mirror of
https://github.com/DrBeef/ioq3quest.git
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8bb2f9a5f5
Fixes Bugzilla #2744.
181 lines
6.1 KiB
C
181 lines
6.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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CREDITS
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=======================================================================
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*/
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#include "ui_local.h"
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typedef struct {
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menuframework_s menu;
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int frame;
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} creditsmenu_t;
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static creditsmenu_t s_credits;
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/*
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===============
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UI_CreditMenu_Draw_ioq3
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===============
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*/
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static void UI_CreditMenu_Draw_ioq3( void ) {
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int y;
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int i;
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// These are all people that have made commits to Subversion, and thus
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// probably incomplete.
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// (These are in alphabetical order, for the defense of everyone's egos.)
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static const char *names[] = {
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"Tim Angus",
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"Vincent Cojot",
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"Ryan C. Gordon",
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"Aaron Gyes",
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"Ludwig Nussel",
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"Julian Priestley",
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"Scirocco Six",
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"Thilo Schulz",
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"Zachary J. Slater",
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"Tony J. White",
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"...and many, many others!", // keep this one last.
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NULL
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};
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y = 12;
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UI_DrawProportionalString( 320, y, "ioquake3 contributors:", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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for (i = 0; names[i]; i++) {
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UI_DrawProportionalString( 320, y, names[i], UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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}
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UI_DrawString( 320, 459, "http://www.ioquake3.org/", UI_CENTER|UI_SMALLFONT, color_red );
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}
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/*
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=================
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UI_CreditMenu_Key
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=================
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*/
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static sfxHandle_t UI_CreditMenu_Key( int key ) {
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if( key & K_CHAR_FLAG ) {
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return 0;
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}
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s_credits.frame++;
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if (s_credits.frame == 1) {
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s_credits.menu.draw = UI_CreditMenu_Draw_ioq3;
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} else {
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trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
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}
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return 0;
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}
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/*
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===============
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UI_CreditMenu_Draw
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===============
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*/
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static void UI_CreditMenu_Draw( void ) {
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int y;
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y = 12;
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UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "John Carmack, Robert A. Duffy, Jim Dose'", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Adrian Carmack, Kevin Cloud,", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Kenneth Scott, Seneca Menard, Fred Nilsson", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Tim Willits, Christian Antkow, Paul Jaquays", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Director of Business Development", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Biz Assist and id Mom", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Development Assistance", UI_CENTER|UI_SMALLFONT, color_white );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Eric Webb", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.35 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "To order: 1-800-idgames www.quake3arena.com www.idsoftware.com", UI_CENTER|UI_SMALLFONT, color_red );
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y += SMALLCHAR_HEIGHT;
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UI_DrawString( 320, y, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color_red );
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}
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/*
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===============
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UI_CreditMenu
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===============
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*/
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void UI_CreditMenu( void ) {
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/* This UI_FillRect() hack will blank the borders if you're in widescreen,
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so you get a completely black background instead of stripes from the
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previous frame on each side of the credits.. */
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const float black[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
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UI_FillRect(0 - uis.bias, 0, (640.0f / uis.xscale) * 2.0f, 480.0f / uis.yscale, black);
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memset( &s_credits, 0 ,sizeof(s_credits) );
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s_credits.menu.draw = UI_CreditMenu_Draw;
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s_credits.menu.key = UI_CreditMenu_Key;
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s_credits.menu.fullscreen = qtrue;
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UI_PushMenu ( &s_credits.menu );
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}
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