Ludwig Nussel
b5ab8384ac
icculus.org/quake3 -> ioquake3
2006-09-05 07:02:23 +00:00
Thilo Schulz
6e45169ddd
Update splash image for unix installer.
2006-09-05 00:58:50 +00:00
Tony J. White =
8f965b9aad
* fixed Mac OS X cross compiling from a ppc host
2006-08-31 14:33:37 +00:00
Tony J. White =
bc4591b03e
* renamed static function GetClipboardData to CL_GetClipboardData since it was causing compile errors in newer mingw
2006-08-30 15:16:36 +00:00
Tim Angus
9f42be5d6c
* Disable video command when not playing back a demo
2006-08-29 19:30:33 +00:00
Thilo Schulz
01d057967f
Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described.
2006-08-28 01:48:38 +00:00
Thilo Schulz
39d050b748
More fixes for the FS_Shutdown change. Declare qconsole.log as closed before FS_Shutdown
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closes all files.
2006-08-28 01:10:46 +00:00
Thilo Schulz
fbfc886b22
Fix crash when recording to files and the map changes. Was caused by new, correct, behaviour of
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FS_Restart() which would close the files before they'd be closed by the client.
2006-08-28 00:44:59 +00:00
Thilo Schulz
591e11e740
There are actually files that can have a length of 0 so this in-use-check was just wrong.
2006-08-27 15:34:44 +00:00
Thilo Schulz
57dbc7a79f
- Fixed filehandle / filedescriptor leak in S_AL_StartBackgroundTrack introduced in rev. 832
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- intro now plays correctly before looping sound.
2006-08-27 15:31:03 +00:00
Thilo Schulz
bea6fcff13
Correctly handle 0 timescale
2006-08-26 12:43:38 +00:00
Tony J. White =
1f8c2c56eb
* moved SVN_VERSION #ifdef from client.h to q_shared.h so dedicated server
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builds when svn version cannot be detected
2006-08-26 06:12:15 +00:00
Thilo Schulz
5ee7b5ed59
A few more timescale influences added
2006-08-26 02:45:59 +00:00
Thilo Schulz
fb18a4b2e4
- compensate sv_fps for timescale value.
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- Add a non-dirty-hack fix for client hanging when unpausing a game.
2006-08-26 01:45:27 +00:00
Tony J. White =
90b35ec5c8
* Print the SVN version string in Com_Init()
2006-08-25 16:25:51 +00:00
Tim Angus
ba36526a5e
* Revert version to 1.33 again
2006-08-22 18:47:59 +00:00
Tony J. White =
a4d1556bf7
* Add SVN version string to client console (clean up last commit)
2006-08-22 16:30:04 +00:00
Tony J. White =
0df6305274
* Add SVN version to the version string displayed in the client console
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if it can be detected
2006-08-22 16:13:51 +00:00
Thilo Schulz
467917233a
- Change available device list to be displayed on sound initialization and
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use line feeds as separators.
2006-08-19 22:17:04 +00:00
Tim Angus
4c8c2e5597
* Compiler warning fix
2006-08-19 14:40:24 +00:00
Thilo Schulz
b2b17e334e
- tweak enumeration support, remove win32 dependency
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- fix two typos in status message in snd_main.c
2006-08-19 13:44:10 +00:00
Thilo Schulz
87a3858f9a
- Add device enumeration support on windows and make "Generic Software" new default device as that one seems to work more reliably on many platforms.
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- Add shfolder.lib library to dependencies in MSVC project files
- update documentation for OpenAL changes.
2006-08-19 11:02:20 +00:00
Thilo Schulz
4450057eb7
The server should still process network packages for keeping the package queue empty.
2006-08-18 09:21:01 +00:00
Thilo Schulz
ee12260b59
Tweak the select() stuff a bit still.
2006-08-18 02:10:02 +00:00
Thilo Schulz
5e88acf217
Fix 100% CPU usage on idle dedicated servers.
2006-08-18 01:50:51 +00:00
Tony J. White =
55bddd58fd
Added code/unix/MacSupport/ which currently includes a script and resource file
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that can add id's EULA to a .dmg file
2006-08-16 07:03:20 +00:00
Tony J. White =
265382d1a8
added Univeral Binary build instructions to README
2006-08-16 05:34:12 +00:00
Tony J. White =
77de9e65a8
bug 2723
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* replaced my cheap hack to search current working dir on OS X with a more
complex hack that detects the .app bundle directory structure. This is so
the game data dirs do not need to be inside of the .app bundle btw.
2006-08-16 05:22:09 +00:00
Tim Angus
e17bea030f
* Deugly the ugly new ascii banner
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* Re-justify some paragraphs dejustified by changing name
* Add tjw to contributors list
2006-08-15 08:26:58 +00:00
Zachary Slater
de39561883
More ioquake3ness
2006-08-15 05:55:38 +00:00
Tim Angus
e41d081710
* qvm files no longer installed by "make copyfiles"
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* Loopback clients only get snapshots at the server frame rate now
(Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
(Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
2006-08-13 17:09:05 +00:00
Zachary Slater
acd2473fce
Makefile.local gets ignored for great justice!
2006-08-08 23:57:20 +00:00
Tony J. White =
0bffb8a8cd
bug 2747
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* it turns out Apple's OpenAL only allows for 64 alSource's by default
http://opensource.creative.com/pipermail/openal/2005-October/008893.html
This was the main cause of the Mac OS X OpenAL probem since we were using
128 as MAX_SRC
2006-08-03 03:15:24 +00:00
Tony J. White =
0141a4b4b0
bug 2747
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* open music stream in S_AL_StartBackgroundTrack() instead of relying
on S_AL_MusicProcess() to open it. This allows S_AL_MusicProcess() to
return early when called whenever there is no open music stream to prevent
a segfault.
2006-08-03 02:29:47 +00:00
Tony J. White =
fe35a8eef8
bug 2723
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* ARCH should be i386 instead of x86 for Mac OS X too
2006-08-02 05:12:20 +00:00
Tony J. White =
9a6fad9cf1
bug 2723
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* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary
* fixes Mac OS X x86 VM crashes (-mstackrealign)
* adds current working directory to the search path on Mac OS X to make
working with .app bundles easier
* various tweaks to make ioquake3 build against the 10.2 SDK
* changed default OpenAL .dylib location to the path of the one included with
the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN)
* updated to a Universal libSDL-1.2.0.dylib
2006-08-02 04:01:36 +00:00
Tony J. White =
7cb5edc9ed
bug 2813
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* fixed bug with new win32 home path detection
* added SHFolder.lib linking to the mingw build for win98/win95 compat
2006-08-01 17:36:47 +00:00
Tony J. White =
583745769d
bug 2810 once a latched cvar was changed it could not be reset to its original value
2006-08-01 16:51:13 +00:00
Tim Angus
635e8bc326
* Windows home directory support (tjw)
2006-08-01 11:41:49 +00:00
Tim Angus
13b119a40c
* Fix to Windows renderer deadlock (bug #2767 , Daniel Deptford)
2006-07-31 19:05:14 +00:00
Thilo Schulz
5efd7c8c36
Another patch to make uncompressed AVI write in RGB24 format by anonymous virtualdub sympathiser.
2006-07-31 15:32:59 +00:00
Thilo Schulz
3a1c4aa457
Fix from the VirtualDub people which should make avi files created with the video command playable with numerous windows players.
2006-07-31 13:05:15 +00:00
Thilo Schulz
3afbcc9854
Changed the demofile slot finder to use FS_FileExists instead of FS_ReadFile to find a free filename.
2006-07-30 14:42:15 +00:00
Thilo Schulz
9fd1a47819
Fix wrong demo filename when all 9999 demo*.dm_64 file slots have been written.
2006-07-30 14:11:51 +00:00
Thilo Schulz
c6bf30ea7f
Fixed shit commited by myself.
2006-07-30 11:09:45 +00:00
Thilo Schulz
2c14f02ee5
Revert "fix" because it was based on wrong assumptions and actually doesn't fix anything at all.
2006-07-17 19:15:36 +00:00
Thilo Schulz
57a5f2571a
Fix wrong means of death message in server log.
2006-07-09 16:36:33 +00:00
Ludwig Nussel
6327f1ce47
looks like the interpreter was broken all the time. Didn't anyone
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notice?
2006-07-06 09:25:17 +00:00
Thilo Schulz
fc244c97ef
Fix critical buffer overflow in cgame, see exploit at http://www.milw0rm.com/exploits/1977
2006-07-06 00:37:56 +00:00
Ludwig Nussel
a24ffc0dd5
- print warning if server tries to set cvars it shouldn't set
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- make warnings yellow
2006-07-05 20:30:53 +00:00