@echo off setlocal set BUILD_TYPE=release set KEYSTORE= set KEYSTORE_PASS= set VERSION=0.21.1 set ANDROID_SDK_ROOT=%AppData%\..\Local\Android\Sdk set adb="%ANDROID_SDK_ROOT%\platform-tools\adb.exe" set make="%ANDROID_SDK_ROOT%\ndk\21.1.6352462\prebuilt\windows-x86_64\bin\make.exe" set apksigner="%ANDROID_SDK_ROOT%\build-tools\29.0.2\apksigner.bat" set JAVA_HOME=C:\Program Files\Android\Android Studio\jre\jre if "%1"=="clean" ( rm -rf .\build rm -rf .\android\build rm -rf .\android\app\src\main\jniLibs\arm64-v8a ) if %BUILD_TYPE%==release ( set GRADLE_BUILD_TYPE=:app:assembleRelease ) if %BUILD_TYPE%==debug ( set GRADLE_BUILD_TYPE=:app:assembleDebug ) echo #define Q3QVERSION "%VERSION%" > .\android\app\src\main\cpp\code\vr\vr_version.h pushd %~dp0\.. %make% -j %NUMBER_OF_PROCESSORS% %BUILD_TYPE% if %ERRORLEVEL% NEQ 0 ( popd echo "Failed to build ioq3" exit /b 1 ) pushd android set GRADLE_EXIT_CONSOLE=1 call gradlew.bat %GRADLE_BUILD_TYPE% if %ERRORLEVEL% NEQ 0 ( popd popd echo "Failed to build android project" exit /b 1 ) set PACKAGE_NAME=com.drbeef.ioq3quest set ANDROID_STORAGE_LOCATION=/sdcard/ioquake3quest/ set APK_LOCATION=.\app\build\outputs\apk\%BUILD_TYPE%\ioq3quest-%BUILD_TYPE%-%VERSION%.apk if %BUILD_TYPE%==release ( echo "Signing Release APK" call %apksigner% sign --ks ../%KEYSTORE% --out %APK_LOCATION% --v2-signing-enabled true --ks-pass pass:%KEYSTORE_PASS% .\app\build\outputs\apk\%BUILD_TYPE%\app-%BUILD_TYPE%-unsigned.apk ) if %BUILD_TYPE%==debug ( echo "Copying Debug APK" copy .\app\build\outputs\apk\%BUILD_TYPE%\app-%BUILD_TYPE%.apk %APK_LOCATION% ) if "%1"=="nodeploy" ( goto :END ) %adb% install -r %APK_LOCATION% if %ERRORLEVEL% NEQ 0 ( %adb% uninstall %PACKAGE_NAME% %adb% install %APK_LOCATION% if %ERRORLEVEL% NEQ 0 ( popd popd echo "Failed to install apk." exit /b 1 ) ) @REM %adb% shell mkdir -p %ANDROID_STORAGE_LOCATION% @REM %adb% push --sync "D:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena\baseq3" %ANDROID_STORAGE_LOCATION% @REM if %ERRORLEVEL% NEQ 0 ( @REM popd @REM popd @REM echo "Failed to transfer files." @REM exit /b 1 @REM ) @REM %adb% push --sync ..\code\renderergl2\glsl %ANDROID_STORAGE_LOCATION%/baseq3/ @REM if %ERRORLEVEL% NEQ 0 ( @REM popd @REM popd @REM echo "Failed to transfer shaders." @REM exit /b 1 @REM ) @REM %adb% push --sync autoexec.cfg %ANDROID_STORAGE_LOCATION%/baseq3/ @REM if %ERRORLEVEL% NEQ 0 ( @REM popd @REM popd @REM echo "Failed to transfer autoexec." @REM exit /b 1 @REM ) %adb% logcat -c %adb% shell am start -n %PACKAGE_NAME%/.MainActivity if %ERRORLEVEL% NEQ 0 ( popd popd echo "Failed to start application." exit 1 ) %adb% logcat *:S Quake3:V SDL:V DEBUG:V :END endlocal