mirror of
https://github.com/DrBeef/ioq3quest.git
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- Only use dark crimson background in death cam - vr_directionMode - 0 = HMD, 1 = off-hand - use a faked positional tracking approach for multiplayer.. in game player location won't change tho, as it is only view translation - Use the interpolated position for the weapon in a remote server situation, mades weapon movement MUCH smoother
46 lines
No EOL
1.1 KiB
C
46 lines
No EOL
1.1 KiB
C
#if !defined(vr_clientinfo_h)
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#define vr_clientinfo_h
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#include "vr_base.h"
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#define NUM_WEAPON_SAMPLES 10
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typedef struct {
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qboolean weapon_stabilised;
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qboolean right_handed;
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qboolean virtual_screen;
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qboolean localServer;
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int clientNum;
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vec3_t hmdposition;
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vec3_t hmdposition_last; // Don't use this, it is just for calculating delta!
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vec3_t hmdposition_delta;
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vec3_t hmdorientation;
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vec3_t hmdorientation_last; // Don't use this, it is just for calculating delta!
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vec3_t hmdorientation_delta;
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vec3_t weaponangles;
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vec3_t weaponangles_last; // Don't use this, it is just for calculating delta!
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vec3_t weaponangles_delta;
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vec3_t weaponoffset;
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vec3_t weaponposition;
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vec3_t offhandangles;
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vec3_t offhandoffset;
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vec3_t offhandposition;
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//////////////////////////////////////
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// Test stuff for weapon alignment
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//////////////////////////////////////
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char test_name[256];
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float test_scale;
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vec3_t test_angles;
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vec3_t test_offset;
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} vr_clientinfo_t;
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#endif //vr_clientinfo_h
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