/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "server.h" /* =============================================================================== OPERATOR CONSOLE ONLY COMMANDS These commands can only be entered from stdin or by a remote operator datagram =============================================================================== */ /* ================== SV_GetPlayerByHandle Returns the player with player id or name from Cmd_Argv(1) ================== */ static client_t *SV_GetPlayerByHandle( void ) { client_t *cl; int i; char *s; char cleanName[64]; // make sure server is running if ( !com_sv_running->integer ) { return NULL; } if ( Cmd_Argc() < 2 ) { Com_Printf( "No player specified.\n" ); return NULL; } s = Cmd_Argv(1); // Check whether this is a numeric player handle for(i = 0; s[i] >= '0' && s[i] <= '9'; i++); if(!s[i]) { int plid = atoi(s); // Check for numeric playerid match if(plid >= 0 && plid < sv_maxclients->integer) { cl = &svs.clients[plid]; if(cl->state) return cl; } } // check for a name match for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) { if ( !cl->state ) { continue; } if ( !Q_stricmp( cl->name, s ) ) { return cl; } Q_strncpyz( cleanName, cl->name, sizeof(cleanName) ); Q_CleanStr( cleanName ); if ( !Q_stricmp( cleanName, s ) ) { return cl; } } Com_Printf( "Player %s is not on the server\n", s ); return NULL; } /* ================== SV_GetPlayerByNum Returns the player with idnum from Cmd_Argv(1) ================== */ static client_t *SV_GetPlayerByNum( void ) { client_t *cl; int i; int idnum; char *s; // make sure server is running if ( !com_sv_running->integer ) { return NULL; } if ( Cmd_Argc() < 2 ) { Com_Printf( "No player specified.\n" ); return NULL; } s = Cmd_Argv(1); for (i = 0; s[i]; i++) { if (s[i] < '0' || s[i] > '9') { Com_Printf( "Bad slot number: %s\n", s); return NULL; } } idnum = atoi( s ); if ( idnum < 0 || idnum >= sv_maxclients->integer ) { Com_Printf( "Bad client slot: %i\n", idnum ); return NULL; } cl = &svs.clients[idnum]; if ( !cl->state ) { Com_Printf( "Client %i is not active\n", idnum ); return NULL; } return cl; } //========================================================= /* ================== SV_Map_f Restart the server on a different map ================== */ static void SV_Map_f( void ) { char *cmd; char *map; qboolean killBots, cheat; char expanded[MAX_QPATH]; char mapname[MAX_QPATH]; map = Cmd_Argv(1); if ( !map ) { return; } // make sure the level exists before trying to change, so that // a typo at the server console won't end the game Com_sprintf (expanded, sizeof(expanded), "maps/%s.bsp", map); if ( FS_ReadFile (expanded, NULL) == -1 ) { Com_Printf ("Can't find map %s\n", expanded); return; } // force latched values to get set Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH ); cmd = Cmd_Argv(0); if( Q_stricmpn( cmd, "sp", 2 ) == 0 ) { Cvar_SetValue( "g_gametype", GT_SINGLE_PLAYER ); Cvar_SetValue( "g_doWarmup", 0 ); // may not set sv_maxclients directly, always set latched Cvar_SetLatched( "sv_maxclients", "8" ); cmd += 2; if (!Q_stricmp( cmd, "devmap" ) ) { cheat = qtrue; } else { cheat = qfalse; } killBots = qtrue; } else { if ( !Q_stricmp( cmd, "devmap" ) ) { cheat = qtrue; killBots = qtrue; } else { cheat = qfalse; killBots = qfalse; } if( sv_gametype->integer == GT_SINGLE_PLAYER ) { Cvar_SetValue( "g_gametype", GT_FFA ); } } // save the map name here cause on a map restart we reload the q3config.cfg // and thus nuke the arguments of the map command Q_strncpyz(mapname, map, sizeof(mapname)); // start up the map SV_SpawnServer( mapname, killBots ); // set the cheat value // if the level was started with "map ", then // cheats will not be allowed. If started with "devmap " // then cheats will be allowed if ( cheat ) { Cvar_Set( "sv_cheats", "1" ); } else { Cvar_Set( "sv_cheats", "0" ); } } /* ================ SV_MapRestart_f Completely restarts a level, but doesn't send a new gamestate to the clients. This allows fair starts with variable load times. ================ */ static void SV_MapRestart_f( void ) { int i; client_t *client; char *denied; qboolean isBot; int delay; // make sure we aren't restarting twice in the same frame if ( com_frameTime == sv.serverId ) { return; } // make sure server is running if ( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } if ( sv.restartTime ) { return; } if (Cmd_Argc() > 1 ) { delay = atoi( Cmd_Argv(1) ); } else { delay = 5; } if( delay && !Cvar_VariableValue("g_doWarmup") ) { sv.restartTime = sv.time + delay * 1000; SV_SetConfigstring( CS_WARMUP, va("%i", sv.restartTime) ); return; } // check for changes in variables that can't just be restarted // check for maxclients change if ( sv_maxclients->modified || sv_gametype->modified ) { char mapname[MAX_QPATH]; Com_Printf( "variable change -- restarting.\n" ); // restart the map the slow way Q_strncpyz( mapname, Cvar_VariableString( "mapname" ), sizeof( mapname ) ); SV_SpawnServer( mapname, qfalse ); return; } // toggle the server bit so clients can detect that a // map_restart has happened svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT; // generate a new serverid // TTimo - don't update restartedserverId there, otherwise we won't deal correctly with multiple map_restart sv.serverId = com_frameTime; Cvar_Set( "sv_serverid", va("%i", sv.serverId ) ); // if a map_restart occurs while a client is changing maps, we need // to give them the correct time so that when they finish loading // they don't violate the backwards time check in cl_cgame.c for (i=0 ; iinteger ; i++) { if (svs.clients[i].state == CS_PRIMED) { svs.clients[i].oldServerTime = sv.restartTime; } } // reset all the vm data in place without changing memory allocation // note that we do NOT set sv.state = SS_LOADING, so configstrings that // had been changed from their default values will generate broadcast updates sv.state = SS_LOADING; sv.restarting = qtrue; SV_RestartGameProgs(); // run a few frames to allow everything to settle for (i = 0; i < 3; i++) { VM_Call (gvm, GAME_RUN_FRAME, sv.time); sv.time += 100; svs.time += 100; } sv.state = SS_GAME; sv.restarting = qfalse; // connect and begin all the clients for (i=0 ; iinteger ; i++) { client = &svs.clients[i]; // send the new gamestate to all connected clients if ( client->state < CS_CONNECTED) { continue; } if ( client->netchan.remoteAddress.type == NA_BOT ) { isBot = qtrue; } else { isBot = qfalse; } // add the map_restart command SV_AddServerCommand( client, "map_restart\n" ); // connect the client again, without the firstTime flag denied = VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse, isBot ) ); if ( denied ) { // this generally shouldn't happen, because the client // was connected before the level change SV_DropClient( client, denied ); Com_Printf( "SV_MapRestart_f(%d): dropped client %i - denied!\n", delay, i ); continue; } if(client->state == CS_ACTIVE) SV_ClientEnterWorld(client, &client->lastUsercmd); else { // If we don't reset client->lastUsercmd and are restarting during map load, // the client will hang because we'll use the last Usercmd from the previous map, // which is wrong obviously. SV_ClientEnterWorld(client, NULL); } } // run another frame to allow things to look at all the players VM_Call (gvm, GAME_RUN_FRAME, sv.time); sv.time += 100; svs.time += 100; } //=============================================================== /* ================== SV_Kick_f Kick a user off of the server ================== */ static void SV_Kick_f( void ) { client_t *cl; int i; // make sure server is running if ( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } if ( Cmd_Argc() != 2 ) { Com_Printf ("Usage: kick \nkick all = kick everyone\nkick allbots = kick all bots\n"); return; } cl = SV_GetPlayerByHandle(); if ( !cl ) { if ( !Q_stricmp(Cmd_Argv(1), "all") ) { for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) { if ( !cl->state ) { continue; } if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { continue; } SV_DropClient( cl, "was kicked" ); cl->lastPacketTime = svs.time; // in case there is a funny zombie } } else if ( !Q_stricmp(Cmd_Argv(1), "allbots") ) { for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) { if ( !cl->state ) { continue; } if( cl->netchan.remoteAddress.type != NA_BOT ) { continue; } SV_DropClient( cl, "was kicked" ); cl->lastPacketTime = svs.time; // in case there is a funny zombie } } return; } if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { Com_Printf("Cannot kick host player\n"); return; } SV_DropClient( cl, "was kicked" ); cl->lastPacketTime = svs.time; // in case there is a funny zombie } /* ================== SV_KickBots_f Kick all bots off of the server ================== */ static void SV_KickBots_f( void ) { client_t *cl; int i; // make sure server is running if( !com_sv_running->integer ) { Com_Printf("Server is not running.\n"); return; } for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ ) { if( !cl->state ) { continue; } if( cl->netchan.remoteAddress.type != NA_BOT ) { continue; } SV_DropClient( cl, "was kicked" ); cl->lastPacketTime = svs.time; // in case there is a funny zombie } } /* ================== SV_KickAll_f Kick all users off of the server ================== */ static void SV_KickAll_f( void ) { client_t *cl; int i; // make sure server is running if( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ ) { if( !cl->state ) { continue; } if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { continue; } SV_DropClient( cl, "was kicked" ); cl->lastPacketTime = svs.time; // in case there is a funny zombie } } /* ================== SV_KickNum_f Kick a user off of the server ================== */ static void SV_KickNum_f( void ) { client_t *cl; // make sure server is running if ( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } if ( Cmd_Argc() != 2 ) { Com_Printf ("Usage: %s \n", Cmd_Argv(0)); return; } cl = SV_GetPlayerByNum(); if ( !cl ) { return; } if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { Com_Printf("Cannot kick host player\n"); return; } SV_DropClient( cl, "was kicked" ); cl->lastPacketTime = svs.time; // in case there is a funny zombie } #ifndef STANDALONE // these functions require the auth server which of course is not available anymore for stand-alone games. /* ================== SV_Ban_f Ban a user from being able to play on this server through the auth server ================== */ static void SV_Ban_f( void ) { client_t *cl; // make sure server is running if ( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } if ( Cmd_Argc() != 2 ) { Com_Printf ("Usage: banUser \n"); return; } cl = SV_GetPlayerByHandle(); if (!cl) { return; } if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { Com_Printf("Cannot kick host player\n"); return; } // look up the authorize server's IP if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) { Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME ); if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress, NA_IP ) ) { Com_Printf( "Couldn't resolve address\n" ); return; } svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE ); Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME, svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1], svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3], BigShort( svs.authorizeAddress.port ) ); } // otherwise send their ip to the authorize server if ( svs.authorizeAddress.type != NA_BAD ) { NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress, "banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1], cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] ); Com_Printf("%s was banned from coming back\n", cl->name); } } /* ================== SV_BanNum_f Ban a user from being able to play on this server through the auth server ================== */ static void SV_BanNum_f( void ) { client_t *cl; // make sure server is running if ( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } if ( Cmd_Argc() != 2 ) { Com_Printf ("Usage: banClient \n"); return; } cl = SV_GetPlayerByNum(); if ( !cl ) { return; } if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { Com_Printf("Cannot kick host player\n"); return; } // look up the authorize server's IP if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) { Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME ); if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress, NA_IP ) ) { Com_Printf( "Couldn't resolve address\n" ); return; } svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE ); Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME, svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1], svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3], BigShort( svs.authorizeAddress.port ) ); } // otherwise send their ip to the authorize server if ( svs.authorizeAddress.type != NA_BAD ) { NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress, "banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1], cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] ); Com_Printf("%s was banned from coming back\n", cl->name); } } #endif /* ================== SV_RehashBans_f Load saved bans from file. ================== */ static void SV_RehashBans_f(void) { int index, filelen; fileHandle_t readfrom; char *textbuf, *curpos, *maskpos, *newlinepos, *endpos; char filepath[MAX_QPATH]; serverBansCount = 0; if(!sv_banFile->string || !*sv_banFile->string) return; Com_sprintf(filepath, sizeof(filepath), "%s/%s", FS_GetCurrentGameDir(), sv_banFile->string); if((filelen = FS_SV_FOpenFileRead(filepath, &readfrom)) >= 0) { if(filelen < 2) { // Don't bother if file is too short. FS_FCloseFile(readfrom); return; } curpos = textbuf = Z_Malloc(filelen); filelen = FS_Read(textbuf, filelen, readfrom); FS_FCloseFile(readfrom); endpos = textbuf + filelen; for(index = 0; index < SERVER_MAXBANS && curpos + 2 < endpos; index++) { // find the end of the address string for(maskpos = curpos + 2; maskpos < endpos && *maskpos != ' '; maskpos++); if(maskpos + 1 >= endpos) break; *maskpos = '\0'; maskpos++; // find the end of the subnet specifier for(newlinepos = maskpos; newlinepos < endpos && *newlinepos != '\n'; newlinepos++); if(newlinepos >= endpos) break; *newlinepos = '\0'; if(NET_StringToAdr(curpos + 2, &serverBans[index].ip, NA_UNSPEC)) { serverBans[index].isexception = (curpos[0] != '0'); serverBans[index].subnet = atoi(maskpos); if(serverBans[index].ip.type == NA_IP && (serverBans[index].subnet < 1 || serverBans[index].subnet > 32)) { serverBans[index].subnet = 32; } else if(serverBans[index].ip.type == NA_IP6 && (serverBans[index].subnet < 1 || serverBans[index].subnet > 128)) { serverBans[index].subnet = 128; } } curpos = newlinepos + 1; } serverBansCount = index; Z_Free(textbuf); } } /* ================== SV_WriteBans_f Save bans to file. ================== */ static void SV_WriteBans(void) { int index; fileHandle_t writeto; char filepath[MAX_QPATH]; if(!sv_banFile->string || !*sv_banFile->string) return; Com_sprintf(filepath, sizeof(filepath), "%s/%s", FS_GetCurrentGameDir(), sv_banFile->string); if((writeto = FS_SV_FOpenFileWrite(filepath))) { char writebuf[128]; serverBan_t *curban; for(index = 0; index < serverBansCount; index++) { curban = &serverBans[index]; Com_sprintf(writebuf, sizeof(writebuf), "%d %s %d\n", curban->isexception, NET_AdrToString(curban->ip), curban->subnet); FS_Write(writebuf, strlen(writebuf), writeto); } FS_FCloseFile(writeto); } } /* ================== SV_DelBanEntryFromList Remove a ban or an exception from the list. ================== */ static qboolean SV_DelBanEntryFromList(int index) { if(index == serverBansCount - 1) serverBansCount--; else if(index < ARRAY_LEN(serverBans) - 1) { memmove(serverBans + index, serverBans + index + 1, (serverBansCount - index - 1) * sizeof(*serverBans)); serverBansCount--; } else return qtrue; return qfalse; } /* ================== SV_ParseCIDRNotation Parse a CIDR notation type string and return a netadr_t and suffix by reference ================== */ static qboolean SV_ParseCIDRNotation(netadr_t *dest, int *mask, char *adrstr) { char *suffix; suffix = strchr(adrstr, '/'); if(suffix) { *suffix = '\0'; suffix++; } if(!NET_StringToAdr(adrstr, dest, NA_UNSPEC)) return qtrue; if(suffix) { *mask = atoi(suffix); if(dest->type == NA_IP) { if(*mask < 1 || *mask > 32) *mask = 32; } else { if(*mask < 1 || *mask > 128) *mask = 128; } } else if(dest->type == NA_IP) *mask = 32; else *mask = 128; return qfalse; } /* ================== SV_AddBanToList Ban a user from being able to play on this server based on his ip address. ================== */ static void SV_AddBanToList(qboolean isexception) { char *banstring; char addy2[NET_ADDRSTRMAXLEN]; netadr_t ip; int index, argc, mask; serverBan_t *curban; argc = Cmd_Argc(); if(argc < 2 || argc > 3) { Com_Printf ("Usage: %s (ip[/subnet] | clientnum [subnet])\n", Cmd_Argv(0)); return; } if(serverBansCount > ARRAY_LEN(serverBans)) { Com_Printf ("Error: Maximum number of bans/exceptions exceeded.\n"); return; } banstring = Cmd_Argv(1); if(strchr(banstring, '.') || strchr(banstring, ':')) { // This is an ip address, not a client num. if(SV_ParseCIDRNotation(&ip, &mask, banstring)) { Com_Printf("Error: Invalid address %s\n", banstring); return; } } else { client_t *cl; // client num. if(!com_sv_running->integer) { Com_Printf("Server is not running.\n"); return; } cl = SV_GetPlayerByNum(); if(!cl) { Com_Printf("Error: Playernum %s does not exist.\n", Cmd_Argv(1)); return; } ip = cl->netchan.remoteAddress; if(argc == 3) { mask = atoi(Cmd_Argv(2)); if(ip.type == NA_IP) { if(mask < 1 || mask > 32) mask = 32; } else { if(mask < 1 || mask > 128) mask = 128; } } else mask = (ip.type == NA_IP6) ? 128 : 32; } if(ip.type != NA_IP && ip.type != NA_IP6) { Com_Printf("Error: Can ban players connected via the internet only.\n"); return; } // first check whether a conflicting ban exists that would supersede the new one. for(index = 0; index < serverBansCount; index++) { curban = &serverBans[index]; if(curban->subnet <= mask) { if((curban->isexception || !isexception) && NET_CompareBaseAdrMask(curban->ip, ip, curban->subnet)) { Q_strncpyz(addy2, NET_AdrToString(ip), sizeof(addy2)); Com_Printf("Error: %s %s/%d supersedes %s %s/%d\n", curban->isexception ? "Exception" : "Ban", NET_AdrToString(curban->ip), curban->subnet, isexception ? "exception" : "ban", addy2, mask); return; } } if(curban->subnet >= mask) { if(!curban->isexception && isexception && NET_CompareBaseAdrMask(curban->ip, ip, mask)) { Q_strncpyz(addy2, NET_AdrToString(curban->ip), sizeof(addy2)); Com_Printf("Error: %s %s/%d supersedes already existing %s %s/%d\n", isexception ? "Exception" : "Ban", NET_AdrToString(ip), mask, curban->isexception ? "exception" : "ban", addy2, curban->subnet); return; } } } // now delete bans that are superseded by the new one index = 0; while(index < serverBansCount) { curban = &serverBans[index]; if(curban->subnet > mask && (!curban->isexception || isexception) && NET_CompareBaseAdrMask(curban->ip, ip, mask)) SV_DelBanEntryFromList(index); else index++; } serverBans[serverBansCount].ip = ip; serverBans[serverBansCount].subnet = mask; serverBans[serverBansCount].isexception = isexception; serverBansCount++; SV_WriteBans(); Com_Printf("Added %s: %s/%d\n", isexception ? "ban exception" : "ban", NET_AdrToString(ip), mask); } /* ================== SV_DelBanFromList Remove a ban or an exception from the list. ================== */ static void SV_DelBanFromList(qboolean isexception) { int index, count = 0, todel, mask; netadr_t ip; char *banstring; if(Cmd_Argc() != 2) { Com_Printf ("Usage: %s (ip[/subnet] | num)\n", Cmd_Argv(0)); return; } banstring = Cmd_Argv(1); if(strchr(banstring, '.') || strchr(banstring, ':')) { serverBan_t *curban; if(SV_ParseCIDRNotation(&ip, &mask, banstring)) { Com_Printf("Error: Invalid address %s\n", banstring); return; } index = 0; while(index < serverBansCount) { curban = &serverBans[index]; if(curban->isexception == isexception && curban->subnet >= mask && NET_CompareBaseAdrMask(curban->ip, ip, mask)) { Com_Printf("Deleting %s %s/%d\n", isexception ? "exception" : "ban", NET_AdrToString(curban->ip), curban->subnet); SV_DelBanEntryFromList(index); } else index++; } } else { todel = atoi(Cmd_Argv(1)); if(todel < 1 || todel > serverBansCount) { Com_Printf("Error: Invalid ban number given\n"); return; } for(index = 0; index < serverBansCount; index++) { if(serverBans[index].isexception == isexception) { count++; if(count == todel) { Com_Printf("Deleting %s %s/%d\n", isexception ? "exception" : "ban", NET_AdrToString(serverBans[index].ip), serverBans[index].subnet); SV_DelBanEntryFromList(index); break; } } } } SV_WriteBans(); } /* ================== SV_ListBans_f List all bans and exceptions on console ================== */ static void SV_ListBans_f(void) { int index, count; serverBan_t *ban; // List all bans for(index = count = 0; index < serverBansCount; index++) { ban = &serverBans[index]; if(!ban->isexception) { count++; Com_Printf("Ban #%d: %s/%d\n", count, NET_AdrToString(ban->ip), ban->subnet); } } // List all exceptions for(index = count = 0; index < serverBansCount; index++) { ban = &serverBans[index]; if(ban->isexception) { count++; Com_Printf("Except #%d: %s/%d\n", count, NET_AdrToString(ban->ip), ban->subnet); } } } /* ================== SV_FlushBans_f Delete all bans and exceptions. ================== */ static void SV_FlushBans_f(void) { serverBansCount = 0; // empty the ban file. SV_WriteBans(); Com_Printf("All bans and exceptions have been deleted.\n"); } static void SV_BanAddr_f(void) { SV_AddBanToList(qfalse); } static void SV_ExceptAddr_f(void) { SV_AddBanToList(qtrue); } static void SV_BanDel_f(void) { SV_DelBanFromList(qfalse); } static void SV_ExceptDel_f(void) { SV_DelBanFromList(qtrue); } /* ================ SV_Status_f ================ */ static void SV_Status_f( void ) { int i, j, l; client_t *cl; playerState_t *ps; const char *s; int ping; // make sure server is running if ( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } Com_Printf ("map: %s\n", sv_mapname->string ); Com_Printf ("num score ping name lastmsg address qport rate\n"); Com_Printf ("--- ----- ---- --------------- ------- --------------------- ----- -----\n"); for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) { if (!cl->state) continue; Com_Printf ("%3i ", i); ps = SV_GameClientNum( i ); Com_Printf ("%5i ", ps->persistant[PERS_SCORE]); if (cl->state == CS_CONNECTED) Com_Printf ("CNCT "); else if (cl->state == CS_ZOMBIE) Com_Printf ("ZMBI "); else { ping = cl->ping < 9999 ? cl->ping : 9999; Com_Printf ("%4i ", ping); } Com_Printf ("%s", cl->name); // TTimo adding a ^7 to reset the color // NOTE: colored names in status breaks the padding (WONTFIX) Com_Printf ("^7"); l = 14 - strlen(cl->name); j = 0; do { Com_Printf (" "); j++; } while(j < l); Com_Printf ("%7i ", svs.time - cl->lastPacketTime ); s = NET_AdrToString( cl->netchan.remoteAddress ); Com_Printf ("%s", s); l = 22 - strlen(s); j = 0; do { Com_Printf(" "); j++; } while(j < l); Com_Printf ("%5i", cl->netchan.qport); Com_Printf (" %5i", cl->rate); Com_Printf ("\n"); } Com_Printf ("\n"); } /* ================== SV_ConSay_f ================== */ static void SV_ConSay_f(void) { char *p; char text[1024]; // make sure server is running if ( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } if ( Cmd_Argc () < 2 ) { return; } strcpy (text, "console: "); p = Cmd_Args(); if ( *p == '"' ) { p++; p[strlen(p)-1] = 0; } strcat(text, p); SV_SendServerCommand(NULL, "chat \"%s\"", text); } /* ================== SV_ConTell_f ================== */ static void SV_ConTell_f(void) { char *p; char text[1024]; client_t *cl; // make sure server is running if ( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } if ( Cmd_Argc() < 3 ) { Com_Printf ("Usage: tell \n"); return; } cl = SV_GetPlayerByNum(); if ( !cl ) { return; } strcpy (text, "console_tell: "); p = Cmd_ArgsFrom(2); if ( *p == '"' ) { p++; p[strlen(p)-1] = 0; } strcat(text, p); SV_SendServerCommand(cl, "chat \"%s\"", text); } /* ================== SV_Heartbeat_f Also called by SV_DropClient, SV_DirectConnect, and SV_SpawnServer ================== */ void SV_Heartbeat_f( void ) { svs.nextHeartbeatTime = -9999999; } /* =========== SV_Serverinfo_f Examine the serverinfo string =========== */ static void SV_Serverinfo_f( void ) { Com_Printf ("Server info settings:\n"); Info_Print ( Cvar_InfoString( CVAR_SERVERINFO ) ); } /* =========== SV_Systeminfo_f Examine or change the serverinfo string =========== */ static void SV_Systeminfo_f( void ) { Com_Printf ("System info settings:\n"); Info_Print ( Cvar_InfoString_Big( CVAR_SYSTEMINFO ) ); } /* =========== SV_DumpUser_f Examine all a users info strings =========== */ static void SV_DumpUser_f( void ) { client_t *cl; // make sure server is running if ( !com_sv_running->integer ) { Com_Printf( "Server is not running.\n" ); return; } if ( Cmd_Argc() != 2 ) { Com_Printf ("Usage: dumpuser \n"); return; } cl = SV_GetPlayerByHandle(); if ( !cl ) { return; } Com_Printf( "userinfo\n" ); Com_Printf( "--------\n" ); Info_Print( cl->userinfo ); } /* ================= SV_KillServer ================= */ static void SV_KillServer_f( void ) { SV_Shutdown( "killserver" ); } //=========================================================== /* ================== SV_CompleteMapName ================== */ static void SV_CompleteMapName( char *args, int argNum ) { if( argNum == 2 ) { Field_CompleteFilename( "maps", "bsp", qtrue, qfalse ); } } /* ================== SV_AddOperatorCommands ================== */ void SV_AddOperatorCommands( void ) { static qboolean initialized; if ( initialized ) { return; } initialized = qtrue; Cmd_AddCommand ("heartbeat", SV_Heartbeat_f); Cmd_AddCommand ("kick", SV_Kick_f); #ifndef STANDALONE if(!com_standalone->integer) { Cmd_AddCommand ("banUser", SV_Ban_f); Cmd_AddCommand ("banClient", SV_BanNum_f); } #endif Cmd_AddCommand ("kickbots", SV_KickBots_f); Cmd_AddCommand ("kickall", SV_KickAll_f); Cmd_AddCommand ("kicknum", SV_KickNum_f); Cmd_AddCommand ("clientkick", SV_KickNum_f); // Legacy command Cmd_AddCommand ("status", SV_Status_f); Cmd_AddCommand ("serverinfo", SV_Serverinfo_f); Cmd_AddCommand ("systeminfo", SV_Systeminfo_f); Cmd_AddCommand ("dumpuser", SV_DumpUser_f); Cmd_AddCommand ("map_restart", SV_MapRestart_f); Cmd_AddCommand ("sectorlist", SV_SectorList_f); Cmd_AddCommand ("map", SV_Map_f); Cmd_SetCommandCompletionFunc( "map", SV_CompleteMapName ); #ifndef PRE_RELEASE_DEMO Cmd_AddCommand ("devmap", SV_Map_f); Cmd_SetCommandCompletionFunc( "devmap", SV_CompleteMapName ); Cmd_AddCommand ("spmap", SV_Map_f); Cmd_SetCommandCompletionFunc( "spmap", SV_CompleteMapName ); Cmd_AddCommand ("spdevmap", SV_Map_f); Cmd_SetCommandCompletionFunc( "spdevmap", SV_CompleteMapName ); #endif Cmd_AddCommand ("killserver", SV_KillServer_f); if( com_dedicated->integer ) { Cmd_AddCommand ("say", SV_ConSay_f); Cmd_AddCommand ("tell", SV_ConTell_f); } Cmd_AddCommand("rehashbans", SV_RehashBans_f); Cmd_AddCommand("listbans", SV_ListBans_f); Cmd_AddCommand("banaddr", SV_BanAddr_f); Cmd_AddCommand("exceptaddr", SV_ExceptAddr_f); Cmd_AddCommand("bandel", SV_BanDel_f); Cmd_AddCommand("exceptdel", SV_ExceptDel_f); Cmd_AddCommand("flushbans", SV_FlushBans_f); } /* ================== SV_RemoveOperatorCommands ================== */ void SV_RemoveOperatorCommands( void ) { #if 0 // removing these won't let the server start again Cmd_RemoveCommand ("heartbeat"); Cmd_RemoveCommand ("kick"); Cmd_RemoveCommand ("kicknum"); Cmd_RemoveCommand ("clientkick"); Cmd_RemoveCommand ("kickall"); Cmd_RemoveCommand ("kickbots"); Cmd_RemoveCommand ("banUser"); Cmd_RemoveCommand ("banClient"); Cmd_RemoveCommand ("status"); Cmd_RemoveCommand ("serverinfo"); Cmd_RemoveCommand ("systeminfo"); Cmd_RemoveCommand ("dumpuser"); Cmd_RemoveCommand ("map_restart"); Cmd_RemoveCommand ("sectorlist"); Cmd_RemoveCommand ("say"); #endif }