ioq3quest/code/server
Zack Middleton 45de6be4c2 Fix listen server sending snapshots each client frame
Running a server using the client engine would send server snapshots
to loopback and LAN clients each client frame (com_maxfps).

This causes excessive network traffic and likely does not provide new
information to the clients because SV_Frame() won't have run between
the extra snapshots.

This commit restores the original behavior of respecting local/LAN
client's snaps userinfo and sv_fps. The issue was introduced by the
following commit:

    Commit ac30d86db0
    From: Thilo Schulz
    Date: Wed, 13 Jul 2011 17:11:30 +0000
    Subject: - Improve snapshot rate and data rate control

Reported by Eugene C.
2017-09-15 19:31:00 -05:00
..
server.h Refresh master server address cache every 24 hours 2017-05-30 18:33:15 -05:00
sv_bot.c Remove FS_Read2(). 2017-03-17 04:21:11 -07:00
sv_ccmds.c Echo server say/tell/sayto message to console 2017-07-24 20:55:14 -05:00
sv_client.c Don't have clients use private slots when sv_privatePassword is unset 2016-12-05 12:40:00 -06:00
sv_game.c Range check client number for trap_BotUserCommand 2017-06-07 20:38:12 -05:00
sv_init.c Use Opus for VoIP 2016-01-06 05:19:10 -06:00
sv_main.c Refresh master server address cache every 24 hours 2017-05-30 18:33:15 -05:00
sv_net_chan.c Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
sv_rankings.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
sv_snapshot.c Fix listen server sending snapshots each client frame 2017-09-15 19:31:00 -05:00
sv_world.c reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00