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glsl
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OpenGL2: Add more ambient to lightmapped materials.
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2016-10-27 02:12:32 -07:00 |
tr_animation.c
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OpenGL2: Store normals/tangents as int16_t[4].
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2016-09-06 00:57:15 -07:00 |
tr_backend.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_bsp.c
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OpenGL2: Remove half float support.
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2016-10-20 20:09:12 -07:00 |
tr_cmds.c
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Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
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2015-10-17 21:58:11 -05:00 |
tr_curve.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_dsa.c
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OpenGL2: Fix GL_EXT_direct_state_access function names.
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2016-07-28 20:04:25 -07:00 |
tr_dsa.h
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OpenGL2: Fix GL_EXT_direct_state_access function names.
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2016-07-28 20:04:25 -07:00 |
tr_extensions.c
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OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
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2016-10-21 16:58:42 -07:00 |
tr_extramath.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_extramath.h
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_extratypes.h
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Clarify comment for OpenGL2's RDF_NOFOG
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2013-05-24 13:16:56 -05:00 |
tr_fbo.c
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OpenGL2: Fix GL_EXT_direct_state_access function names.
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2016-07-28 20:04:25 -07:00 |
tr_fbo.h
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OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
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2016-04-05 02:37:05 -07:00 |
tr_flares.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_glsl.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_image.c
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OpenGL2: Prioritize loading .png images over all others besides .dds.
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2016-10-27 02:11:29 -07:00 |
tr_image_dds.c
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OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
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2015-12-22 05:04:07 -08:00 |
tr_init.c
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OpenGL2: Remove half float support.
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2016-10-20 20:09:12 -07:00 |
tr_light.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_local.h
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OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
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2016-10-21 16:58:42 -07:00 |
tr_main.c
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OpenGL2: Remove per fragment tangent space calculation code.
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2016-09-14 03:57:51 -07:00 |
tr_marks.c
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OpenGL2: Store normals/tangents as int16_t[4].
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2016-09-06 00:57:15 -07:00 |
tr_mesh.c
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
tr_model.c
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OpenGL2: Remove half float support.
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2016-10-20 20:09:12 -07:00 |
tr_model_iqm.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_postprocess.c
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OpenGL2: Require OpenGL 2.0.
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2016-07-24 21:29:13 -07:00 |
tr_postprocess.h
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
tr_scene.c
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OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
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2016-09-14 02:59:54 -07:00 |
tr_shade.c
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OpenGL2: Remove per fragment tangent space calculation code.
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2016-09-14 03:57:51 -07:00 |
tr_shade_calc.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_shader.c
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OpenGL2: Load images with "_nh" suffix as parallax normalmaps.
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2016-10-27 02:10:40 -07:00 |
tr_shadows.c
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
tr_sky.c
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OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
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2016-09-14 02:59:54 -07:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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OpenGL2: Workaround for multiple deforms on MD3 mesh.
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2016-10-11 04:18:41 -07:00 |
tr_vbo.c
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OpenGL2: Remove half float support.
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2016-10-20 20:09:12 -07:00 |
tr_world.c
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Fix undefined behavior when shifting left by 32.
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2016-09-07 16:56:23 -07:00 |