow me",
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"%s roam",
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"%s camp here",
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"%s report",
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"i stop being the leader",
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NULL
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};
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/*
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===============
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UI_TeamOrdersMenu_BackEvent
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===============
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*/
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static void UI_TeamOrdersMenu_BackEvent( void *ptr, int event ) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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UI_PopMenu();
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}
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/*
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===============
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UI_TeamOrdersMenu_SetList
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===============
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*/
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static void UI_TeamOrdersMenu_SetList( int id ) {
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switch( id ) {
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default:
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case ID_LIST_BOTS:
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teamOrdersMenuInfo.list.generic.id = id;
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teamOrdersMenuInfo.list.numitems = teamOrdersMenuInfo.numBots;
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teamOrdersMenuInfo.list.itemnames = (const char **)teamOrdersMenuInfo.bots;
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break;
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case ID_LIST_CTF_ORDERS:
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teamOrdersMenuInfo.list.generic.id = id;
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teamOrdersMenuInfo.list.numitems = NUM_CTF_ORDERS;
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teamOrdersMenuInfo.list.itemnames = ctfOrders;
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break;
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case ID_LIST_TEAM_ORDERS:
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teamOrdersMenuInfo.list.generic.id = id;
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teamOrdersMenuInfo.list.numitems = NUM_TEAM_ORDERS;
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teamOrdersMenuInfo.list.itemnames = teamOrders;
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break;
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}
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teamOrdersMenuInfo.list.generic.bottom = teamOrdersMenuInfo.list.generic.top + teamOrdersMenuInfo.list.numitems * PROP_HEIGHT;
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}
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/*
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=================
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UI_TeamOrdersMenu_Key
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=================
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*/
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sfxHandle_t UI_TeamOrdersMenu_Key( int key ) {
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menulist_s *l;
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int x;
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int y;
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int index;
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l = (menulist_s *)Menu_ItemAtCursor( &teamOrdersMenuInfo.menu );
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if( l != &teamOrdersMenuInfo.list ) {
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return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key );
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}
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switch( key ) {
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case K_MOUSE1:
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x = l->generic.left;
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y = l->generic.top;
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if( UI_CursorInRect( x, y, l->generic.right - x, l->generic.bottom - y ) ) {
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index = (uis.cursory - y) / PROP_HEIGHT;
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l->oldvalue = l->curvalue;
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l->curvalue = index;
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if( l->generic.callback ) {
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l->generic.callback( l, QM_ACTIVATED );
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return menu_move_sound;
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}
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}
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return menu_null_sound;
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case K_KP_UPARROW:
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case K_UPARROW:
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l->oldvalue = l->curvalue;
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if( l->curvalue == 0 ) {
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l->curvalue = l->numitems - 1;
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}
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else {
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l->curvalue--;
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}
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return menu_move_sound;
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case K_KP_DOWNARROW:
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case K_DOWNARROW:
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l->oldvalue = l->curvalue;
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if( l->curvalue == l->numitems - 1 ) {
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l->curvalue = 0;;
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}
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else {
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l->curvalue++;
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}
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return menu_move_sound;
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}
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return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key );
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}
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/*
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=================
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UI_TeamOrdersMenu_ListDraw
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=================
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*/
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static void UI_TeamOrdersMenu_ListDraw( void *self ) {
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menulist_s *l;
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int x;
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int y;
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int i;
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float *color;
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qboolean hasfocus;
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int style;
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l = (menulist_s *)self;
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hasfocus = (l->generic.parent->cursor == l->generic.menuPosition);
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x = 320;//l->generic.x;
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y = l->generic.y;
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for( i = 0; i < l->numitems; i++ ) {
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style = UI_LEFT|UI_SMALLFONT|UI_CENTER;
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if( i == l->curvalue ) {
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color = color_yellow;
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if( hasfocus ) {
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style |= UI_PULSE;
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}
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}
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else {
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color = color_orange;
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}
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UI_DrawProportionalString( x, y, l->itemnames[i], style, color );
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y += PROP_HEIGHT;
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}
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}
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/*
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===============
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UI_TeamOrdersMenu_ListEvent
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===============
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*/
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static void UI_TeamOrdersMenu_ListEvent( void *ptr, int event ) {
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int id;
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int selection;
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char message[256];
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if (event != QM_ACTIVATED)
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return;
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id = ((menulist_s *)ptr)->generic.id;
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selection = ((menulist_s *)ptr)->curvalue;
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if( id == ID_LIST_BOTS ) {
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teamOrdersMenuInfo.selectedBot = selection;
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if( teamOrdersMenuInfo.gametype == GT_CTF ) {
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UI_TeamOrdersMenu_SetList( ID_LIST_CTF_ORDERS );
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}
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else {
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UI_TeamOrdersMenu_SetList( ID_LIST_TEAM_ORDERS );
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}
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return;
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}
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if( id == ID_LIST_CTF_ORDERS ) {
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Com_sprintf( message, sizeof(message), ctfMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] );
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}
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else {
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Com_sprintf( message, sizeof(message), teamMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] );
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}
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trap_Cmd_ExecuteText( EXEC_APPEND, va( "say_team \"%s\"\n", message ) );
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UI_PopMenu();
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}
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/*
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===============
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UI_TeamOrdersMenu_BuildBotList
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===============
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*/
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static void UI_TeamOrdersMenu_BuildBotList( void ) {
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uiClientState_t cs;
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int numPlayers;
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int isBot;
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int n;
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char playerTeam;
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char botTeam;
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char info[MAX_INFO_STRING];
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for( n = 0; n < 9; n++ ) {
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teamOrdersMenuInfo.bots[n] = teamOrdersMenuInfo.botNames[n];
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}
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trap_GetClientState( &cs );
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Q_strncpyz( teamOrdersMenuInfo.botNames[0], "Everyone", 16 );
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teamOrdersMenuInfo.numBots = 1;
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trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
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numPlayers = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
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teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
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trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
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playerTeam = *Info_ValueForKey( info, "t" );
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for( n = 0; n < numPlayers && teamOrdersMenuInfo.numBots < 9; n++ ) {
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if( n == cs.clientNum ) {
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continue;
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}
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trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
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isBot = atoi( Info_ValueForKey( info, "skill" ) );
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if( !isBot ) {
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continue;
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}
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botTeam = *Info_ValueForKey( info, "t" );
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if( botTeam != playerTeam ) {
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continue;
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}
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Q_strncpyz( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots], Info_ValueForKey( info, "n" ), 16 );
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Q_CleanStr( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots] );
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teamOrdersMenuInfo.numBots++;
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}
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}
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/*
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===============
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UI_TeamOrdersMenu_Init
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===============
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*/
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static void UI_TeamOrdersMenu_Init( void ) {
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UI_TeamOrdersMenu_Cache();
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memset( &teamOrdersMenuInfo, 0, sizeof(teamOrdersMenuInfo) );
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teamOrdersMenuInfo.menu.fullscreen = qfalse;
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teamOrdersMenuInfo.menu.key = UI_TeamOrdersMenu_Key;
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UI_TeamOrdersMenu_BuildBotList();
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teamOrdersMenuInfo.banner.generic.type = MTYPE_BTEXT;
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teamOrdersMenuInfo.banner.generic.x = 320;
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teamOrdersMenuInfo.banner.generic.y = 16;
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teamOrdersMenuInfo.banner.string = "TEAM ORDERS";
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teamOrdersMenuInfo.banner.color = color_white;
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teamOrdersMenuInfo.banner.style = UI_CENTER;
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teamOrdersMenuInfo.frame.generic.type = MTYPE_BITMAP;
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teamOrdersMenuInfo.frame.generic.flags = QMF_INACTIVE;
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teamOrdersMenuInfo.frame.generic.name = ART_FRAME;
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teamOrdersMenuInfo.frame.generic.x = 320-233;
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teamOrdersMenuInfo.frame.generic.y = 240-166;
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teamOrdersMenuInfo.frame.width = 466;
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teamOrdersMenuInfo.frame.height = 332;
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teamOrdersMenuInfo.list.generic.type = MTYPE_SCROLLLIST;
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teamOrdersMenuInfo.list.generic.flags = QMF_PULSEIFFOCUS;
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teamOrdersMenuInfo.list.generic.ownerdraw = UI_TeamOrdersMenu_ListDraw;
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teamOrdersMenuInfo.list.generic.callback = UI_TeamOrdersMenu_ListEvent;
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teamOrdersMenuInfo.list.generic.x = 320-64;
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teamOrdersMenuInfo.list.generic.y = 120;
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teamOrdersMenuInfo.back.generic.type = MTYPE_BITMAP;
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teamOrdersMenuInfo.back.generic.name = ART_BACK0;
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teamOrdersMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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teamOrdersMenuInfo.back.generic.callback = UI_TeamOrdersMenu_BackEvent;
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teamOrdersMenuInfo.back.generic.x = 0;
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teamOrdersMenuInfo.back.generic.y = 480-64;
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teamOrdersMenuInfo.back.width = 128;
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teamOrdersMenuInfo.back.height = 64;
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teamOrdersMenuInfo.back.focuspic = ART_BACK1;
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Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.banner );
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Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.frame );
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Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.list );
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Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.back );
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teamOrdersMenuInfo.list.generic.left = 220;
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teamOrdersMenuInfo.list.generic.top = teamOrdersMenuInfo.list.generic.y;
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teamOrdersMenuInfo.list.generic.right = 420;
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UI_TeamOrdersMenu_SetList( ID_LIST_BOTS );
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}
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/*
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=================
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UI_TeamOrdersMenu_Cache
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=================
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*/
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void UI_TeamOrdersMenu_Cache( void ) {
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trap_R_RegisterShaderNoMip( ART_FRAME );
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trap_R_RegisterShaderNoMip( ART_BACK0 );
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trap_R_RegisterShaderNoMip( ART_BACK1 );
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}
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/*
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===============
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UI_TeamOrdersMenu
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===============
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*/
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void UI_TeamOrdersMenu( void ) {
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UI_TeamOrdersMenu_Init();
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UI_PushMenu( &teamOrdersMenuInfo.menu );
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}
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/*
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===============
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UI_TeamOrdersMenu_f
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===============
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*/
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void UI_TeamOrdersMenu_f( void ) {
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uiClientState_t cs;
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char info[MAX_INFO_STRING];
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int team;
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// make sure it's a team game
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trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
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teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
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if( teamOrdersMenuInfo.gametype < GT_TEAM ) {
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return;
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}
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// not available to spectators
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trap_GetClientState( &cs );
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trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
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team = atoi( Info_ValueForKey( info, "t" ) );
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if( team == TEAM_SPECTATOR ) {
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return;
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}
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UI_TeamOrdersMenu();
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}
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