ioq3quest/code/vr/vr_base.h
Simon 2c9b286da5 Several good fixes / improvements
- Positional tracking in Death Cam mode (so much nicer now)
- All 2D HUD elements now draw in both eyes
- HUD elements based on models are now 3D (face etc)
- Better 4:3 screen for virtual screen
2022-02-03 21:32:09 +00:00

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C

#ifndef __VR_BASE
#define __VR_BASE
#if __ANDROID__
#include "vr_types.h"
engine_t* VR_Init( ovrJava java );
void VR_InitCvars( void );
void VR_Destroy( engine_t* engine );
void VR_EnterVR( engine_t* engine, ovrJava java );
void VR_LeaveVR( engine_t* engine );
engine_t* VR_GetEngine( void );
bool VR_useScreenLayer( void );
float radians(float deg);
#endif
#endif