Commit graph

10 commits

Author SHA1 Message Date
Simon
e2a5472667 Small progress
world is now rendering correctly, but..
- All items in world are rendering in the wrong place
- no 2D still
2022-03-27 23:19:16 +01:00
Simon
71708ee91e Restored missing matrix 2022-03-27 18:08:51 +01:00
Simon
6506c96194 Still ongoing (with little improvement) 2022-03-27 17:46:42 +01:00
Simon
170f32709b Now rendering!
2D stuff doesn't draw, and 3D is all wonky, but this is progress!
2022-03-26 23:31:03 +00:00
Simon
e1a04d2200 Not working yet 2022-03-25 00:05:11 +00:00
Simon
cb387417c1 Reverted Culling logic
- Just turned r_nocull back on again
- Add version info when playing demo
2022-03-19 12:33:37 +00:00
Simon
7fce284d93 Some small fixes
- Use FOV from the SDK to calculate the culling frustrum (so r_nocull can be turned off now, hopefully increasing framerate)
- I think I fixed thumbstick movement in second spectator follow mode
- Remove Gauntlet from weapon wheel because it is shit
- Some code refactoring
- Hopefully made the Chaingun accessible on the weapon wheel now
2022-03-18 22:21:22 +00:00
Simon
9aef5b5d68 small fixes
- 6DoF movement in follow mode seems right now
- Prevent surfaces being culled in follow modes (annoyingly I've not figured out what is culling models yet, so other players still vanish)
2022-03-17 23:30:43 +00:00
Simon
1c823b6943 Improved Spectator/Follow mode
- Spectator / Follow mode will now be 3rd person, with the person you are following marked with an icon
- Optional Laser Sight for aiming (in VR Menu)
- Toggle to send Roll angles to the server
- Removed very janky first person body option
2022-03-04 18:19:18 +00:00
Simon
9489c0f106 Moved source files
so that it is easier to debug in Android Studio
2022-02-25 23:18:45 +00:00
Renamed from code/renderergl2/tr_main.c (Browse further)