Commit graph

1758 commits

Author SHA1 Message Date
SmileTheory
aff3f18101 #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
Zack Middleton
b6d64b7dc4 Correct TeamCount return type and team argument type 2013-04-26 15:46:12 -05:00
Harley Laue
1b2a6abed9 Rename FS_CheckFilenameIsNotImmutable to ..IsMutable 2013-04-24 14:45:37 -05:00
Zack Middleton
6c88bf8aee Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable 2013-04-24 14:14:13 -05:00
Zack Middleton
936db459ee Don't allow modifying qvms or pk3s
Exception for allowing pk3s to be downloaded.
2013-04-24 14:11:18 -05:00
SmileTheory
8270d54a25 Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
Zack Middleton
feb012152c Give botlib com_basegame for botlib.log path
Before it always used BASEGAME fallback code.
2013-04-22 23:11:10 -05:00
Zack Middleton
b95d8a91aa Fix referencing pk3 with only qagame QVM 2013-04-22 16:21:46 -05:00
Zack Middleton
a7317ac0d5 Add fallback for __func__ (ioq3 isn't compiled as c99 by default)
Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway.
2013-04-20 21:28:21 -05:00
Mikael Pettersson
1c66e30e7e Fix memmove()
[The lcc source] overrides the libc memmove() with its own implementation,
but that implementation fails to follow the specification. In particular,
it returns NULL rather than memmove()'s first parameter.

GCC now optimizes based on this aspect of the specification, so things go
wrong at runtime.

[Text & patch from http://gcc.gnu.org/bugzilla/show_bug.cgi?id=56881#c8]
2013-04-14 20:08:08 +01:00
Tim Angus
6983187a99 Remove old .mak files from botlib 2013-04-13 11:26:42 +01:00
Zack Middleton
319df2d4d7 Fix zone memory leak in OpenGL2 renderer
meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
2013-04-10 23:21:40 -05:00
Tim Angus
230af8c9e9 Fix shfolder.dll not getting freed 2013-04-09 21:43:01 +01:00
Zack Middleton
0f62a565f9 Fix setting CVAR_VM_CREATED flag on user created cvars
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set.

trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
2013-04-06 01:06:34 -05:00
SmileTheory
6a763f0671 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-04-02 00:18:24 -07:00
SmileTheory
28e14c4546 Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
Tim Angus
12115c28cd Fix the warning caused by fixing the warnings 2013-03-26 18:32:36 +00:00
Tim Angus
98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
SmileTheory
66acde6d60 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-03-25 21:05:27 -07:00
Zachary Slater
01efc26654 s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-ARMS 2013-03-25 14:28:01 -07:00
Tim Angus
8d70929d12 Ditch 'historical compatibility' and use 'logic' instead 2013-03-22 11:33:27 +00:00
SmileTheory
8b23985358 Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
Zack Middleton
9bfff1363e Fix NET_IPSocket and NET_IP6Socket return type
It was causing a warning on Windows x64.
2013-03-18 16:04:53 -05:00
Zack Middleton
98dda7758f Always initialize joint_names in R_LoadIQM
Reported by MAN-AT-ARMS
2013-03-18 15:55:25 -05:00
Ensiform
9a752ce8cd Use PATH_SEP for a debug message in FS_FOpenFileReadDir 2013-03-18 14:44:34 -05:00
Zack Middleton
bf962c516d Fix loading and rendering IQMs with no joints 2013-03-18 14:13:09 -05:00
Tim Angus
ecd50f01c2 Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
SmileTheory
e14a814ba2 Support more tcgens in lightall shader. 2013-03-14 23:11:27 -07:00
SmileTheory
9eef320c91 Remove some more automatic sRGB image flags. 2013-03-12 22:00:51 -07:00
Tim Angus
dfbad1360f Fix some clang warnings 2013-03-12 21:50:59 +00:00
Tim Angus
bf25c27105 Oops missed a bit 2013-03-12 21:20:33 +00:00
Tim Angus
3e92679100 Fix USE_FREETYPE breakage 2013-03-12 19:41:52 +00:00
Tim Angus
37c69a8009 Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
SmileTheory
41985945f6 Always reset vertex attrib pointers with animated meshes. 2013-03-11 22:46:21 -07:00
Tim Angus
78132cf829 Remove old x86_64 JIT compiler 2013-03-11 22:20:10 +00:00
Zack Middleton
b009528e6a Fix displaying demo name when loading demo 2013-03-09 15:58:35 -06:00
Zack Middleton
89ee8b050f Fix size reserved for IQM jointMats (allocated more than used) 2013-03-08 15:28:27 -06:00
Zack Middleton
8aa6efe7b6 Fix origin returned by IQM's LerpTag
It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame.

Patch by Axel Isouard and Zack Middleton.
2013-03-08 13:47:16 -06:00
SmileTheory
e6e0d47099 Fix clampmapped images being always treated as sRGB. 2013-03-07 14:23:28 -08:00
SmileTheory
fb6b08bdd6 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git 2013-03-06 21:00:21 -08:00
Zack Middleton
a737d442a0 Fix RAVENMD4 warnings in OpenGL2 2013-03-06 17:52:06 -06:00
SmileTheory
fbe56e4fa1 Some minor cleanup. 2013-03-06 02:02:01 -08:00
SmileTheory
027af8e6cc Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). 2013-03-06 00:54:56 -08:00
SmileTheory
11e83b2ee3 Oops, fix typo. 2013-03-05 20:21:03 -08:00
SmileTheory
7c04002b87 Simplify previous patch. 2013-03-05 19:52:11 -08:00
SmileTheory
2153fc4671 Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889. 2013-03-05 01:41:51 -08:00
Ensiform
e7753f9acf Fix vote Y/1 and teamvote Y/1 2013-03-03 21:53:14 -06:00
Zack Middleton
fe0a65e52e Show lowercased ascii in bind command 2013-03-03 19:14:36 -06:00
Zack Middleton
a18ae32a5e Fix Key_StringToKeynum to return lowercased ascii
Fixes bind and unbind uppercase ascii and uppercase ascii in cl_consoleKeys.

keycodes.h states "normal keys should be passed as lowercased ascii"
2013-03-03 19:07:44 -06:00
Zack Middleton
db68f59281 Fix comment for gametype parsing in ui 2013-02-27 16:09:10 -06:00