ioq3quest/code/renderergl1
Zack Middleton 30fdd88c9f Fix floating point precision loss in renderer [part 1]
Patch for https://bugzilla.icculus.org/show_bug.cgi?id=5931 by
Eugene C. from 2013 plus recent fix for tcMod rotate.

I merged the changes into the OpenGL2 renderer though the fix for
tcMod turb doesn't translate.
2017-08-02 23:44:44 -05:00
..
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c Fix floating point precision loss in renderer [part 1] 2017-08-02 23:44:44 -05:00
tr_bsp.c Fix renderergl1 warnings 2014-09-01 11:31:39 +01:00
tr_cmds.c Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c Improve warning for too many skin surfaces 2017-07-04 15:36:26 -05:00
tr_init.c Don't try to remove non-existant command 'shaderstate' 2017-07-27 18:58:46 -05:00
tr_light.c Backport ignoring values outside lightgrid to OpenGL1 2015-07-12 18:17:57 -05:00
tr_local.h Fix floating point precision loss in renderer [part 1] 2017-08-02 23:44:44 -05:00
tr_main.c Fix crash from reading past end of tr.refdef.drawSurfs 2015-10-16 20:21:15 -05:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_model.c Make R_LerpTag return qfalse if MDR tag does not exist 2014-05-06 21:10:16 -05:00
tr_model_iqm.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_scene.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shade.c Fix floating point precision loss in renderer [part 1] 2017-08-02 23:44:44 -05:00
tr_shade_calc.c Fix floating point precision loss in renderer [part 1] 2017-08-02 23:44:44 -05:00
tr_shader.c Add warnings for animMap and videoMap shader keywords 2017-07-02 17:00:07 -05:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c Explicitly set cull type for skybox 2016-05-16 03:17:03 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Avoid 'register' declarations 2016-11-01 16:37:38 +00:00
tr_world.c Fix undefined behavior when shifting left by 32. 2016-09-07 16:56:23 -07:00