This is a port of the quake 3 engine to Oculus Quest.
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Tim Angus 3857ce21c4 * Replaced drawSurfs qsort algorithm with a radix sort
+ Performance is comparable, although generally slightly
    worse, but...
  + Radix is a stable sort algorithm, so overlapping
    coplanar drawSurfs (i.e. with the same sort key) no
    longer flicker indeterminately
  + Also removes the dubious comment: "FIXME: this was 
    lifted and modified from the microsoft lib source..."
2005-10-10 00:37:54 +00:00
code * Replaced drawSurfs qsort algorithm with a radix sort 2005-10-10 00:37:54 +00:00
ui remove svn:executable property 2005-08-28 17:54:51 +00:00
COPYING.txt remove svn:executable property 2005-08-28 17:54:51 +00:00
i_o-q3-readme * q3lcc is no longer the default target in the Makefile 2005-10-08 14:36:15 +00:00
id-readme.txt renamed to help prevent confusion 2005-09-01 06:32:34 +00:00
Makefile * VM game modules now built from the main Makefile 2005-10-04 23:54:51 +00:00