Simon
e16f625db0
Overhaul of Weapon Selector
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- Now provides a HMD locked weapon wheel option controlled with thumbstick
- Selector type can be chosen in the controls menu
2022-03-12 12:01:59 +00:00
Simon
8939a4f959
Keep selector position relative to controller
2022-03-11 23:09:21 +00:00
Simon
b5e1628dbf
Fix issue with weapon wheel cursor locking to one side or other
2022-03-11 20:34:13 +00:00
Simon
4eda77649f
cvar changes suggested by Bummser
2022-03-11 19:56:13 +00:00
Simon
fdbc101841
Some small changes
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- draw selection beam on weapon selector
- Change direction weapons, weakest start at the bottom (with gauntlet) and then increase clockwise
- small change to menu footer text
- Increased size of Quake III Arena logo on main screen
- Build batch file will create vr_version.h to include in the menu
2022-03-11 19:16:44 +00:00
Simon
217a6fa2b7
Weapon Wheel
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prevent cursor overshooting
added ability to colourise the beam in code
2022-03-11 00:02:23 +00:00
Simon
27b1037c03
Changed wepaon wheel to use orientation
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just feels a lot smoother to use
2022-03-10 23:02:54 +00:00
Simon
8bc72f8716
Merge pull request #10 from petr666/feature/allow-to-hide-item-in-hand
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Allow to hide item in hand
2022-03-10 20:45:26 +00:00
Simon
03202781b5
Merge pull request #9 from petr666/feature/splashscreen-update
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New splashscreen using menu background
2022-03-10 20:44:50 +00:00
Simon
7d6ecb92e8
Merge pull request #8 from petr666/feature/menu-update
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Move snapturn setting from comfort to controls menu
2022-03-10 20:44:37 +00:00
Simon
e86582ebd3
Merge pull request #7 from petr666/feature/apply-vignette-to-smooth-turn
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Apply vignette to smooth turn
2022-03-10 20:44:10 +00:00
Petr Bartos
8abe6bc35a
Allow to hide item in hand
2022-03-10 20:57:36 +01:00
Petr Bartos
59618744ad
New splashscreen using menu background
2022-03-10 17:47:50 +01:00
Petr Bartos
d77c7adf77
Move snapturn setting from comfort to controls menu
2022-03-10 17:11:25 +01:00
Petr Bartos
ee1be201a6
Apply vignette to smooth turn
2022-03-10 13:30:22 +01:00
Simon
9097e00f5d
More changes to the weapon selector
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- Now wheel based
- Has almost visible spheres around weapons
- Slight haptic blip when contact is made with a selectable weapon
2022-03-09 23:25:50 +00:00
Simon
6755c8509b
Merge pull request #6 from petr666/feature/comfort-vignette
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Comfort vignette
2022-03-09 19:03:31 +00:00
Petr Bartos
48ad5f89d8
Implementation of comfort vignette
2022-03-09 18:58:02 +01:00
Petr Bartos
3c19d4bf46
Menu revamp; option to toggle alt layout; updated defaults
2022-03-09 00:50:56 +01:00
Simon
a155e985be
Several changes
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- Make the weapons selector fixed in place, doesn't move with the head yaw now which is more comfortable
- Removed a lot of the stuff being copied on start-up into a single pakQ3Q.pk3 file for ease
2022-03-08 22:29:26 +00:00
Simon
a156e3cc1b
Merge pull request #4 from petr666/feature/uturn
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Add uturn command and map it to RTHUMBBACK by default
2022-03-07 20:43:13 +00:00
Simon
1e7dd9b001
Merge pull request #3 from petr666/master
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Allow to assign action also to right stick diagonals (up-left, up-right, down-left and down-right)
2022-03-07 20:43:02 +00:00
Simon
af495e03a0
Tweaks to weapon selector
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and make damage roll cvar apply to pitch too
2022-03-07 20:42:26 +00:00
Petr Bartos
b8c9934171
Add uturn command and map it to RTHUMBBACK by default
2022-03-07 11:25:30 +01:00
Petr Bartos
81e0947c86
Allow to override smooth/snap turn with action; set default weapon mapping
2022-03-07 09:27:28 +01:00
petr666
bb164f3091
Merge branch 'DrBeef:master' into master
2022-03-07 08:23:43 +01:00
Simon
9c62edc5f8
Merge pull request #2 from lvonasek/master
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Linux compile fix
2022-03-06 23:08:09 +00:00
Simon
930fb2c49f
Fix weapon selector not being accessible on multiplayer servers
2022-03-06 23:03:37 +00:00
Petr Bartos
d994927394
Allow to assign action also to right stick diagonals (up-left, up-right, down-left and down-right)
2022-03-06 22:48:16 +01:00
Simon
992e98a51d
Make barrels rotate on weapon selector items
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pretty silly
2022-03-06 20:46:31 +00:00
Simon
bd68d221af
Ensure railgun colouration is correct on weapon selector
2022-03-06 19:52:21 +00:00
Simon
c69d43461a
Restored 1st person body (it was being used!)
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ensure barrel is drawn on weapons that have a barrel in the weapon selector
2022-03-06 19:30:02 +00:00
Simon
1865656379
Update autoexec.cfg
2022-03-06 19:05:31 +00:00
Simon
73bbcf8882
Support for a selectable weapon system
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much quicker and cleaner than "next" and "previous" on the right stick. That approach can still be set up using the mappings
2022-03-06 15:19:38 +00:00
Simon
e4d49b44e6
Small spectator fixes
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- Switch between Follow modes (1st and 3rd person) using the X button
- Switch back to the "Spectate" mode using the A button when in follow mode
- 1st Person follow mode is on a virtual screen (to avoid nausea)
- Slider for haptic intensity: affects both controller and bhaptics level
- Move 3rd person Spectator and Death Cam closer to player's viewpoint
2022-03-05 19:26:39 +00:00
Simon
9426f8605b
Merge pull request #1 from lvonasek/master
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Cinematics fixed
2022-03-04 18:19:50 +00:00
Simon
1c823b6943
Improved Spectator/Follow mode
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- Spectator / Follow mode will now be 3rd person, with the person you are following marked with an icon
- Optional Laser Sight for aiming (in VR Menu)
- Toggle to send Roll angles to the server
- Removed very janky first person body option
2022-03-04 18:19:18 +00:00
Lubos
4fbdd88833
Linux compile fix
2022-03-04 16:23:57 +01:00
Lubos
38bc4decc6
Cinematics texture format fixed
2022-03-03 16:03:46 +01:00
Simon
2abe93692b
Make the sending of roll angles to the server configurable
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set vr_sendRollToServer "1"
2022-03-02 23:34:22 +00:00
Simon
76f2b49ee0
Made spectator / follow mode use similar view to death cam
2022-03-02 23:26:57 +00:00
Simon
55c06408ed
Added ability to see chat..
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- hold offhand controller near HMD and look up
2022-03-01 23:11:00 +00:00
Simon
550e3cfee4
small tweak to location of held item
2022-02-28 23:28:39 +00:00
Simon
e1c6762194
A few small improvements
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- Controller haptics
- If two handing the weapon and carrying an item then ensure item is hidden and show on HUD instead
2022-02-28 23:24:24 +00:00
Simon
f2b9eaee60
FInished "6"DoF and removed need for weapon alignment logic
2022-02-27 18:22:39 +00:00
Simon
62f54f8986
Implementation of real-fake 6DoF
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https://www.youtube.com/watch?v=zBjC2FHuC7Q
This video explains it (in the comments)
2022-02-27 15:45:20 +00:00
Simon
f112cfe88a
Added glFlush
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to see if it helps with the weapon disappearing in the right eye issue
2022-02-26 17:18:49 +00:00
Simon
9489c0f106
Moved source files
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so that it is easier to debug in Android Studio
2022-02-25 23:18:45 +00:00
Simon
7afb11c4b6
WIP: Real Fake Angles
2022-02-25 22:57:22 +00:00
Simon
2f098c1059
Hide carried item when two-handing weapon
2022-02-25 22:57:01 +00:00