mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2025-02-21 03:21:45 +00:00
- bHaptics Support!! - In CTF you now carry the flag in your off-hand when you pick it up - Hopefully aligned the railgun scope a little better - Toggle for weapon autoswitch in the VR menu - Improved realign logic to delay a few frames (which hopefully means fewer misalignment issues) - Set Ceon's new master server in the autoexec.cfg
23 lines
482 B
C
23 lines
482 B
C
#ifndef __VR_BASE
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#define __VR_BASE
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#if __ANDROID__
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#include "vr_types.h"
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engine_t* VR_Init( ovrJava java );
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void VR_InitCvars( void );
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void VR_Destroy( engine_t* engine );
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void VR_EnterVR( engine_t* engine, ovrJava java );
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void VR_LeaveVR( engine_t* engine );
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engine_t* VR_GetEngine( void );
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bool VR_useScreenLayer( void );
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float radians(float deg);
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void VR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight );
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#endif
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#endif
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