/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) Copyright (C) 2005-2006 Joerg Dietrich This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // Ogg Opus support is enabled by this define #ifdef USE_CODEC_OPUS // includes for the Q3 sound system #include "client.h" #include "snd_codec.h" // includes for the Ogg Opus codec #include #include // samples are 16 bit #define OPUS_SAMPLEWIDTH 2 // Q3 Ogg Opus codec snd_codec_t opus_codec = { "opus", S_OggOpus_CodecLoad, S_OggOpus_CodecOpenStream, S_OggOpus_CodecReadStream, S_OggOpus_CodecCloseStream, NULL }; // callbacks for opusfile // fread() replacement int S_OggOpus_Callback_read(void *datasource, unsigned char *ptr, int size ) { snd_stream_t *stream; int bytesRead = 0; // check if input is valid if(!ptr) { errno = EFAULT; return -1; } if(!size) { // It's not an error, caller just wants zero bytes! errno = 0; return 0; } if (size < 0) { errno = EINVAL; return -1; } if(!datasource) { errno = EBADF; return -1; } // we use a snd_stream_t in the generic pointer to pass around stream = (snd_stream_t *) datasource; // read it with the Q3 function FS_Read() bytesRead = FS_Read(ptr, size, stream->file); // update the file position stream->pos += bytesRead; return bytesRead; } // fseek() replacement int S_OggOpus_Callback_seek(void *datasource, opus_int64 offset, int whence) { snd_stream_t *stream; int retVal = 0; // check if input is valid if(!datasource) { errno = EBADF; return -1; } // snd_stream_t in the generic pointer stream = (snd_stream_t *) datasource; // we must map the whence to its Q3 counterpart switch(whence) { case SEEK_SET : { // set the file position in the actual file with the Q3 function retVal = FS_Seek(stream->file, (long) offset, FS_SEEK_SET); // something has gone wrong, so we return here if(retVal < 0) { return retVal; } // keep track of file position stream->pos = (int) offset; break; } case SEEK_CUR : { // set the file position in the actual file with the Q3 function retVal = FS_Seek(stream->file, (long) offset, FS_SEEK_CUR); // something has gone wrong, so we return here if(retVal < 0) { return retVal; } // keep track of file position stream->pos += (int) offset; break; } case SEEK_END : { // Quake 3 seems to have trouble with FS_SEEK_END // so we use the file length and FS_SEEK_SET // set the file position in the actual file with the Q3 function retVal = FS_Seek(stream->file, (long) stream->length + (long) offset, FS_SEEK_SET); // something has gone wrong, so we return here if(retVal < 0) { return retVal; } // keep track of file position stream->pos = stream->length + (int) offset; break; } default : { // unknown whence, so we return an error errno = EINVAL; return -1; } } // stream->pos shouldn't be smaller than zero or bigger than the filesize stream->pos = (stream->pos < 0) ? 0 : stream->pos; stream->pos = (stream->pos > stream->length) ? stream->length : stream->pos; return 0; } // fclose() replacement int S_OggOpus_Callback_close(void *datasource) { // we do nothing here and close all things manually in S_OggOpus_CodecCloseStream() return 0; } // ftell() replacement opus_int64 S_OggOpus_Callback_tell(void *datasource) { snd_stream_t *stream; // check if input is valid if(!datasource) { errno = EBADF; return -1; } // snd_stream_t in the generic pointer stream = (snd_stream_t *) datasource; return (opus_int64) FS_FTell(stream->file); } // the callback structure const OpusFileCallbacks S_OggOpus_Callbacks = { &S_OggOpus_Callback_read, &S_OggOpus_Callback_seek, &S_OggOpus_Callback_tell, &S_OggOpus_Callback_close }; /* ================= S_OggOpus_CodecOpenStream ================= */ snd_stream_t *S_OggOpus_CodecOpenStream(const char *filename) { snd_stream_t *stream; // Opus codec control structure OggOpusFile *of; // some variables used to get informations about the file const OpusHead *opusInfo; ogg_int64_t numSamples; // check if input is valid if(!filename) { return NULL; } // Open the stream stream = S_CodecUtilOpen(filename, &opus_codec); if(!stream) { return NULL; } // open the codec with our callbacks and stream as the generic pointer of = op_open_callbacks(stream, &S_OggOpus_Callbacks, NULL, 0, NULL ); if (!of) { S_CodecUtilClose(&stream); return NULL; } // the stream must be seekable if(!op_seekable(of)) { op_free(of); S_CodecUtilClose(&stream); return NULL; } // get the info about channels and rate opusInfo = op_head(of, -1); if(!opusInfo) { op_free(of); S_CodecUtilClose(&stream); return NULL; } if(opusInfo->stream_count != 1) { op_free(of); S_CodecUtilClose(&stream); Com_Printf("Only Ogg Opus files with one stream are support\n"); return NULL; } if(opusInfo->channel_count != 1 && opusInfo->channel_count != 2) { op_free(of); S_CodecUtilClose(&stream); Com_Printf("Only mono and stereo Ogg Opus files are supported\n"); return NULL; } // get the number of sample-frames in the file numSamples = op_pcm_total(of, -1); // fill in the info-structure in the stream stream->info.rate = 48000; stream->info.width = OPUS_SAMPLEWIDTH; stream->info.channels = opusInfo->channel_count; stream->info.samples = numSamples; stream->info.size = stream->info.samples * stream->info.channels * stream->info.width; stream->info.dataofs = 0; // We use stream->pos for the file pointer in the compressed ogg file stream->pos = 0; // We use the generic pointer in stream for the opus codec control structure stream->ptr = of; return stream; } /* ================= S_OggOpus_CodecCloseStream ================= */ void S_OggOpus_CodecCloseStream(snd_stream_t *stream) { // check if input is valid if(!stream) { return; } // let the opus codec cleanup its stuff op_free((OggOpusFile *) stream->ptr); // close the stream S_CodecUtilClose(&stream); } /* ================= S_OggOpus_CodecReadStream ================= */ int S_OggOpus_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer) { // buffer handling int samplesRead, samplesLeft, c; opus_int16 *bufPtr; // check if input is valid if(!(stream && buffer)) { return 0; } if(bytes <= 0) { return 0; } samplesRead = 0; samplesLeft = bytes / stream->info.channels / stream->info.width; bufPtr = buffer; if(samplesLeft <= 0) { return 0; } // cycle until we have the requested or all available bytes read while(-1) { // read some samples from the opus codec c = op_read((OggOpusFile *) stream->ptr, bufPtr + samplesRead * stream->info.channels, samplesLeft * stream->info.channels, NULL); // no more samples are left if(c <= 0) { break; } samplesRead += c; samplesLeft -= c; // we have enough samples if(samplesLeft <= 0) { break; } } return samplesRead * stream->info.channels * stream->info.width; } /* ===================================================================== S_OggOpus_CodecLoad We handle S_OggOpus_CodecLoad as a special case of the streaming functions where we read the whole stream at once. ====================================================================== */ void *S_OggOpus_CodecLoad(const char *filename, snd_info_t *info) { snd_stream_t *stream; byte *buffer; int bytesRead; // check if input is valid if(!(filename && info)) { return NULL; } // open the file as a stream stream = S_OggOpus_CodecOpenStream(filename); if(!stream) { return NULL; } // copy over the info info->rate = stream->info.rate; info->width = stream->info.width; info->channels = stream->info.channels; info->samples = stream->info.samples; info->size = stream->info.size; info->dataofs = stream->info.dataofs; // allocate a buffer // this buffer must be free-ed by the caller of this function buffer = Hunk_AllocateTempMemory(info->size); if(!buffer) { S_OggOpus_CodecCloseStream(stream); return NULL; } // fill the buffer bytesRead = S_OggOpus_CodecReadStream(stream, info->size, buffer); // we don't even have read a single byte if(bytesRead <= 0) { Hunk_FreeTempMemory(buffer); S_OggOpus_CodecCloseStream(stream); return NULL; } S_OggOpus_CodecCloseStream(stream); return buffer; } #endif // USE_CODEC_VORBIS