#ifndef __VR_RENDERER #define __VR_RENDERER #if __ANDROID__ #include "vr_types.h" void VR_GetResolution( engine_t* engine, int *pWidth, int *pHeight ); void VR_InitRenderer( engine_t* engine ); void VR_DestroyRenderer( engine_t* engine ); void VR_DrawFrame( engine_t* engine ); #endif #endif