ioq3quest/code/vr/vr_clientinfo.h
Simon 08193518cc Mostly VR Options Menu
Some other things in there too:
- Incomplete implementation of scoped zoom for rail gun (needs more work)
- VR Options Menu
- Incomplete / Failed attempt at accessing the Android keyboard, leaving in case some revelation occurs
-
2022-02-19 09:14:32 +00:00

52 lines
No EOL
1.4 KiB
C

#if !defined(vr_clientinfo_h)
#define vr_clientinfo_h
#include "vr_base.h"
#define NUM_WEAPON_SAMPLES 10
typedef struct {
qboolean weapon_stabilised;
qboolean weapon_zoomed;
float weapon_zoomLevel;
qboolean right_handed;
qboolean virtual_screen;
qboolean local_server; // used in bg_pmove.c
qboolean realign_playspace; // used to realign the weapon in a multiplayer game
int realign_pitch; // used to realign the weapon pitch in a multiplayer game
int clientNum;
vec3_t hmdposition;
vec3_t hmdorigin; //used to recenter the mp fake 6DoF playspace
vec3_t hmdposition_last; // Don't use this, it is just for calculating delta!
vec3_t hmdposition_delta;
vec3_t hmdorientation;
vec3_t hmdorientation_last; // Don't use this, it is just for calculating delta!
vec3_t hmdorientation_delta;
vec3_t weaponangles;
vec3_t weaponangles_last; // Don't use this, it is just for calculating delta!
vec3_t weaponangles_delta;
vec3_t weaponoffset;
vec3_t weaponposition;
vec3_t offhandangles;
vec3_t offhandoffset;
vec3_t offhandposition;
//////////////////////////////////////
// Test stuff for weapon alignment
//////////////////////////////////////
char test_name[256];
float test_scale;
vec3_t test_angles;
vec3_t test_offset;
} vr_clientinfo_t;
#endif //vr_clientinfo_h