ioq3quest/code/vr/vr_base.h
Simon ddd73940df Big Update!
- bHaptics Support!!
- In CTF you now carry the flag in your off-hand when you pick it up
- Hopefully aligned the railgun scope a little better
- Toggle for weapon autoswitch in the VR menu
- Improved realign logic to delay a few frames (which hopefully means fewer misalignment issues)
- Set Ceon's new master server in the autoexec.cfg
2022-02-22 23:48:35 +00:00

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482 B
C

#ifndef __VR_BASE
#define __VR_BASE
#if __ANDROID__
#include "vr_types.h"
engine_t* VR_Init( ovrJava java );
void VR_InitCvars( void );
void VR_Destroy( engine_t* engine );
void VR_EnterVR( engine_t* engine, ovrJava java );
void VR_LeaveVR( engine_t* engine );
engine_t* VR_GetEngine( void );
bool VR_useScreenLayer( void );
float radians(float deg);
void VR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight );
#endif
#endif