- Use FOV from the SDK to calculate the culling frustrum (so r_nocull can be turned off now, hopefully increasing framerate)
- I think I fixed thumbstick movement in second spectator follow mode
- Remove Gauntlet from weapon wheel because it is shit
- Some code refactoring
- Hopefully made the Chaingun accessible on the weapon wheel now
- 6DoF movement in follow mode seems right now
- Prevent surfaces being culled in follow modes (annoyingly I've not figured out what is culling models yet, so other players still vanish)
- Spectator / Follow mode will now be 3rd person, with the person you are following marked with an icon
- Optional Laser Sight for aiming (in VR Menu)
- Toggle to send Roll angles to the server
- Removed very janky first person body option