/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_font.c // // // The font system uses FreeType 2.x to render TrueType fonts for use within the game. // As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and // about 90% of the cgame presentation. A few areas of the CGAME were left uses the old // fonts since the code is shared with standard Q3A. // // If you include this font rendering code in a commercial product you MUST include the // following somewhere with your product, see www.freetype.org for specifics or changes. // The Freetype code also uses some hinting techniques that MIGHT infringe on patents // held by apple so be aware of that also. // // As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code // disabled. This removes any potential patent issues and it keeps us from having to // distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require // an act of god to accomplish. // // What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType // credit in the credits ) and then saved off the glyph data and then hand touched up the // font bitmaps so they scale a bit better in GL. // // There are limitations in the way fonts are saved and reloaded in that it is based on // point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point // you will end up with a single 18 point data file and image set. Typically you will want to // choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system // // In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we // use three or four scales, most of them exactly equaling the specific rendered size. We // rendered three sizes in Team Arena, 12, 16, and 20. // // To generate new font data you need to go through the following steps. // 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path. // 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and // point size. the original TrueType fonts must exist in fonts at this point. // 3. run the game, you should see things normally. // 4. Exit the game and there will be three dat files and at least three tga files. The // tga's are in 256x256 pages so if it takes three images to render a 24 point font you // will end up with fontImage_0_24.tga through fontImage_2_24.tga // 5. You will need to flip the tga's in Photoshop as the tga output code writes them upside // down. // 6. In future runs of the game, the system looks for these images and data files when a s // specific point sized font is rendered and loads them for use. // 7. Because of the original beta nature of the FreeType code you will probably want to hand // touch the font bitmaps. // // Currently a define in the project turns on or off the FreeType code which is currently // defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and // uncheck the exclude from build check box in the FreeType2 area of the Renderer project. #include "tr_local.h" #include "../qcommon/qcommon.h" #ifdef BUILD_FREETYPE #include #include #include #include #include #include #define _FLOOR(x) ((x) & -64) #define _CEIL(x) (((x)+63) & -64) #define _TRUNC(x) ((x) >> 6) FT_Library ftLibrary = NULL; #endif #define MAX_FONTS 6 static int registeredFontCount = 0; static fontInfo_t registeredFont[MAX_FONTS]; #ifdef BUILD_FREETYPE void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) { *left = _FLOOR( glyph->metrics.horiBearingX ); *right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width ); *width = _TRUNC(*right - *left); *top = _CEIL( glyph->metrics.horiBearingY ); *bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height ); *height = _TRUNC( *top - *bottom ); *pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 ); } FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) { FT_Bitmap *bit2; int left, right, width, top, bottom, height, pitch, size; R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch); if ( glyph->format == ft_glyph_format_outline ) { size = pitch*height; bit2 = Z_Malloc(sizeof(FT_Bitmap)); bit2->width = width; bit2->rows = height; bit2->pitch = pitch; bit2->pixel_mode = ft_pixel_mode_grays; //bit2->pixel_mode = ft_pixel_mode_mono; bit2->buffer = Z_Malloc(pitch*height); bit2->num_grays = 256; Com_Memset( bit2->buffer, 0, size ); FT_Outline_Translate( &glyph->outline, -left, -bottom ); FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 ); glyphOut->height = height; glyphOut->pitch = pitch; glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1; glyphOut->bottom = bottom; return bit2; } else { ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n"); } return NULL; } void WriteTGA (char *filename, byte *data, int width, int height) { byte *buffer; int i, c; buffer = Z_Malloc(width*height*4 + 18); Com_Memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = width&255; buffer[13] = width>>8; buffer[14] = height&255; buffer[15] = height>>8; buffer[16] = 32; // pixel size // swap rgb to bgr c = 18 + width * height * 4; for (i=18 ; iglyph, &glyph); if (bitmap) { glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1; } else { return &glyph; } if (glyph.height > *maxHeight) { *maxHeight = glyph.height; } if (calcHeight) { Z_Free(bitmap->buffer); Z_Free(bitmap); return &glyph; } /* // need to convert to power of 2 sizes so we do not get // any scaling from the gl upload for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1) ; */ scaled_width = glyph.pitch; scaled_height = glyph.height; // we need to make sure we fit if (*xOut + scaled_width + 1 >= 255) { if (*yOut + *maxHeight + 1 >= 255) { *yOut = -1; *xOut = -1; Z_Free(bitmap->buffer); Z_Free(bitmap); return &glyph; } else { *xOut = 0; *yOut += *maxHeight + 1; } } else if (*yOut + *maxHeight + 1 >= 255) { *yOut = -1; *xOut = -1; Z_Free(bitmap->buffer); Z_Free(bitmap); return &glyph; } src = bitmap->buffer; dst = imageOut + (*yOut * 256) + *xOut; if (bitmap->pixel_mode == ft_pixel_mode_mono) { for (i = 0; i < glyph.height; i++) { int j; unsigned char *_src = src; unsigned char *_dst = dst; unsigned char mask = 0x80; unsigned char val = *_src; for (j = 0; j < glyph.pitch; j++) { if (mask == 0x80) { val = *_src++; } if (val & mask) { *_dst = 0xff; } mask >>= 1; if ( mask == 0 ) { mask = 0x80; } _dst++; } src += glyph.pitch; dst += 256; } } else { for (i = 0; i < glyph.height; i++) { Com_Memcpy(dst, src, glyph.pitch); src += glyph.pitch; dst += 256; } } // we now have an 8 bit per pixel grey scale bitmap // that is width wide and pf->ftSize->metrics.y_ppem tall glyph.imageHeight = scaled_height; glyph.imageWidth = scaled_width; glyph.s = (float)*xOut / 256; glyph.t = (float)*yOut / 256; glyph.s2 = glyph.s + (float)scaled_width / 256; glyph.t2 = glyph.t + (float)scaled_height / 256; *xOut += scaled_width + 1; } Z_Free(bitmap->buffer); Z_Free(bitmap); return &glyph; } #endif static int fdOffset; static byte *fdFile; int readInt( void ) { int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24); fdOffset += 4; return i; } typedef union { byte fred[4]; float ffred; } poor; float readFloat( void ) { poor me; #if __WORD_ORDER == __BIG_ENDIAN me.fred[0] = fdFile[fdOffset+3]; me.fred[1] = fdFile[fdOffset+2]; me.fred[2] = fdFile[fdOffset+1]; me.fred[3] = fdFile[fdOffset+0]; #else me.fred[0] = fdFile[fdOffset+0]; me.fred[1] = fdFile[fdOffset+1]; me.fred[2] = fdFile[fdOffset+2]; me.fred[3] = fdFile[fdOffset+3]; #endif fdOffset += 4; return me.ffred; } void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { #ifdef BUILD_FREETYPE FT_Face face; int j, k, xOut, yOut, lastStart, imageNumber; int scaledSize, newSize, maxHeight, left, satLevels; unsigned char *out, *imageBuff; glyphInfo_t *glyph; image_t *image; qhandle_t h; float max; #endif void *faceData; int i, len; char name[1024]; float dpi = 72; // float glyphScale = 72.0f / dpi; // change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 ) if (!fontName) { ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n"); return; } if (pointSize <= 0) { pointSize = 12; } // we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font glyphScale *= 48.0f / pointSize; // make sure the render thread is stopped R_SyncRenderThread(); if (registeredFontCount >= MAX_FONTS) { ri.Printf(PRINT_ALL, "RE_RegisterFont: Too many fonts registered already.\n"); return; } Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize); for (i = 0; i < registeredFontCount; i++) { if (Q_stricmp(name, registeredFont[i].name) == 0) { Com_Memcpy(font, ®isteredFont[i], sizeof(fontInfo_t)); return; } } len = ri.FS_ReadFile(name, NULL); if (len == sizeof(fontInfo_t)) { ri.FS_ReadFile(name, &faceData); fdOffset = 0; fdFile = faceData; for(i=0; iglyphs[i].height = readInt(); font->glyphs[i].top = readInt(); font->glyphs[i].bottom = readInt(); font->glyphs[i].pitch = readInt(); font->glyphs[i].xSkip = readInt(); font->glyphs[i].imageWidth = readInt(); font->glyphs[i].imageHeight = readInt(); font->glyphs[i].s = readFloat(); font->glyphs[i].t = readFloat(); font->glyphs[i].s2 = readFloat(); font->glyphs[i].t2 = readFloat(); font->glyphs[i].glyph = readInt(); Com_Memcpy(font->glyphs[i].shaderName, &fdFile[fdOffset], 32); fdOffset += 32; } font->glyphScale = readFloat(); Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH); // Com_Memcpy(font, faceData, sizeof(fontInfo_t)); Q_strncpyz(font->name, name, sizeof(font->name)); for (i = GLYPH_START; i < GLYPH_END; i++) { font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName); } Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t)); return; } #ifndef BUILD_FREETYPE ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType code not available\n"); #else if (ftLibrary == NULL) { ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType not initialized.\n"); return; } len = ri.FS_ReadFile(fontName, &faceData); if (len <= 0) { ri.Printf(PRINT_ALL, "RE_RegisterFont: Unable to read font file\n"); return; } // allocate on the stack first in case we fail if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) { ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType2, unable to allocate new face.\n"); return; } if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) { ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType2, Unable to set face char size.\n"); return; } //*font = ®isteredFonts[registeredFontCount++]; // make a 256x256 image buffer, once it is full, register it, clean it and keep going // until all glyphs are rendered out = Z_Malloc(1024*1024); if (out == NULL) { ri.Printf(PRINT_ALL, "RE_RegisterFont: Z_Malloc failure during output image creation.\n"); return; } Com_Memset(out, 0, 1024*1024); maxHeight = 0; for (i = GLYPH_START; i < GLYPH_END; i++) { glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue); } xOut = 0; yOut = 0; i = GLYPH_START; lastStart = i; imageNumber = 0; while ( i <= GLYPH_END ) { glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse); if (xOut == -1 || yOut == -1 || i == GLYPH_END) { // ran out of room // we need to create an image from the bitmap, set all the handles in the glyphs to this point // scaledSize = 256*256; newSize = scaledSize * 4; imageBuff = Z_Malloc(newSize); left = 0; max = 0; satLevels = 255; for ( k = 0; k < (scaledSize) ; k++ ) { if (max < out[k]) { max = out[k]; } } if (max > 0) { max = 255/max; } for ( k = 0; k < (scaledSize) ; k++ ) { imageBuff[left++] = 255; imageBuff[left++] = 255; imageBuff[left++] = 255; imageBuff[left++] = ((float)out[k] * max); } Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize); if (r_saveFontData->integer) { WriteTGA(name, imageBuff, 256, 256); } //Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize); image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP); h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse); for (j = lastStart; j < i; j++) { font->glyphs[j].glyph = h; Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName)); } lastStart = i; Com_Memset(out, 0, 1024*1024); xOut = 0; yOut = 0; Z_Free(imageBuff); i++; } else { Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t)); i++; } } registeredFont[registeredFontCount].glyphScale = glyphScale; font->glyphScale = glyphScale; Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t)); if (r_saveFontData->integer) { ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t)); } Z_Free(out); ri.FS_FreeFile(faceData); #endif } void R_InitFreeType() { #ifdef BUILD_FREETYPE if (FT_Init_FreeType( &ftLibrary )) { ri.Printf(PRINT_ALL, "R_InitFreeType: Unable to initialize FreeType.\n"); } #endif registeredFontCount = 0; } void R_DoneFreeType() { #ifdef BUILD_FREETYPE if (ftLibrary) { FT_Done_FreeType( ftLibrary ); ftLibrary = NULL; } #endif registeredFontCount = 0; }