/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "client.h" #include "snd_codec.h" /* ================= FGetLittleLong ================= */ static int FGetLittleLong( fileHandle_t f ) { int v; FS_Read( &v, sizeof(v), f ); return LittleLong( v); } /* ================= FGetLittleShort ================= */ static int FGetLittleShort( fileHandle_t f ) { short v; FS_Read( &v, sizeof(v), f ); return LittleShort( v); } /* ================= S_ReadChunkInfo ================= */ static int S_ReadChunkInfo(fileHandle_t f, char *name) { int len, r; name[4] = 0; r = FS_Read(name, 4, f); if(r != 4) return 0; len = FGetLittleLong(f); if(len < 0 || len > 0xffffffff) return 0; //FIXME: 11/11/05 // I'm not sure I understand why this needs to be padded. // Surely this results in reading past the end of the data? //len = (len + 1 ) & ~1; // pad to word boundary return len; } /* ================= S_FindWavChunk Returns the length of the data in the chunk, or 0 if not found ================= */ static int S_FindWavChunk( fileHandle_t f, char *chunk ) { char name[5]; int len; // This is a bit dangerous... while(1) { len = S_ReadChunkInfo(f, name); // Read failure? if(len == 0) return 0; // If this is the right chunk, return if(!strcmp(name, chunk)) return len; // Not the right chunk - skip it FS_Seek( f, len, FS_SEEK_CUR ); } } /* ================= S_ByteSwapRawSamples ================= */ static void S_ByteSwapRawSamples( int samples, int width, int s_channels, const byte *data ) { int i; if ( width != 2 ) { return; } if ( LittleShort( 256 ) == 256 ) { return; } if ( s_channels == 2 ) { samples <<= 1; } for ( i = 0 ; i < samples ; i++ ) { ((short *)data)[i] = LittleShort( ((short *)data)[i] ); } } /* ================= S_ReadWavHeader ================= */ static qboolean S_ReadWavHeader(fileHandle_t file, snd_info_t *info) { char dump[16]; int wav_format; int fmtlen = 0; // skip the riff wav header FS_Read(dump, 12, file); // Scan for the format chunk if((fmtlen = S_FindWavChunk(file, "fmt ")) == 0) { Com_Printf("No fmt chunk\n"); return qfalse; } // Save the parameters wav_format = FGetLittleShort(file); info->channels = FGetLittleShort(file); info->rate = FGetLittleLong(file); FGetLittleLong(file); FGetLittleShort(file); info->width = FGetLittleShort(file) / 8; info->dataofs = 0; // Skip the rest of the format chunk if required if(fmtlen > 16) { fmtlen -= 16; FS_Seek( file, fmtlen, FS_SEEK_CUR ); } // Scan for the data chunk if( (info->size = S_FindWavChunk(file, "data")) == 0) { Com_Printf("No data chunk\n"); return qfalse; } info->samples = (info->size / info->width) / info->channels; return qtrue; } // WAV codec snd_codec_t wav_codec = { ".wav", S_WAV_CodecLoad, S_WAV_CodecOpenStream, S_WAV_CodecReadStream, S_WAV_CodecCloseStream, NULL }; /* ================= S_WAV_CodecLoad ================= */ void *S_WAV_CodecLoad(const char *filename, snd_info_t *info) { fileHandle_t file; void *buffer; // Try to open the file FS_FOpenFileRead(filename, &file, qtrue); if(!file) { Com_Printf("Can't read sound file %s\n", filename); return NULL; } // Read the RIFF header if(!S_ReadWavHeader(file, info)) { FS_FCloseFile(file); Com_Printf("Can't understand wav file %s\n", filename); return NULL; } // Allocate some memory buffer = Z_Malloc(info->size); if(!buffer) { FS_FCloseFile(file); Com_Printf("Out of memory reading %s\n", filename); return NULL; } // Read, byteswap FS_Read(buffer, info->size, file); S_ByteSwapRawSamples(info->samples, info->width, info->channels, (byte *)buffer); // Close and return FS_FCloseFile(file); return buffer; } /* ================= S_WAV_CodecOpenStream ================= */ snd_stream_t *S_WAV_CodecOpenStream(const char *filename) { snd_stream_t *rv; // Open rv = S_CodecUtilOpen(filename, &wav_codec); if(!rv) return NULL; // Read the RIFF header if(!S_ReadWavHeader(rv->file, &rv->info)) { S_CodecUtilClose(rv); return NULL; } return rv; } /* ================= S_WAV_CodecCloseStream ================= */ void S_WAV_CodecCloseStream(snd_stream_t *stream) { S_CodecUtilClose(stream); } /* ================= S_WAV_CodecReadStream ================= */ int S_WAV_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer) { int remaining = stream->info.size - stream->pos; int samples; if(remaining <= 0) return 0; if(bytes > remaining) bytes = remaining; stream->pos += bytes; samples = (bytes / stream->info.width) / stream->info.channels; FS_Read(buffer, bytes, stream->file); S_ByteSwapRawSamples(samples, stream->info.width, stream->info.channels, buffer); return bytes; }