/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // snd_mix.c -- portable code to mix sounds for snd_dma.c #include "client.h" #include "snd_local.h" #if idppc_altivec && !defined(__APPLE__) #include #endif static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; static int snd_vol; int* snd_p; int snd_linear_count; short* snd_out; #if !id386 // if configured not to use asm void S_WriteLinearBlastStereo16 (void) { int i; int val; for (i=0 ; i>8; if (val > 0x7fff) snd_out[i] = 0x7fff; else if (val < -32768) snd_out[i] = -32768; else snd_out[i] = val; val = snd_p[i+1]>>8; if (val > 0x7fff) snd_out[i+1] = 0x7fff; else if (val < -32768) snd_out[i+1] = -32768; else snd_out[i+1] = val; } } #elif defined(__GNUC__) // uses snd_mixa.s void S_WriteLinearBlastStereo16 (void); #else __declspec( naked ) void S_WriteLinearBlastStereo16 (void) { __asm { push edi push ebx mov ecx,ds:dword ptr[snd_linear_count] mov ebx,ds:dword ptr[snd_p] mov edi,ds:dword ptr[snd_out] LWLBLoopTop: mov eax,ds:dword ptr[-8+ebx+ecx*4] sar eax,8 cmp eax,07FFFh jg LClampHigh cmp eax,0FFFF8000h jnl LClampDone mov eax,0FFFF8000h jmp LClampDone LClampHigh: mov eax,07FFFh LClampDone: mov edx,ds:dword ptr[-4+ebx+ecx*4] sar edx,8 cmp edx,07FFFh jg LClampHigh2 cmp edx,0FFFF8000h jnl LClampDone2 mov edx,0FFFF8000h jmp LClampDone2 LClampHigh2: mov edx,07FFFh LClampDone2: shl edx,16 and eax,0FFFFh or edx,eax mov ds:dword ptr[-4+edi+ecx*2],edx sub ecx,2 jnz LWLBLoopTop pop ebx pop edi ret } } #endif void S_TransferStereo16 (unsigned long *pbuf, int endtime) { int lpos; int ls_paintedtime; snd_p = (int *) paintbuffer; ls_paintedtime = s_paintedtime; while (ls_paintedtime < endtime) { // handle recirculating buffer issues lpos = ls_paintedtime & ((dma.samples>>1)-1); snd_out = (short *) pbuf + (lpos<<1); snd_linear_count = (dma.samples>>1) - lpos; if (ls_paintedtime + snd_linear_count > endtime) snd_linear_count = endtime - ls_paintedtime; snd_linear_count <<= 1; // write a linear blast of samples S_WriteLinearBlastStereo16 (); snd_p += snd_linear_count; ls_paintedtime += (snd_linear_count>>1); if( CL_VideoRecording( ) ) CL_WriteAVIAudioFrame( (byte *)snd_out, snd_linear_count << 1 ); } } /* =================== S_TransferPaintBuffer =================== */ void S_TransferPaintBuffer(int endtime) { int out_idx; int count; int out_mask; int *p; int step; int val; unsigned long *pbuf; pbuf = (unsigned long *)dma.buffer; if ( s_testsound->integer ) { int i; // write a fixed sine wave count = (endtime - s_paintedtime); for (i=0 ; i> 8; p+= step; if (val > 0x7fff) val = 0x7fff; else if (val < -32767) /* clamp to one less than max to make division max out at -1.0f. */ val = -32767; out[out_idx] = ((float) val) / 32767.0f; out_idx = (out_idx + 1) & out_mask; } } else if (dma.samplebits == 16) { short *out = (short *) pbuf; while (count--) { val = *p >> 8; p+= step; if (val > 0x7fff) val = 0x7fff; else if (val < -32768) val = -32768; out[out_idx] = val; out_idx = (out_idx + 1) & out_mask; } } else if (dma.samplebits == 8) { unsigned char *out = (unsigned char *) pbuf; while (count--) { val = *p >> 8; p+= step; if (val > 0x7fff) val = 0x7fff; else if (val < -32768) val = -32768; out[out_idx] = (val>>8) + 128; out_idx = (out_idx + 1) & out_mask; } } } } /* =============================================================================== CHANNEL MIXING =============================================================================== */ #if idppc_altivec static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { int data, aoff, boff; int leftvol, rightvol; int i, j; portable_samplepair_t *samp; sndBuffer *chunk; short *samples; float ooff, fdata[2], fdiv, fleftvol, frightvol; if (sc->soundChannels <= 0) { return; } samp = &paintbuffer[ bufferOffset ]; if (ch->doppler) { sampleOffset = sampleOffset*ch->oldDopplerScale; } if ( sc->soundChannels == 2 ) { sampleOffset *= sc->soundChannels; if ( sampleOffset & 1 ) { sampleOffset &= ~1; } } chunk = sc->soundData; while (sampleOffset>=SND_CHUNK_SIZE) { chunk = chunk->next; sampleOffset -= SND_CHUNK_SIZE; if (!chunk) { chunk = sc->soundData; } } if (!ch->doppler || ch->dopplerScale==1.0f) { vector signed short volume_vec; vector unsigned int volume_shift; int vectorCount, samplesLeft, chunkSamplesLeft; leftvol = ch->leftvol*snd_vol; rightvol = ch->rightvol*snd_vol; samples = chunk->sndChunk; ((short *)&volume_vec)[0] = leftvol; ((short *)&volume_vec)[1] = leftvol; ((short *)&volume_vec)[4] = leftvol; ((short *)&volume_vec)[5] = leftvol; ((short *)&volume_vec)[2] = rightvol; ((short *)&volume_vec)[3] = rightvol; ((short *)&volume_vec)[6] = rightvol; ((short *)&volume_vec)[7] = rightvol; volume_shift = vec_splat_u32(8); i = 0; while(i < count) { /* Try to align destination to 16-byte boundary */ while(i < count && (((unsigned long)&samp[i] & 0x1f) || ((count-i) < 8) || ((SND_CHUNK_SIZE - sampleOffset) < 8))) { data = samples[sampleOffset++]; samp[i].left += (data * leftvol)>>8; if ( sc->soundChannels == 2 ) { data = samples[sampleOffset++]; } samp[i].right += (data * rightvol)>>8; if (sampleOffset == SND_CHUNK_SIZE) { chunk = chunk->next; samples = chunk->sndChunk; sampleOffset = 0; } i++; } /* Destination is now aligned. Process as many 8-sample chunks as we can before we run out of room from the current sound chunk. We do 8 per loop to avoid extra source data reads. */ samplesLeft = count - i; chunkSamplesLeft = SND_CHUNK_SIZE - sampleOffset; if(samplesLeft > chunkSamplesLeft) samplesLeft = chunkSamplesLeft; vectorCount = samplesLeft / 8; if(vectorCount) { vector unsigned char tmp; vector short s0, s1, sampleData0, sampleData1; vector signed int merge0, merge1; vector signed int d0, d1, d2, d3; vector unsigned char samplePermute0 = VECCONST_UINT8(0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7); vector unsigned char samplePermute1 = VECCONST_UINT8(8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15); vector unsigned char loadPermute0, loadPermute1; // Rather than permute the vectors after we load them to do the sample // replication and rearrangement, we permute the alignment vector so // we do everything in one step below and avoid data shuffling. tmp = vec_lvsl(0,&samples[sampleOffset]); loadPermute0 = vec_perm(tmp,tmp,samplePermute0); loadPermute1 = vec_perm(tmp,tmp,samplePermute1); s0 = *(vector short *)&samples[sampleOffset]; while(vectorCount) { /* Load up source (16-bit) sample data */ s1 = *(vector short *)&samples[sampleOffset+7]; /* Load up destination sample data */ d0 = *(vector signed int *)&samp[i]; d1 = *(vector signed int *)&samp[i+2]; d2 = *(vector signed int *)&samp[i+4]; d3 = *(vector signed int *)&samp[i+6]; sampleData0 = vec_perm(s0,s1,loadPermute0); sampleData1 = vec_perm(s0,s1,loadPermute1); merge0 = vec_mule(sampleData0,volume_vec); merge0 = vec_sra(merge0,volume_shift); /* Shift down to proper range */ merge1 = vec_mulo(sampleData0,volume_vec); merge1 = vec_sra(merge1,volume_shift); d0 = vec_add(merge0,d0); d1 = vec_add(merge1,d1); merge0 = vec_mule(sampleData1,volume_vec); merge0 = vec_sra(merge0,volume_shift); /* Shift down to proper range */ merge1 = vec_mulo(sampleData1,volume_vec); merge1 = vec_sra(merge1,volume_shift); d2 = vec_add(merge0,d2); d3 = vec_add(merge1,d3); /* Store destination sample data */ *(vector signed int *)&samp[i] = d0; *(vector signed int *)&samp[i+2] = d1; *(vector signed int *)&samp[i+4] = d2; *(vector signed int *)&samp[i+6] = d3; i += 8; vectorCount--; s0 = s1; sampleOffset += 8; } if (sampleOffset == SND_CHUNK_SIZE) { chunk = chunk->next; samples = chunk->sndChunk; sampleOffset = 0; } } } } else { fleftvol = ch->leftvol*snd_vol; frightvol = ch->rightvol*snd_vol; ooff = sampleOffset; samples = chunk->sndChunk; for ( i=0 ; idopplerScale * sc->soundChannels; boff = ooff; fdata[0] = fdata[1] = 0; for (j=aoff; jsoundChannels) { if (j == SND_CHUNK_SIZE) { chunk = chunk->next; if (!chunk) { chunk = sc->soundData; } samples = chunk->sndChunk; ooff -= SND_CHUNK_SIZE; } if ( sc->soundChannels == 2 ) { fdata[0] += samples[j&(SND_CHUNK_SIZE-1)]; fdata[1] += samples[(j+1)&(SND_CHUNK_SIZE-1)]; } else { fdata[0] += samples[j&(SND_CHUNK_SIZE-1)]; fdata[1] += samples[j&(SND_CHUNK_SIZE-1)]; } } fdiv = 256 * (boff-aoff) / sc->soundChannels; samp[i].left += (fdata[0] * fleftvol)/fdiv; samp[i].right += (fdata[1] * frightvol)/fdiv; } } } #endif static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { int data, aoff, boff; int leftvol, rightvol; int i, j; portable_samplepair_t *samp; sndBuffer *chunk; short *samples; float ooff, fdata[2], fdiv, fleftvol, frightvol; if (sc->soundChannels <= 0) { return; } samp = &paintbuffer[ bufferOffset ]; if (ch->doppler) { sampleOffset = sampleOffset*ch->oldDopplerScale; } if ( sc->soundChannels == 2 ) { sampleOffset *= sc->soundChannels; if ( sampleOffset & 1 ) { sampleOffset &= ~1; } } chunk = sc->soundData; while (sampleOffset>=SND_CHUNK_SIZE) { chunk = chunk->next; sampleOffset -= SND_CHUNK_SIZE; if (!chunk) { chunk = sc->soundData; } } if (!ch->doppler || ch->dopplerScale==1.0f) { leftvol = ch->leftvol*snd_vol; rightvol = ch->rightvol*snd_vol; samples = chunk->sndChunk; for ( i=0 ; i>8; if ( sc->soundChannels == 2 ) { data = samples[sampleOffset++]; } samp[i].right += (data * rightvol)>>8; if (sampleOffset == SND_CHUNK_SIZE) { chunk = chunk->next; samples = chunk->sndChunk; sampleOffset = 0; } } } else { fleftvol = ch->leftvol*snd_vol; frightvol = ch->rightvol*snd_vol; ooff = sampleOffset; samples = chunk->sndChunk; for ( i=0 ; idopplerScale * sc->soundChannels; boff = ooff; fdata[0] = fdata[1] = 0; for (j=aoff; jsoundChannels) { if (j == SND_CHUNK_SIZE) { chunk = chunk->next; if (!chunk) { chunk = sc->soundData; } samples = chunk->sndChunk; ooff -= SND_CHUNK_SIZE; } if ( sc->soundChannels == 2 ) { fdata[0] += samples[j&(SND_CHUNK_SIZE-1)]; fdata[1] += samples[(j+1)&(SND_CHUNK_SIZE-1)]; } else { fdata[0] += samples[j&(SND_CHUNK_SIZE-1)]; fdata[1] += samples[j&(SND_CHUNK_SIZE-1)]; } } fdiv = 256 * (boff-aoff) / sc->soundChannels; samp[i].left += (fdata[0] * fleftvol)/fdiv; samp[i].right += (fdata[1] * frightvol)/fdiv; } } } static void S_PaintChannelFrom16( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { #if idppc_altivec if (com_altivec->integer) { // must be in a separate function or G3 systems will crash. S_PaintChannelFrom16_altivec( ch, sc, count, sampleOffset, bufferOffset ); return; } #endif S_PaintChannelFrom16_scalar( ch, sc, count, sampleOffset, bufferOffset ); } void S_PaintChannelFromWavelet( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { int data; int leftvol, rightvol; int i; portable_samplepair_t *samp; sndBuffer *chunk; short *samples; leftvol = ch->leftvol*snd_vol; rightvol = ch->rightvol*snd_vol; i = 0; samp = &paintbuffer[ bufferOffset ]; chunk = sc->soundData; while (sampleOffset>=(SND_CHUNK_SIZE_FLOAT*4)) { chunk = chunk->next; sampleOffset -= (SND_CHUNK_SIZE_FLOAT*4); i++; } if (i!=sfxScratchIndex || sfxScratchPointer != sc) { S_AdpcmGetSamples( chunk, sfxScratchBuffer ); sfxScratchIndex = i; sfxScratchPointer = sc; } samples = sfxScratchBuffer; for ( i=0 ; i>8; samp[i].right += (data * rightvol)>>8; if (sampleOffset == SND_CHUNK_SIZE*2) { chunk = chunk->next; decodeWavelet(chunk, sfxScratchBuffer); sfxScratchIndex++; sampleOffset = 0; } } } void S_PaintChannelFromADPCM( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { int data; int leftvol, rightvol; int i; portable_samplepair_t *samp; sndBuffer *chunk; short *samples; leftvol = ch->leftvol*snd_vol; rightvol = ch->rightvol*snd_vol; i = 0; samp = &paintbuffer[ bufferOffset ]; chunk = sc->soundData; if (ch->doppler) { sampleOffset = sampleOffset*ch->oldDopplerScale; } while (sampleOffset>=(SND_CHUNK_SIZE*4)) { chunk = chunk->next; sampleOffset -= (SND_CHUNK_SIZE*4); i++; } if (i!=sfxScratchIndex || sfxScratchPointer != sc) { S_AdpcmGetSamples( chunk, sfxScratchBuffer ); sfxScratchIndex = i; sfxScratchPointer = sc; } samples = sfxScratchBuffer; for ( i=0 ; i>8; samp[i].right += (data * rightvol)>>8; if (sampleOffset == SND_CHUNK_SIZE*4) { chunk = chunk->next; S_AdpcmGetSamples( chunk, sfxScratchBuffer); sampleOffset = 0; sfxScratchIndex++; } } } void S_PaintChannelFromMuLaw( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { int data; int leftvol, rightvol; int i; portable_samplepair_t *samp; sndBuffer *chunk; byte *samples; float ooff; leftvol = ch->leftvol*snd_vol; rightvol = ch->rightvol*snd_vol; samp = &paintbuffer[ bufferOffset ]; chunk = sc->soundData; while (sampleOffset>=(SND_CHUNK_SIZE*2)) { chunk = chunk->next; sampleOffset -= (SND_CHUNK_SIZE*2); if (!chunk) { chunk = sc->soundData; } } if (!ch->doppler) { samples = (byte *)chunk->sndChunk + sampleOffset; for ( i=0 ; i>8; samp[i].right += (data * rightvol)>>8; samples++; if (chunk != NULL && samples == (byte *)chunk->sndChunk+(SND_CHUNK_SIZE*2)) { chunk = chunk->next; samples = (byte *)chunk->sndChunk; } } } else { ooff = sampleOffset; samples = (byte *)chunk->sndChunk; for ( i=0 ; idopplerScale; samp[i].left += (data * leftvol)>>8; samp[i].right += (data * rightvol)>>8; if (ooff >= SND_CHUNK_SIZE*2) { chunk = chunk->next; if (!chunk) { chunk = sc->soundData; } samples = (byte *)chunk->sndChunk; ooff = 0.0; } } } } /* =================== S_PaintChannels =================== */ void S_PaintChannels( int endtime ) { int i; int end; int stream; channel_t *ch; sfx_t *sc; int ltime, count; int sampleOffset; if(s_muted->integer) snd_vol = 0; else snd_vol = s_volume->value*255; //Com_Printf ("%i to %i\n", s_paintedtime, endtime); while ( s_paintedtime < endtime ) { // if paintbuffer is smaller than DMA buffer // we may need to fill it multiple times end = endtime; if ( endtime - s_paintedtime > PAINTBUFFER_SIZE ) { end = s_paintedtime + PAINTBUFFER_SIZE; } // clear the paint buffer and mix any raw samples... Com_Memset(paintbuffer, 0, sizeof (paintbuffer)); for (stream = 0; stream < MAX_RAW_STREAMS; stream++) { if ( s_rawend[stream] >= s_paintedtime ) { // copy from the streaming sound source const portable_samplepair_t *rawsamples = s_rawsamples[stream]; const int stop = (end < s_rawend[stream]) ? end : s_rawend[stream]; for ( i = s_paintedtime ; i < stop ; i++ ) { const int s = i&(MAX_RAW_SAMPLES-1); paintbuffer[i-s_paintedtime].left += rawsamples[s].left; paintbuffer[i-s_paintedtime].right += rawsamples[s].right; } } } // paint in the channels. ch = s_channels; for ( i = 0; i < MAX_CHANNELS ; i++, ch++ ) { if ( !ch->thesfx || (ch->leftvol<0.25 && ch->rightvol<0.25 )) { continue; } ltime = s_paintedtime; sc = ch->thesfx; if (sc->soundData==NULL || sc->soundLength==0) { continue; } sampleOffset = ltime - ch->startSample; count = end - ltime; if ( sampleOffset + count > sc->soundLength ) { count = sc->soundLength - sampleOffset; } if ( count > 0 ) { if( sc->soundCompressionMethod == 1) { S_PaintChannelFromADPCM (ch, sc, count, sampleOffset, ltime - s_paintedtime); } else if( sc->soundCompressionMethod == 2) { S_PaintChannelFromWavelet (ch, sc, count, sampleOffset, ltime - s_paintedtime); } else if( sc->soundCompressionMethod == 3) { S_PaintChannelFromMuLaw (ch, sc, count, sampleOffset, ltime - s_paintedtime); } else { S_PaintChannelFrom16 (ch, sc, count, sampleOffset, ltime - s_paintedtime); } } } // paint in the looped channels. ch = loop_channels; for ( i = 0; i < numLoopChannels ; i++, ch++ ) { if ( !ch->thesfx || (!ch->leftvol && !ch->rightvol )) { continue; } ltime = s_paintedtime; sc = ch->thesfx; if (sc->soundData==NULL || sc->soundLength==0) { continue; } // we might have to make two passes if it // is a looping sound effect and the end of // the sample is hit do { sampleOffset = (ltime % sc->soundLength); count = end - ltime; if ( sampleOffset + count > sc->soundLength ) { count = sc->soundLength - sampleOffset; } if ( count > 0 ) { if( sc->soundCompressionMethod == 1) { S_PaintChannelFromADPCM (ch, sc, count, sampleOffset, ltime - s_paintedtime); } else if( sc->soundCompressionMethod == 2) { S_PaintChannelFromWavelet (ch, sc, count, sampleOffset, ltime - s_paintedtime); } else if( sc->soundCompressionMethod == 3) { S_PaintChannelFromMuLaw (ch, sc, count, sampleOffset, ltime - s_paintedtime); } else { S_PaintChannelFrom16 (ch, sc, count, sampleOffset, ltime - s_paintedtime); } ltime += count; } } while ( ltime < end); } // transfer out according to DMA format S_TransferPaintBuffer( end ); s_paintedtime = end; } }