ioq3quest/Makefile
Thilo Schulz 08acc75a1a - More MacOSX changes to Makefile
- Ship libSDL-1.2.0.dylib with x86_64 platform support
2011-08-10 21:14:17 +00:00

2463 lines
59 KiB
Makefile

#
# ioq3 Makefile
#
# GNU Make required
#
COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'|sed -e 's/\//_/g')
COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/)
ifeq ($(COMPILE_PLATFORM),sunos)
# Solaris uname and GNU uname differ
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
ifeq ($(COMPILE_PLATFORM),darwin)
# Apple does some things a little differently...
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
ifeq ($(COMPILE_PLATFORM),mingw32)
ifeq ($(COMPILE_ARCH),i386)
COMPILE_ARCH=x86
endif
ifeq ($(COMPILE_ARCH),x86_64)
COMPILE_ARCH=x64
endif
endif
ifndef BUILD_STANDALONE
BUILD_STANDALONE =
endif
ifndef BUILD_CLIENT
BUILD_CLIENT =
endif
ifndef BUILD_CLIENT_SMP
BUILD_CLIENT_SMP =
endif
ifndef BUILD_SERVER
BUILD_SERVER =
endif
ifndef BUILD_GAME_SO
BUILD_GAME_SO =
endif
ifndef BUILD_GAME_QVM
BUILD_GAME_QVM =
endif
ifndef BUILD_MISSIONPACK
BUILD_MISSIONPACK=
endif
ifneq ($(PLATFORM),darwin)
BUILD_CLIENT_SMP = 0
endif
#############################################################################
#
# If you require a different configuration from the defaults below, create a
# new file named "Makefile.local" in the same directory as this file and define
# your parameters there. This allows you to change configuration without
# causing problems with keeping up to date with the repository.
#
#############################################################################
-include Makefile.local
ifndef PLATFORM
PLATFORM=$(COMPILE_PLATFORM)
endif
export PLATFORM
ifeq ($(COMPILE_ARCH),powerpc)
COMPILE_ARCH=ppc
endif
ifeq ($(COMPILE_ARCH),powerpc64)
COMPILE_ARCH=ppc64
endif
ifndef ARCH
ARCH=$(COMPILE_ARCH)
endif
export ARCH
ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
CROSS_COMPILING=1
else
CROSS_COMPILING=0
ifneq ($(ARCH),$(COMPILE_ARCH))
CROSS_COMPILING=1
endif
endif
export CROSS_COMPILING
ifndef COPYDIR
COPYDIR="/usr/local/games/quake3"
endif
ifndef COPYBINDIR
COPYBINDIR=$(COPYDIR)
endif
ifndef MOUNT_DIR
MOUNT_DIR=code
endif
ifndef BUILD_DIR
BUILD_DIR=build
endif
ifndef TEMPDIR
TEMPDIR=/tmp
endif
ifndef GENERATE_DEPENDENCIES
GENERATE_DEPENDENCIES=1
endif
ifndef USE_OPENAL
USE_OPENAL=1
endif
ifndef USE_OPENAL_DLOPEN
USE_OPENAL_DLOPEN=1
endif
ifndef USE_CURL
USE_CURL=1
endif
ifndef USE_CURL_DLOPEN
ifeq ($(PLATFORM),mingw32)
USE_CURL_DLOPEN=0
else
USE_CURL_DLOPEN=1
endif
endif
ifndef USE_CODEC_VORBIS
USE_CODEC_VORBIS=0
endif
ifndef USE_MUMBLE
USE_MUMBLE=1
endif
ifndef USE_VOIP
USE_VOIP=1
endif
ifndef USE_INTERNAL_SPEEX
USE_INTERNAL_SPEEX=1
endif
ifndef USE_INTERNAL_ZLIB
USE_INTERNAL_ZLIB=1
endif
ifndef USE_INTERNAL_JPEG
USE_INTERNAL_JPEG=1
endif
ifndef USE_LOCAL_HEADERS
USE_LOCAL_HEADERS=1
endif
ifndef USE_RENDERER_DLOPEN
USE_RENDERER_DLOPEN=1
endif
ifndef DEBUG_CFLAGS
DEBUG_CFLAGS=-g -O0
endif
ifndef USE_OLD_VM64
USE_OLD_VM64=0
endif
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
CMDIR=$(MOUNT_DIR)/qcommon
SDLDIR=$(MOUNT_DIR)/sdl
ASMDIR=$(MOUNT_DIR)/asm
SYSDIR=$(MOUNT_DIR)/sys
GDIR=$(MOUNT_DIR)/game
CGDIR=$(MOUNT_DIR)/cgame
BLIBDIR=$(MOUNT_DIR)/botlib
NDIR=$(MOUNT_DIR)/null
UIDIR=$(MOUNT_DIR)/ui
Q3UIDIR=$(MOUNT_DIR)/q3_ui
JPDIR=$(MOUNT_DIR)/jpeg-8c
SPEEXDIR=$(MOUNT_DIR)/libspeex
ZDIR=$(MOUNT_DIR)/zlib
Q3ASMDIR=$(MOUNT_DIR)/tools/asm
LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
LOKISETUPDIR=misc/setup
NSISDIR=misc/nsis
SDLHDIR=$(MOUNT_DIR)/SDL12
LIBSDIR=$(MOUNT_DIR)/libs
bin_path=$(shell which $(1) 2> /dev/null)
# We won't need this if we only build the server
ifneq ($(BUILD_CLIENT),0)
# set PKG_CONFIG_PATH to influence this, e.g.
# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig
ifneq ($(call bin_path, pkg-config),)
CURL_CFLAGS=$(shell pkg-config --silence-errors --cflags libcurl)
CURL_LIBS=$(shell pkg-config --silence-errors --libs libcurl)
OPENAL_CFLAGS=$(shell pkg-config --silence-errors --cflags openal)
OPENAL_LIBS=$(shell pkg-config --silence-errors --libs openal)
SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl|sed 's/-Dmain=SDL_main//')
SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl)
endif
# Use sdl-config if all else fails
ifeq ($(SDL_CFLAGS),)
ifneq ($(call bin_path, sdl-config),)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LIBS=$(shell sdl-config --libs)
endif
endif
endif
# version info
VERSION=1.36
USE_SVN=
ifeq ($(wildcard .svn),.svn)
SVN_REV=$(shell LANG=C svnversion .)
ifneq ($(SVN_REV),)
VERSION:=$(VERSION)_SVN$(SVN_REV)
USE_SVN=1
endif
else
ifeq ($(wildcard .git/svn/.metadata),.git/svn/.metadata)
SVN_REV=$(shell LANG=C git svn info | awk '$$1 == "Revision:" {print $$2; exit 0}')
ifneq ($(SVN_REV),)
VERSION:=$(VERSION)_SVN$(SVN_REV)
endif
endif
endif
#############################################################################
# SETUP AND BUILD -- LINUX
#############################################################################
## Defaults
LIB=lib
INSTALL=install
MKDIR=mkdir
ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
ifeq ($(ARCH),axp)
ARCH=alpha
else
ifeq ($(ARCH),x86_64)
LIB=lib64
else
ifeq ($(ARCH),ppc64)
LIB=lib64
else
ifeq ($(ARCH),s390x)
LIB=lib64
endif
endif
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-pipe -DUSE_ICON
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
ifeq ($(ARCH),x86_64)
OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
else
ifeq ($(ARCH),i386)
OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
-funroll-loops -falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),sparc)
OPTIMIZE += -mtune=ultrasparc3 -mv8plus
OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),alpha)
# According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
# -ffast-math will cause the client to die with SIGFPE on Alpha
OPTIMIZE = $(OPTIMIZEVM)
endif
endif
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC -fvisibility=hidden
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-ldl -lm
CLIENT_LIBS=$(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += -lopenal
endif
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_MUMBLE),1)
CLIENT_LIBS += -lrt
endif
ifeq ($(USE_LOCAL_HEADERS),1)
CLIENT_CFLAGS += -I$(SDLHDIR)/include
endif
ifeq ($(ARCH),i386)
# linux32 make ...
BASE_CFLAGS += -m32
else
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -m64
endif
endif
else # ifeq Linux
#############################################################################
# SETUP AND BUILD -- MAC OS X
#############################################################################
ifeq ($(PLATFORM),darwin)
HAVE_VM_COMPILED=true
LIBS = -framework Cocoa
CLIENT_LIBS=
RENDERER_LIBS=
OPTIMIZEVM=
BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -faltivec
OPTIMIZEVM += -O3
endif
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -faltivec
endif
ifeq ($(ARCH),i386)
OPTIMIZEVM += -march=prescott -mfpmath=sse
# x86 vm will crash without -mstackrealign since MMX instructions will be
# used no matter what and they corrupt the frame pointer in VM calls
BASE_CFLAGS += -m32 -mstackrealign
endif
ifeq ($(ARCH),x86_64)
OPTIMIZEVM += -mfpmath=sse
endif
BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += -framework OpenAL
endif
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
BASE_CFLAGS += -D_THREAD_SAFE=1
ifeq ($(USE_LOCAL_HEADERS),1)
BASE_CFLAGS += -I$(SDLHDIR)/include
endif
# We copy sdlmain before ranlib'ing it so that subversion doesn't think
# the file has been modified by each build.
LIBSDLMAIN=$(B)/libSDLmain.a
LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a
CLIENT_LIBS += -framework IOKit \
$(LIBSDIR)/macosx/libSDL-1.2.0.dylib
RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL-1.2.0.dylib
OPTIMIZEVM += -falign-loops=16
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=dylib
SHLIBCFLAGS=-fPIC -fno-common
SHLIBLDFLAGS=-dynamiclib $(LDFLAGS)
NOTSHLIBCFLAGS=-mdynamic-no-pic
TOOLS_CFLAGS += -DMACOS_X
else # ifeq darwin
#############################################################################
# SETUP AND BUILD -- MINGW32
#############################################################################
ifeq ($(PLATFORM),mingw32)
# Some MinGW installations define CC to cc, but don't actually provide cc,
# so explicitly use gcc instead (which is the only option anyway)
ifeq ($(call bin_path, $(CC)),)
CC=gcc
endif
ifndef WINDRES
WINDRES=windres
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON
# In the absence of wspiapi.h, require Windows XP or later
ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1)
BASE_CFLAGS += -DWINVER=0x501
endif
ifeq ($(USE_OPENAL),1)
CLIENT_CFLAGS += $(OPENAL_CFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += $(OPENAL_LDFLAGS)
endif
endif
ifeq ($(ARCH),x64)
OPTIMIZEVM = -O3 -fno-omit-frame-pointer \
-falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) --fast-math
HAVE_VM_COMPILED = true
endif
ifeq ($(ARCH),x86)
OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \
-falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
endif
SHLIBEXT=dll
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared $(LDFLAGS)
BINEXT=.exe
LIBS= -lws2_32 -lwinmm -lpsapi
CLIENT_LDFLAGS += -mwindows
CLIENT_LIBS = -lgdi32 -lole32
RENDERER_LIBS = -lgdi32 -lole32 -lopengl32
ifeq ($(USE_CURL),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
ifneq ($(USE_CURL_DLOPEN),1)
ifeq ($(USE_LOCAL_HEADERS),1)
CLIENT_CFLAGS += -DCURL_STATICLIB
ifeq ($(ARCH),x64)
CLIENT_LIBS += $(LIBSDIR)/win64/libcurl.a
else
CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a
endif
else
CLIENT_LIBS += $(CURL_LIBS)
endif
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(ARCH),x86)
# build 32bit
BASE_CFLAGS += -m32
else
BASE_CFLAGS += -m64
endif
# libmingw32 must be linked before libSDLmain
CLIENT_LIBS += -lmingw32
RENDERER_LIBS += -lmingw32
ifeq ($(USE_LOCAL_HEADERS),1)
CLIENT_CFLAGS += -I$(SDLHDIR)/include
ifeq ($(ARCH), x86)
CLIENT_LIBS += $(LIBSDIR)/win32/libSDLmain.a \
$(LIBSDIR)/win32/libSDL.dll.a
RENDERER_LIBS += $(LIBSDIR)/win32/libSDLmain.a \
$(LIBSDIR)/win32/libSDL.dll.a
else
CLIENT_LIBS += $(LIBSDIR)/win64/libSDLmain.a \
$(LIBSDIR)/win64/libSDL64.dll.a
RENDERER_LIBS += $(LIBSDIR)/win64/libSDLmain.a \
$(LIBSDIR)/win64/libSDL64.dll.a
endif
else
CLIENT_CFLAGS += $(SDL_CFLAGS)
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS += $(SDL_LIBS)
endif
BUILD_CLIENT_SMP = 0
else # ifeq mingw32
#############################################################################
# SETUP AND BUILD -- FREEBSD
#############################################################################
ifeq ($(PLATFORM),freebsd)
# flags
BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
-Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
CLIENT_CFLAGS += $(SDL_CFLAGS)
HAVE_VM_COMPILED = true
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
# don't need -ldl (FreeBSD)
LIBS=-lm
CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL
# optional features/libraries
ifeq ($(USE_OPENAL),1)
ifeq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += $(THREAD_LIBS) -lopenal
endif
endif
ifeq ($(USE_CURL),1)
ifeq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
# cross-compiling tweaks
ifeq ($(ARCH),i386)
ifeq ($(CROSS_COMPILING),1)
BASE_CFLAGS += -m32
endif
endif
ifeq ($(ARCH),amd64)
ifeq ($(CROSS_COMPILING),1)
BASE_CFLAGS += -m64
endif
endif
else # ifeq freebsd
#############################################################################
# SETUP AND BUILD -- OPENBSD
#############################################################################
ifeq ($(PLATFORM),openbsd)
ARCH=$(shell uname -m)
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
CLIENT_CFLAGS += $(SDL_CFLAGS)
ifeq ($(USE_CURL),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
USE_CURL_DLOPEN=0
endif
SHLIBEXT=so
SHLIBNAME=.$(SHLIBEXT)
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-pthread
LIBS=-lm
CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += $(THREAD_LIBS) -lossaudio -lopenal
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
else # ifeq openbsd
#############################################################################
# SETUP AND BUILD -- NETBSD
#############################################################################
ifeq ($(PLATFORM),netbsd)
ifeq ($(shell uname -m),i386)
ARCH=i386
endif
LIBS=-lm
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
ifeq ($(ARCH),i386)
HAVE_VM_COMPILED=true
endif
BUILD_CLIENT = 0
else # ifeq netbsd
#############################################################################
# SETUP AND BUILD -- IRIX
#############################################################################
ifeq ($(PLATFORM),irix64)
ARCH=mips
CC = c99
MKDIR = mkdir -p
BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
-I. -I$(ROOT)/usr/include
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZE = -O3
SHLIBEXT=so
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared
LIBS=-ldl -lm -lgen
# FIXME: The X libraries probably aren't necessary?
CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \
-lX11 -lXext -lm
RENDERER_LIBS = $(SDL_LIBS) -lGL
else # ifeq IRIX
#############################################################################
# SETUP AND BUILD -- SunOS
#############################################################################
ifeq ($(PLATFORM),sunos)
CC=gcc
INSTALL=ginstall
MKDIR=gmkdir
COPYDIR="/usr/local/share/games/quake3"
ifneq (,$(findstring i86pc,$(shell uname -m)))
ARCH=i386
else #default to sparc
ARCH=sparc
endif
ifneq ($(ARCH),i386)
ifneq ($(ARCH),sparc)
$(error arch $(ARCH) is currently not supported)
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-pipe -DUSE_ICON
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZEVM = -O3 -funroll-loops
ifeq ($(ARCH),sparc)
OPTIMIZEVM += -O3 \
-fstrength-reduce -falign-functions=2 \
-mtune=ultrasparc3 -mv8plus -mno-faster-structs
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),i386)
OPTIMIZEVM += -march=i586 -fomit-frame-pointer \
-falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
BASE_CFLAGS += -m32
CLIENT_CFLAGS += -I/usr/X11/include/NVIDIA
CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA
endif
endif
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-lsocket -lnsl -ldl -lm
BOTCFLAGS=-O0
CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm
RENDERER_LIBS = $(SDL_LIBS) -lGL
else # ifeq sunos
#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################
BASE_CFLAGS=
OPTIMIZE = -O3
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared
endif #Linux
endif #darwin
endif #mingw32
endif #FreeBSD
endif #OpenBSD
endif #NetBSD
endif #IRIX
endif #SunOS
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
BUILD_GAME_QVM=0
endif
TARGETS =
ifndef FULLBINEXT
FULLBINEXT=.$(ARCH)$(BINEXT)
endif
ifndef SHLIBNAME
SHLIBNAME=$(ARCH).$(SHLIBEXT)
endif
ifneq ($(BUILD_SERVER),0)
TARGETS += $(B)/ioq3ded$(FULLBINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
TARGETS += $(B)/ioquake3$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/renderer_opengl1_smp_$(SHLIBNAME)
endif
else
TARGETS += $(B)/ioquake3$(FULLBINEXT)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/ioquake3-smp$(FULLBINEXT)
endif
endif
endif
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
$(B)/baseq3/cgame$(SHLIBNAME) \
$(B)/baseq3/qagame$(SHLIBNAME) \
$(B)/baseq3/ui$(SHLIBNAME)
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/missionpack/cgame$(SHLIBNAME) \
$(B)/missionpack/qagame$(SHLIBNAME) \
$(B)/missionpack/ui$(SHLIBNAME)
endif
endif
ifneq ($(BUILD_GAME_QVM),0)
ifneq ($(CROSS_COMPILING),1)
TARGETS += \
$(B)/baseq3/vm/cgame.qvm \
$(B)/baseq3/vm/qagame.qvm \
$(B)/baseq3/vm/ui.qvm
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/missionpack/vm/qagame.qvm \
$(B)/missionpack/vm/cgame.qvm \
$(B)/missionpack/vm/ui.qvm
endif
endif
endif
ifeq ($(USE_OPENAL),1)
CLIENT_CFLAGS += -DUSE_OPENAL
ifeq ($(USE_OPENAL_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
endif
endif
ifeq ($(USE_CURL),1)
CLIENT_CFLAGS += -DUSE_CURL
ifeq ($(USE_CURL_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_CURL_DLOPEN
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
endif
ifeq ($(USE_RENDERER_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_RENDERER_DLOPEN
endif
ifeq ($(USE_MUMBLE),1)
CLIENT_CFLAGS += -DUSE_MUMBLE
endif
ifeq ($(USE_VOIP),1)
CLIENT_CFLAGS += -DUSE_VOIP
SERVER_CFLAGS += -DUSE_VOIP
ifeq ($(USE_INTERNAL_SPEEX),1)
CLIENT_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include
else
CLIENT_LIBS += -lspeex -lspeexdsp
endif
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
BASE_CFLAGS += -DNO_GZIP
BASE_CFLAGS += -I$(ZDIR)
else
LIBS += -lz
endif
ifeq ($(USE_INTERNAL_JPEG),1)
BASE_CFLAGS += -DUSE_INTERNAL_JPEG
BASE_CFLAGS += -I$(JPDIR)
else
RENDERER_LIBS += -ljpeg
endif
ifdef DEFAULT_BASEDIR
BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
endif
ifeq ($(USE_LOCAL_HEADERS),1)
BASE_CFLAGS += -DUSE_LOCAL_HEADERS
endif
ifeq ($(BUILD_STANDALONE),1)
BASE_CFLAGS += -DSTANDALONE
endif
ifeq ($(GENERATE_DEPENDENCIES),1)
DEPEND_CFLAGS = -MMD
else
DEPEND_CFLAGS =
endif
ifeq ($(NO_STRIP),1)
STRIP_FLAG =
else
STRIP_FLAG = -s
endif
BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
BASE_CFLAGS += -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral
BASE_CFLAGS += -Wstrict-aliasing=2 -Wmissing-format-attribute
BASE_CFLAGS += -Wdisabled-optimization
BASE_CFLAGS += -Werror-implicit-function-declaration
ifeq ($(V),1)
echo_cmd=@:
Q=
else
echo_cmd=@echo
Q=@
endif
define DO_CC
$(echo_cmd) "CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $<
endef
define DO_REF_CC
$(echo_cmd) "REF_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $<
endef
define DO_SMP_CC
$(echo_cmd) "SMP_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -DSMP -o $@ -c $<
endef
define DO_BOT_CC
$(echo_cmd) "BOT_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) $(OPTIMIZE) -DBOTLIB -o $@ -c $<
endef
ifeq ($(GENERATE_DEPENDENCIES),1)
DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
endif
define DO_SHLIB_CC
$(echo_cmd) "SHLIB_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_GAME_CC
$(echo_cmd) "GAME_CC $<"
$(Q)$(CC) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_CGAME_CC
$(echo_cmd) "CGAME_CC $<"
$(Q)$(CC) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_UI_CC
$(echo_cmd) "UI_CC $<"
$(Q)$(CC) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_SHLIB_CC_MISSIONPACK
$(echo_cmd) "SHLIB_CC_MISSIONPACK $<"
$(Q)$(CC) -DMISSIONPACK $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_GAME_CC_MISSIONPACK
$(echo_cmd) "GAME_CC_MISSIONPACK $<"
$(Q)$(CC) -DMISSIONPACK -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_CGAME_CC_MISSIONPACK
$(echo_cmd) "CGAME_CC_MISSIONPACK $<"
$(Q)$(CC) -DMISSIONPACK -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_UI_CC_MISSIONPACK
$(echo_cmd) "UI_CC_MISSIONPACK $<"
$(Q)$(CC) -DMISSIONPACK -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_AS
$(echo_cmd) "AS $<"
$(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $<
endef
define DO_DED_CC
$(echo_cmd) "DED_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) $(SERVER_CFLAGS) $(OPTIMIZE) -o $@ -c $<
endef
define DO_WINDRES
$(echo_cmd) "WINDRES $<"
$(Q)$(WINDRES) -i $< -o $@
endef
#############################################################################
# MAIN TARGETS
#############################################################################
default: release
all: debug release
debug:
@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" \
CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V)
release:
@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" \
CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V)
# Create the build directories, check libraries and print out
# an informational message, then start building
targets: makedirs
@echo ""
@echo "Building ioquake3 in $(B):"
@echo " PLATFORM: $(PLATFORM)"
@echo " ARCH: $(ARCH)"
@echo " VERSION: $(VERSION)"
@echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
@echo " CC: $(CC)"
@echo ""
@echo " CFLAGS:"
-@for i in $(CFLAGS); \
do \
echo " $$i"; \
done
-@for i in $(OPTIMIZE); \
do \
echo " $$i"; \
done
@echo ""
@echo " CLIENT_CFLAGS:"
-@for i in $(CLIENT_CFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " SERVER_CFLAGS:"
-@for i in $(SERVER_CFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " LDFLAGS:"
-@for i in $(LDFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " LIBS:"
-@for i in $(LIBS); \
do \
echo " $$i"; \
done
@echo ""
@echo " CLIENT_LIBS:"
-@for i in $(CLIENT_LIBS); \
do \
echo " $$i"; \
done
@echo ""
@echo " Output:"
-@for i in $(TARGETS); \
do \
echo " $$i"; \
done
@echo ""
ifneq ($(TARGETS),)
@$(MAKE) $(TARGETS) V=$(V)
endif
makedirs:
@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
@if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
@if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi
@if [ ! -d $(B)/renderersmp ];then $(MKDIR) $(B)/renderersmp;fi
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
@if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi
@if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi
@if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi
@if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi
@if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi
@if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi
@if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi
@if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi
@if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi
@if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi
@if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi
@if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi
@if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
@if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
@if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
@if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi
@if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi
@if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi
#############################################################################
# QVM BUILD TOOLS
#############################################################################
TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing
TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \
-DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \
-I$(Q3LCCSRCDIR) \
-I$(LBURGDIR)
TOOLS_LIBS =
TOOLS_LDFLAGS =
ifeq ($(GENERATE_DEPENDENCIES),1)
TOOLS_CFLAGS += -MMD
endif
define DO_TOOLS_CC
$(echo_cmd) "TOOLS_CC $<"
$(Q)$(CC) $(TOOLS_CFLAGS) -o $@ -c $<
endef
define DO_TOOLS_CC_DAGCHECK
$(echo_cmd) "TOOLS_CC_DAGCHECK $<"
$(Q)$(CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $<
endef
LBURG = $(B)/tools/lburg/lburg$(BINEXT)
DAGCHECK_C = $(B)/tools/rcc/dagcheck.c
Q3RCC = $(B)/tools/q3rcc$(BINEXT)
Q3CPP = $(B)/tools/q3cpp$(BINEXT)
Q3LCC = $(B)/tools/q3lcc$(BINEXT)
Q3ASM = $(B)/tools/q3asm$(BINEXT)
LBURGOBJ= \
$(B)/tools/lburg/lburg.o \
$(B)/tools/lburg/gram.o
$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c
$(DO_TOOLS_CC)
$(LBURG): $(LBURGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3RCCOBJ = \
$(B)/tools/rcc/alloc.o \
$(B)/tools/rcc/bind.o \
$(B)/tools/rcc/bytecode.o \
$(B)/tools/rcc/dag.o \
$(B)/tools/rcc/dagcheck.o \
$(B)/tools/rcc/decl.o \
$(B)/tools/rcc/enode.o \
$(B)/tools/rcc/error.o \
$(B)/tools/rcc/event.o \
$(B)/tools/rcc/expr.o \
$(B)/tools/rcc/gen.o \
$(B)/tools/rcc/init.o \
$(B)/tools/rcc/inits.o \
$(B)/tools/rcc/input.o \
$(B)/tools/rcc/lex.o \
$(B)/tools/rcc/list.o \
$(B)/tools/rcc/main.o \
$(B)/tools/rcc/null.o \
$(B)/tools/rcc/output.o \
$(B)/tools/rcc/prof.o \
$(B)/tools/rcc/profio.o \
$(B)/tools/rcc/simp.o \
$(B)/tools/rcc/stmt.o \
$(B)/tools/rcc/string.o \
$(B)/tools/rcc/sym.o \
$(B)/tools/rcc/symbolic.o \
$(B)/tools/rcc/trace.o \
$(B)/tools/rcc/tree.o \
$(B)/tools/rcc/types.o
$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md
$(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md"
$(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@
$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C)
$(DO_TOOLS_CC_DAGCHECK)
$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c
$(DO_TOOLS_CC)
$(Q3RCC): $(Q3RCCOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3CPPOBJ = \
$(B)/tools/cpp/cpp.o \
$(B)/tools/cpp/lex.o \
$(B)/tools/cpp/nlist.o \
$(B)/tools/cpp/tokens.o \
$(B)/tools/cpp/macro.o \
$(B)/tools/cpp/eval.o \
$(B)/tools/cpp/include.o \
$(B)/tools/cpp/hideset.o \
$(B)/tools/cpp/getopt.o \
$(B)/tools/cpp/unix.o
$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c
$(DO_TOOLS_CC)
$(Q3CPP): $(Q3CPPOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3LCCOBJ = \
$(B)/tools/etc/lcc.o \
$(B)/tools/etc/bytecode.o
$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c
$(DO_TOOLS_CC)
$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS)
define DO_Q3LCC
$(echo_cmd) "Q3LCC $<"
$(Q)$(Q3LCC) -o $@ $<
endef
define DO_CGAME_Q3LCC
$(echo_cmd) "CGAME_Q3LCC $<"
$(Q)$(Q3LCC) -DCGAME -o $@ $<
endef
define DO_GAME_Q3LCC
$(echo_cmd) "GAME_Q3LCC $<"
$(Q)$(Q3LCC) -DQAGAME -o $@ $<
endef
define DO_UI_Q3LCC
$(echo_cmd) "UI_Q3LCC $<"
$(Q)$(Q3LCC) -DUI -o $@ $<
endef
define DO_Q3LCC_MISSIONPACK
$(echo_cmd) "Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) -DMISSIONPACK -o $@ $<
endef
define DO_CGAME_Q3LCC_MISSIONPACK
$(echo_cmd) "CGAME_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) -DMISSIONPACK -DCGAME -o $@ $<
endef
define DO_GAME_Q3LCC_MISSIONPACK
$(echo_cmd) "GAME_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) -DMISSIONPACK -DQAGAME -o $@ $<
endef
define DO_UI_Q3LCC_MISSIONPACK
$(echo_cmd) "UI_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) -DMISSIONPACK -DUI -o $@ $<
endef
Q3ASMOBJ = \
$(B)/tools/asm/q3asm.o \
$(B)/tools/asm/cmdlib.o
$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c
$(DO_TOOLS_CC)
$(Q3ASM): $(Q3ASMOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
#############################################################################
# CLIENT/SERVER
#############################################################################
Q3OBJ = \
$(B)/client/cl_cgame.o \
$(B)/client/cl_cin.o \
$(B)/client/cl_console.o \
$(B)/client/cl_input.o \
$(B)/client/cl_keys.o \
$(B)/client/cl_main.o \
$(B)/client/cl_net_chan.o \
$(B)/client/cl_parse.o \
$(B)/client/cl_scrn.o \
$(B)/client/cl_ui.o \
$(B)/client/cl_avi.o \
\
$(B)/client/cm_load.o \
$(B)/client/cm_patch.o \
$(B)/client/cm_polylib.o \
$(B)/client/cm_test.o \
$(B)/client/cm_trace.o \
\
$(B)/client/cmd.o \
$(B)/client/common.o \
$(B)/client/cvar.o \
$(B)/client/files.o \
$(B)/client/md4.o \
$(B)/client/md5.o \
$(B)/client/msg.o \
$(B)/client/net_chan.o \
$(B)/client/net_ip.o \
$(B)/client/huffman.o \
\
$(B)/client/snd_adpcm.o \
$(B)/client/snd_dma.o \
$(B)/client/snd_mem.o \
$(B)/client/snd_mix.o \
$(B)/client/snd_wavelet.o \
\
$(B)/client/snd_main.o \
$(B)/client/snd_codec.o \
$(B)/client/snd_codec_wav.o \
$(B)/client/snd_codec_ogg.o \
\
$(B)/client/qal.o \
$(B)/client/snd_openal.o \
\
$(B)/client/cl_curl.o \
\
$(B)/client/sv_bot.o \
$(B)/client/sv_ccmds.o \
$(B)/client/sv_client.o \
$(B)/client/sv_game.o \
$(B)/client/sv_init.o \
$(B)/client/sv_main.o \
$(B)/client/sv_net_chan.o \
$(B)/client/sv_snapshot.o \
$(B)/client/sv_world.o \
\
$(B)/client/q_math.o \
$(B)/client/q_shared.o \
\
$(B)/client/unzip.o \
$(B)/client/ioapi.o \
$(B)/client/puff.o \
$(B)/client/vm.o \
$(B)/client/vm_interpreted.o \
\
$(B)/client/be_aas_bspq3.o \
$(B)/client/be_aas_cluster.o \
$(B)/client/be_aas_debug.o \
$(B)/client/be_aas_entity.o \
$(B)/client/be_aas_file.o \
$(B)/client/be_aas_main.o \
$(B)/client/be_aas_move.o \
$(B)/client/be_aas_optimize.o \
$(B)/client/be_aas_reach.o \
$(B)/client/be_aas_route.o \
$(B)/client/be_aas_routealt.o \
$(B)/client/be_aas_sample.o \
$(B)/client/be_ai_char.o \
$(B)/client/be_ai_chat.o \
$(B)/client/be_ai_gen.o \
$(B)/client/be_ai_goal.o \
$(B)/client/be_ai_move.o \
$(B)/client/be_ai_weap.o \
$(B)/client/be_ai_weight.o \
$(B)/client/be_ea.o \
$(B)/client/be_interface.o \
$(B)/client/l_crc.o \
$(B)/client/l_libvar.o \
$(B)/client/l_log.o \
$(B)/client/l_memory.o \
$(B)/client/l_precomp.o \
$(B)/client/l_script.o \
$(B)/client/l_struct.o \
\
$(B)/client/sdl_input.o \
$(B)/client/sdl_snd.o \
\
$(B)/client/con_passive.o \
$(B)/client/con_log.o \
$(B)/client/sys_main.o
Q3ROBJ = \
$(B)/renderer/tr_animation.o \
$(B)/renderer/tr_backend.o \
$(B)/renderer/tr_bsp.o \
$(B)/renderer/tr_cmds.o \
$(B)/renderer/tr_curve.o \
$(B)/renderer/tr_flares.o \
$(B)/renderer/tr_font.o \
$(B)/renderer/tr_image.o \
$(B)/renderer/tr_image_png.o \
$(B)/renderer/tr_image_jpg.o \
$(B)/renderer/tr_image_bmp.o \
$(B)/renderer/tr_image_tga.o \
$(B)/renderer/tr_image_pcx.o \
$(B)/renderer/tr_init.o \
$(B)/renderer/tr_light.o \
$(B)/renderer/tr_main.o \
$(B)/renderer/tr_marks.o \
$(B)/renderer/tr_mesh.o \
$(B)/renderer/tr_model.o \
$(B)/renderer/tr_model_iqm.o \
$(B)/renderer/tr_noise.o \
$(B)/renderer/tr_scene.o \
$(B)/renderer/tr_shade.o \
$(B)/renderer/tr_shade_calc.o \
$(B)/renderer/tr_shader.o \
$(B)/renderer/tr_shadows.o \
$(B)/renderer/tr_sky.o \
$(B)/renderer/tr_surface.o \
$(B)/renderer/tr_world.o \
\
$(B)/renderer/sdl_gamma.o
ifneq ($(USE_RENDERER_DLOPEN), 0)
Q3ROBJ += \
$(B)/renderer/q_shared.o \
$(B)/renderer/puff.o \
$(B)/renderer/q_math.o \
$(B)/renderer/tr_subs.o
endif
ifneq ($(USE_INTERNAL_JPEG),0)
Q3ROBJ += \
$(B)/renderer/jaricom.o \
$(B)/renderer/jcapimin.o \
$(B)/renderer/jcapistd.o \
$(B)/renderer/jcarith.o \
$(B)/renderer/jccoefct.o \
$(B)/renderer/jccolor.o \
$(B)/renderer/jcdctmgr.o \
$(B)/renderer/jchuff.o \
$(B)/renderer/jcinit.o \
$(B)/renderer/jcmainct.o \
$(B)/renderer/jcmarker.o \
$(B)/renderer/jcmaster.o \
$(B)/renderer/jcomapi.o \
$(B)/renderer/jcparam.o \
$(B)/renderer/jcprepct.o \
$(B)/renderer/jcsample.o \
$(B)/renderer/jctrans.o \
$(B)/renderer/jdapimin.o \
$(B)/renderer/jdapistd.o \
$(B)/renderer/jdarith.o \
$(B)/renderer/jdatadst.o \
$(B)/renderer/jdatasrc.o \
$(B)/renderer/jdcoefct.o \
$(B)/renderer/jdcolor.o \
$(B)/renderer/jddctmgr.o \
$(B)/renderer/jdhuff.o \
$(B)/renderer/jdinput.o \
$(B)/renderer/jdmainct.o \
$(B)/renderer/jdmarker.o \
$(B)/renderer/jdmaster.o \
$(B)/renderer/jdmerge.o \
$(B)/renderer/jdpostct.o \
$(B)/renderer/jdsample.o \
$(B)/renderer/jdtrans.o \
$(B)/renderer/jerror.o \
$(B)/renderer/jfdctflt.o \
$(B)/renderer/jfdctfst.o \
$(B)/renderer/jfdctint.o \
$(B)/renderer/jidctflt.o \
$(B)/renderer/jidctfst.o \
$(B)/renderer/jidctint.o \
$(B)/renderer/jmemmgr.o \
$(B)/renderer/jmemnobs.o \
$(B)/renderer/jquant1.o \
$(B)/renderer/jquant2.o \
$(B)/renderer/jutils.o
endif
ifeq ($(ARCH),i386)
Q3OBJ += \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x86)
Q3OBJ += \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x86_64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),amd64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(USE_VOIP),1)
ifeq ($(USE_INTERNAL_SPEEX),1)
Q3OBJ += \
$(B)/client/bits.o \
$(B)/client/buffer.o \
$(B)/client/cb_search.o \
$(B)/client/exc_10_16_table.o \
$(B)/client/exc_10_32_table.o \
$(B)/client/exc_20_32_table.o \
$(B)/client/exc_5_256_table.o \
$(B)/client/exc_5_64_table.o \
$(B)/client/exc_8_128_table.o \
$(B)/client/fftwrap.o \
$(B)/client/filterbank.o \
$(B)/client/filters.o \
$(B)/client/gain_table.o \
$(B)/client/gain_table_lbr.o \
$(B)/client/hexc_10_32_table.o \
$(B)/client/hexc_table.o \
$(B)/client/high_lsp_tables.o \
$(B)/client/jitter.o \
$(B)/client/kiss_fft.o \
$(B)/client/kiss_fftr.o \
$(B)/client/lpc.o \
$(B)/client/lsp.o \
$(B)/client/lsp_tables_nb.o \
$(B)/client/ltp.o \
$(B)/client/mdf.o \
$(B)/client/modes.o \
$(B)/client/modes_wb.o \
$(B)/client/nb_celp.o \
$(B)/client/preprocess.o \
$(B)/client/quant_lsp.o \
$(B)/client/resample.o \
$(B)/client/sb_celp.o \
$(B)/client/smallft.o \
$(B)/client/speex.o \
$(B)/client/speex_callbacks.o \
$(B)/client/speex_header.o \
$(B)/client/stereo.o \
$(B)/client/vbr.o \
$(B)/client/vq.o \
$(B)/client/window.o
endif
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
Q3OBJ += \
$(B)/client/adler32.o \
$(B)/client/crc32.o \
$(B)/client/inffast.o \
$(B)/client/inflate.o \
$(B)/client/inftrees.o \
$(B)/client/zutil.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),i386)
Q3OBJ += \
$(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86)
Q3OBJ += \
$(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
ifeq ($(USE_OLD_VM64),1)
Q3OBJ += \
$(B)/client/vm_x86_64.o \
$(B)/client/vm_x86_64_assembler.o
else
Q3OBJ += \
$(B)/client/vm_x86.o
endif
endif
ifeq ($(ARCH),amd64)
ifeq ($(USE_OLD_VM64),1)
Q3OBJ += \
$(B)/client/vm_x86_64.o \
$(B)/client/vm_x86_64_assembler.o
else
Q3OBJ += \
$(B)/client/vm_x86.o
endif
endif
ifeq ($(ARCH),x64)
ifeq ($(USE_OLD_VM64),1)
Q3OBJ += \
$(B)/client/vm_x86_64.o \
$(B)/client/vm_x86_64_assembler.o
else
Q3OBJ += \
$(B)/client/vm_x86.o
endif
endif
ifeq ($(ARCH),ppc)
Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
endif
ifeq ($(ARCH),ppc64)
Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
endif
ifeq ($(ARCH),sparc)
Q3OBJ += $(B)/client/vm_sparc.o
endif
endif
ifeq ($(PLATFORM),mingw32)
Q3OBJ += \
$(B)/client/win_resource.o \
$(B)/client/sys_win32.o
else
Q3OBJ += \
$(B)/client/sys_unix.o
endif
ifeq ($(PLATFORM),darwin)
Q3OBJ += \
$(B)/client/sys_osx.o
endif
ifeq ($(USE_MUMBLE),1)
Q3OBJ += \
$(B)/client/libmumblelink.o
endif
Q3POBJ += \
$(B)/renderer/sdl_glimp.o
Q3POBJ_SMP += \
$(B)/renderersmp/sdl_glimp.o
ifneq ($(USE_RENDERER_DLOPEN),0)
$(B)/ioquake3$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
$(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(Q3POBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3POBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
$(B)/renderer_opengl1_smp_$(SHLIBNAME): $(Q3ROBJ) $(Q3POBJ_SMP)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3POBJ_SMP) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
else
$(B)/ioquake3$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
$(B)/ioquake3-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
endif
ifneq ($(strip $(LIBSDLMAIN)),)
ifneq ($(strip $(LIBSDLMAINSRC)),)
$(LIBSDLMAIN) : $(LIBSDLMAINSRC)
cp $< $@
ranlib $@
endif
endif
#############################################################################
# DEDICATED SERVER
#############################################################################
Q3DOBJ = \
$(B)/ded/sv_bot.o \
$(B)/ded/sv_client.o \
$(B)/ded/sv_ccmds.o \
$(B)/ded/sv_game.o \
$(B)/ded/sv_init.o \
$(B)/ded/sv_main.o \
$(B)/ded/sv_net_chan.o \
$(B)/ded/sv_snapshot.o \
$(B)/ded/sv_world.o \
\
$(B)/ded/cm_load.o \
$(B)/ded/cm_patch.o \
$(B)/ded/cm_polylib.o \
$(B)/ded/cm_test.o \
$(B)/ded/cm_trace.o \
$(B)/ded/cmd.o \
$(B)/ded/common.o \
$(B)/ded/cvar.o \
$(B)/ded/files.o \
$(B)/ded/md4.o \
$(B)/ded/msg.o \
$(B)/ded/net_chan.o \
$(B)/ded/net_ip.o \
$(B)/ded/huffman.o \
\
$(B)/ded/q_math.o \
$(B)/ded/q_shared.o \
\
$(B)/ded/unzip.o \
$(B)/ded/ioapi.o \
$(B)/ded/vm.o \
$(B)/ded/vm_interpreted.o \
\
$(B)/ded/be_aas_bspq3.o \
$(B)/ded/be_aas_cluster.o \
$(B)/ded/be_aas_debug.o \
$(B)/ded/be_aas_entity.o \
$(B)/ded/be_aas_file.o \
$(B)/ded/be_aas_main.o \
$(B)/ded/be_aas_move.o \
$(B)/ded/be_aas_optimize.o \
$(B)/ded/be_aas_reach.o \
$(B)/ded/be_aas_route.o \
$(B)/ded/be_aas_routealt.o \
$(B)/ded/be_aas_sample.o \
$(B)/ded/be_ai_char.o \
$(B)/ded/be_ai_chat.o \
$(B)/ded/be_ai_gen.o \
$(B)/ded/be_ai_goal.o \
$(B)/ded/be_ai_move.o \
$(B)/ded/be_ai_weap.o \
$(B)/ded/be_ai_weight.o \
$(B)/ded/be_ea.o \
$(B)/ded/be_interface.o \
$(B)/ded/l_crc.o \
$(B)/ded/l_libvar.o \
$(B)/ded/l_log.o \
$(B)/ded/l_memory.o \
$(B)/ded/l_precomp.o \
$(B)/ded/l_script.o \
$(B)/ded/l_struct.o \
\
$(B)/ded/null_client.o \
$(B)/ded/null_input.o \
$(B)/ded/null_snddma.o \
\
$(B)/ded/con_log.o \
$(B)/ded/sys_main.o
ifeq ($(ARCH),i386)
Q3DOBJ += \
$(B)/ded/matha.o \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x86)
Q3DOBJ += \
$(B)/ded/matha.o \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x86_64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),amd64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
Q3DOBJ += \
$(B)/ded/adler32.o \
$(B)/ded/crc32.o \
$(B)/ded/inffast.o \
$(B)/ded/inflate.o \
$(B)/ded/inftrees.o \
$(B)/ded/zutil.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),i386)
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
ifeq ($(ARCH),x86)
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
ifeq ($(USE_OLD_VM64),1)
Q3DOBJ += \
$(B)/ded/vm_x86_64.o \
$(B)/ded/vm_x86_64_assembler.o
else
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
endif
ifeq ($(ARCH),amd64)
ifeq ($(USE_OLD_VM64),1)
Q3DOBJ += \
$(B)/ded/vm_x86_64.o \
$(B)/ded/vm_x86_64_assembler.o
else
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
endif
ifeq ($(ARCH),x64)
ifeq ($(USE_OLD_VM64),1)
Q3DOBJ += \
$(B)/ded/vm_x86_64.o \
$(B)/ded/vm_x86_64_assembler.o
else
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
endif
ifeq ($(ARCH),ppc)
Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
endif
ifeq ($(ARCH),ppc64)
Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
endif
ifeq ($(ARCH),sparc)
Q3DOBJ += $(B)/ded/vm_sparc.o
endif
endif
ifeq ($(PLATFORM),mingw32)
Q3DOBJ += \
$(B)/ded/win_resource.o \
$(B)/ded/sys_win32.o \
$(B)/ded/con_win32.o
else
Q3DOBJ += \
$(B)/ded/sys_unix.o \
$(B)/ded/con_tty.o
endif
ifeq ($(PLATFORM),darwin)
Q3DOBJ += \
$(B)/ded/sys_osx.o
endif
$(B)/ioq3ded$(FULLBINEXT): $(Q3DOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS)
#############################################################################
## BASEQ3 CGAME
#############################################################################
Q3CGOBJ_ = \
$(B)/baseq3/cgame/cg_main.o \
$(B)/baseq3/cgame/bg_misc.o \
$(B)/baseq3/cgame/bg_pmove.o \
$(B)/baseq3/cgame/bg_slidemove.o \
$(B)/baseq3/cgame/bg_lib.o \
$(B)/baseq3/cgame/cg_consolecmds.o \
$(B)/baseq3/cgame/cg_draw.o \
$(B)/baseq3/cgame/cg_drawtools.o \
$(B)/baseq3/cgame/cg_effects.o \
$(B)/baseq3/cgame/cg_ents.o \
$(B)/baseq3/cgame/cg_event.o \
$(B)/baseq3/cgame/cg_info.o \
$(B)/baseq3/cgame/cg_localents.o \
$(B)/baseq3/cgame/cg_marks.o \
$(B)/baseq3/cgame/cg_particles.o \
$(B)/baseq3/cgame/cg_players.o \
$(B)/baseq3/cgame/cg_playerstate.o \
$(B)/baseq3/cgame/cg_predict.o \
$(B)/baseq3/cgame/cg_scoreboard.o \
$(B)/baseq3/cgame/cg_servercmds.o \
$(B)/baseq3/cgame/cg_snapshot.o \
$(B)/baseq3/cgame/cg_view.o \
$(B)/baseq3/cgame/cg_weapons.o \
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm)
$(B)/baseq3/cgame$(SHLIBNAME): $(Q3CGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## MISSIONPACK CGAME
#############################################################################
MPCGOBJ_ = \
$(B)/missionpack/cgame/cg_main.o \
$(B)/missionpack/cgame/bg_misc.o \
$(B)/missionpack/cgame/bg_pmove.o \
$(B)/missionpack/cgame/bg_slidemove.o \
$(B)/missionpack/cgame/bg_lib.o \
$(B)/missionpack/cgame/cg_consolecmds.o \
$(B)/missionpack/cgame/cg_newdraw.o \
$(B)/missionpack/cgame/cg_draw.o \
$(B)/missionpack/cgame/cg_drawtools.o \
$(B)/missionpack/cgame/cg_effects.o \
$(B)/missionpack/cgame/cg_ents.o \
$(B)/missionpack/cgame/cg_event.o \
$(B)/missionpack/cgame/cg_info.o \
$(B)/missionpack/cgame/cg_localents.o \
$(B)/missionpack/cgame/cg_marks.o \
$(B)/missionpack/cgame/cg_particles.o \
$(B)/missionpack/cgame/cg_players.o \
$(B)/missionpack/cgame/cg_playerstate.o \
$(B)/missionpack/cgame/cg_predict.o \
$(B)/missionpack/cgame/cg_scoreboard.o \
$(B)/missionpack/cgame/cg_servercmds.o \
$(B)/missionpack/cgame/cg_snapshot.o \
$(B)/missionpack/cgame/cg_view.o \
$(B)/missionpack/cgame/cg_weapons.o \
$(B)/missionpack/ui/ui_shared.o \
\
$(B)/missionpack/qcommon/q_math.o \
$(B)/missionpack/qcommon/q_shared.o
MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm)
$(B)/missionpack/cgame$(SHLIBNAME): $(MPCGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## BASEQ3 GAME
#############################################################################
Q3GOBJ_ = \
$(B)/baseq3/game/g_main.o \
$(B)/baseq3/game/ai_chat.o \
$(B)/baseq3/game/ai_cmd.o \
$(B)/baseq3/game/ai_dmnet.o \
$(B)/baseq3/game/ai_dmq3.o \
$(B)/baseq3/game/ai_main.o \
$(B)/baseq3/game/ai_team.o \
$(B)/baseq3/game/ai_vcmd.o \
$(B)/baseq3/game/bg_misc.o \
$(B)/baseq3/game/bg_pmove.o \
$(B)/baseq3/game/bg_slidemove.o \
$(B)/baseq3/game/bg_lib.o \
$(B)/baseq3/game/g_active.o \
$(B)/baseq3/game/g_arenas.o \
$(B)/baseq3/game/g_bot.o \
$(B)/baseq3/game/g_client.o \
$(B)/baseq3/game/g_cmds.o \
$(B)/baseq3/game/g_combat.o \
$(B)/baseq3/game/g_items.o \
$(B)/baseq3/game/g_mem.o \
$(B)/baseq3/game/g_misc.o \
$(B)/baseq3/game/g_missile.o \
$(B)/baseq3/game/g_mover.o \
$(B)/baseq3/game/g_session.o \
$(B)/baseq3/game/g_spawn.o \
$(B)/baseq3/game/g_svcmds.o \
$(B)/baseq3/game/g_target.o \
$(B)/baseq3/game/g_team.o \
$(B)/baseq3/game/g_trigger.o \
$(B)/baseq3/game/g_utils.o \
$(B)/baseq3/game/g_weapon.o \
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm)
$(B)/baseq3/qagame$(SHLIBNAME): $(Q3GOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## MISSIONPACK GAME
#############################################################################
MPGOBJ_ = \
$(B)/missionpack/game/g_main.o \
$(B)/missionpack/game/ai_chat.o \
$(B)/missionpack/game/ai_cmd.o \
$(B)/missionpack/game/ai_dmnet.o \
$(B)/missionpack/game/ai_dmq3.o \
$(B)/missionpack/game/ai_main.o \
$(B)/missionpack/game/ai_team.o \
$(B)/missionpack/game/ai_vcmd.o \
$(B)/missionpack/game/bg_misc.o \
$(B)/missionpack/game/bg_pmove.o \
$(B)/missionpack/game/bg_slidemove.o \
$(B)/missionpack/game/bg_lib.o \
$(B)/missionpack/game/g_active.o \
$(B)/missionpack/game/g_arenas.o \
$(B)/missionpack/game/g_bot.o \
$(B)/missionpack/game/g_client.o \
$(B)/missionpack/game/g_cmds.o \
$(B)/missionpack/game/g_combat.o \
$(B)/missionpack/game/g_items.o \
$(B)/missionpack/game/g_mem.o \
$(B)/missionpack/game/g_misc.o \
$(B)/missionpack/game/g_missile.o \
$(B)/missionpack/game/g_mover.o \
$(B)/missionpack/game/g_session.o \
$(B)/missionpack/game/g_spawn.o \
$(B)/missionpack/game/g_svcmds.o \
$(B)/missionpack/game/g_target.o \
$(B)/missionpack/game/g_team.o \
$(B)/missionpack/game/g_trigger.o \
$(B)/missionpack/game/g_utils.o \
$(B)/missionpack/game/g_weapon.o \
\
$(B)/missionpack/qcommon/q_math.o \
$(B)/missionpack/qcommon/q_shared.o
MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm)
$(B)/missionpack/qagame$(SHLIBNAME): $(MPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## BASEQ3 UI
#############################################################################
Q3UIOBJ_ = \
$(B)/baseq3/ui/ui_main.o \
$(B)/baseq3/ui/bg_misc.o \
$(B)/baseq3/ui/bg_lib.o \
$(B)/baseq3/ui/ui_addbots.o \
$(B)/baseq3/ui/ui_atoms.o \
$(B)/baseq3/ui/ui_cdkey.o \
$(B)/baseq3/ui/ui_cinematics.o \
$(B)/baseq3/ui/ui_confirm.o \
$(B)/baseq3/ui/ui_connect.o \
$(B)/baseq3/ui/ui_controls2.o \
$(B)/baseq3/ui/ui_credits.o \
$(B)/baseq3/ui/ui_demo2.o \
$(B)/baseq3/ui/ui_display.o \
$(B)/baseq3/ui/ui_gameinfo.o \
$(B)/baseq3/ui/ui_ingame.o \
$(B)/baseq3/ui/ui_loadconfig.o \
$(B)/baseq3/ui/ui_menu.o \
$(B)/baseq3/ui/ui_mfield.o \
$(B)/baseq3/ui/ui_mods.o \
$(B)/baseq3/ui/ui_network.o \
$(B)/baseq3/ui/ui_options.o \
$(B)/baseq3/ui/ui_playermodel.o \
$(B)/baseq3/ui/ui_players.o \
$(B)/baseq3/ui/ui_playersettings.o \
$(B)/baseq3/ui/ui_preferences.o \
$(B)/baseq3/ui/ui_qmenu.o \
$(B)/baseq3/ui/ui_removebots.o \
$(B)/baseq3/ui/ui_saveconfig.o \
$(B)/baseq3/ui/ui_serverinfo.o \
$(B)/baseq3/ui/ui_servers2.o \
$(B)/baseq3/ui/ui_setup.o \
$(B)/baseq3/ui/ui_sound.o \
$(B)/baseq3/ui/ui_sparena.o \
$(B)/baseq3/ui/ui_specifyserver.o \
$(B)/baseq3/ui/ui_splevel.o \
$(B)/baseq3/ui/ui_sppostgame.o \
$(B)/baseq3/ui/ui_spskill.o \
$(B)/baseq3/ui/ui_startserver.o \
$(B)/baseq3/ui/ui_team.o \
$(B)/baseq3/ui/ui_teamorders.o \
$(B)/baseq3/ui/ui_video.o \
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
$(B)/baseq3/ui$(SHLIBNAME): $(Q3UIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## MISSIONPACK UI
#############################################################################
MPUIOBJ_ = \
$(B)/missionpack/ui/ui_main.o \
$(B)/missionpack/ui/ui_atoms.o \
$(B)/missionpack/ui/ui_gameinfo.o \
$(B)/missionpack/ui/ui_players.o \
$(B)/missionpack/ui/ui_shared.o \
\
$(B)/missionpack/ui/bg_misc.o \
$(B)/missionpack/ui/bg_lib.o \
\
$(B)/missionpack/qcommon/q_math.o \
$(B)/missionpack/qcommon/q_shared.o
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm)
$(B)/missionpack/ui$(SHLIBNAME): $(MPUIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## CLIENT/SERVER RULES
#############################################################################
$(B)/client/%.o: $(ASMDIR)/%.s
$(DO_AS)
# k8 so inline assembler knows about SSE
$(B)/client/%.o: $(ASMDIR)/%.c
$(DO_CC) -march=k8
$(B)/client/%.o: $(CDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(CMDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/client/%.o: $(SPEEXDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(ZDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SDLDIR)/%.c
$(DO_CC)
$(B)/renderersmp/%.o: $(SDLDIR)/%.c
$(DO_SMP_CC)
$(B)/client/%.o: $(SYSDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SYSDIR)/%.m
$(DO_CC)
$(B)/client/%.o: $(SYSDIR)/%.rc
$(DO_WINDRES)
$(B)/renderer/%.o: $(CMDIR)/%.c
$(DO_REF_CC)
$(B)/renderer/%.o: $(SDLDIR)/%.c
$(DO_REF_CC)
$(B)/renderer/%.o: $(JPDIR)/%.c
$(DO_REF_CC)
$(B)/renderer/%.o: $(RDIR)/%.c
$(DO_REF_CC)
$(B)/ded/%.o: $(ASMDIR)/%.s
$(DO_AS)
# k8 so inline assembler knows about SSE
$(B)/ded/%.o: $(ASMDIR)/%.c
$(DO_CC) -march=k8
$(B)/ded/%.o: $(SDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(CMDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(ZDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/ded/%.o: $(SYSDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(SYSDIR)/%.m
$(DO_DED_CC)
$(B)/ded/%.o: $(SYSDIR)/%.rc
$(DO_WINDRES)
$(B)/ded/%.o: $(NDIR)/%.c
$(DO_DED_CC)
# Extra dependencies to ensure the SVN version is incorporated
ifeq ($(USE_SVN),1)
$(B)/client/cl_console.o : .svn/entries
$(B)/client/common.o : .svn/entries
$(B)/ded/common.o : .svn/entries
endif
#############################################################################
## GAME MODULE RULES
#############################################################################
$(B)/baseq3/cgame/bg_%.o: $(GDIR)/bg_%.c
$(DO_CGAME_CC)
$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c
$(DO_CGAME_CC)
$(B)/baseq3/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/missionpack/cgame/bg_%.o: $(GDIR)/bg_%.c
$(DO_CGAME_CC_MISSIONPACK)
$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c
$(DO_CGAME_CC_MISSIONPACK)
$(B)/missionpack/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_CGAME_Q3LCC_MISSIONPACK)
$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC_MISSIONPACK)
$(B)/baseq3/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC)
$(B)/baseq3/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC)
$(B)/missionpack/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC_MISSIONPACK)
$(B)/missionpack/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC_MISSIONPACK)
$(B)/baseq3/ui/bg_%.o: $(GDIR)/bg_%.c
$(DO_UI_CC)
$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c
$(DO_UI_CC)
$(B)/baseq3/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/missionpack/ui/bg_%.o: $(GDIR)/bg_%.c
$(DO_UI_CC_MISSIONPACK)
$(B)/missionpack/ui/%.o: $(UIDIR)/%.c
$(DO_UI_CC_MISSIONPACK)
$(B)/missionpack/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_UI_Q3LCC_MISSIONPACK)
$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC_MISSIONPACK)
$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC)
$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC_MISSIONPACK)
$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC_MISSIONPACK)
#############################################################################
# MISC
#############################################################################
OBJ = $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3ROBJ) $(Q3DOBJ) \
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
copyfiles: release
@if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
-$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3
-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
ifneq ($(BUILD_CLIENT),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3$(FULLBINEXT) $(COPYBINDIR)/ioquake3$(FULLBINEXT)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME)
endif
# Don't copy the SMP until it's working together with SDL.
ifneq ($(BUILD_CLIENT_SMP),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME)
endif
ifneq ($(BUILD_SERVER),0)
@if [ -f $(BR)/ioq3ded$(FULLBINEXT) ]; then \
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioq3ded$(FULLBINEXT) $(COPYBINDIR)/ioq3ded$(FULLBINEXT); \
fi
endif
ifneq ($(BUILD_GAME_SO),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/cgame$(SHLIBNAME) \
$(COPYDIR)/baseq3/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/qagame$(SHLIBNAME) \
$(COPYDIR)/baseq3/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/ui$(SHLIBNAME) \
$(COPYDIR)/baseq3/.
ifneq ($(BUILD_MISSIONPACK),0)
-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/cgame$(SHLIBNAME) \
$(COPYDIR)/missionpack/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/qagame$(SHLIBNAME) \
$(COPYDIR)/missionpack/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/ui$(SHLIBNAME) \
$(COPYDIR)/missionpack/.
endif
endif
clean: clean-debug clean-release
ifeq ($(PLATFORM),mingw32)
@$(MAKE) -C $(NSISDIR) clean
else
@$(MAKE) -C $(LOKISETUPDIR) clean
endif
clean-debug:
@$(MAKE) clean2 B=$(BD)
clean-release:
@$(MAKE) clean2 B=$(BR)
clean2:
@echo "CLEAN $(B)"
@rm -f $(OBJ)
@rm -f $(OBJ_D_FILES)
@rm -f $(TARGETS)
toolsclean: toolsclean-debug toolsclean-release
toolsclean-debug:
@$(MAKE) toolsclean2 B=$(BD)
toolsclean-release:
@$(MAKE) toolsclean2 B=$(BR)
toolsclean2:
@echo "TOOLS_CLEAN $(B)"
@rm -f $(TOOLSOBJ)
@rm -f $(TOOLSOBJ_D_FILES)
@rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM)
distclean: clean toolsclean
@rm -rf $(BUILD_DIR)
installer: release
ifeq ($(PLATFORM),mingw32)
@$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V)
else
@$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V)
endif
dist:
rm -rf ioquake3-$(VERSION)
svn export . ioquake3-$(VERSION)
tar --owner=root --group=root --force-local -cjf ioquake3-$(VERSION).tar.bz2 ioquake3-$(VERSION)
rm -rf ioquake3-$(VERSION)
#############################################################################
# DEPENDENCIES
#############################################################################
ifneq ($(B),)
OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d))
TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d))
-include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
endif
.PHONY: all clean clean2 clean-debug clean-release copyfiles \
debug default dist distclean installer makedirs \
release targets \
toolsclean toolsclean2 toolsclean-debug toolsclean-release \
$(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)