ioq3quest/code/renderergl1
Simon 1b8dbcb6dc Several Changes
- world scale cvar - defaulted to 32.0
- extra latency mode enabled by default
- used sound implementation (OpenSLES) from RTCW which should eliminate the slight delay that SDL/OpenAL seems to have
- multiple cvar changes courtesy of vr_bummser
2022-01-30 23:36:14 +00:00
..
tr_altivec.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c Restore OpenGL 1.1 support (GL_CLAMP) 2019-05-28 22:44:57 -05:00
tr_bsp.c Use standard offsetof facility. Dereferencing a null pointer results 2018-01-21 06:01:50 -06:00
tr_cmds.c Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c Restore OpenGL 1.1 support (GL_CLAMP) 2019-05-28 22:44:57 -05:00
tr_init.c Several Changes 2022-01-30 23:36:14 +00:00
tr_light.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_local.h Fix rendering IQM models between model frames 2019-04-29 15:01:47 -05:00
tr_main.c Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
tr_marks.c OpenGL1: Decay float[8] to float * in tr_marks.c 2018-04-08 21:41:31 -05:00
tr_mesh.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_model.c Make R_LerpTag return qfalse if MDR tag does not exist 2014-05-06 21:10:16 -05:00
tr_model_iqm.c Fix IQM quat normalize fail case 2019-05-28 21:00:02 -05:00
tr_scene.c Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_shade.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shade_calc.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shader.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_world.c Fix undefined behavior when shifting left by 32. 2016-09-07 16:56:23 -07:00