mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2025-03-13 05:32:10 +00:00
1246 lines
46 KiB
C
1246 lines
46 KiB
C
#include "vr_input.h"
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//#if __ANDROID__
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "../client/keycodes.h"
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#include "../client/client.h"
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#include "vr_base.h"
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#include "../VrApi/Include/VrApi_Input.h"
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#include "../VrApi/Include/VrApi_Helpers.h"
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#include "vr_clientinfo.h"
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#include <unistd.h>
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#include <jni.h>
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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enum {
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VR_TOUCH_AXIS_UP = 1 << 0,
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VR_TOUCH_AXIS_UPRIGHT = 1 << 1,
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VR_TOUCH_AXIS_RIGHT = 1 << 2,
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VR_TOUCH_AXIS_DOWNRIGHT = 1 << 3,
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VR_TOUCH_AXIS_DOWN = 1 << 4,
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VR_TOUCH_AXIS_DOWNLEFT = 1 << 5,
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VR_TOUCH_AXIS_LEFT = 1 << 6,
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VR_TOUCH_AXIS_UPLEFT = 1 << 7,
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VR_TOUCH_AXIS_TRIGGER_INDEX = 1 << 8,
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};
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typedef struct {
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uint32_t buttons;
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uint32_t axisButtons;
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} vrController_t;
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vr_clientinfo_t vr;
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static qboolean controllerInit = qfalse;
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static vrController_t leftController;
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static vrController_t rightController;
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static int in_vrEventTime = 0;
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static double lastframetime = 0;
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static float pressedThreshold = 0.75f;
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static float releasedThreshold = 0.5f;
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extern cvar_t *cl_sensitivity;
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extern cvar_t *m_pitch;
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extern cvar_t *m_yaw;
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float radians(float deg) {
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return (deg * M_PI) / 180.0;
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}
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float degrees(float rad) {
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return (rad * 180.0) / M_PI;
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}
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#ifndef EPSILON
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#define EPSILON 0.001f
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#endif
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extern cvar_t *vr_righthanded;
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extern cvar_t *vr_switchThumbsticks;
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extern cvar_t *vr_snapturn;
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extern cvar_t *vr_extralatencymode;
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extern cvar_t *vr_directionMode;
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extern cvar_t *vr_weaponPitch;
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extern cvar_t *vr_heightAdjust;
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extern cvar_t *vr_twoHandedWeapons;
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extern cvar_t *vr_refreshrate;
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extern cvar_t *vr_weaponScope;
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extern cvar_t *vr_hapticIntensity;
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jclass callbackClass;
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jmethodID android_haptic_event;
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qboolean alt_key_mode_active = qfalse;
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void rotateAboutOrigin(float x, float y, float rotation, vec2_t out)
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{
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out[0] = cosf(DEG2RAD(-rotation)) * x + sinf(DEG2RAD(-rotation)) * y;
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out[1] = cosf(DEG2RAD(-rotation)) * y - sinf(DEG2RAD(-rotation)) * x;
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}
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static ovrVector3f normalizeVec(ovrVector3f vec) {
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//NOTE: leave w-component untouched
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//@@const float EPSILON = 0.000001f;
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float xxyyzz = vec.x*vec.x + vec.y*vec.y + vec.z*vec.z;
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//@@if(xxyyzz < EPSILON)
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//@@ return *this; // do nothing if it is zero vector
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//float invLength = invSqrt(xxyyzz);
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ovrVector3f result;
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float invLength = 1.0f / sqrtf(xxyyzz);
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result.x = vec.x * invLength;
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result.y = vec.y * invLength;
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result.z = vec.z * invLength;
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return result;
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}
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void NormalizeAngles(vec3_t angles)
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{
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while (angles[0] >= 90) angles[0] -= 180;
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while (angles[1] >= 180) angles[1] -= 360;
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while (angles[2] >= 180) angles[2] -= 360;
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while (angles[0] < -90) angles[0] += 180;
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while (angles[1] < -180) angles[1] += 360;
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while (angles[2] < -180) angles[2] += 360;
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}
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void GetAnglesFromVectors(const ovrVector3f forward, const ovrVector3f right, const ovrVector3f up, vec3_t angles)
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{
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float sr, sp, sy, cr, cp, cy;
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sp = -forward.z;
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float cp_x_cy = forward.x;
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float cp_x_sy = forward.y;
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float cp_x_sr = -right.z;
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float cp_x_cr = up.z;
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float yaw = atan2(cp_x_sy, cp_x_cy);
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float roll = atan2(cp_x_sr, cp_x_cr);
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cy = cos(yaw);
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sy = sin(yaw);
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cr = cos(roll);
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sr = sin(roll);
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if (fabs(cy) > EPSILON)
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{
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cp = cp_x_cy / cy;
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}
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else if (fabs(sy) > EPSILON)
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{
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cp = cp_x_sy / sy;
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}
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else if (fabs(sr) > EPSILON)
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{
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cp = cp_x_sr / sr;
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}
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else if (fabs(cr) > EPSILON)
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{
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cp = cp_x_cr / cr;
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}
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else
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{
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cp = cos(asin(sp));
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}
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float pitch = atan2(sp, cp);
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angles[0] = pitch / (M_PI*2.f / 360.f);
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angles[1] = yaw / (M_PI*2.f / 360.f);
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angles[2] = roll / (M_PI*2.f / 360.f);
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NormalizeAngles(angles);
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}
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void QuatToYawPitchRoll(ovrQuatf q, vec3_t rotation, vec3_t out) {
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ovrMatrix4f mat = ovrMatrix4f_CreateFromQuaternion( &q );
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if (rotation[0] != 0.0f || rotation[1] != 0.0f || rotation[2] != 0.0f)
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{
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ovrMatrix4f rot = ovrMatrix4f_CreateRotation(radians(rotation[0]), radians(rotation[1]), radians(rotation[2]));
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mat = ovrMatrix4f_Multiply(&mat, &rot);
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}
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ovrVector4f v1 = {0, 0, -1, 0};
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ovrVector4f v2 = {1, 0, 0, 0};
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ovrVector4f v3 = {0, 1, 0, 0};
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ovrVector4f forwardInVRSpace = ovrVector4f_MultiplyMatrix4f(&mat, &v1);
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ovrVector4f rightInVRSpace = ovrVector4f_MultiplyMatrix4f(&mat, &v2);
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ovrVector4f upInVRSpace = ovrVector4f_MultiplyMatrix4f(&mat, &v3);
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ovrVector3f forward = {-forwardInVRSpace.z, -forwardInVRSpace.x, forwardInVRSpace.y};
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ovrVector3f right = {-rightInVRSpace.z, -rightInVRSpace.x, rightInVRSpace.y};
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ovrVector3f up = {-upInVRSpace.z, -upInVRSpace.x, upInVRSpace.y};
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ovrVector3f forwardNormal = normalizeVec(forward);
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ovrVector3f rightNormal = normalizeVec(right);
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ovrVector3f upNormal = normalizeVec(up);
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GetAnglesFromVectors(forwardNormal, rightNormal, upNormal, out);
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}
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//0 = left, 1 = right
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float vibration_channel_duration[2] = {0.0f, 0.0f};
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float vibration_channel_intensity[2] = {0.0f, 0.0f};
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ovrDeviceID controllerIDs[2];
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void VR_Vibrate( int duration, int chan, float intensity )
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{
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for (int i = 0; i < 2; ++i)
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{
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int channel = (i + 1) & chan;
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if (channel)
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{
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if (vibration_channel_duration[channel-1] > 0.0f)
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return;
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if (vibration_channel_duration[channel-1] == -1.0f && duration != 0.0f)
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return;
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vibration_channel_duration[channel-1] = duration;
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vibration_channel_intensity[channel-1] = intensity * vr_hapticIntensity->value;
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}
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}
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}
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static void VR_processHaptics() {
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static float lastFrameTime = 0.0f;
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float timestamp = (float)(Sys_Milliseconds( ));
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float frametime = timestamp - lastFrameTime;
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lastFrameTime = timestamp;
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for (int i = 0; i < 2; ++i) {
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if (vibration_channel_duration[i] > 0.0f ||
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vibration_channel_duration[i] == -1.0f) {
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vrapi_SetHapticVibrationSimple(VR_GetEngine()->ovr, controllerIDs[i],
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vibration_channel_intensity[i]);
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if (vibration_channel_duration[i] != -1.0f) {
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vibration_channel_duration[i] -= frametime;
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if (vibration_channel_duration[i] < 0.0f) {
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vibration_channel_duration[i] = 0.0f;
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vibration_channel_intensity[i] = 0.0f;
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}
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}
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} else {
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vrapi_SetHapticVibrationSimple(VR_GetEngine()->ovr, controllerIDs[i], 0.0f);
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}
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}
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}
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// Returns true in case button press should be auto-repeated when holding (now only applicable for smooth-turn)
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static qboolean IN_SendButtonAction(const char* action, qboolean pressed, qboolean isThumbstickAxis, float axisValue)
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{
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if (action)
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{
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//handle our special actions first
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if (strcmp(action, "blank") == 0) {
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// empty function to block alt fallback on unmapped alt buttons
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}
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else if (strcmp(action, "+alt") == 0)
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{
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alt_key_mode_active = pressed;
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}
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else if (strcmp(action, "+weapon_stabilise") == 0)
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{
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//stabilised weapon only triggered when controllers close enough (40cm) to each other
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if (pressed)
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{
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vec3_t l;
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VectorSubtract(vr.weaponposition, vr.offhandposition, l);
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vr.weapon_stabilised = VectorLength(l) < 0.4f;
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}
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else
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{
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vr.weapon_stabilised = qfalse;
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}
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}
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//Special case for moveup as we can send a space key instead allowing us to skip
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//server search in the server menu
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else if (strcmp(action, "+moveup") == 0)
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{
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Com_QueueEvent(in_vrEventTime, SE_KEY, K_SPACE, pressed, 0, NULL);
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}
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else if (strcmp(action, "+weapon_select") == 0)
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{
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vr.weapon_select = pressed;
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vr.weapon_select_autoclose = isThumbstickAxis;
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if (!pressed)
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{
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Cbuf_AddText("weapon_select");
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}
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}
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else if (action[0] == '+')
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{
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char command[256];
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Com_sprintf(command, sizeof(command), "%s%s\n", pressed ? "+" : "-", action + 1);
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Cbuf_AddText(command);
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}
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else if (pressed)
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{
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if (strcmp(action, "turnleft") == 0) {
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if (vr_snapturn->integer > 0) { // snap turn
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int snap = 45;
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if (vr_snapturn->integer > 1) {
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snap = vr_snapturn->integer;
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}
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CL_SnapTurn(-snap);
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} else { // yaw (smooth turn)
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float value = (isThumbstickAxis ? axisValue : 1.0f) * cl_sensitivity->value * m_yaw->value;
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Com_QueueEvent(in_vrEventTime, SE_MOUSE, -value, 0, 0, NULL);
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return qtrue;
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}
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} else if (strcmp(action, "turnright") == 0) {
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if (vr_snapturn->integer > 0) { // snap turn
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int snap = 45;
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if (vr_snapturn->integer > 1) {
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snap = vr_snapturn->integer;
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}
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CL_SnapTurn(snap);
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} else { // yaw (smooth turn)
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float value = (isThumbstickAxis ? axisValue : 1.0f) * cl_sensitivity->value * m_yaw->value;
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Com_QueueEvent(in_vrEventTime, SE_MOUSE, value, 0, 0, NULL);
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return qtrue;
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}
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} else if (strcmp(action, "uturn") == 0) {
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CL_SnapTurn(180);
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} else {
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char command[256];
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Com_sprintf(command, sizeof(command), "%s\n", action);
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Cbuf_AddText(command);
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}
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}
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}
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return qfalse;
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}
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void VR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight )
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{
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if (vr_hapticIntensity->value == 0.0f)
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{
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return;
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}
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engine_t* engine = VR_GetEngine();
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jstring StringArg1 = (*(engine->java.Env))->NewStringUTF(engine->java.Env, event);
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(*(engine->java.Env))->CallVoidMethod(engine->java.Env, engine->java.ActivityObject, android_haptic_event, StringArg1, position, flags, intensity * vr_hapticIntensity->value, angle, yHeight);
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//Controller Haptic Support
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int weaponFireChannel = vr.weapon_stabilised ? 3 : (vr_righthanded->integer ? 2 : 1);
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if (strcmp(event, "pickup_shield") == 0 ||
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strcmp(event, "pickup_weapon") == 0 ||
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strstr(event, "pickup_item") != NULL)
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{
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VR_Vibrate(100, 3, 1.0);
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}
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else if (strcmp(event, "weapon_switch") == 0)
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{
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VR_Vibrate(250, vr_righthanded->integer ? 2 : 1, 0.8);
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}
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else if (strcmp(event, "shotgun") == 0 || strcmp(event, "fireball") == 0)
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{
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VR_Vibrate(400, 3, 1.0);
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}
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else if (strcmp(event, "bullet") == 0)
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{
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VR_Vibrate(150, 3, 1.0);
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}
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else if (strcmp(event, "chainsaw_fire") == 0 ||
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strcmp(event, "RTCWQuest:fire_tesla") == 0)
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{
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VR_Vibrate(500, weaponFireChannel, 1.0);
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}
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else if (strcmp(event, "machinegun_fire") == 0 || strcmp(event, "plasmagun_fire") == 0)
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{
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VR_Vibrate(90, weaponFireChannel, 0.8);
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}
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else if (strcmp(event, "shotgun_fire") == 0)
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{
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VR_Vibrate(250, weaponFireChannel, 1.0);
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}
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else if (strcmp(event, "rocket_fire") == 0 ||
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strcmp(event, "RTCWQuest:fire_sniper") == 0 ||
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strcmp(event, "bfg_fire") == 0 ||
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strcmp(event, "handgrenade_fire") == 0 )
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{
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VR_Vibrate(400, weaponFireChannel, 1.0);
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}
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else if (strcmp(event, "selector_icon") == 0)
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{
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//Quick blip
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VR_Vibrate(50, (vr_righthanded->integer ? 2 : 1), 1.0);
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}
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}
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static qboolean IN_GetButtonAction(const char* button, char* action)
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{
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char cvarname[256];
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Com_sprintf(cvarname, 256, "vr_button_map_%s%s", button, alt_key_mode_active ? "_ALT" : "");
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char * val = Cvar_VariableString(cvarname);
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if (val && strlen(val) > 0)
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{
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Com_sprintf(action, 256, "%s", val);
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return qtrue;
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}
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//If we didn't find something for this button and the alt key is active, then see if the un-alt key has a function
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if (alt_key_mode_active)
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{
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Com_sprintf(cvarname, 256, "vr_button_map_%s", button);
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char * val = Cvar_VariableString(cvarname);
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if (val && strlen(val) > 0)
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{
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Com_sprintf(action, 256, "%s", val);
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return qtrue;
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}
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}
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return qfalse;
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}
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static float length(float x, float y)
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{
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return sqrtf(powf(x, 2.0f) + powf(y, 2.0f));
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}
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void IN_VRInit( void )
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{
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memset(&vr, 0, sizeof(vr));
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engine_t *engine = VR_GetEngine();
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callbackClass = (*engine->java.Env)->GetObjectClass(engine->java.Env, engine->java.ActivityObject);
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android_haptic_event = (*engine->java.Env)->GetMethodID(engine->java.Env, callbackClass, "haptic_event","(Ljava/lang/String;IIIFF)V");
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}
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static void IN_VRController( qboolean isRightController, ovrTracking remoteTracking )
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{
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if (isRightController == (vr_righthanded->integer != 0))
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{
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//Set gun angles - We need to calculate all those we might need (including adjustments) for the client to then take its pick
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vec3_t rotation = {0};
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rotation[PITCH] = vr_weaponPitch->value;
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QuatToYawPitchRoll(remoteTracking.HeadPose.Pose.Orientation, rotation, vr.weaponangles);
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VectorSubtract(vr.weaponangles_last, vr.weaponangles, vr.weaponangles_delta);
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VectorCopy(vr.weaponangles, vr.weaponangles_last);
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///Weapon location relative to view
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vr.weaponposition[0] = remoteTracking.HeadPose.Pose.Position.x;
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vr.weaponposition[1] = remoteTracking.HeadPose.Pose.Position.y + vr_heightAdjust->value;
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vr.weaponposition[2] = remoteTracking.HeadPose.Pose.Position.z;
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VectorCopy(vr.weaponoffset_last[1], vr.weaponoffset_last[0]);
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VectorCopy(vr.weaponoffset, vr.weaponoffset_last[1]);
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VectorSubtract(vr.weaponposition, vr.hmdposition, vr.weaponoffset);
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} else {
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vec3_t rotation = {0};
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QuatToYawPitchRoll(remoteTracking.HeadPose.Pose.Orientation, rotation, vr.offhandangles2); // used for off-hand direction mode
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rotation[PITCH] = vr_weaponPitch->value;
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QuatToYawPitchRoll(remoteTracking.HeadPose.Pose.Orientation, rotation, vr.offhandangles);
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///location relative to view
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vr.offhandposition[0] = remoteTracking.HeadPose.Pose.Position.x;
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vr.offhandposition[1] = remoteTracking.HeadPose.Pose.Position.y + vr_heightAdjust->value;
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vr.offhandposition[2] = remoteTracking.HeadPose.Pose.Position.z;
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VectorCopy(vr.offhandoffset_last[1], vr.offhandoffset_last[0]);
|
|
VectorCopy(vr.offhandoffset, vr.offhandoffset_last[1]);
|
|
VectorSubtract(vr.offhandposition, vr.hmdposition, vr.offhandoffset);
|
|
}
|
|
|
|
if (vr.virtual_screen || cl.snap.ps.pm_type == PM_INTERMISSION)
|
|
{
|
|
vr.weapon_zoomed = qfalse;
|
|
if (vr.menuCursorX && vr.menuCursorY)
|
|
{
|
|
float yaw;
|
|
float pitch;
|
|
if (vr.menuLeftHanded) {
|
|
yaw = (vr_righthanded->integer != 0) ? vr.offhandangles[YAW] : vr.weaponangles[YAW];
|
|
pitch = (vr_righthanded->integer != 0) ? vr.offhandangles[PITCH] : vr.weaponangles[PITCH];
|
|
} else {
|
|
yaw = (vr_righthanded->integer != 0) ? vr.weaponangles[YAW] : vr.offhandangles[YAW];
|
|
pitch = (vr_righthanded->integer != 0) ? vr.weaponangles[PITCH] : vr.offhandangles[PITCH];
|
|
}
|
|
int x = 320 - tan((yaw - vr.menuYaw) * (M_PI*2 / 360)) * 400;
|
|
int y = 240 + tan((pitch + vr_weaponPitch->value) * (M_PI*2 / 360)) * 400;
|
|
*vr.menuCursorX = x;
|
|
*vr.menuCursorY = y;
|
|
Com_QueueEvent(in_vrEventTime, SE_MOUSE, 0, 0, 0, NULL);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
vr.weapon_zoomed = vr_weaponScope->integer &&
|
|
vr.weapon_stabilised &&
|
|
(cl.snap.ps.weapon == WP_RAILGUN) &&
|
|
(VectorLength(vr.weaponoffset) < 0.24f) &&
|
|
cl.snap.ps.stats[STAT_HEALTH] > 0;
|
|
|
|
vr.show_console = (VectorLength(vr.offhandoffset) < 0.2f);
|
|
|
|
if (vr_twoHandedWeapons->integer && vr.weapon_stabilised)
|
|
{
|
|
//Apply smoothing to the weapon hand
|
|
vec3_t smooth_weaponoffset;
|
|
VectorAdd(vr.weaponoffset, vr.weaponoffset_last[0], smooth_weaponoffset);
|
|
VectorAdd(smooth_weaponoffset, vr.weaponoffset_last[1],smooth_weaponoffset);
|
|
VectorScale(smooth_weaponoffset, 1.0f/3.0f, smooth_weaponoffset);
|
|
|
|
vec3_t vec;
|
|
VectorSubtract(vr.offhandoffset, smooth_weaponoffset, vec);
|
|
|
|
float zxDist = length(vec[0], vec[2]);
|
|
|
|
if (zxDist != 0.0f && vec[2] != 0.0f) {
|
|
VectorSet(vr.weaponangles, -degrees(atanf(vec[1] / zxDist)),
|
|
-degrees(atan2f(vec[0], -vec[2])), vr.weaponangles[ROLL] / 2.0f); //Dampen roll on stabilised weapon
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void IN_VRJoystick( qboolean isRightController, float joystickX, float joystickY )
|
|
{
|
|
char action[256];
|
|
vrController_t* controller = isRightController == qtrue ? &rightController : &leftController;
|
|
|
|
vr.thumbstick_location[isRightController][0] = joystickX;
|
|
vr.thumbstick_location[isRightController][1] = joystickY;
|
|
|
|
if (!vr.virtual_screen && cl.snap.ps.pm_type != PM_INTERMISSION)
|
|
{
|
|
if (isRightController == (vr_switchThumbsticks->integer != 0)) {
|
|
vec3_t positional;
|
|
VectorClear(positional);
|
|
|
|
vec2_t joystick;
|
|
if ( vr.use_fake_6dof )
|
|
{
|
|
//multiplayer game
|
|
if (!vr_directionMode->integer) {
|
|
//HMD Based
|
|
rotateAboutOrigin(joystickX, joystickY, vr.hmdorientation[YAW], joystick);
|
|
} else {
|
|
//Off-hand based
|
|
rotateAboutOrigin(joystickX, joystickY, vr.offhandangles2[YAW], joystick);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Positional movement speed correction for when we are not hitting target framerate
|
|
int refresh = vrapi_GetSystemPropertyInt(&(VR_GetEngine()->java), VRAPI_SYS_PROP_DISPLAY_REFRESH_RATE);
|
|
float multiplier = (float)((1000.0 / refresh) / (in_vrEventTime - lastframetime));
|
|
|
|
float factor = (refresh / 72.0F) * 10.0f; // adjust positional factor based on refresh rate
|
|
rotateAboutOrigin(-vr.hmdposition_delta[0] * factor * multiplier,
|
|
vr.hmdposition_delta[2] * factor * multiplier, -vr.hmdorientation[YAW], positional);
|
|
|
|
if (!vr_directionMode->integer) {
|
|
//HMD Based
|
|
joystick[0] = joystickX;
|
|
joystick[1] = joystickY;
|
|
} else {
|
|
//Off-hand based
|
|
rotateAboutOrigin(joystickX, joystickY, vr.offhandangles2[YAW] - vr.hmdorientation[YAW], joystick);
|
|
}
|
|
}
|
|
|
|
//sideways
|
|
Com_QueueEvent(in_vrEventTime, SE_JOYSTICK_AXIS, 0, joystick[0] * 127.0f + positional[0] * 127.0f, 0, NULL);
|
|
|
|
//forward/back
|
|
Com_QueueEvent(in_vrEventTime, SE_JOYSTICK_AXIS, 1, joystick[1] * 127.0f + positional[1] * 127.0f, 0, NULL);
|
|
}
|
|
else if (!vr.weapon_select) //right controller
|
|
{
|
|
float absoluteAxisValue = sqrt(joystickY*joystickY + joystickX*joystickX);
|
|
|
|
// up, up-left, up-right (use release threshold to be more sensitive)
|
|
if (joystickY > releasedThreshold) {
|
|
|
|
// stop left & right
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_LEFT) && IN_GetButtonAction("RTHUMBLEFT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_LEFT;
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_RIGHT) && IN_GetButtonAction("RTHUMBRIGHT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_RIGHT;
|
|
|
|
// up-left (use release threshold to be more sensitive)
|
|
if (joystickX < -releasedThreshold) {
|
|
// stop up
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_UP) && IN_GetButtonAction("RTHUMBFORWARD", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_UP;
|
|
// stop up-right
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_UPRIGHT) && IN_GetButtonAction("RTHUMBFORWARDRIGHT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_UPRIGHT;
|
|
// start up-left
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_UPLEFT)) {
|
|
if (IN_GetButtonAction("RTHUMBFORWARDLEFT", action)) {
|
|
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_UPLEFT;
|
|
};
|
|
} else {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_UPLEFT;
|
|
}
|
|
}
|
|
|
|
// up-right (use release threshold to be more sensitive)
|
|
} else if (joystickX > releasedThreshold) {
|
|
// stop up
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_UP) && IN_GetButtonAction("RTHUMBFORWARD", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_UP;
|
|
// stop up-left
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_UPLEFT) && IN_GetButtonAction("RTHUMBFORWARDLEFT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_UPLEFT;
|
|
// start up-right
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_UPRIGHT)) {
|
|
if (IN_GetButtonAction("RTHUMBFORWARDRIGHT", action)) {
|
|
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_UPRIGHT;
|
|
}
|
|
} else {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_UPRIGHT;
|
|
}
|
|
}
|
|
|
|
// direct-up
|
|
} else {
|
|
// stop up-left
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_UPLEFT) && IN_GetButtonAction("RTHUMBFORWARDLEFT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_UPLEFT;
|
|
// stop up-right
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_UPRIGHT) && IN_GetButtonAction("RTHUMBFORWARDRIGHT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_UPRIGHT;
|
|
// start up
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_UP) && joystickY > pressedThreshold) {
|
|
if (IN_GetButtonAction("RTHUMBFORWARD", action)) {
|
|
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_UP;
|
|
}
|
|
} else {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_UP;
|
|
}
|
|
}
|
|
}
|
|
|
|
// down, down-left, down-right (use release threshold to be more sensitive)
|
|
} else if (joystickY < -releasedThreshold) {
|
|
|
|
// stop left & right
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_LEFT) && IN_GetButtonAction("RTHUMBLEFT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_LEFT;
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_RIGHT) && IN_GetButtonAction("RTHUMBRIGHT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_RIGHT;
|
|
|
|
// down-left (use release threshold to be more sensitive)
|
|
if (joystickX < -releasedThreshold) {
|
|
// stop down
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWN) && IN_GetButtonAction("RTHUMBBACK", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWN;
|
|
// stop down-right
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNRIGHT) && IN_GetButtonAction("RTHUMBBACKRIGHT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNRIGHT;
|
|
// start down-left
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_DOWNLEFT)) {
|
|
if (IN_GetButtonAction("RTHUMBBACKLEFT", action)) {
|
|
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_DOWNLEFT;
|
|
}
|
|
} else {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_DOWNLEFT;
|
|
}
|
|
}
|
|
|
|
// down-right (use release threshold to be more sensitive)
|
|
} else if (joystickX > releasedThreshold) {
|
|
// stop down
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWN) && IN_GetButtonAction("RTHUMBBACK", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWN;
|
|
// stop down-left
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNLEFT) && IN_GetButtonAction("RTHUMBBACKLEFT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNLEFT;
|
|
// start down-right
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_DOWNRIGHT)) {
|
|
if (IN_GetButtonAction("RTHUMBBACKRIGHT", action)) {
|
|
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_DOWNRIGHT;
|
|
}
|
|
} else {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_DOWNRIGHT;
|
|
}
|
|
}
|
|
|
|
// direct-down
|
|
} else {
|
|
// stop down-left
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNLEFT) && IN_GetButtonAction("RTHUMBBACKLEFT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNLEFT;
|
|
// stop down-right
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNRIGHT) && IN_GetButtonAction("RTHUMBBACKRIGHT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNRIGHT;
|
|
// start down
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_DOWN) && joystickY < -pressedThreshold) {
|
|
if (IN_GetButtonAction("RTHUMBBACK", action)) {
|
|
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_DOWN;
|
|
}
|
|
} else {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_DOWN;
|
|
}
|
|
}
|
|
}
|
|
|
|
// left & right
|
|
} else {
|
|
|
|
// stop up-left
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_UPLEFT) && IN_GetButtonAction("RTHUMBFORWARDLEFT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_UPLEFT;
|
|
// stop up
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_UP) && IN_GetButtonAction("RTHUMBFORWARD", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_UP;
|
|
// stop up-right
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_UPRIGHT) && IN_GetButtonAction("RTHUMBFORWARDRIGHT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_UPRIGHT;
|
|
// stop down-left
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNLEFT) && IN_GetButtonAction("RTHUMBBACKLEFT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNLEFT;
|
|
// stop down
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWN) && IN_GetButtonAction("RTHUMBBACK", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWN;
|
|
// stop down-right
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNRIGHT) && IN_GetButtonAction("RTHUMBBACKRIGHT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNRIGHT;
|
|
|
|
// left
|
|
if (joystickX < -pressedThreshold) {
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_LEFT)) {
|
|
if (IN_GetButtonAction("RTHUMBLEFT", action)) {
|
|
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_LEFT;
|
|
}
|
|
} else {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_LEFT;
|
|
}
|
|
}
|
|
} else if (joystickX > -releasedThreshold) {
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_LEFT) && IN_GetButtonAction("RTHUMBLEFT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_LEFT;
|
|
}
|
|
|
|
// right
|
|
if (joystickX > pressedThreshold) {
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_RIGHT)) {
|
|
if (IN_GetButtonAction("RTHUMBRIGHT", action)) {
|
|
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_RIGHT;
|
|
}
|
|
} else {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_RIGHT;
|
|
}
|
|
}
|
|
} else if (joystickX < releasedThreshold) {
|
|
if ((controller->axisButtons & VR_TOUCH_AXIS_RIGHT) && IN_GetButtonAction("RTHUMBRIGHT", action)) {
|
|
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
|
|
}
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_RIGHT;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
static void IN_VRTriggers( qboolean isRightController, float index ) {
|
|
vrController_t* controller = isRightController == qtrue ? &rightController : &leftController;
|
|
|
|
// Controllers are used for menu navigation in screen mode or in intermission
|
|
if (VR_useScreenLayer() || cl.snap.ps.pm_type == PM_INTERMISSION)
|
|
{
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) && index > pressedThreshold)
|
|
{
|
|
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
|
|
if ((isRightController && !vr.menuLeftHanded) || (!isRightController && vr.menuLeftHanded)) {
|
|
// Active controller confirms selection
|
|
Com_QueueEvent(in_vrEventTime, SE_KEY, K_MOUSE1, qtrue, 0, NULL);
|
|
VR_Vibrate(200, vr_righthanded->integer ? 2 : 1, 0.8);
|
|
} else {
|
|
// Inactive controller becomes active one
|
|
vr.menuLeftHanded = !vr.menuLeftHanded;
|
|
}
|
|
}
|
|
else if ((controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) && index < releasedThreshold)
|
|
{
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_TRIGGER_INDEX;
|
|
if ((isRightController && !vr.menuLeftHanded) || (!isRightController && vr.menuLeftHanded)) {
|
|
Com_QueueEvent(in_vrEventTime, SE_KEY, K_MOUSE1, qfalse, 0, NULL);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
char action[256];
|
|
|
|
//Primary trigger
|
|
if (isRightController == (vr_righthanded->integer != 0))
|
|
{
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) &&
|
|
index > pressedThreshold)
|
|
{
|
|
if (IN_GetButtonAction("PRIMARYTRIGGER", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
|
|
}
|
|
}
|
|
else if ((controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) &&
|
|
index < releasedThreshold)
|
|
{
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_TRIGGER_INDEX;
|
|
if (IN_GetButtonAction("PRIMARYTRIGGER", action))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
//off hand trigger
|
|
if (isRightController != (vr_righthanded->integer != 0))
|
|
{
|
|
if (!(controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) &&
|
|
index > pressedThreshold)
|
|
{
|
|
if (IN_GetButtonAction("SECONDARYTRIGGER", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
|
|
}
|
|
}
|
|
else if ((controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) &&
|
|
index < releasedThreshold)
|
|
{
|
|
controller->axisButtons &= ~VR_TOUCH_AXIS_TRIGGER_INDEX;
|
|
if (IN_GetButtonAction("SECONDARYTRIGGER", action))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void IN_VRButtons( qboolean isRightController, uint32_t buttons )
|
|
{
|
|
char action[256];
|
|
|
|
vrController_t* controller = isRightController == qtrue ? &rightController : &leftController;
|
|
|
|
{
|
|
if ((buttons & ovrButton_Enter) && !(controller->buttons & ovrButton_Enter)) {
|
|
controller->buttons |= ovrButton_Enter;
|
|
Com_QueueEvent(in_vrEventTime, SE_KEY, K_ESCAPE, qtrue, 0, NULL);
|
|
} else if (!(buttons & ovrButton_Enter) && (controller->buttons & ovrButton_Enter)) {
|
|
controller->buttons &= ~ovrButton_Enter;
|
|
Com_QueueEvent(in_vrEventTime, SE_KEY, K_ESCAPE, qfalse, 0, NULL);
|
|
}
|
|
}
|
|
|
|
if (isRightController == !vr_righthanded->integer)
|
|
{
|
|
if ((buttons & ovrButton_GripTrigger) && !(controller->buttons & ovrButton_GripTrigger))
|
|
{
|
|
if (IN_GetButtonAction("SECONDARYGRIP", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->buttons |= ovrButton_GripTrigger;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->buttons |= ovrButton_GripTrigger;
|
|
}
|
|
}
|
|
else if (!(buttons & ovrButton_GripTrigger) &&
|
|
(controller->buttons & ovrButton_GripTrigger))
|
|
{
|
|
controller->buttons &= ~ovrButton_GripTrigger;
|
|
if (IN_GetButtonAction("SECONDARYGRIP", action))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((buttons & ovrButton_GripTrigger) && !(controller->buttons & ovrButton_GripTrigger))
|
|
{
|
|
if (IN_GetButtonAction("PRIMARYGRIP", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->buttons |= ovrButton_GripTrigger;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->buttons |= ovrButton_GripTrigger;
|
|
}
|
|
}
|
|
else if (!(buttons & ovrButton_GripTrigger) &&
|
|
(controller->buttons & ovrButton_GripTrigger))
|
|
{
|
|
controller->buttons &= ~ovrButton_GripTrigger;
|
|
if (IN_GetButtonAction("PRIMARYGRIP", action))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (isRightController == !vr_righthanded->integer)
|
|
{
|
|
if ((buttons & ovrButton_LThumb) && !(controller->buttons & ovrButton_LThumb)) {
|
|
if (IN_GetButtonAction("SECONDARYTHUMBSTICK", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->buttons |= ovrButton_LThumb;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->buttons |= ovrButton_LThumb;
|
|
}
|
|
|
|
vr.realign = 3;
|
|
} else if (!(buttons & ovrButton_LThumb) && (controller->buttons & ovrButton_LThumb)) {
|
|
controller->buttons &= ~ovrButton_LThumb;
|
|
if (IN_GetButtonAction("SECONDARYTHUMBSTICK", action))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((buttons & ovrButton_RThumb) && !(controller->buttons & ovrButton_RThumb)) {
|
|
if (IN_GetButtonAction("PRIMARYTHUMBSTICK", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->buttons |= ovrButton_RThumb;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->buttons |= ovrButton_RThumb;
|
|
}
|
|
} else if (!(buttons & ovrButton_RThumb) && (controller->buttons & ovrButton_RThumb)) {
|
|
controller->buttons &= ~ovrButton_RThumb;
|
|
if (IN_GetButtonAction("PRIMARYTHUMBSTICK", action))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Jump
|
|
if ((buttons & ovrButton_A) && !(controller->buttons & ovrButton_A))
|
|
{
|
|
if (cl.snap.ps.pm_flags & PMF_FOLLOW)
|
|
{
|
|
controller->buttons |= ovrButton_A;
|
|
Cbuf_AddText("cmd team spectator\n");
|
|
}
|
|
else
|
|
{
|
|
if (IN_GetButtonAction("A", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->buttons |= ovrButton_A;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->buttons |= ovrButton_A;
|
|
}
|
|
}
|
|
}
|
|
else if (!(buttons & ovrButton_A) && (controller->buttons & ovrButton_A))
|
|
{
|
|
controller->buttons &= ~ovrButton_A;
|
|
if (IN_GetButtonAction("A", action) && !(cl.snap.ps.pm_flags & PMF_FOLLOW))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
|
|
//Crouch
|
|
if ((buttons & ovrButton_B) && !(controller->buttons & ovrButton_B)) {
|
|
if (IN_GetButtonAction("B", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->buttons |= ovrButton_B;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->buttons |= ovrButton_B;
|
|
}
|
|
} else if (!(buttons & ovrButton_B) && (controller->buttons & ovrButton_B)) {
|
|
controller->buttons &= ~ovrButton_B;
|
|
if (IN_GetButtonAction("B", action))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
|
|
//X default is "use item"
|
|
if ((buttons & ovrButton_X) && !(controller->buttons & ovrButton_X))
|
|
{
|
|
if (cl.snap.ps.pm_flags & PMF_FOLLOW)
|
|
{
|
|
controller->buttons |= ovrButton_X;
|
|
//Switch follow mode
|
|
vr.follow_mode = (vr.follow_mode+1) % VRFM_NUM_FOLLOWMODES;
|
|
}
|
|
else
|
|
{
|
|
if (IN_GetButtonAction("X", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->buttons |= ovrButton_X;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->buttons |= ovrButton_X;
|
|
}
|
|
}
|
|
}
|
|
else if (!(buttons & ovrButton_X) && (controller->buttons & ovrButton_X))
|
|
{
|
|
controller->buttons &= ~ovrButton_X;
|
|
if (IN_GetButtonAction("X", action) && !(cl.snap.ps.pm_flags & PMF_FOLLOW))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
|
|
//Y default is Gesture
|
|
if ((buttons & ovrButton_Y) && !(controller->buttons & ovrButton_Y)) {
|
|
if (IN_GetButtonAction("Y", action))
|
|
{
|
|
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
|
|
controller->buttons |= ovrButton_Y;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
controller->buttons |= ovrButton_Y;
|
|
}
|
|
} else if (!(buttons & ovrButton_Y) && (controller->buttons & ovrButton_Y)) {
|
|
controller->buttons &= ~ovrButton_Y;
|
|
if (IN_GetButtonAction("Y", action))
|
|
{
|
|
IN_SendButtonAction(action, qfalse, qfalse, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void IN_VRInputFrame( void )
|
|
{
|
|
if (controllerInit == qfalse) {
|
|
memset(&leftController, 0, sizeof(leftController));
|
|
memset(&rightController, 0, sizeof(rightController));
|
|
controllerInit = qtrue;
|
|
}
|
|
|
|
ovrMobile* ovr = VR_GetEngine()->ovr;
|
|
if (!ovr) {
|
|
return;
|
|
}
|
|
|
|
ovrResult result;
|
|
if (vr_extralatencymode != NULL &&
|
|
vr_extralatencymode->integer) {
|
|
result = vrapi_SetExtraLatencyMode(VR_GetEngine()->ovr, VRAPI_EXTRA_LATENCY_MODE_ON);
|
|
assert(result == VRAPI_INITIALIZE_SUCCESS);
|
|
}
|
|
|
|
if (vr_refreshrate != NULL && vr_refreshrate->integer)
|
|
{
|
|
vrapi_SetDisplayRefreshRate(VR_GetEngine()->ovr, (float)vr_refreshrate->integer);
|
|
}
|
|
|
|
result = vrapi_SetClockLevels(VR_GetEngine()->ovr, 4, 4);
|
|
assert(result == VRAPI_INITIALIZE_SUCCESS);
|
|
|
|
vr.virtual_screen = VR_useScreenLayer();
|
|
|
|
VR_processHaptics();
|
|
|
|
//trigger frame tick for haptics
|
|
VR_HapticEvent("frame_tick", 0, 0, 0, 0, 0);
|
|
|
|
{
|
|
// We extract Yaw, Pitch, Roll instead of directly using the orientation
|
|
// to allow "additional" yaw manipulation with mouse/controller.
|
|
const ovrQuatf quatHmd = VR_GetEngine()->tracking.HeadPose.Pose.Orientation;
|
|
const ovrVector3f positionHmd = VR_GetEngine()->tracking.HeadPose.Pose.Position;
|
|
vec3_t rotation = {0, 0, 0};
|
|
QuatToYawPitchRoll(quatHmd, rotation, vr.hmdorientation);
|
|
VectorSet(vr.hmdposition, positionHmd.x, positionHmd.y + vr_heightAdjust->value, positionHmd.z);
|
|
|
|
//Position
|
|
VectorSubtract(vr.hmdposition_last, vr.hmdposition, vr.hmdposition_delta);
|
|
|
|
//Keep this for our records
|
|
VectorCopy(vr.hmdposition, vr.hmdposition_last);
|
|
|
|
//Orientation
|
|
VectorSubtract(vr.hmdorientation_last, vr.hmdorientation, vr.hmdorientation_delta);
|
|
|
|
//Keep this for our records
|
|
VectorCopy(vr.hmdorientation, vr.hmdorientation_last);
|
|
|
|
// View yaw delta
|
|
const float clientview_yaw = vr.clientviewangles[YAW] - vr.hmdorientation[YAW];
|
|
vr.clientview_yaw_delta = vr.clientview_yaw_last - clientview_yaw;
|
|
vr.clientview_yaw_last = clientview_yaw;
|
|
}
|
|
|
|
|
|
ovrInputCapabilityHeader capsHeader;
|
|
uint32_t index = 0;
|
|
for (;;) {
|
|
ovrResult enumResult = vrapi_EnumerateInputDevices(ovr, index, &capsHeader);
|
|
if (enumResult < 0) {
|
|
break;
|
|
}
|
|
++index;
|
|
|
|
if (capsHeader.Type != ovrControllerType_TrackedRemote) {
|
|
continue;
|
|
}
|
|
|
|
ovrInputTrackedRemoteCapabilities caps;
|
|
caps.Header = capsHeader;
|
|
ovrResult capsResult = vrapi_GetInputDeviceCapabilities(ovr, &caps.Header);
|
|
if (capsResult < 0) {
|
|
continue;
|
|
}
|
|
|
|
ovrInputStateTrackedRemote state;
|
|
state.Header.ControllerType = ovrControllerType_TrackedRemote;
|
|
ovrResult stateResult = vrapi_GetCurrentInputState(ovr, capsHeader.DeviceID, &state.Header);
|
|
if (stateResult < 0) {
|
|
continue;
|
|
}
|
|
|
|
ovrTracking remoteTracking;
|
|
stateResult = vrapi_GetInputTrackingState(ovr, capsHeader.DeviceID, VR_GetEngine()->predictedDisplayTime,
|
|
&remoteTracking);
|
|
if (stateResult < 0) {
|
|
continue;
|
|
}
|
|
|
|
|
|
qboolean isRight;
|
|
vrController_t* controller;
|
|
if (caps.ControllerCapabilities & ovrControllerCaps_LeftHand) {
|
|
isRight = qfalse;
|
|
controller = &leftController;
|
|
controllerIDs[0] = capsHeader.DeviceID;
|
|
} else if (caps.ControllerCapabilities & ovrControllerCaps_RightHand) {
|
|
isRight = qtrue;
|
|
controller = &rightController;
|
|
controllerIDs[1] = capsHeader.DeviceID;
|
|
}
|
|
else {
|
|
continue;
|
|
}
|
|
|
|
IN_VRButtons(isRight, state.Buttons);
|
|
IN_VRController(isRight, remoteTracking);
|
|
IN_VRJoystick(isRight, state.Joystick.x, state.Joystick.y);
|
|
IN_VRTriggers(isRight, state.IndexTrigger);
|
|
}
|
|
|
|
lastframetime = in_vrEventTime;
|
|
in_vrEventTime = Sys_Milliseconds( );
|
|
}
|
|
|
|
//#endif
|