/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include #include #include #include #include "../renderercommon/tr_common.h" #include "../sys/sys_local.h" #include "sdl_icon.h" typedef enum { RSERR_OK, RSERR_INVALID_FULLSCREEN, RSERR_INVALID_MODE, RSERR_UNKNOWN } rserr_t; SDL_Window *SDL_window = NULL; static SDL_GLContext SDL_glContext = NULL; cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained cvar_t *r_allowResize; // make window resizable cvar_t *r_centerWindow; cvar_t *r_sdlDriver; int qglMajorVersion, qglMinorVersion; int qglesMajorVersion, qglesMinorVersion; void (APIENTRYP qglActiveTextureARB) (GLenum texture); void (APIENTRYP qglClientActiveTextureARB) (GLenum texture); void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t); void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count); void (APIENTRYP qglUnlockArraysEXT) (void); #define GLE(ret, name, ...) name##proc * qgl##name; QGL_1_0_PROCS; QGL_1_1_PROCS; QGL_3_0_PROCS; #undef GLE /* =============== GLimp_Shutdown =============== */ void GLimp_Shutdown( void ) { ri.IN_Shutdown(); SDL_QuitSubSystem( SDL_INIT_VIDEO ); } /* =============== GLimp_Minimize Minimize the game so that user is back at the desktop =============== */ void GLimp_Minimize( void ) { SDL_MinimizeWindow( SDL_window ); } /* =============== GLimp_LogComment =============== */ void GLimp_LogComment( char *comment ) { } /* =============== GLimp_CompareModes =============== */ static int GLimp_CompareModes( const void *a, const void *b ) { const float ASPECT_EPSILON = 0.001f; SDL_Rect *modeA = (SDL_Rect *)a; SDL_Rect *modeB = (SDL_Rect *)b; float aspectA = (float)modeA->w / (float)modeA->h; float aspectB = (float)modeB->w / (float)modeB->h; int areaA = modeA->w * modeA->h; int areaB = modeB->w * modeB->h; float aspectDiffA = fabs( aspectA - displayAspect ); float aspectDiffB = fabs( aspectB - displayAspect ); float aspectDiffsDiff = aspectDiffA - aspectDiffB; if( aspectDiffsDiff > ASPECT_EPSILON ) return 1; else if( aspectDiffsDiff < -ASPECT_EPSILON ) return -1; else return areaA - areaB; } /* =============== GLimp_DetectAvailableModes =============== */ static void GLimp_DetectAvailableModes(void) { int i, j; char buf[ MAX_STRING_CHARS ] = { 0 }; int numSDLModes; SDL_Rect *modes; int numModes = 0; SDL_DisplayMode windowMode; int display = SDL_GetWindowDisplayIndex( SDL_window ); if( display < 0 ) { ri.Printf( PRINT_WARNING, "Couldn't get window display index, no resolutions detected: %s\n", SDL_GetError() ); return; } numSDLModes = SDL_GetNumDisplayModes( display ); if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 || numSDLModes <= 0 ) { ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected: %s\n", SDL_GetError() ); return; } modes = SDL_calloc( (size_t)numSDLModes, sizeof( SDL_Rect ) ); if ( !modes ) { ri.Error( ERR_FATAL, "Out of memory" ); } for( i = 0; i < numSDLModes; i++ ) { SDL_DisplayMode mode; if( SDL_GetDisplayMode( display, i, &mode ) < 0 ) continue; if( !mode.w || !mode.h ) { ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); SDL_free( modes ); return; } if( windowMode.format != mode.format ) continue; // SDL can give the same resolution with different refresh rates. // Only list resolution once. for( j = 0; j < numModes; j++ ) { if( mode.w == modes[ j ].w && mode.h == modes[ j ].h ) break; } if( j != numModes ) continue; modes[ numModes ].w = mode.w; modes[ numModes ].h = mode.h; numModes++; } if( numModes > 1 ) qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes ); for( i = 0; i < numModes; i++ ) { const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h ); if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) ) Q_strcat( buf, sizeof( buf ), newModeString ); else ri.Printf( PRINT_WARNING, "Skipping mode %ux%u, buffer too small\n", modes[ i ].w, modes[ i ].h ); } if( *buf ) { buf[ strlen( buf ) - 1 ] = 0; ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); ri.Cvar_Set( "r_availableModes", buf ); } SDL_free( modes ); } /* =============== GLimp_GetProcAddresses Get addresses for OpenGL functions. =============== */ static qboolean GLimp_GetProcAddresses( void ) { qboolean success = qtrue; const char *version; #ifdef __SDL_NOGETPROCADDR__ #define GLE( ret, name, ... ) qgl##name = gl#name; #else #define GLE( ret, name, ... ) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name); \ if ( qgl##name == NULL ) { \ ri.Printf( PRINT_ALL, "ERROR: Missing OpenGL function %s\n", "gl" #name ); \ success = qfalse; \ } #endif // OpenGL 1.0 and OpenGL ES 1.0 GLE(const GLubyte *, GetString, GLenum name) if ( !qglGetString ) { Com_Error( ERR_FATAL, "glGetString is NULL" ); } version = (const char *)qglGetString( GL_VERSION ); if ( !version ) { Com_Error( ERR_FATAL, "GL_VERSION is NULL\n" ); } if ( Q_stricmpn( "OpenGL ES", version, 9 ) == 0 ) { char profile[6]; // ES, ES-CM, or ES-CL sscanf( version, "OpenGL %5s %d.%d", profile, &qglesMajorVersion, &qglesMinorVersion ); // common lite profile (no floating point) is not supported if ( Q_stricmp( profile, "ES-CL" ) == 0 ) { qglesMajorVersion = 0; qglesMinorVersion = 0; } } else { sscanf( version, "%d.%d", &qglMajorVersion, &qglMinorVersion ); } // require OpenGL 1.1 or OpenGL ES 1.0 // FIXME: Not all of these functions are available in OpenGL ES if ( QGL_VERSION_ATLEAST( 1, 1 ) /*|| QGLES_VERSION_ATLEAST( 1, 0 )*/ ) { QGL_1_0_PROCS; QGL_1_1_PROCS; } else { Com_Error( ERR_FATAL, "Unsupported OpenGL Version: %s\n", version ); } if ( QGL_VERSION_ATLEAST( 3, 0 ) || QGLES_VERSION_ATLEAST( 3, 0 ) ) { QGL_3_0_PROCS; } #undef GLE return success; } /* =============== GLimp_ClearProcAddresses Clear addresses for OpenGL functions. =============== */ static void GLimp_ClearProcAddresses( void ) { #define GLE( ret, name, ... ) qgl##name = NULL; qglMajorVersion = 0; qglMinorVersion = 0; qglesMajorVersion = 0; qglesMinorVersion = 0; QGL_1_0_PROCS; QGL_1_1_PROCS; QGL_3_0_PROCS; #undef GLE } /* =============== GLimp_SetMode =============== */ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean coreContext) { const char *glstring; int perChannelColorBits; int colorBits, depthBits, stencilBits; int samples; int i = 0; SDL_Surface *icon = NULL; Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; SDL_DisplayMode desktopMode; int display = 0; int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED; ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); if ( r_allowResize->integer ) flags |= SDL_WINDOW_RESIZABLE; #ifdef USE_ICON icon = SDL_CreateRGBSurfaceFrom( (void *)CLIENT_WINDOW_ICON.pixel_data, CLIENT_WINDOW_ICON.width, CLIENT_WINDOW_ICON.height, CLIENT_WINDOW_ICON.bytes_per_pixel * 8, CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width, #ifdef Q3_LITTLE_ENDIAN 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 #else 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF #endif ); #endif // If a window exists, note its display index if( SDL_window != NULL ) { display = SDL_GetWindowDisplayIndex( SDL_window ); if( display < 0 ) { ri.Printf( PRINT_DEVELOPER, "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() ); } } if( display >= 0 && SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 ) { displayAspect = (float)desktopMode.w / (float)desktopMode.h; ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", displayAspect ); } else { Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) ); ri.Printf( PRINT_ALL, "Cannot determine display aspect, assuming 1.333\n" ); } ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); if (mode == -2) { // use desktop video resolution if( desktopMode.h > 0 ) { glConfig.vidWidth = desktopMode.w; glConfig.vidHeight = desktopMode.h; } else { glConfig.vidWidth = 640; glConfig.vidHeight = 480; ri.Printf( PRINT_ALL, "Cannot determine display resolution, assuming 640x480\n" ); } glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight; } else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) { ri.Printf( PRINT_ALL, " invalid mode\n" ); return RSERR_INVALID_MODE; } ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight); // Center window if( r_centerWindow->integer && !fullscreen ) { x = ( desktopMode.w / 2 ) - ( glConfig.vidWidth / 2 ); y = ( desktopMode.h / 2 ) - ( glConfig.vidHeight / 2 ); } // Destroy existing state if it exists if( SDL_glContext != NULL ) { GLimp_ClearProcAddresses(); SDL_GL_DeleteContext( SDL_glContext ); SDL_glContext = NULL; } if( SDL_window != NULL ) { SDL_GetWindowPosition( SDL_window, &x, &y ); ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y ); SDL_DestroyWindow( SDL_window ); SDL_window = NULL; } if( fullscreen ) { flags |= SDL_WINDOW_FULLSCREEN; glConfig.isFullscreen = qtrue; } else { if( noborder ) flags |= SDL_WINDOW_BORDERLESS; glConfig.isFullscreen = qfalse; } colorBits = r_colorbits->value; if ((!colorBits) || (colorBits >= 32)) colorBits = 24; if (!r_depthbits->value) depthBits = 24; else depthBits = r_depthbits->value; stencilBits = r_stencilbits->value; samples = r_ext_multisample->value; for (i = 0; i < 16; i++) { int testColorBits, testDepthBits, testStencilBits; // 0 - default // 1 - minus colorBits // 2 - minus depthBits // 3 - minus stencil if ((i % 4) == 0 && i) { // one pass, reduce switch (i / 4) { case 2 : if (colorBits == 24) colorBits = 16; break; case 1 : if (depthBits == 24) depthBits = 16; else if (depthBits == 16) depthBits = 8; case 3 : if (stencilBits == 24) stencilBits = 16; else if (stencilBits == 16) stencilBits = 8; } } testColorBits = colorBits; testDepthBits = depthBits; testStencilBits = stencilBits; if ((i % 4) == 3) { // reduce colorBits if (testColorBits == 24) testColorBits = 16; } if ((i % 4) == 2) { // reduce depthBits if (testDepthBits == 24) testDepthBits = 16; else if (testDepthBits == 16) testDepthBits = 8; } if ((i % 4) == 1) { // reduce stencilBits if (testStencilBits == 24) testStencilBits = 16; else if (testStencilBits == 16) testStencilBits = 8; else testStencilBits = 0; } if (testColorBits == 24) perChannelColorBits = 8; else perChannelColorBits = 4; #ifdef __sgi /* Fix for SGIs grabbing too many bits of color */ if (perChannelColorBits == 4) perChannelColorBits = 0; /* Use minimum size for 16-bit color */ /* Need alpha or else SGIs choose 36+ bit RGB mode */ SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1); #endif SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits ); SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples ); if(r_stereoEnabled->integer) { glConfig.stereoEnabled = qtrue; SDL_GL_SetAttribute(SDL_GL_STEREO, 1); } else { glConfig.stereoEnabled = qfalse; SDL_GL_SetAttribute(SDL_GL_STEREO, 0); } SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); #if 0 // if multisampling is enabled on X11, this causes create window to fail. // If not allowing software GL, demand accelerated if( !r_allowSoftwareGL->integer ) SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ); #endif if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y, glConfig.vidWidth, glConfig.vidHeight, flags ) ) == NULL ) { ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); continue; } if( fullscreen ) { SDL_DisplayMode mode; switch( testColorBits ) { case 16: mode.format = SDL_PIXELFORMAT_RGB565; break; case 24: mode.format = SDL_PIXELFORMAT_RGB24; break; default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); continue; } mode.w = glConfig.vidWidth; mode.h = glConfig.vidHeight; mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" ); mode.driverdata = NULL; if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 ) { ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) ); continue; } } SDL_SetWindowIcon( SDL_window, icon ); if (coreContext) { int profileMask, majorVersion, minorVersion; SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profileMask); SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &majorVersion); SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minorVersion); ri.Printf(PRINT_ALL, "Trying to get an OpenGL 3.2 core context\n"); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); if ((SDL_glContext = SDL_GL_CreateContext(SDL_window)) == NULL) { ri.Printf(PRINT_ALL, "SDL_GL_CreateContext failed: %s\n", SDL_GetError()); ri.Printf(PRINT_ALL, "Reverting to default context\n"); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion); } else { const char *renderer; ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded.\n"); if ( GLimp_GetProcAddresses() ) { renderer = (const char *)qglGetString(GL_RENDERER); } else { ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed for OpenGL 3.2 core context\n" ); renderer = NULL; } if (!renderer || (strstr(renderer, "Software Renderer") || strstr(renderer, "Software Rasterizer"))) { if ( renderer ) ri.Printf(PRINT_ALL, "GL_RENDERER is %s, rejecting context\n", renderer); GLimp_ClearProcAddresses(); SDL_GL_DeleteContext(SDL_glContext); SDL_glContext = NULL; SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion); } } } else { SDL_glContext = NULL; } if ( !SDL_glContext ) { if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL ) { ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) ); continue; } if ( !GLimp_GetProcAddresses() ) { ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed\n" ); GLimp_ClearProcAddresses(); SDL_GL_DeleteContext( SDL_glContext ); SDL_glContext = NULL; SDL_DestroyWindow( SDL_window ); SDL_window = NULL; continue; } } qglClearColor( 0, 0, 0, 1 ); qglClear( GL_COLOR_BUFFER_BIT ); SDL_GL_SwapWindow( SDL_window ); if( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 ) { ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) ); } glConfig.colorBits = testColorBits; glConfig.depthBits = testDepthBits; glConfig.stencilBits = testStencilBits; ri.Printf( PRINT_ALL, "Using %d color bits, %d depth, %d stencil display.\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); break; } SDL_FreeSurface( icon ); if( !SDL_window ) { ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); return RSERR_INVALID_MODE; } GLimp_DetectAvailableModes(); glstring = (char *) qglGetString (GL_RENDERER); ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); return RSERR_OK; } /* =============== GLimp_StartDriverAndSetMode =============== */ static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean gl3Core) { rserr_t err; if (!SDL_WasInit(SDL_INIT_VIDEO)) { const char *driverName; if (SDL_Init(SDL_INIT_VIDEO) != 0) { ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError()); return qfalse; } driverName = SDL_GetCurrentVideoDriver( ); ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName ); ri.Cvar_Set( "r_sdlDriver", driverName ); } if (fullscreen && ri.Cvar_VariableIntegerValue( "in_nograb" ) ) { ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); ri.Cvar_Set( "r_fullscreen", "0" ); r_fullscreen->modified = qfalse; fullscreen = qfalse; } err = GLimp_SetMode(mode, fullscreen, noborder, gl3Core); switch ( err ) { case RSERR_INVALID_FULLSCREEN: ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); return qfalse; case RSERR_INVALID_MODE: ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); return qfalse; default: break; } return qtrue; } /* =============== GLimp_InitExtensions =============== */ static void GLimp_InitExtensions( void ) { if ( !r_allowExtensions->integer ) { ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" ); return; } ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); glConfig.textureCompression = TC_NONE; // GL_EXT_texture_compression_s3tc if ( SDL_GL_ExtensionSupported( "GL_ARB_texture_compression" ) && SDL_GL_ExtensionSupported( "GL_EXT_texture_compression_s3tc" ) ) { if ( r_ext_compressed_textures->value ) { glConfig.textureCompression = TC_S3TC_ARB; ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" ); } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" ); } // GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc. if (glConfig.textureCompression == TC_NONE) { if ( SDL_GL_ExtensionSupported( "GL_S3_s3tc" ) ) { if ( r_ext_compressed_textures->value ) { glConfig.textureCompression = TC_S3TC; ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); } else { ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); } } // GL_EXT_texture_env_add glConfig.textureEnvAddAvailable = qfalse; if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_env_add" ) ) { if ( r_ext_texture_env_add->integer ) { glConfig.textureEnvAddAvailable = qtrue; ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); } else { glConfig.textureEnvAddAvailable = qfalse; ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); } // GL_ARB_multitexture qglMultiTexCoord2fARB = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; if ( SDL_GL_ExtensionSupported( "GL_ARB_multitexture" ) ) { if ( r_ext_multitexture->value ) { qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" ); qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" ); qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" ); if ( qglActiveTextureARB ) { GLint glint = 0; qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint ); glConfig.numTextureUnits = (int) glint; if ( glConfig.numTextureUnits > 1 ) { ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); } else { qglMultiTexCoord2fARB = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); } } } else { ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); } // GL_EXT_compiled_vertex_array if ( SDL_GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) ) { if ( r_ext_compiled_vertex_array->value ) { ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" ); qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" ); if (!qglLockArraysEXT || !qglUnlockArraysEXT) { ri.Error (ERR_FATAL, "bad getprocaddress"); } } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); } textureFilterAnisotropic = qfalse; if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) { if ( r_ext_texture_filter_anisotropic->integer ) { qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy ); if ( maxAnisotropy <= 0 ) { ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" ); maxAnisotropy = 0; } else { ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy ); textureFilterAnisotropic = qtrue; } } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); } } #define R_MODE_FALLBACK 3 // 640 * 480 /* =============== GLimp_Init This routine is responsible for initializing the OS specific portions of OpenGL =============== */ void GLimp_Init( qboolean coreContext) { ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" ); r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM ); r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH ); if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) ) { ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) ); ri.Cvar_Set( "r_fullscreen", "0" ); ri.Cvar_Set( "r_centerWindow", "0" ); ri.Cvar_Set( "com_abnormalExit", "0" ); } ri.Sys_GLimpInit( ); // Create the window and set up the context if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer, coreContext)) goto success; // Try again, this time in a platform specific "safe mode" ri.Sys_GLimpSafeInit( ); if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse, coreContext)) goto success; // Finally, try the default screen resolution if( r_mode->integer != R_MODE_FALLBACK ) { ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n", r_mode->integer, R_MODE_FALLBACK ); if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse, coreContext)) goto success; } // Nothing worked, give up ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" ); success: // These values force the UI to disable driver selection glConfig.driverType = GLDRV_ICD; glConfig.hardwareType = GLHW_GENERIC; // Only using SDL_SetWindowBrightness to determine if hardware gamma is supported glConfig.deviceSupportsGamma = !r_ignorehwgamma->integer && SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0; // get our config strings Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); // manually create extension list if using OpenGL 3 if ( qglGetStringi ) { int i, numExtensions, extensionLength, listLength; const char *extension; qglGetIntegerv( GL_NUM_EXTENSIONS, &numExtensions ); listLength = 0; for ( i = 0; i < numExtensions; i++ ) { extension = (char *) qglGetStringi( GL_EXTENSIONS, i ); extensionLength = strlen( extension ); if ( ( listLength + extensionLength + 1 ) >= sizeof( glConfig.extensions_string ) ) break; if ( i > 0 ) { Q_strcat( glConfig.extensions_string, sizeof( glConfig.extensions_string ), " " ); listLength++; } Q_strcat( glConfig.extensions_string, sizeof( glConfig.extensions_string ), extension ); listLength += extensionLength; } } else { Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); } // initialize extensions GLimp_InitExtensions( ); ri.Cvar_Get( "r_availableModes", "", CVAR_ROM ); // This depends on SDL_INIT_VIDEO, hence having it here ri.IN_Init( SDL_window ); } /* =============== GLimp_EndFrame Responsible for doing a swapbuffers =============== */ void GLimp_EndFrame( void ) { // don't flip if drawing to front buffer if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) { SDL_GL_SwapWindow( SDL_window ); } if( r_fullscreen->modified ) { int fullscreen; qboolean needToToggle; qboolean sdlToggled = qfalse; // Find out the current state fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN ); if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) ) { ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); ri.Cvar_Set( "r_fullscreen", "0" ); r_fullscreen->modified = qfalse; } // Is the state we want different from the current state? needToToggle = !!r_fullscreen->integer != fullscreen; if( needToToggle ) { sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0; // SDL_WM_ToggleFullScreen didn't work, so do it the slow way if( !sdlToggled ) ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n"); ri.IN_Restart( ); } r_fullscreen->modified = qfalse; } }