SmileTheory
2349ef038e
OpenGL2: Don't interleave texCoords and lightCoords in tess.
2016-11-25 01:17:46 -08:00
SmileTheory
aa79738c50
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
SmileTheory
dfbaf50324
OpenGL2: Store normals/tangents as int16_t[4].
2016-09-06 00:57:15 -07:00
Victor Roemer
398dea397c
Fix Makefile for OSX
...
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
2016-06-12 17:17:33 -04:00
SmileTheory
943259f6b4
OpenGL2: Support half floats for texcoords and vertex colors.
2014-11-03 19:10:35 -08:00
SmileTheory
84206c8598
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
Tim Angus
6665ea4a49
Fix renderergl2 warnings
2014-09-01 11:35:49 +01:00
SmileTheory
f6f3a19f73
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
2013-12-09 17:33:54 -08:00
SmileTheory
6e5f8cc918
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
SmileTheory
08fcecc829
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
2013-10-14 01:55:54 -07:00
/dev/humancontroller
2d54a12615
fix some "\n"-related stuff
...
add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-30 15:32:44 -05:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00