ioq3quest/code/vr/vr_clientinfo.h
Simon 49b8ba1f43 Multiple fixes
- Only use dark crimson background in death cam
- vr_directionMode - 0 = HMD, 1 = off-hand
- use a faked positional tracking approach for multiplayer.. in game player location won't change tho, as it is only view translation
- Use the interpolated position for the weapon in a remote server situation, mades weapon movement MUCH smoother
2022-02-09 23:55:05 +00:00

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1.1 KiB
C

#if !defined(vr_clientinfo_h)
#define vr_clientinfo_h
#include "vr_base.h"
#define NUM_WEAPON_SAMPLES 10
typedef struct {
qboolean weapon_stabilised;
qboolean right_handed;
qboolean virtual_screen;
qboolean localServer;
int clientNum;
vec3_t hmdposition;
vec3_t hmdposition_last; // Don't use this, it is just for calculating delta!
vec3_t hmdposition_delta;
vec3_t hmdorientation;
vec3_t hmdorientation_last; // Don't use this, it is just for calculating delta!
vec3_t hmdorientation_delta;
vec3_t weaponangles;
vec3_t weaponangles_last; // Don't use this, it is just for calculating delta!
vec3_t weaponangles_delta;
vec3_t weaponoffset;
vec3_t weaponposition;
vec3_t offhandangles;
vec3_t offhandoffset;
vec3_t offhandposition;
//////////////////////////////////////
// Test stuff for weapon alignment
//////////////////////////////////////
char test_name[256];
float test_scale;
vec3_t test_angles;
vec3_t test_offset;
} vr_clientinfo_t;
#endif //vr_clientinfo_h