mirror of
https://github.com/DrBeef/ioq3quest.git
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a5b51a95d7
Q3 coding style * Prefix image loaders with R_ now they're non-static
236 lines
5.9 KiB
C
236 lines
5.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "tr_local.h"
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typedef struct
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{
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char id[2];
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unsigned fileSize;
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unsigned reserved0;
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unsigned bitmapDataOffset;
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unsigned bitmapHeaderSize;
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unsigned width;
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unsigned height;
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unsigned short planes;
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unsigned short bitsPerPixel;
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unsigned compression;
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unsigned bitmapDataSize;
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unsigned hRes;
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unsigned vRes;
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unsigned colors;
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unsigned importantColors;
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unsigned char palette[256][4];
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} BMPHeader_t;
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void R_LoadBMP( const char *name, byte **pic, int *width, int *height )
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{
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int columns, rows;
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unsigned numPixels;
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byte *pixbuf;
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int row, column;
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byte *buf_p;
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byte *end;
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byte *buffer = NULL;
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int length;
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BMPHeader_t bmpHeader;
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byte *bmpRGBA;
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*pic = NULL;
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if(width)
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*width = 0;
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if(height)
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*height = 0;
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//
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// load the file
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//
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length = ri.FS_ReadFile( ( char * ) name, (void **)&buffer);
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if (!buffer || length < 0) {
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return;
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}
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if (length < 54)
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{
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ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name );
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}
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buf_p = buffer;
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end = buffer + length;
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bmpHeader.id[0] = *buf_p++;
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bmpHeader.id[1] = *buf_p++;
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bmpHeader.fileSize = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.reserved0 = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.bitmapDataOffset = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.bitmapHeaderSize = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.width = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.height = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.planes = LittleShort( * ( short * ) buf_p );
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buf_p += 2;
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bmpHeader.bitsPerPixel = LittleShort( * ( short * ) buf_p );
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buf_p += 2;
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bmpHeader.compression = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.bitmapDataSize = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.hRes = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.vRes = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.colors = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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bmpHeader.importantColors = LittleLong( * ( int * ) buf_p );
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buf_p += 4;
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if ( bmpHeader.bitsPerPixel == 8 )
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{
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if (buf_p + sizeof(bmpHeader.palette) > end)
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ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name );
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Com_Memcpy( bmpHeader.palette, buf_p, sizeof( bmpHeader.palette ) );
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buf_p += sizeof(bmpHeader.palette);
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}
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if (buffer + bmpHeader.bitmapDataOffset > end)
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{
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ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name );
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}
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buf_p = buffer + bmpHeader.bitmapDataOffset;
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if ( bmpHeader.id[0] != 'B' && bmpHeader.id[1] != 'M' )
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{
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ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name );
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}
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if ( bmpHeader.fileSize != length )
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{
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ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.fileSize, length, name );
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}
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if ( bmpHeader.compression != 0 )
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{
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ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name );
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}
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if ( bmpHeader.bitsPerPixel < 8 )
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{
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ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name );
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}
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switch ( bmpHeader.bitsPerPixel )
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{
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case 8:
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case 16:
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case 24:
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case 32:
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break;
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default:
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ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, name );
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break;
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}
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columns = bmpHeader.width;
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rows = bmpHeader.height;
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if ( rows < 0 )
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rows = -rows;
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numPixels = columns * rows;
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if(columns <= 0 || !rows || numPixels > 0x1FFFFFFF // 4*1FFFFFFF == 0x7FFFFFFC < 0x7FFFFFFF
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|| ((numPixels * 4) / columns) / 4 != rows)
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{
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ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name);
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}
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if(buf_p + numPixels*bmpHeader.bitsPerPixel/8 > end)
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{
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ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name);
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}
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if ( width )
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*width = columns;
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if ( height )
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*height = rows;
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bmpRGBA = ri.Malloc( numPixels * 4 );
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*pic = bmpRGBA;
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for ( row = rows-1; row >= 0; row-- )
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{
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pixbuf = bmpRGBA + row*columns*4;
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for ( column = 0; column < columns; column++ )
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{
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unsigned char red, green, blue, alpha;
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int palIndex;
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unsigned short shortPixel;
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switch ( bmpHeader.bitsPerPixel )
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{
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case 8:
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palIndex = *buf_p++;
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*pixbuf++ = bmpHeader.palette[palIndex][2];
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*pixbuf++ = bmpHeader.palette[palIndex][1];
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*pixbuf++ = bmpHeader.palette[palIndex][0];
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*pixbuf++ = 0xff;
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break;
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case 16:
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shortPixel = * ( unsigned short * ) pixbuf;
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pixbuf += 2;
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*pixbuf++ = ( shortPixel & ( 31 << 10 ) ) >> 7;
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*pixbuf++ = ( shortPixel & ( 31 << 5 ) ) >> 2;
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*pixbuf++ = ( shortPixel & ( 31 ) ) << 3;
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*pixbuf++ = 0xff;
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break;
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case 24:
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blue = *buf_p++;
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green = *buf_p++;
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red = *buf_p++;
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*pixbuf++ = red;
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*pixbuf++ = green;
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*pixbuf++ = blue;
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*pixbuf++ = 255;
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break;
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case 32:
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blue = *buf_p++;
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green = *buf_p++;
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red = *buf_p++;
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alpha = *buf_p++;
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*pixbuf++ = red;
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*pixbuf++ = green;
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*pixbuf++ = blue;
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*pixbuf++ = alpha;
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break;
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}
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}
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}
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ri.FS_FreeFile( buffer );
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}
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