/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** QGL.H */ #ifndef __QGL_H__ #define __QGL_H__ #ifdef USE_LOCAL_HEADERS # include "SDL_opengl.h" #else # include #endif extern void (APIENTRYP qglActiveTextureARB) (GLenum texture); extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture); extern void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t); extern void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count); extern void (APIENTRYP qglUnlockArraysEXT) (void); //=========================================================================== #define qglAccum glAccum #define qglAlphaFunc glAlphaFunc #define qglAreTexturesResident glAreTexturesResident #define qglArrayElement glArrayElement #define qglBegin glBegin #define qglBindTexture glBindTexture #define qglBitmap glBitmap #define qglBlendFunc glBlendFunc #define qglCallList glCallList #define qglCallLists glCallLists #define qglClear glClear #define qglClearAccum glClearAccum #define qglClearColor glClearColor #define qglClearDepth glClearDepth #define qglClearIndex glClearIndex #define qglClearStencil glClearStencil #define qglClipPlane glClipPlane #define qglColor3b glColor3b #define qglColor3bv glColor3bv #define qglColor3d glColor3d #define qglColor3dv glColor3dv #define qglColor3f glColor3f #define qglColor3fv glColor3fv #define qglColor3i glColor3i #define qglColor3iv glColor3iv #define qglColor3s glColor3s #define qglColor3sv glColor3sv #define qglColor3ub glColor3ub #define qglColor3ubv glColor3ubv #define qglColor3ui glColor3ui #define qglColor3uiv glColor3uiv #define qglColor3us glColor3us #define qglColor3usv glColor3usv #define qglColor4b glColor4b #define qglColor4bv glColor4bv #define qglColor4d glColor4d #define qglColor4dv glColor4dv #define qglColor4f glColor4f #define qglColor4fv glColor4fv #define qglColor4i glColor4i #define qglColor4iv glColor4iv #define qglColor4s glColor4s #define qglColor4sv glColor4sv #define qglColor4ub glColor4ub #define qglColor4ubv glColor4ubv #define qglColor4ui glColor4ui #define qglColor4uiv glColor4uiv #define qglColor4us glColor4us #define qglColor4usv glColor4usv #define qglColorMask glColorMask #define qglColorMaterial glColorMaterial #define qglColorPointer glColorPointer #define qglCopyPixels glCopyPixels #define qglCopyTexImage1D glCopyTexImage1D #define qglCopyTexImage2D glCopyTexImage2D #define qglCopyTexSubImage1D glCopyTexSubImage1D #define qglCopyTexSubImage2D glCopyTexSubImage2D #define qglCullFace glCullFace #define qglDeleteLists glDeleteLists #define qglDeleteTextures glDeleteTextures #define qglDepthFunc glDepthFunc #define qglDepthMask glDepthMask #define qglDepthRange glDepthRange #define qglDisable glDisable #define qglDisableClientState glDisableClientState #define qglDrawArrays glDrawArrays #define qglDrawBuffer glDrawBuffer #define qglDrawElements glDrawElements #define qglDrawPixels glDrawPixels #define qglEdgeFlag glEdgeFlag #define qglEdgeFlagPointer glEdgeFlagPointer #define qglEdgeFlagv glEdgeFlagv #define qglEnable glEnable #define qglEnableClientState glEnableClientState #define qglEnd glEnd #define qglEndList glEndList #define qglEvalCoord1d glEvalCoord1d #define qglEvalCoord1dv glEvalCoord1dv #define qglEvalCoord1f glEvalCoord1f #define qglEvalCoord1fv glEvalCoord1fv #define qglEvalCoord2d glEvalCoord2d #define qglEvalCoord2dv glEvalCoord2dv #define qglEvalCoord2f glEvalCoord2f #define qglEvalCoord2fv glEvalCoord2fv #define qglEvalMesh1 glEvalMesh1 #define qglEvalMesh2 glEvalMesh2 #define qglEvalPoint1 glEvalPoint1 #define qglEvalPoint2 glEvalPoint2 #define qglFeedbackBuffer glFeedbackBuffer #define qglFinish glFinish #define qglFlush glFlush #define qglFogf glFogf #define qglFogfv glFogfv #define qglFogi glFogi #define qglFogiv glFogiv #define qglFrontFace glFrontFace #define qglFrustum glFrustum #define qglGenLists glGenLists #define qglGenTextures glGenTextures #define qglGetBooleanv glGetBooleanv #define qglGetClipPlane glGetClipPlane #define qglGetDoublev glGetDoublev #define qglGetError glGetError #define qglGetFloatv glGetFloatv #define qglGetIntegerv glGetIntegerv #define qglGetLightfv glGetLightfv #define qglGetLightiv glGetLightiv #define qglGetMapdv glGetMapdv #define qglGetMapfv glGetMapfv #define qglGetMapiv glGetMapiv #define qglGetMaterialfv glGetMaterialfv #define qglGetMaterialiv glGetMaterialiv #define qglGetPixelMapfv glGetPixelMapfv #define qglGetPixelMapuiv glGetPixelMapuiv #define qglGetPixelMapusv glGetPixelMapusv #define qglGetPointerv glGetPointerv #define qglGetPolygonStipple glGetPolygonStipple #define qglGetString glGetString #define qglGetTexGendv glGetTexGendv #define qglGetTexGenfv glGetTexGenfv #define qglGetTexGeniv glGetTexGeniv #define qglGetTexImage glGetTexImage #define qglGetTexLevelParameterfv glGetTexLevelParameterfv #define qglGetTexLevelParameteriv glGetTexLevelParameteriv #define qglGetTexParameterfv glGetTexParameterfv #define qglGetTexParameteriv glGetTexParameteriv #define qglHint glHint #define qglIndexMask glIndexMask #define qglIndexPointer glIndexPointer #define qglIndexd glIndexd #define qglIndexdv glIndexdv #define qglIndexf glIndexf #define qglIndexfv glIndexfv #define qglIndexi glIndexi #define qglIndexiv glIndexiv #define qglIndexs glIndexs #define qglIndexsv glIndexsv #define qglIndexub glIndexub #define qglIndexubv glIndexubv #define qglInitNames glInitNames #define qglInterleavedArrays glInterleavedArrays #define qglIsEnabled glIsEnabled #define qglIsList glIsList #define qglIsTexture glIsTexture #define qglLightModelf glLightModelf #define qglLightModelfv glLightModelfv #define qglLightModeli glLightModeli #define qglLightModeliv glLightModeliv #define qglLightf glLightf #define qglLightfv glLightfv #define qglLighti glLighti #define qglLightiv glLightiv #define qglLineStipple glLineStipple #define qglLineWidth glLineWidth #define qglListBase glListBase #define qglLoadIdentity glLoadIdentity #define qglLoadMatrixd glLoadMatrixd #define qglLoadMatrixf glLoadMatrixf #define qglLoadName glLoadName #define qglLogicOp glLogicOp #define qglMap1d glMap1d #define qglMap1f glMap1f #define qglMap2d glMap2d #define qglMap2f glMap2f #define qglMapGrid1d glMapGrid1d #define qglMapGrid1f glMapGrid1f #define qglMapGrid2d glMapGrid2d #define qglMapGrid2f glMapGrid2f #define qglMaterialf glMaterialf #define qglMaterialfv glMaterialfv #define qglMateriali glMateriali #define qglMaterialiv glMaterialiv #define qglMatrixMode glMatrixMode #define qglMultMatrixd glMultMatrixd #define qglMultMatrixf glMultMatrixf #define qglNewList glNewList #define qglNormal3b glNormal3b #define qglNormal3bv glNormal3bv #define qglNormal3d glNormal3d #define qglNormal3dv glNormal3dv #define qglNormal3f glNormal3f #define qglNormal3fv glNormal3fv #define qglNormal3i glNormal3i #define qglNormal3iv glNormal3iv #define qglNormal3s glNormal3s #define qglNormal3sv glNormal3sv #define qglNormalPointer glNormalPointer #define qglOrtho glOrtho #define qglPassThrough glPassThrough #define qglPixelMapfv glPixelMapfv #define qglPixelMapuiv glPixelMapuiv #define qglPixelMapusv glPixelMapusv #define qglPixelStoref glPixelStoref #define qglPixelStorei glPixelStorei #define qglPixelTransferf glPixelTransferf #define qglPixelTransferi glPixelTransferi #define qglPixelZoom glPixelZoom #define qglPointSize glPointSize #define qglPolygonMode glPolygonMode #define qglPolygonOffset glPolygonOffset #define qglPolygonStipple glPolygonStipple #define qglPopAttrib glPopAttrib #define qglPopClientAttrib glPopClientAttrib #define qglPopMatrix glPopMatrix #define qglPopName glPopName #define qglPrioritizeTextures glPrioritizeTextures #define qglPushAttrib glPushAttrib #define qglPushClientAttrib glPushClientAttrib #define qglPushMatrix glPushMatrix #define qglPushName glPushName #define qglRasterPos2d glRasterPos2d #define qglRasterPos2dv glRasterPos2dv #define qglRasterPos2f glRasterPos2f #define qglRasterPos2fv glRasterPos2fv #define qglRasterPos2i glRasterPos2i #define qglRasterPos2iv glRasterPos2iv #define qglRasterPos2s glRasterPos2s #define qglRasterPos2sv glRasterPos2sv #define qglRasterPos3d glRasterPos3d #define qglRasterPos3dv glRasterPos3dv #define qglRasterPos3f glRasterPos3f #define qglRasterPos3fv glRasterPos3fv #define qglRasterPos3i glRasterPos3i #define qglRasterPos3iv glRasterPos3iv #define qglRasterPos3s glRasterPos3s #define qglRasterPos3sv glRasterPos3sv #define qglRasterPos4d glRasterPos4d #define qglRasterPos4dv glRasterPos4dv #define qglRasterPos4f glRasterPos4f #define qglRasterPos4fv glRasterPos4fv #define qglRasterPos4i glRasterPos4i #define qglRasterPos4iv glRasterPos4iv #define qglRasterPos4s glRasterPos4s #define qglRasterPos4sv glRasterPos4sv #define qglReadBuffer glReadBuffer #define qglReadPixels glReadPixels #define qglRectd glRectd #define qglRectdv glRectdv #define qglRectf glRectf #define qglRectfv glRectfv #define qglRecti glRecti #define qglRectiv glRectiv #define qglRects glRects #define qglRectsv glRectsv #define qglRenderMode glRenderMode #define qglRotated glRotated #define qglRotatef glRotatef #define qglScaled glScaled #define qglScalef glScalef #define qglScissor glScissor #define qglSelectBuffer glSelectBuffer #define qglShadeModel glShadeModel #define qglStencilFunc glStencilFunc #define qglStencilMask glStencilMask #define qglStencilOp glStencilOp #define qglTexCoord1d glTexCoord1d #define qglTexCoord1dv glTexCoord1dv #define qglTexCoord1f glTexCoord1f #define qglTexCoord1fv glTexCoord1fv #define qglTexCoord1i glTexCoord1i #define qglTexCoord1iv glTexCoord1iv #define qglTexCoord1s glTexCoord1s #define qglTexCoord1sv glTexCoord1sv #define qglTexCoord2d glTexCoord2d #define qglTexCoord2dv glTexCoord2dv #define qglTexCoord2f glTexCoord2f #define qglTexCoord2fv glTexCoord2fv #define qglTexCoord2i glTexCoord2i #define qglTexCoord2iv glTexCoord2iv #define qglTexCoord2s glTexCoord2s #define qglTexCoord2sv glTexCoord2sv #define qglTexCoord3d glTexCoord3d #define qglTexCoord3dv glTexCoord3dv #define qglTexCoord3f glTexCoord3f #define qglTexCoord3fv glTexCoord3fv #define qglTexCoord3i glTexCoord3i #define qglTexCoord3iv glTexCoord3iv #define qglTexCoord3s glTexCoord3s #define qglTexCoord3sv glTexCoord3sv #define qglTexCoord4d glTexCoord4d #define qglTexCoord4dv glTexCoord4dv #define qglTexCoord4f glTexCoord4f #define qglTexCoord4fv glTexCoord4fv #define qglTexCoord4i glTexCoord4i #define qglTexCoord4iv glTexCoord4iv #define qglTexCoord4s glTexCoord4s #define qglTexCoord4sv glTexCoord4sv #define qglTexCoordPointer glTexCoordPointer #define qglTexEnvf glTexEnvf #define qglTexEnvfv glTexEnvfv #define qglTexEnvi glTexEnvi #define qglTexEnviv glTexEnviv #define qglTexGend glTexGend #define qglTexGendv glTexGendv #define qglTexGenf glTexGenf #define qglTexGenfv glTexGenfv #define qglTexGeni glTexGeni #define qglTexGeniv glTexGeniv #define qglTexImage1D glTexImage1D #define qglTexImage2D glTexImage2D #define qglTexParameterf glTexParameterf #define qglTexParameterfv glTexParameterfv #define qglTexParameteri glTexParameteri #define qglTexParameteriv glTexParameteriv #define qglTexSubImage1D glTexSubImage1D #define qglTexSubImage2D glTexSubImage2D #define qglTranslated glTranslated #define qglTranslatef glTranslatef #define qglVertex2d glVertex2d #define qglVertex2dv glVertex2dv #define qglVertex2f glVertex2f #define qglVertex2fv glVertex2fv #define qglVertex2i glVertex2i #define qglVertex2iv glVertex2iv #define qglVertex2s glVertex2s #define qglVertex2sv glVertex2sv #define qglVertex3d glVertex3d #define qglVertex3dv glVertex3dv #define qglVertex3f glVertex3f #define qglVertex3fv glVertex3fv #define qglVertex3i glVertex3i #define qglVertex3iv glVertex3iv #define qglVertex3s glVertex3s #define qglVertex3sv glVertex3sv #define qglVertex4d glVertex4d #define qglVertex4dv glVertex4dv #define qglVertex4f glVertex4f #define qglVertex4fv glVertex4fv #define qglVertex4i glVertex4i #define qglVertex4iv glVertex4iv #define qglVertex4s glVertex4s #define qglVertex4sv glVertex4sv #define qglVertexPointer glVertexPointer #define qglViewport glViewport // GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a // OpenGL 1.2, was GL_EXT_draw_range_elements #define QGL_1_2_PROCS \ GLE(void, DrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) \ // OpenGL 1.3, was GL_ARB_texture_compression #define QGL_1_3_PROCS \ GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \ GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \ // OpenGL 1.4, was GL_EXT_multi_draw_arrays #define QGL_1_4_PROCS \ GLE(void, MultiDrawElements, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) \ // OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query #define QGL_1_5_PROCS \ GLE(void, GenQueries, GLsizei n, GLuint *ids) \ GLE(void, DeleteQueries, GLsizei n, const GLuint *ids) \ GLE(void, BeginQuery, GLenum target, GLuint id) \ GLE(void, EndQuery, GLenum target) \ GLE(void, GetQueryObjectiv, GLuint id, GLenum pname, GLint *params) \ GLE(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) \ GLE(void, BindBuffer, GLenum target, GLuint buffer) \ GLE(void, DeleteBuffers, GLsizei n, const GLuint *buffers) \ GLE(void, GenBuffers, GLsizei n, GLuint *buffers) \ GLE(void, BufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) \ GLE(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) \ // OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader #define QGL_2_0_PROCS \ GLE(void, AttachShader, GLuint program, GLuint shader) \ GLE(void, BindAttribLocation, GLuint program, GLuint index, const GLchar *name) \ GLE(void, CompileShader, GLuint shader) \ GLE(GLuint, CreateProgram, void) \ GLE(GLuint, CreateShader, GLenum type) \ GLE(void, DeleteProgram, GLuint program) \ GLE(void, DeleteShader, GLuint shader) \ GLE(void, DetachShader, GLuint program, GLuint shader) \ GLE(void, DisableVertexAttribArray, GLuint index) \ GLE(void, EnableVertexAttribArray, GLuint index) \ GLE(void, GetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) \ GLE(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) \ GLE(void, GetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \ GLE(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) \ GLE(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \ GLE(void, GetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) \ GLE(GLint, GetUniformLocation, GLuint program, const GLchar *name) \ GLE(void, LinkProgram, GLuint program) \ GLE(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) \ GLE(void, UseProgram, GLuint program) \ GLE(void, Uniform1f, GLint location, GLfloat v0) \ GLE(void, Uniform2f, GLint location, GLfloat v0, GLfloat v1) \ GLE(void, Uniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \ GLE(void, Uniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \ GLE(void, Uniform1i, GLint location, GLint v0) \ GLE(void, Uniform1fv, GLint location, GLsizei count, const GLfloat *value) \ GLE(void, UniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \ GLE(void, ValidateProgram, GLuint program) \ GLE(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) \ // GL_NVX_gpu_memory_info #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif // GL_ATI_meminfo #ifndef GL_ATI_meminfo #define GL_ATI_meminfo #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif // GL_ARB_texture_float #ifndef GL_ARB_texture_float #define GL_ARB_texture_float #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel #define GL_HALF_FLOAT_ARB 0x140B #endif // GL_EXT_framebuffer_object #define QGL_EXT_framebuffer_object_PROCS \ GLE(void, BindRenderbufferEXT, GLenum target, GLuint renderbuffer) \ GLE(void, DeleteRenderbuffersEXT, GLsizei n, const GLuint *renderbuffers) \ GLE(void, GenRenderbuffersEXT, GLsizei n, GLuint *renderbuffers) \ GLE(void, RenderbufferStorageEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \ GLE(void, BindFramebufferEXT, GLenum target, GLuint framebuffer) \ GLE(void, DeleteFramebuffersEXT, GLsizei n, const GLuint *framebuffers) \ GLE(void, GenFramebuffersEXT, GLsizei n, GLuint *framebuffers) \ GLE(GLenum, CheckFramebufferStatusEXT, GLenum target) \ GLE(void, FramebufferTexture2DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \ GLE(void, FramebufferRenderbufferEXT, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \ GLE(void, GenerateMipmapEXT, GLenum target) \ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #endif // GL_EXT_framebuffer_blit #define QGL_EXT_framebuffer_blit_PROCS \ GLE(void, BlitFramebufferEXT, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #endif // GL_EXT_framebuffer_multisample #define QGL_EXT_framebuffer_multisample_PROCS \ GLE(void, RenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #endif #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #endif #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #endif #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp #define GL_DEPTH_CLAMP 0x864F #endif #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #endif // GL_ARB_vertex_array_object #define QGL_ARB_vertex_array_object_PROCS \ GLE(void, BindVertexArray, GLuint array) \ GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \ GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object #define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5 #endif // GL_EXT_direct_state_access #define QGL_EXT_direct_state_access_PROCS \ GLE(GLvoid, BindMultiTexture, GLenum texunit, GLenum target, GLuint texture) \ GLE(GLvoid, TextureParameterf, GLuint texture, GLenum target, GLenum pname, GLfloat param) \ GLE(GLvoid, TextureParameteri, GLuint texture, GLenum target, GLenum pname, GLint param) \ GLE(GLvoid, TextureImage2D, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \ GLE(GLvoid, TextureSubImage2D, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \ GLE(GLvoid, CopyTextureImage2D, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) \ GLE(GLvoid, CompressedTextureImage2D, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) \ GLE(GLvoid, CompressedTextureSubImage2D, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) \ GLE(GLvoid, GenerateTextureMipmap, GLuint texture, GLenum target) \ GLE(GLvoid, ProgramUniform1i, GLuint program, GLint location, GLint v0) \ GLE(GLvoid, ProgramUniform1f, GLuint program, GLint location, GLfloat v0) \ GLE(GLvoid, ProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1) \ GLE(GLvoid, ProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \ GLE(GLvoid, ProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \ GLE(GLvoid, ProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) \ GLE(GLvoid, ProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \ GLE(GLvoid, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) \ GLE(GLvoid, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \ GLE(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) \ GLE(GLvoid, NamedFramebufferTexture2D, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \ GLE(GLvoid, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \ #define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name; QGL_1_2_PROCS; QGL_1_3_PROCS; QGL_1_4_PROCS; QGL_1_5_PROCS; QGL_2_0_PROCS; QGL_EXT_framebuffer_object_PROCS; QGL_EXT_framebuffer_blit_PROCS; QGL_EXT_framebuffer_multisample_PROCS; QGL_ARB_vertex_array_object_PROCS; QGL_EXT_direct_state_access_PROCS; #undef GLE #endif