Lubos
7be9731347
Fast math flag replacement
2022-03-25 15:56:05 +01:00
Petr Bartos
364c4d66fe
Add note about editing player name; add body scale to team arena menus
2022-03-24 22:13:59 +01:00
Simon
0c52a61cf6
Revert "Speedup VBO"
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This reverts commit 22890e13a6
.
2022-03-24 18:51:43 +00:00
Petr Bartos
95951c27f9
Fix team arena cursor; prevent crashes caused by invalid pointer when switching to TA and back
2022-03-24 17:59:42 +01:00
Lubos
0a22991ff3
Modify the low geometry detail settings
2022-03-24 16:39:26 +01:00
Lubos
ad5ea81eeb
Replace LOD computation to better fit VR needs
2022-03-24 16:39:03 +01:00
Lubos
55c4be043d
Redundant SDL call removed
2022-03-24 16:12:20 +01:00
Simon
56d1334007
Ensure menu cursor is correctly aligned
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store the yaw at which the menu is invoked to calculate correct X
slightly increased the cursor movement scale as it was a little too much wrist turning required to reach outer edges of screen
2022-03-23 20:48:01 +00:00
Simon
14cf79c585
Merge pull request #33 from petr666/feature/menu-cursor
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Use absolute position for menu cursor (no need to "calibrate" pointer any more)
2022-03-23 20:34:28 +00:00
Simon
550c25bf71
Merge pull request #34 from lvonasek/feature_opengl_speedup
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Opengl speedup
2022-03-23 20:21:49 +00:00
Simon
d9791d0ef1
Merge pull request #32 from lvonasek/feature_pause_flow
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Game pause flow improvements
2022-03-23 20:21:36 +00:00
Simon
ed7fa0855b
Merge pull request #31 from lvonasek/feature_player_rendering_fix
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Workaround to make in menu player model rendering working
2022-03-23 20:21:21 +00:00
Petr Bartos
7100dd66aa
Switch active controller in menu by pressing trigger on inactive one
2022-03-23 21:07:34 +01:00
Petr Bartos
95e55b5ba9
Remove moving of cursor with thumbstick (not working with absolute cursor position)
2022-03-23 20:06:17 +01:00
Petr Bartos
5e9a38307b
Make cursor little bit less sensitive
2022-03-23 18:33:39 +01:00
Petr Bartos
36222228bb
Allow to draw cursor outside visible area to avoid weird jumping around edges when pointing outside
2022-03-23 18:02:23 +01:00
Lubos
22890e13a6
Speedup VBO
2022-03-23 11:53:24 +01:00
Lubos
c0089a54f2
Disable OpenGL debug messages
2022-03-23 11:52:45 +01:00
Petr Bartos
0e99425a79
Use absolute position for menu cursor (no need to "calibrate" pointer any more)
2022-03-22 22:19:38 +01:00
Lubos
7c13dc8c34
Disable opening console (didn't work so well in multiplayer))
2022-03-22 21:49:57 +01:00
Lubos
56e1e5d247
Game pausing using Oculus button improved
2022-03-22 17:48:16 +01:00
Lubos
822e3515dc
Make GL debug messages easier to unterstand
2022-03-22 17:46:48 +01:00
Lubos
3581ca75b1
Workaround to make in menu player model rendering working
2022-03-22 17:44:32 +01:00
Simon
2500ffe780
Merge pull request #30 from lvonasek/feature_lightmaps_fixed
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Do not use fast-math flag, it leads to lightmap issues
2022-03-20 18:25:52 +00:00
Simon
83bd49f800
Merge pull request #29 from lvonasek/feature_vignette_yaw_noisefilter
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Add noise filter for yaw delta values when drawing vignette
2022-03-20 18:25:41 +00:00
Simon
7e697c91d3
Couple of fixes
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- Use unadjusted angles for off-hand controller movement direction
- Ensure that the lightning gun in the demo shows the correct lightning shader
2022-03-20 18:25:27 +00:00
Lubos
89f001a72f
Do not use fast-math flag, it leads to lightmap issues
2022-03-20 18:58:35 +01:00
Lubos
004e8d3b06
Add noise filter for yaw delta values when drawing vignette
2022-03-20 12:54:12 +01:00
Simon
e00ae24aff
Merge pull request #26 from MaiqLovesHorses/linux-build-improvements
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Android SDK path detection improvements
2022-03-20 09:51:14 +00:00
Simon
0bd08098d9
Merge pull request #27 from lvonasek/master
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Vignette rendering optimalisation
2022-03-20 09:46:46 +00:00
Simon
3745959a8d
Merge pull request #28 from lvonasek/feature_glsl_precision
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GLSL float precision increased
2022-03-20 09:45:29 +00:00
Simon
f9fa5cc2b6
Two handed weapons only triggered when < 40cm between controllers
2022-03-20 09:44:39 +00:00
Lubos
68ebf1b55f
GLSL precision increased
2022-03-20 10:12:01 +01:00
Lubos
996cf7a5f7
Vignette assets updated
2022-03-19 22:08:50 +01:00
Lubos
2d0f0a3330
Optimize vignette rendering
2022-03-19 21:58:23 +01:00
Pete Lewis
d08688b987
Makefile.local picks up ANDROID_SDK_ROOT environment variable, if set.
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If not set, it falls back to the original paths:
* `$(USERHOME)/AppData/Local/Android/Sdk` on Windows
* `$(HOME)/Library/Android/sdk` on MacOS
* `/opt/AndroidSDK` on Linux
This allows users to dictate which SDK root they'd like to use without making
local modifications.
2022-03-19 12:05:02 -07:00
Pete Lewis
471f8a549c
.gitignore: remove trailing slash from VrApi ignore rule
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This allows use of a symlink to the target. It should also ignore directories
for those who choose to copy VrApi.
2022-03-19 11:38:22 -07:00
Simon
aa9e2899bd
Adjustment to controller weapon wheel
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- Make proximity of selection bigger
- Copy pakQ3Q to baseoa if it exists
2022-03-19 16:51:32 +00:00
Simon
cb387417c1
Reverted Culling logic
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- Just turned r_nocull back on again
- Add version info when playing demo
2022-03-19 12:33:37 +00:00
Simon
950f36de85
Merge pull request #25 from petr666/master
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Fix comfort vignette to not be applied when not moving/turning
2022-03-19 10:32:46 +00:00
Petr Bartos
d341a034e7
Fix comfort vignette to not be applied when not moving/turning
2022-03-19 08:29:18 +01:00
Simon
1b96e61dd2
Merge branch 'master' of https://github.com/DrBeef/ioq3quest
2022-03-18 22:55:39 +00:00
Simon
f6314a286d
Update ui_credits.c
2022-03-18 22:55:33 +00:00
Simon
3cf342d825
Update README.md
2022-03-18 22:54:39 +00:00
Simon
cdb9e7ef8f
Update cg_view.c
2022-03-18 22:41:01 +00:00
Simon
dd3d95fb0d
Merge branch 'master' of https://github.com/DrBeef/ioq3quest
2022-03-18 22:30:03 +00:00
Simon
1999c0f540
Update AndroidManifest.xml
2022-03-18 22:29:52 +00:00
Simon
d7fa14767a
Merge pull request #23 from ceno/ceno-macos-x86-build
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Add support for MacOS builds
2022-03-18 22:28:23 +00:00
Simon
58d51a9b47
Merge pull request #24 from petr666/feature/no-crosshair-mod
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Allow to disable crosshair by server via sending "no crosshair" string in server info to client
2022-03-18 22:25:35 +00:00
Simon
7fce284d93
Some small fixes
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- Use FOV from the SDK to calculate the culling frustrum (so r_nocull can be turned off now, hopefully increasing framerate)
- I think I fixed thumbstick movement in second spectator follow mode
- Remove Gauntlet from weapon wheel because it is shit
- Some code refactoring
- Hopefully made the Chaingun accessible on the weapon wheel now
2022-03-18 22:21:22 +00:00