Zack Middleton
e0b2256043
Include SDL2 dll from repository in NSIS installer
...
Before it required manually copying SDL 1.2 dll into misc/nsis/ which the
engine no longer uses.
2016-05-27 00:44:13 -05:00
Zack Middleton
7811b2acb2
Fix iamamonkey printing 'levels' instead of 'awards'
2016-05-23 10:23:14 -05:00
Zack Middleton
d875c1f03c
Improve keyboard/joystick input in Team Arena UI
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Make Yes/No, Multi, Slider, and Bind items allow enter key to change
value without mouse over item. Add support for left and right arrow keys
and joystick button 1-4 to Yes/No, Multi, and Slider and many item
specific 'ownerdraw' key handlers.
Listbox still requires mouse hover and Team Arena main menu requires
mouse hover to get anywhere...
Enabling K_JOY1-4 to select in default key handler also caused additional
mouse button (K_AUX1-16) to select, which is done in q3_ui as well. Both
handle K_AUX equally badly (not treated as a mouse button and not handled
by item specific key handlers), so it's probably fine.
2016-05-23 09:06:34 -05:00
SmileTheory
6394180224
OpenGL2: Speed up surface merging.
2016-05-18 21:12:34 -07:00
Zack Middleton
2dcc5719e3
Explicitly set cull type for skybox
...
Explicitly set cull type for skybox to front, instead of using whatever
cull type the previous shader used (which could result in the skybox
not being visible due to only drawing back faces). The sky cloud stages
set the cull type so they are not affected by previous cull type.
2016-05-16 03:17:03 -05:00
Zack Middleton
acd659b05a
OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
2016-05-09 10:47:34 -05:00
Zack Middleton
8b458e5457
Fix warnings that names passed to Name_PlayerNameCompletion is not const
2016-05-09 10:41:58 -05:00
Zack Middleton
d8afce6805
Cross-compiling using mingw should only pick one gcc executable
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If multiple mingw toolchains are installed, the Makefile set CC to all
present gcc executables. Pick only the first one instead of passing the
others as arguments.
"CC: /usr/bin/i686-w64-mingw32-gcc /usr/bin/i686-pc-mingw32-gcc"
2016-05-08 20:17:39 -05:00
SmileTheory
1f6703821f
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
SmileTheory
60f56670d6
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
2016-04-05 02:21:14 -07:00
Zack Middleton
80357ff1f2
Remove incorrect documentation from q3a.service
...
rate, snaps, and cl_maxpackets cvars only affect client.
2016-04-04 12:19:17 -05:00
SmileTheory
ee7fdef87f
OpenGL2: Improve cubemap outside error.
2016-03-28 22:26:19 -07:00
Zack Middleton
11668bb1f0
Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
2016-03-27 12:02:12 -05:00
Ryan C. Gordon
2a3c331ba1
Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
2016-03-27 12:46:38 -04:00
SmileTheory
f911e32bb0
OpenGL2: Fix horribly broken metallic shader.
2016-03-15 05:20:25 -07:00
SmileTheory
eb7408ddac
OpenGL2: Fix r_lightmap.
2016-03-14 06:45:51 -07:00
SmileTheory
93e1feaaad
OpenGL2: More ssao/depth blur improvements.
2016-03-11 04:37:50 -08:00
SmileTheory
87cb2167bf
OpenGL2: Fixes to depth blur and ssao.
2016-03-10 03:44:21 -08:00
SmileTheory
934014e237
OpenGL2: Create FBOs if target image exists, not cvar settings.
2016-03-09 18:03:23 -08:00
SmileTheory
65b999446d
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
2016-03-08 18:30:51 -08:00
SmileTheory
5738d09969
OpenGL2: Add r_glossType.
2016-03-07 03:30:16 -08:00
SmileTheory
90d6f941f8
OpenGL2: Add r_shadowBlur.
2016-03-07 02:27:03 -08:00
SmileTheory
a331637745
OpenGL2: Shader optimization, and add dither to tonemap.
2016-02-17 20:06:18 -08:00
SmileTheory
d11cfc88d5
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
2016-02-17 19:49:21 -08:00
SmileTheory
0f6f2be155
OpenGL2: Typos.
2016-02-12 18:34:31 -08:00
SmileTheory
871872689e
OpenGL2: Add named cubemaps and per-map env.json parsing.
2016-02-10 16:25:32 -08:00
SmileTheory
ad952b9537
OpenGL2: Merge several cvars into r_pbr.
...
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
2016-02-01 21:37:23 -08:00
SmileTheory
41791c662f
Fix frame_msec possibly being zero in cl_input.c.
...
This fixes a mouse freezing bug.
2016-01-29 20:14:35 -08:00
SmileTheory
2b2f1aeaa1
OpenGL2: Load existing per-map cubemaps.
2016-01-28 16:39:42 -08:00
SmileTheory
558da25277
OpenGL2: Some FBO related cleanup/fixes.
2016-01-21 22:31:41 -08:00
SmileTheory
28ff383061
OpenGL2: Direct state access, part 3: Framebuffers.
2016-01-20 06:32:50 -08:00
SmileTheory
f70e9dac01
OpenGL2: Direct state access, part 2: Uniforms.
2016-01-18 23:30:36 -08:00
SmileTheory
275317fefb
OpenGL2: Direct state access, part 1: Texture binds
2016-01-18 04:46:01 -08:00
SmileTheory
3089df0398
Add msvc12 project files.
2016-01-15 02:54:34 -08:00
SmileTheory
63e45fab9a
OpenGL2: Remove specular ambient.
2016-01-15 02:46:30 -08:00
Zachary J. Slater
42dee17663
Merge pull request #42 from zturtleman/opus_voip_2
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Use Opus for VoIP [updated]
2016-01-07 08:28:10 -08:00
Zack Middleton
8d38e2307c
Fix some opus_decode issues
...
It was able to fail the assert before. I was using opus_decode wrong.
2016-01-06 05:19:10 -06:00
Zack Middleton
615b73288f
Use Opus for VoIP
...
Server/client VoIP protocol is handled by adding new cvars
cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip
are used to auto set/clear them. All users need to touch
are cl/sv_voip as 0 or 1 just like before.
Old Speex VoIP packets in demos are skipped.
New VoIP packets are skipped in demos if sv_voipProtocol
doesn't match cl_voipProtocol.
Notable difference between usage of speex and opus codecs,
when using Speex client would be sent 80ms at a time.
Using Opus, 60ms is sent at a time. This was changed because
the Opus codec supports encoding up to 60ms at a time.
(Simpler to send only one codec frame in a packet.)
2016-01-06 05:19:10 -06:00
Zachary J. Slater
fe619680f8
Merge pull request #73 from Pan7/sayto
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sayto cmd with player name completion
2015-12-28 09:04:19 -08:00
Zachary J. Slater
5555788867
Merge pull request #103 from openmoh/ioq3-intro
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Have custom intro cinematics for standalone game
2015-12-28 08:56:20 -08:00
SmileTheory
e2b2437966
OpenGL2: Add r_cubemapSize.
2015-12-24 16:34:58 -08:00
SmileTheory
c3216f54d2
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
2015-12-23 09:58:11 -08:00
SmileTheory
a6a6162f04
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
2015-12-22 05:04:07 -08:00
SmileTheory
06feb6115b
OpenGL2: Support picmip for DDS textures.
2015-12-21 20:24:19 -08:00
SmileTheory
e25035672d
Fix error handling in RE_SaveJPGToBuffer().
2015-12-21 01:05:55 -08:00
SmileTheory
d8fd07b69a
Make jpeg loading errors non-fatal.
2015-12-20 03:08:50 -08:00
SmileTheory
f78d04eba8
OpenGL2: Add null dereference checks to DDS loader.
2015-12-18 19:42:15 -08:00
SmileTheory
f965f3c66e
OpenGL2: DDS (compressed textures) support.
2015-12-18 06:53:20 -08:00
SmileTheory
336419235a
OpenGL2: Some tr_image.c cleanup.
2015-12-16 07:12:30 -08:00
SmileTheory
cbfc3471bc
OpenGL2: Switch to RGTC from LATC for normal maps.
...
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00