ioq3quest/q3radiant/NameDlg.cpp
2005-08-26 04:48:05 +00:00

79 lines
2.1 KiB
C++
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// NameDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "NameDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CNameDlg dialog
CNameDlg::CNameDlg(const char *pName, CWnd* pParent /*=NULL*/)
: CDialog(CNameDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CNameDlg)
m_strName = _T("");
//}}AFX_DATA_INIT
m_strCaption = pName;
}
void CNameDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNameDlg)
DDX_Text(pDX, IDC_EDIT_NAME, m_strName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNameDlg, CDialog)
//{{AFX_MSG_MAP(CNameDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNameDlg message handlers
void CNameDlg::OnOK()
{
CDialog::OnOK();
}
BOOL CNameDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetWindowText(m_strCaption);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}