Quiting SDL Video or Joystick subsystem implies quiting the Event subsystem in SDL2.
SDL keeps track of number of init and shutdown calls for each subsystem.
Shuting down video or joystick more or equal to number of times they're inited will lead to event shutdown.
Toggling in and out of fullscreen or running in_restart twice causes SDL event subsystem to shutdown, making input not work.
If the console is closed, IN_GobbleMotionEvents gets stuck in a loop. SDL_PeepEvents returns -1 when there is an error, but we assume non-0 means read more events.
IN_ShutdownJoystick needs to check if joystick subsystem was inited before quitting it, otherwise we may cause SDL event subsystem to shutdown.
gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.
(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
Introduced in commit "Add togglemenu command" bf2b04.
Don't let UI key event changing key catcher affect bind parsing. Bind parsing itself will never change the key catcher.
Example of issue: if mouse1 is bound to +attack when clicking Resume Game, player will shoot until releasing the mouse button.
Mouse button should have to be released and pressed again before player will shoot.
Update history position when CON_HistNext goes to input line, otherwise
when going to previous a line is skipped.
Don't let CON_HistPrev go to unused lines.
Ironed out issues with generating an application bundle with universal
binaries on supported systems. Fall back to bundling a single
architecture when support for universal binary generation is not
available. Tested on Mac OS X 10.5.8 (and 10.5 SDK).
https://bugzilla.icculus.org/show_bug.cgi?id=5986
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.