SmileTheory
c6774cf113
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
2013-10-07 01:46:50 -07:00
SmileTheory
acbeca6042
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
2013-09-24 03:29:49 -07:00
SmileTheory
82be4e667f
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
2013-09-20 17:20:36 -07:00
Zack Middleton
fcaab903d1
Fix UI parse message for menu files
...
Missing a space after colon.
2013-09-19 21:41:27 -05:00
SmileTheory
3ab895d1cd
OpenGL2: reduce varying usage in lightall shader.
2013-09-17 23:52:40 -07:00
SmileTheory
cbd05da5d1
OpenGL2: Fix for "unsupported framebuffer format" bug
2013-09-17 15:33:46 -07:00
SmileTheory
42501db862
OpenGL2: Some shader cleanup
2013-09-16 23:41:04 -07:00
SmileTheory
5985cca2e6
OpenGL2: Speed up fog shader slightly.
2013-09-16 23:20:44 -07:00
SmileTheory
a408a2bdae
OpenGL2: Fix inaccurate RGBM calculation.
2013-09-16 14:26:42 -07:00
SmileTheory
e80faf812e
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
2013-09-16 05:57:14 -07:00
SmileTheory
7e875c6941
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
Zack Middleton
68a616c7f1
Free bot client if cannot load bot
...
Introduced by commit a57a5cfd9b
.
2013-09-08 21:59:58 -05:00
Zack Middleton
27ddba9c2e
Fix crash caused by too many surfaces in skin
2013-09-04 20:36:45 -05:00
Razish
61dd609aee
Fix warning message in animation.cfg parsing functions
...
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-09-04 15:51:34 -05:00
Tim Angus
462694763e
Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)
2013-09-04 17:56:11 +01:00
Zack Middleton
99317a9e9a
Make cgame's tcmd use trap_SendClientCommand for "gc"
...
gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.
(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
2013-09-03 18:19:48 -05:00
Zack Middleton
c79e0dfc25
Fix targetNum check in cgame's tcmd
2013-09-01 20:58:51 -05:00
Thilo Schulz
daf71ca502
Fix recursive crash when home path cannot be created
2013-08-25 12:00:30 +02:00
SmileTheory
311376af8a
Fix upside-down SSAO.
2013-08-23 01:51:58 -07:00
SmileTheory
d46916082d
#5999 : OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
2013-08-23 01:35:17 -07:00
SmileTheory
ebd164deaf
#6004 : OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
2013-08-23 00:55:28 -07:00
Zack Middleton
d4c6711e51
Fix "bind <key>" message for unbound keys
...
"bind X cmd; unbind X; bind X" now says '"x" is unbound' instead of '"x" = ""'
2013-08-16 15:41:01 -05:00
Zack Middleton
3d69ae9995
Fix OpenAL music stop issues using stream stop code
...
S_AL_StopBackgroundTrack would sometimes generate AL errors.
S_AL_MusicSourceFree needs to kill source or next track may have short looping buffer.
2013-08-16 15:29:12 -05:00
Zack Middleton
6d5041a960
Remove 5 unused variables from make-macosx scripts
2013-08-04 12:06:38 -05:00
Zack Middleton
81909bb266
Fix text getting appended to vid_restart in command buffer
...
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Zack Middleton
2eaee597c9
Fix creating symlinks in make-macosx-app.sh
...
Create symlink if arch name is found anywhere in info printed by file command, not only if arch name is the last word.
2013-08-03 16:37:28 -05:00
Zack Middleton
3518e7b22e
Fix bind commands getting run when closing UI
...
Introduced in commit "Add togglemenu command" bf2b04.
Don't let UI key event changing key catcher affect bind parsing. Bind parsing itself will never change the key catcher.
Example of issue: if mouse1 is bound to +attack when clicking Resume Game, player will shoot until releasing the mouse button.
Mouse button should have to be released and pressed again before player will shoot.
2013-07-22 17:44:28 -05:00
Henry Stratmann III
db85b61e94
Add assignment below declarations otherwise compiling fails with msvc
...
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-07-21 19:15:24 -05:00
Zack Middleton
43ea1aebb3
Fix Windows server history scrolling
...
Update history position when CON_HistNext goes to input line, otherwise
when going to previous a line is skipped.
Don't let CON_HistPrev go to unused lines.
2013-07-21 17:32:56 -05:00
jeremiah sypult
d9485b696e
Makefile builds fall back to traditional archiving when Mac OS X application bundle generation fails
2013-07-18 11:29:23 -05:00
jeremiah sypult
7b9aa77c6b
Fix make-macosx-app.sh to make bundle on non-Mac OS X platforms
2013-07-18 10:49:01 -05:00
jeremiah sypult
b7f5971ab8
Another pass at the Mac OS X make scripts.
...
Ironed out issues with generating an application bundle with universal
binaries on supported systems. Fall back to bundling a single
architecture when support for universal binary generation is not
available. Tested on Mac OS X 10.5.8 (and 10.5 SDK).
2013-07-18 10:39:08 -05:00
jeremiah sypult
ea49d5d2da
make-macosx-app.sh doesn't trust the output of 'which', so check for a hard-coded path
2013-07-18 01:28:08 -05:00
jeremiah sypult
ef7031b993
make-macosx-app.sh supports systems without libtool, part 2
2013-07-18 01:14:28 -05:00
jeremiah sypult
fd1e278142
make-macosx-app.sh supports systems without libtool
2013-07-18 01:08:56 -05:00
jeremiah sypult
744651f72f
Updated Makefile to only build release OS X app bundles
2013-07-18 00:47:00 -05:00
jeremiah sypult
95138f456e
make-macosx-app.sh should use /bin/bash and not /bin/sh
2013-07-18 00:35:44 -05:00
jeremiah sypult
2357f595fb
make-macosx-app.sh using single '=' comparisons
2013-07-18 00:28:17 -05:00
jeremiah sypult
0d2a576a43
fix bug in make-macosx-app.sh with older shells
2013-07-18 00:16:38 -05:00
jeremiah sypult
260233d4ec
bug 5986 - Configure jenkins to spit out mac .app
...
https://bugzilla.icculus.org/show_bug.cgi?id=5986
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.
2013-07-18 00:11:10 -05:00
Zack Middleton
3cd8b49713
Merge pull request #6 from morturp/patch-2
...
out seems to be unnecessarily large for one byte per pixel
2013-07-17 19:12:15 -07:00
morturp
7b47c6cf36
out seems to be unnecessarily large for one byte per pixel
2013-07-18 03:00:39 +03:00
jeremiah sypult
9c2ce77d98
Added "all game" and "all ioquake3" schemes to Xcode workspace so that they build properly.
2013-07-17 15:54:53 -05:00
jeremiah sypult
90dcf34eee
Fix the speex Xcode project since it was missing its header search path.
2013-07-17 14:59:58 -05:00
jeremiah sypult
0f9eca6546
Initial Xcode workspace & project support (4.6.3).
...
Updated .gitignore and ioquake3fe Xcode project.
Added Retina-enabled QUAKE III logo icon files.
Details in misc/xcode/xcode-readme.txt
2013-07-13 01:06:26 -05:00
Zack Middleton
690b281e4d
Remove unused models from server_t
2013-07-11 23:26:30 -05:00
Zack Middleton
30fcabec65
SDL Mouse Button clean up
...
Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-07-09 14:41:56 -05:00
Zack Middleton
4776fb4767
(bug #5984 ) Unload renderer lib
2013-07-08 16:36:30 -06:00
Zack Middleton
6b13806066
Fix getting servers from and being listed on id's q3 master server
...
Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
2013-07-07 16:31:36 -05:00
Zack Middleton
608e852ac6
Free Team Arena fonts/fontImage_X.dat buffer
...
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.
May have caused other issues as well.
2013-07-04 15:34:05 -05:00