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This is a port of the quake 3 engine to Oculus Quest.
3857ce21c4
+ Performance is comparable, although generally slightly worse, but... + Radix is a stable sort algorithm, so overlapping coplanar drawSurfs (i.e. with the same sort key) no longer flicker indeterminately + Also removes the dubious comment: "FIXME: this was lifted and modified from the microsoft lib source..." |
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code | ||
ui | ||
COPYING.txt | ||
i_o-q3-readme | ||
id-readme.txt | ||
Makefile |