/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "tr_local.h" /* ======================================================================== PCX files are used for 8 bit images ======================================================================== */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin,ymin,xmax,ymax; unsigned short hres,vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned char data; // unbounded } pcx_t; static void _LoadPCX ( const char *filename, byte **pic, byte **palette, int *width, int *height) { byte *raw; pcx_t *pcx; int x, y; int len; int dataByte, runLength; byte *out, *pix; unsigned xmax, ymax; *pic = NULL; *palette = NULL; // // load the file // len = ri.FS_ReadFile( ( char * ) filename, (void **)&raw); if (!raw) { return; } // // parse the PCX file // pcx = (pcx_t *)raw; raw = &pcx->data; xmax = LittleShort(pcx->xmax); ymax = LittleShort(pcx->ymax); if (pcx->manufacturer != 0x0a || pcx->version != 5 || pcx->encoding != 1 || pcx->bits_per_pixel != 8 || xmax >= 1024 || ymax >= 1024) { ri.Printf (PRINT_ALL, "Bad pcx file %s (%i x %i) (%i x %i)\n", filename, xmax+1, ymax+1, pcx->xmax, pcx->ymax); return; } out = ri.Malloc ( (ymax+1) * (xmax+1) ); *pic = out; pix = out; if (palette) { *palette = ri.Malloc(768); Com_Memcpy (*palette, (byte *)pcx + len - 768, 768); } if (width) *width = xmax+1; if (height) *height = ymax+1; // FIXME: use bytes_per_line here? for (y=0 ; y<=ymax ; y++, pix += xmax+1) { for (x=0 ; x<=xmax ; ) { dataByte = *raw++; if((dataByte & 0xC0) == 0xC0) { runLength = dataByte & 0x3F; dataByte = *raw++; } else runLength = 1; while(runLength-- > 0) pix[x++] = dataByte; } } if ( raw - (byte *)pcx > len) { ri.Printf (PRINT_DEVELOPER, "PCX file %s was malformed", filename); ri.Free (*pic); *pic = NULL; } ri.FS_FreeFile (pcx); } void LoadPCX ( const char *filename, byte **pic, int *width, int *height) { byte *palette; byte *pic8; int i, c, p; byte *pic32; _LoadPCX (filename, &pic8, &palette, width, height); if (!pic8) { *pic = NULL; return; } // LoadPCX32 ensures width, height < 1024 c = (*width) * (*height); pic32 = *pic = ri.Malloc(4 * c ); for (i = 0 ; i < c ; i++) { p = pic8[i]; pic32[0] = palette[p*3]; pic32[1] = palette[p*3 + 1]; pic32[2] = palette[p*3 + 2]; pic32[3] = 255; pic32 += 4; } ri.Free (pic8); ri.Free (palette); }