Commit Graph

1681 Commits

Author SHA1 Message Date
Zack Middleton c9e5537341 Remove gfxmeminfo command when shuting down Rend2. 2012-10-26 04:07:07 +00:00
Zack Middleton 3814f04a8a Fix gcc warnings in Rend2. 2012-10-26 03:56:45 +00:00
Zack Middleton d092ba6627 Fix restoring fs_game when default.cfg is missing. 2012-10-26 01:27:16 +00:00
James Canete 4f7eb9fa21 Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
Zack Middleton 037565293f From /dev/humancontroller:
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
2012-10-17 21:20:29 +00:00
Zack Middleton bc4ca164e0 From /dev/humancontroller:
really fix the confusion with game entity and refentity numbers

for any natural number M, the following is logical as a whole:
- the array size for refentities is M;
- the refentity number limit is M-1, ie., each refentity number is in [0..M-1];
- the special number for the world is M.

before r1429, the code was roughly the following:

// constants related to the game, should not be used by the renderer

// renderer stuff
refEntity_t refEntities[MAX_ENTITIES];
int numRefEntities = 0;

void addRefEntity(refEntity_t re)
{
	if (numRefEntities >= ENTITYNUM_WORLD)
		return; // full
	refEntities[numRefEntities++] = re;
}

void render(int num)
{
	if (num == ENTITYNUM_WORLD)
		renderWorld();
	else
		renderRefEntity(refEntities[num]);
}

so before r1429,
- the array size for refentities was 1023;
- the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and
- the special number for the world entity was 1022.
this was a small waste of memory, as the last array element wasn't used.

r1429 changed
	if (numRefEntities >= ENTITYNUM_WORLD)
to
	if (numRefEntities >= MAX_ENTITIES).

this creates the following configuration:
- the array size for refentities is 1023;
- the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and
- the special number for the world entity is 1022.

r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time.

perhaps in XreaL,

ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
2012-10-17 21:17:37 +00:00
Zack Middleton d49d0753eb When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) 2012-10-17 20:39:45 +00:00
Zack Middleton ce9f2ee5f9 Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) 2012-10-17 19:30:41 +00:00
Zack Middleton 0167b439c9 Don't include client.h in sdl_glimp.c as it is part of the external renderer lib. 2012-10-13 23:15:02 +00:00
Zack Middleton 0a8eb09834 Play correct team sounds when in spectator mode and following a player. 2012-10-11 18:22:41 +00:00
Zack Middleton cf30922932 Fix resetting single player level selection in q3_ui when there is no training level, such as in demoq3. 2012-09-30 06:21:08 +00:00
Zack Middleton a32dc4dca4 Fix arrow buttons in q3_ui join server menu to be selectable by mouse. 2012-09-30 03:59:10 +00:00
Zack Middleton 656a0145bc Added myself to ioq3 credits in q3_ui. 2012-09-30 03:10:10 +00:00
Zack Middleton 11811e8138 Fix UI player model FOV when using non-640x480 resolution. 2012-09-30 02:56:50 +00:00
Zack Middleton 2cb7f25093 Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. 2012-09-17 04:16:30 +00:00
Zack Middleton 02f3664b2e Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command. 2012-09-10 01:22:13 +00:00
Zack Middleton c65142179f Fix g_warmup < 2 causing client prediction issues (bug #5740). (Reused code for tournament gametype.) 2012-09-09 22:14:15 +00:00
Zack Middleton e3fc1826b1 Send team info for team overlay to spectators for the team of the client they're following (bug #5740). 2012-09-08 23:19:06 +00:00
Zack Middleton 56ebe14239 Don't have g_teamAutoJoin affect bot's team
Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740).
2012-09-08 22:32:41 +00:00
Zack Middleton b4a76e74f7 Remove a redundant code statement. 2012-09-04 21:13:25 +00:00
Zack Middleton 1aaf9d3e7b Use correct fallback height and width for r_mode -2. 2012-08-27 15:38:55 +00:00
Zack Middleton 42d3ff8d1d Added r_mode -2, uses desktop resolution. Bug #5408. Patch by Andrei Drexler and myself. 2012-08-27 14:52:41 +00:00
Zack Middleton a3ae0dc5ef Removed a check that was made unnessicary by r1644. 2012-08-24 18:04:44 +00:00
Zack Middleton dc8b48855d More MISSIONPACK ifdeffery. 2012-08-17 19:05:40 +00:00
Zack Middleton 9a69b738bf Added MISSIONPACK ifdef around GT_1FCTF code. 2012-08-17 06:18:37 +00:00
Zack Middleton b82c02fc03 Don't replay to status OOB requests in Team Arena single player. 2012-08-16 21:38:02 +00:00
Thilo Schulz 027ea8d6d3 Oops, still need this 2012-08-08 09:42:33 +00:00
Thilo Schulz ffac0e6757 Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00
Thilo Schulz ded2b11959 Fix this for real now. 2012-07-23 21:27:17 +00:00
Tim Angus 88cbeae0fd * Fix warning 2012-07-07 18:24:20 +00:00
Thilo Schulz 053aa8ead7 Fix windows as well 2012-07-07 18:22:19 +00:00
Tim Angus 37f2b4db90 * (bug #5709) Fix crash when invoked with --version 2012-07-07 17:32:19 +00:00
Zack Middleton 79bb668a9f Fixed G_LogPrintf format warning on 64 bit systems added in r2294. 2012-07-05 13:42:08 +00:00
Zack Middleton 2cfda4384b We should not try to broadcast via the IPv4 socket if that socket is closed.
Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
2012-07-05 13:33:55 +00:00
Thilo Schulz b5456faaea Revert pk3dir patch because some users report the code gets stuck in an infinite loop in the new code 2012-07-02 01:03:55 +00:00
Thilo Schulz 2c0b262a5a Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
Thilo Schulz b757968839 Support for .pk3dir (#5298) - Patch by Andrew (dersaidin@gmail.com) 2012-07-01 18:00:18 +00:00
Thilo Schulz 56f16e10d6 Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with 
  malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
2012-07-01 17:27:52 +00:00
Thilo Schulz 1af9c636a5 r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch by Serge Belyshev 2012-07-01 17:01:30 +00:00
Thilo Schulz c9fc250532 Incorrect number of overbright bits printed by GfxInfo_f() (#5510) - fix by Serge Belyshev 2012-07-01 16:59:20 +00:00
Thilo Schulz ca44693f34 More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood 2012-07-01 16:43:28 +00:00
Thilo Schulz a3c7003d9c prevent using getinfo as an amplifier for DDOS attacks (#5678). Patch by DevHC 2012-07-01 14:18:31 +00:00
Zack Middleton b340c9d835 Fixed fatal error ("OP_BLOCK_COPY out of range!") when using qvms on Mac OS X powerpc (see r2031 and r2034). 2012-06-29 18:35:55 +00:00
Zack Middleton 3b09685b42 - Have NET_Sleep work with Windows' INVALID_SOCKET again...
- Use SOCKET_ERROR in NET_Sleep.
2012-06-19 22:36:54 +00:00
Zack Middleton 725c9df608 #5672 - Fixed incorrect type usage in NET_Sleep(), patch from Özkan Sezer. 2012-06-19 16:12:16 +00:00
Zack Middleton 68b3b0922b static-ize inline functions for Clang/LLVM
From /dev/humancontroller.
2012-06-19 15:56:21 +00:00
Zack Middleton afa607c3b6 Added kicknum, kickall, and kickbots commands, patch by Ensiform. 2012-06-19 15:52:08 +00:00
Zack Middleton 945f01d4af more '\n' business
From /dev/humancontroller.
2012-06-19 15:14:57 +00:00
Zack Middleton 4cfbbe506c when interacting with QVMs, Clang/LLVM requires the standard use of the va_*() macros instead of (fast) call hacks
From /dev/humancontroller.
2012-06-19 14:57:51 +00:00
Zack Middleton 64c26ec338 fix a WRONG size argument to a memset() call found by Clang/LLVM
From /dev/humancontroller.
2012-06-19 14:53:40 +00:00
Zack Middleton 2db73231eb remove a bunch of superfluous formatting calls
From /dev/humancontroller.
2012-06-19 14:52:22 +00:00
Zack Middleton 20c6d1e33f rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
From /dev/humancontroller.
2012-06-19 14:51:02 +00:00
Zack Middleton 6067cadc72 Removed 0xAD character, from /dev/humancontroller. 2012-06-19 14:47:30 +00:00
Zack Middleton 2a4f775d6c Fixed comment in server.h (ent->v.absmax to ent->r.absmax). 2012-06-18 22:25:35 +00:00
Zack Middleton cd3654a21f Only have bots issue vtaunt commands in Team Arena. 2012-06-18 20:11:09 +00:00
Zack Middleton f40042113a Let's actually use MOD_CHAINGUN! From Ensiform. 2012-06-18 17:12:35 +00:00
Zack Middleton 56a918b9ac Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform. 2012-06-18 17:09:33 +00:00
Zack Middleton a375f898f5 REFACTOR [anough to enough] 2012-06-18 16:39:58 +00:00
Zack Middleton 2579738256 Removed unneeded va() and use CG_Error instead of trap_Error in cgame. Found by Ensiform. 2012-06-18 16:36:21 +00:00
Zack Middleton 1d70ffc9b2 fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f())
found by Ensiform
2012-06-18 16:33:13 +00:00
Zack Middleton ad5c5c32a6 REFACTOR [reletive -> relative]
From /dev/humancontroller.
2012-06-18 16:32:03 +00:00
Zack Middleton f3e7012bdb REFACTOR [a vs an]
From /dev/humancontroller.
2012-06-18 16:31:16 +00:00
Zack Middleton 4bd24d3182 never set groundEntityNum to -1, use ENTITYNUM_NONE instead
From /dev/humancontroller.
2012-06-18 16:28:39 +00:00
Zack Middleton 7f9a04fd80 REFACTOR
From /dev/humancontroller.
2012-06-18 16:27:00 +00:00
Zack Middleton 997615168a fix some typos
From /dev/humancontroller.
2012-06-18 16:25:13 +00:00
Zack Middleton ad8d3dc567 remove a bunch of unused stuff from game
From /dev/humancontroller.
2012-06-18 16:23:43 +00:00
Zack Middleton af90948182 bring some freeish()ing operations ahead from after Errorish() calls
From /dev/humancontroller.
2012-06-18 16:17:39 +00:00
Zack Middleton a4c61d874d add a missing '\n', remove some unwanted ones
From /dev/humancontroller.
2012-06-18 16:16:57 +00:00
Zack Middleton c3ca5c1caa non-missionpack build throws up a few "0" plums
found by Ensiform
2012-06-18 16:14:48 +00:00
Zack Middleton 2834a58600 add missing commands to autocompletition
found by Ensiform
2012-06-18 16:11:35 +00:00
Zack Middleton 62f7fab62e add the "execq" command, a more quiet version of the "exec" command
in exec/execq, always print the extension for the filename

From /dev/humancontroller.
2012-06-18 16:09:14 +00:00
Zack Middleton 6ff3b03376 fix IPv6-only operation of Windows binaries
the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')

From /dev/humancontroller.
2012-06-18 16:05:47 +00:00
Zack Middleton c16338cfa9 fix wrong socket ID comparison, from /dev/humancontroller 2012-06-18 16:03:06 +00:00
Zack Middleton 2131536d07 Call sound files 'audio' not 'wav' in debug messages. 2012-06-18 16:00:38 +00:00
Zack Middleton a17dafc5e7 Cleaned up game server command usage messages. 2012-06-18 15:58:48 +00:00
Zachary Slater b5acc31a4d CVE-2012-3345 2012-06-14 18:28:58 +00:00
Zack Middleton fb1f629bbc Removed unnessicary "!!". 2012-06-01 19:49:07 +00:00
Zack Middleton 22ecd68cf2 In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer. 2012-05-20 21:22:11 +00:00
Zack Middleton 5abf7e3d84 #5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev). 2012-05-07 23:06:00 +00:00
Zack Middleton 2c5d0c1e3a Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505). 2012-05-07 22:47:19 +00:00
Zack Middleton c211114cb0 #5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena) 2012-05-07 22:26:03 +00:00
Thilo Schulz d2b035eb73 Fix (#5312) introduced by rev 2103 2012-05-04 15:59:52 +00:00
Ryan C. Gordon f3a61afd09 Minor hack to SDL headers for building on Linux. 2012-04-11 04:51:58 +00:00
Zachary Slater a07b8587f1 updating SDL includes to 1.2.15
Listen to this if this doesn't work out properly:
http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
2012-04-10 06:44:04 +00:00
Zachary Slater 3a98b67e01 updating mac SDL stuff to 1.2.15 2012-04-10 06:01:16 +00:00
Zack Middleton 1db2124a65 Moved dpi variable inside BUILD_FREETYPE ifdef. 2012-04-07 16:34:21 +00:00
Zack Middleton a55a059abc Fixed some issues found using clang static analyzer. 2012-04-07 02:53:42 +00:00
Zack Middleton ce3ec3ceef #5453 - Tell command for server. 2012-04-05 22:43:32 +00:00
Zack Middleton 395225cb7e #5439 - Potential memory leak in host name resolution. (Eugene C.) 2012-04-05 21:29:51 +00:00
Zack Middleton 88020d5fb8 #5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue. 2012-04-04 17:21:17 +00:00
Zack Middleton 021ce233b2 #5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue. 2012-04-04 17:16:11 +00:00
Zack Middleton b211b35853 Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast. 2012-04-02 17:23:46 +00:00
Zack Middleton de1360f268 Fixed up warning messages in tr_font.c 2012-03-29 06:35:33 +00:00
Zack Middleton c8e790e4af Use tabs in tr_font.c 2012-03-29 05:42:30 +00:00
Zack Middleton 5e9c7f5b37 Removed set but not used variable 'satLevels' from tr_font.c. 2012-03-29 05:31:18 +00:00
Zack Middleton 4b7a623cc0 Make sure font glyph shader names are null-terminated. 2012-03-29 05:28:09 +00:00
Zack Middleton 94fb80f021 Fixed possibly placing a font glyph (at the beginning of a row) past the bottom of a font cache image. 2012-03-29 05:15:46 +00:00
Zack Middleton f15a3cca21 Fixed writing pre-rendered font TGAs, needed to flip image. 2012-03-29 04:49:36 +00:00
Zack Middleton ea0102d403 - Added support for enabling FreeType Support (make USE_FREETYPE=1).
- Fixed compiling tr_font.c for dynamic renderer.
2012-03-29 04:05:13 +00:00
Zack Middleton 33d66c8034 Added range checks to j_*_axis cvars. 2012-02-15 18:47:50 +00:00
Zack Middleton 7a1efc19a4 Support up to 16 joystick axes, select which to use with j_*_axis cvars. 2012-02-15 18:26:08 +00:00
Zack Middleton 91fd58f6e4 Allow analog joystick up axis to be remapped too. 2012-02-15 18:09:24 +00:00
Zack Middleton 7d8b751afd Patches by symlink.
#5313 - EF_CONNECTION set on wrong eFlags
#5314 - snc drawn in nirvana instead at lagometer
2012-02-06 21:28:40 +00:00
Zack Middleton c84377854a Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. (#4799) 2012-02-06 21:05:57 +00:00
Thilo Schulz 3241ca6e7b Add the new ioquake3 master server as standard for sv_master2 2012-01-24 23:42:16 +00:00
Zack Middleton 5729c8c518 Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. 2012-01-17 23:06:06 +00:00
Zack Middleton 73744a84c6 Fixed UI to use MAX_QPATH for skin filename buffer length. 2012-01-17 22:38:49 +00:00
Zachary Slater 89f7863254 bugzilla bug #5273
exploit resolved, we're now disallowing forwardmove of -128 and vice versa

Thanks, devhc!
2011-12-25 09:07:36 +00:00
Thilo Schulz dfd3245c38 Fix build for new modular renderer on MacOSX 2011-12-15 21:12:38 +00:00
Zack Middleton 34b22e9119 Reverted r2209... 2011-12-08 23:34:51 +00:00
Zack Middleton 93d1d0f83e Show warning when renderer cannot load model after checking all supported formats, instead of after each format. 2011-12-08 23:17:37 +00:00
Zack Middleton 2fbf9d9006 Removed unused functoin Hunk_Trash. 2011-12-08 22:54:45 +00:00
Zack Middleton a5c88d0e0d Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined using make). 2011-12-08 22:53:58 +00:00
Zack Middleton 7b2f842053 Show file/line/label in Com_Error messages when run out of memory in debug build. 2011-12-08 22:25:25 +00:00
Zack Middleton 5c1ddf4020 Enable zone and hunk debug in debug build. 2011-12-08 22:24:48 +00:00
Zack Middleton 943d94bf0b Use GENTITYNUM_BITS for jumppad_ent bits. 2011-12-03 20:27:18 +00:00
Thilo Schulz 66820c79f4 Fix net_restart when networking was temporarily disabled 2011-12-03 02:23:38 +00:00
Zack Middleton fe64955c0c Removed duplicate setting of contents for trigger_hurt. 2011-11-28 17:36:58 +00:00
Zack Middleton 88e9d66633 Disable blood on HUD when com_blood is 0. 2011-11-18 21:36:59 +00:00
Thilo Schulz 3ecd92ed91 Add color combination green-magenta for anaglyph 2011-11-18 12:47:42 +00:00
Zack Middleton fd0d156338 Added missing newlines to game dedicated chat messages. 2011-11-10 04:49:07 +00:00
Zack Middleton 0724458818 Fixed usage of various entity defines. 2011-11-05 01:02:35 +00:00
Zack Middleton 4e59ef714b Print developer message when renderer runs out of free entities. 2011-11-05 00:56:26 +00:00
Zack Middleton b648d6f17b Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version. 2011-11-03 03:52:46 +00:00
Thilo Schulz 6283e552d4 My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this 2011-10-28 21:54:06 +00:00
Zack Middleton 9064a13409 Fixed showing number of qvm jump table targets (r2180 caused it to show 0 on alloc). 2011-10-28 19:43:43 +00:00
Tim Angus 4ccd548512 * I zigged when I should have zagged 2011-10-28 18:51:31 +00:00
Tim Angus fd986dae06 * Fix various warnings with GCC and clang 2011-10-27 21:32:28 +00:00
Tim Angus 675e7a641a * clang support 2011-10-21 22:48:53 +00:00
Thilo Schulz f9cde509b2 [18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles
[18:58:10] <Thilo> mhm
[18:58:15] <Thilo> Ensiform: it doesnt break anything?
[18:59:20] <Ensiform> nah
2011-10-14 17:03:59 +00:00
Thilo Schulz d4f8c4716d Force unload of running VMs when quitting through signal handler 2011-10-14 13:52:28 +00:00
Thilo Schulz 89d986a35b Fix a few string literals 2011-09-28 03:13:30 +00:00
Thilo Schulz b93a88455a Allow interpreted VM on pure servers 2011-09-27 22:56:10 +00:00
Thilo Schulz 7eba074ce4 Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file (#5196)
Thanks to "rg3" for providing a shell account
2011-09-27 22:16:07 +00:00
Thilo Schulz d176ebe84a Add some checks when reloading QVMs via VM_Restart() 2011-09-27 21:49:01 +00:00
Thilo Schulz acc2da023c Throw error when making calls to empty VM 2011-09-27 21:17:21 +00:00
Thilo Schulz 8a500d71da Set default rounding mode to FE_NEAREST again. Thanks to Matthias Bentrup for providing some explanations. 2011-09-27 14:43:20 +00:00
Thilo Schulz ebec84c55d Fix q3vm execution on x86/x86_64 MacOSX 2011-09-27 01:38:13 +00:00
Thilo Schulz 7a1f2bc92b Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian Fuhrmann 2011-09-21 15:17:22 +00:00
Zack Middleton 3f79d04536 Center ioq3 credits vertically. 2011-09-20 03:39:23 +00:00
Zack Middleton 2943488927 Added option for selecting sound system (SDL or OpenAL) and option for setting SDL sound quality to q3_ui sound menu.
Sound settings must now be applied before they take affect (needed for sound system and SDL sound quality changes).
2011-09-20 03:29:22 +00:00
Thilo Schulz af4607c026 Bug 5178 - Sound quality menu option has no effect 2011-09-19 22:38:51 +00:00
Thilo Schulz bc3e989967 Bug 5199 - IQM joint matrices wrong, patch by James Canete 2011-09-19 22:15:24 +00:00
Thilo Schulz 9124d26afb Fix latest commit for x86 msvc 2011-09-19 21:57:15 +00:00
Thilo Schulz c927fab58f Implement Mathias Benthrup's suggestion for x86 ASM snapvector implementation which reduces cache misses. 2011-09-19 18:30:24 +00:00
Thilo Schulz 98af5f4bb0 Fix missing return instruction for fpu ftol on msvc. Thanks to Ensiform for reporting. 2011-09-19 15:49:45 +00:00
Zack Middleton beff4a3c47 Only include libmumblelink.h if USE_MUMBLE is defined, reported by Ensiform. 2011-09-19 02:15:46 +00:00
Zack Middleton b14c6d581c Use correct variable for getting buffer length, reported by Ensiform. 2011-09-19 02:10:17 +00:00
Zack Middleton 2b50313c9a Use platform's path separator in FS_Path_f (for consistent output on Windows), reported by Ensiform. 2011-09-18 18:07:57 +00:00
Zack Middleton 0866b667e0 Fixed win32 dedicated server console output. It use to write input line and then write output over the top of it. Reported by Ensiform. 2011-09-12 20:14:36 +00:00