Zack Middleton
ee7bd0cae6
Show surface names in excessive vertexes and triangles warnings
...
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-05-03 14:28:18 -05:00
SmileTheory
3a47192ba8
Use specular texture RGB as specular reflectance, multiplied by per-material value.
2013-05-03 00:32:59 -07:00
SmileTheory
aff3f18101
#5889 : Do post-processing only on viewport portion of frame buffer.
2013-04-26 18:49:48 -07:00
Zack Middleton
b6d64b7dc4
Correct TeamCount return type and team argument type
2013-04-26 15:46:12 -05:00
Harley Laue
1b2a6abed9
Rename FS_CheckFilenameIsNotImmutable to ..IsMutable
2013-04-24 14:45:37 -05:00
Zack Middleton
6c88bf8aee
Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable
2013-04-24 14:14:13 -05:00
Zack Middleton
936db459ee
Don't allow modifying qvms or pk3s
...
Exception for allowing pk3s to be downloaded.
2013-04-24 14:11:18 -05:00
SmileTheory
8270d54a25
Don't scale shadow multipliers by overbrightbits, and improve documentation.
2013-04-22 21:52:16 -07:00
Zack Middleton
feb012152c
Give botlib com_basegame for botlib.log path
...
Before it always used BASEGAME fallback code.
2013-04-22 23:11:10 -05:00
Zack Middleton
b95d8a91aa
Fix referencing pk3 with only qagame QVM
2013-04-22 16:21:46 -05:00
Zack Middleton
a7317ac0d5
Add fallback for __func__ (ioq3 isn't compiled as c99 by default)
...
Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway.
2013-04-20 21:28:21 -05:00
Mikael Pettersson
1c66e30e7e
Fix memmove()
...
[The lcc source] overrides the libc memmove() with its own implementation,
but that implementation fails to follow the specification. In particular,
it returns NULL rather than memmove()'s first parameter.
GCC now optimizes based on this aspect of the specification, so things go
wrong at runtime.
[Text & patch from http://gcc.gnu.org/bugzilla/show_bug.cgi?id=56881#c8 ]
2013-04-14 20:08:08 +01:00
Tim Angus
6983187a99
Remove old .mak files from botlib
2013-04-13 11:26:42 +01:00
Zack Middleton
319df2d4d7
Fix zone memory leak in OpenGL2 renderer
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meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
2013-04-10 23:21:40 -05:00
Tim Angus
230af8c9e9
Fix shfolder.dll not getting freed
2013-04-09 21:43:01 +01:00
Zack Middleton
0f62a565f9
Fix setting CVAR_VM_CREATED flag on user created cvars
...
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set.
trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
2013-04-06 01:06:34 -05:00
SmileTheory
6a763f0671
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-04-02 00:18:24 -07:00
SmileTheory
28e14c4546
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
...
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
Tim Angus
efaa87de10
Fix typo preventing OSX native compiles
2013-03-28 11:13:58 +00:00
Tim Angus
0183f3978a
Fix OSX app/ub scripts
2013-03-28 09:56:29 +00:00
Zack Middleton
59061e853e
Change missionpack QVM build order in Makefile
...
Now it matches native libs and baseq3 QVMs.
2013-03-27 14:26:34 -05:00
Tim Angus
2b3c5492c7
Add option to create archive of build product
2013-03-27 14:35:11 +00:00
Tim Angus
838fcf45cb
Make the build summary more pretty
2013-03-26 23:12:17 +00:00
Tim Angus
946c89b5f1
Fix 'make -jX clean release'
2013-03-26 20:58:55 +00:00
Tim Angus
12115c28cd
Fix the warning caused by fixing the warnings
2013-03-26 18:32:36 +00:00
Tim Angus
98360bcd57
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
SmileTheory
66acde6d60
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-03-25 21:05:27 -07:00
Tim Angus
352cd151e0
Cross compiling for OS X
2013-03-25 22:41:45 +00:00
Zachary Slater
01efc26654
s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-ARMS
2013-03-25 14:28:01 -07:00
Tim Angus
4f452fcfed
Enable building QVMs when cross-compiling
2013-03-24 22:06:45 +00:00
Tim Angus
cae7ae9ce6
(bug #5904 ) Fix OpenBSD and Solaris builds
2013-03-23 12:14:03 +00:00
Tim Angus
d50338fb57
Use distclean for jenkins builds
2013-03-22 16:53:29 +00:00
Tim Angus
5d862d222e
Make travis silent
2013-03-22 16:41:47 +00:00
Tim Angus
02a625a1b3
Fix it more
2013-03-22 14:47:37 +00:00
Tim Angus
6155816672
(Hopefully) fix the Jenkins build
2013-03-22 14:26:29 +00:00
Tim Angus
95da547711
Fix travis build
2013-03-22 14:05:50 +00:00
Tim Angus
b720b60295
Move cross-make-mingw.sh's functionality to the Makefile and remove it
2013-03-22 13:49:50 +00:00
Tim Angus
e4151c1d55
Add DEBUG_MAKEFILE to... debug the Makefile
2013-03-22 13:42:11 +00:00
Tim Angus
8d70929d12
Ditch 'historical compatibility' and use 'logic' instead
2013-03-22 11:33:27 +00:00
Tim Angus
bba199e795
Fix comment grammar (and test jenkins)
2013-03-21 22:37:44 +00:00
Tim Angus
ef0364e5c9
Fix cross-make-mingw.sh when no ARCH is supplied
2013-03-21 21:17:52 +00:00
Tim Angus
3ffefb663c
Add jenkins-ci-build.sh
2013-03-21 18:00:27 +00:00
Tim Angus
e2f520e001
Merge mingw build scripts
2013-03-21 18:00:21 +00:00
Tim Angus
2c8e751130
Consolidate architecture names
...
amd64, x64, x86_64 -> x86_64
i386, i86pc, x86 -> x86
powerpc, ppc -> ppc
powerpc64, ppc64 -> ppc64
axp -> alpha
Some exceptions are made for the actual build product names
2013-03-21 18:00:17 +00:00
SmileTheory
8b23985358
Make all GLSL shaders use the same set of uniforms.
2013-03-20 22:53:30 -07:00
Zack Middleton
9bfff1363e
Fix NET_IPSocket and NET_IP6Socket return type
...
It was causing a warning on Windows x64.
2013-03-18 16:04:53 -05:00
Zack Middleton
98dda7758f
Always initialize joint_names in R_LoadIQM
...
Reported by MAN-AT-ARMS
2013-03-18 15:55:25 -05:00
Ensiform
9a752ce8cd
Use PATH_SEP for a debug message in FS_FOpenFileReadDir
2013-03-18 14:44:34 -05:00
Zack Middleton
bf962c516d
Fix loading and rendering IQMs with no joints
2013-03-18 14:13:09 -05:00
Tim Angus
ecd50f01c2
Remove RAVENMD4 #define
2013-03-18 19:05:51 +00:00