@echo off setlocal set ANDROID_SDK_ROOT=%AppData%\..\Local\Android\Sdk set adb="%ANDROID_SDK_ROOT%\platform-tools\adb.exe" set make="%ANDROID_SDK_ROOT%\ndk\21.1.6352462\prebuilt\windows-x86_64\bin\make.exe" set apksigner="%ANDROID_SDK_ROOT%\build-tools\29.0.2\apksigner.bat" set JAVA_HOME=C:\Program Files\Android\Android Studio\jre\jre set BUILD_TYPE=release set GRADLE_BUILD_TYPE=:app:assembleRelease pushd %~dp0\.. %make% -j %NUMBER_OF_PROCESSORS% %BUILD_TYPE% if %ERRORLEVEL% NEQ 0 ( popd echo "Failed to build ioq3" exit /b 1 ) pushd android set GRADLE_EXIT_CONSOLE=1 call gradlew.bat %GRADLE_BUILD_TYPE% if %ERRORLEVEL% NEQ 0 ( popd popd echo "Failed to build android project" exit /b 1 ) set PACKAGE_NAME=com.sparkie.ioq3quest set ANDROID_STORAGE_LOCATION=/sdcard/Android/data/%PACKAGE_NAME%/files/ set APK_LOCATION=.\app\build\outputs\apk\%BUILD_TYPE%\app-%BUILD_TYPE%.apk REM %apksigner% sign --ks ../drbeef-release-key.keystore --out %APK_LOCATION% .\app\build\outputs\apk\%BUILD_TYPE%\app-%BUILD_TYPE%-unsigned.apk %adb% install -r %APK_LOCATION% if %ERRORLEVEL% NEQ 0 ( %adb% uninstall %PACKAGE_NAME% %adb% install %APK_LOCATION% if %ERRORLEVEL% NEQ 0 ( popd popd echo "Failed to install apk." exit /b 1 ) ) %adb% shell mkdir -p %ANDROID_STORAGE_LOCATION% %adb% push --sync "D:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena\baseq3" %ANDROID_STORAGE_LOCATION% if %ERRORLEVEL% NEQ 0 ( popd popd echo "Failed to transfer files." exit /b 1 ) %adb% push --sync ..\code\renderergl2\glsl %ANDROID_STORAGE_LOCATION%/baseq3/ if %ERRORLEVEL% NEQ 0 ( popd popd echo "Failed to transfer shaders." exit /b 1 ) %adb% push --sync autoexec.cfg %ANDROID_STORAGE_LOCATION%/baseq3/ if %ERRORLEVEL% NEQ 0 ( popd popd echo "Failed to transfer autoexec." exit /b 1 ) %adb% logcat -c %adb% shell am start -n %PACKAGE_NAME%/.MainActivity if %ERRORLEVEL% NEQ 0 ( popd popd echo "Failed to start application." exit 1 ) %adb% logcat *:S Quake3:V SDL:V DEBUG:V endlocal