Commit graph

379 commits

Author SHA1 Message Date
Ludwig Nussel
39f2e449b6 use mmap to allocate memory for generated code to be able to set PROT_EXEC 2006-03-04 11:14:44 +00:00
Tim Angus
4ec0c94828 * Displace the '\n's passed to SV_Shutdown 2006-02-28 23:01:23 +00:00
Tim Angus
ef4dad1875 * Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore
2006-02-28 21:52:25 +00:00
Tim Angus
0f8c7da187 * Lets try that again 2006-02-26 21:22:12 +00:00
Ludwig Nussel
a99e721711 try to fix msvc build 2006-02-26 20:01:45 +00:00
Tim Angus
40a5ee007f * Sound related bug fixes from Thilo Schulz 2006-02-26 18:47:39 +00:00
Tim Angus
c93d8fc185 * Resolve symlinks to the binary. This prevents the situation where a symlink
to ioq3 in e.g. /usr/local/bin/ cannot locate the data files since it thinks
  /usr/local/bin/ is the directory the actual binary sits.
2006-02-26 18:44:15 +00:00
Tim Angus
d5509dcd35 * Fix to a bug where servers with long uptimes (~27 days) would consume 100%
CPU if the running game did not set the nextmap cvar. This patch instead uses
  the mapname server cvar, which is guaranteed to be defined.
2006-02-23 23:10:54 +00:00
Tim Angus
0e0aac2cb6 * Change the default for s_alSpatEntOrigin. I need to think of a way to do the
same thing without degrading the sound quality or changing the API.
2006-02-23 20:43:34 +00:00
Tim Angus
cb1a097db7 * Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits per
sample)
2006-02-21 22:29:29 +00:00
Ludwig Nussel
6fd0d60628 fallback to 32bit binaries on 64bit biarchs if available 2006-02-21 22:13:36 +00:00
Tim Angus
659ded3a41 * Fix to bug #2599 (fullscreen cinematics) 2006-02-21 21:29:26 +00:00
Aaron Gyes
fe210b1f6b Angst's installer + icon 2006-02-20 23:08:59 +00:00
Aaron Gyes
966ffaa0f2 o rly 2006-02-20 22:08:23 +00:00
Aaron Gyes
cc9ead2fd7 Bump version number. 2006-02-20 22:04:16 +00:00
Aaron Gyes
f7642afeea Clean up ARGB 16*16 icon too. 2006-02-20 21:13:19 +00:00
Aaron Gyes
c5a0d40f40 Redone 16*16 icons by hand, they should be less nasty now. 2006-02-20 20:14:07 +00:00
Aaron Gyes
797df27e23 Hot new sexy Windows icon. 2006-02-20 06:59:48 +00:00
Aaron Gyes
c5bc92294b Generate new 32x32 raster image from new svg, kill off old uglies. 2006-02-18 19:28:50 +00:00
Aaron Gyes
20ee886a29 <Timbo> you should probably strip that 2006-02-18 19:13:43 +00:00
Aaron Gyes
4b4a01001f Kill text node 2006-02-18 19:08:25 +00:00
Ludwig Nussel
4c242115dc - change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not
  needed there. Only the syscall function needs them.
2006-02-18 19:07:23 +00:00
Ludwig Nussel
e129637b5a 64bit fix: VM_Call return value is a pointer 2006-02-18 19:03:06 +00:00
Aaron Gyes
058c2af2ce Added gradients 2006-02-18 19:02:34 +00:00
Tim Angus
4fe0154cbe * Added Sander van Loon's svg icon 2006-02-18 11:19:32 +00:00
Tim Angus
26b4ed2f7d * Fix to a woopsie 2006-02-13 18:17:08 +00:00
Tim Angus
932ca8027c * OpenAL now respatializes using the player entity origin instead of the view
origin by default. The old behaviour is available by setting
  s_alSpatEntOrigin to 0.
2006-02-12 10:43:37 +00:00
Tim Angus
3e803b40d2 * See bug #2583 2006-02-12 10:05:32 +00:00
Tim Angus
1911b2a45a * OS X/SDL mouse sensitivity fix 2006-02-08 18:06:20 +00:00
Tim Angus
ef19ccd56f * Removed (unintentional) C99 code 2006-02-07 18:36:17 +00:00
Maik
ca7b79c0fa * updated q3asm msvc prj. 2006-02-07 13:00:44 +00:00
Maik
5b12a7a468 * enabled openal as default in msvc. 2006-02-07 12:47:12 +00:00
Maik
602743a25b * workaround for msvc compiler bug. 2006-02-07 12:26:53 +00:00
Tim Angus
cb76ec0f2d * Do not cull non-ascii keyboard chars at the SDL level any more, these are
handled in cl_keys.c. (This fixes ctrl-c not working).
2006-02-04 14:11:53 +00:00
Tim Angus
2e19bdfb5d * Reimplement console history recall "bug" behaviour without the bug 2006-02-04 00:28:57 +00:00
Tim Angus
91b2b9297a * Fix to an obo bug in the console history recall code 2006-01-28 23:26:23 +00:00
Tim Angus
ab29f29495 * Fix to a memory leak in CM_ValidateFacet 2006-01-27 18:14:01 +00:00
Tim Angus
947ebb932e * SDL build no longer requires a vid_restart when changing r_fullscreen 2006-01-25 17:57:53 +00:00
Tim Angus
8a6be4aef4 * Persistent console history 2006-01-24 04:35:19 +00:00
Tim Angus
5a29e8df50 * Added code to sleep a bit when q3 has no focus and sleep a lot when it's
minimised (SDL only)
2006-01-23 00:24:56 +00:00
Tim Angus
704c151eb1 * Fix to an OpenAL "bug" involving Team Arena 2006-01-22 21:09:55 +00:00
Tim Angus
7b930770e7 * The use of va in the ansi color stuff was preventing developer 1 mode (and
probably various other things) from working properly
2006-01-22 19:38:50 +00:00
Tim Angus
3404fbac56 * Fix the operation of the delete key in *nix 2006-01-22 17:07:21 +00:00
Tim Angus
4ab96373e6 * Only check the checksum on baseq3 pak0.pk3 2006-01-22 17:05:43 +00:00
Tim Angus
c3f7915a8b * Overhaul of console autocompletion
- No longer does weird stuff like move the cursor inappropriately
  - Autocomplete works with compound commands
  - Special autocomplete on some commands e.g. \map, \demo
  - Removed various hacks used to counter the original autocomplete code
2006-01-22 01:58:50 +00:00
Tim Angus
893629fb0f * Fix to ability to diabled Ogg Vorbis 2006-01-21 15:09:35 +00:00
Tim Angus
7913ec3c4b * Fix a bug with command/cvar autocompletion 2006-01-21 01:35:42 +00:00
Tim Angus
58c8175024 * Added Q_isnan for NaN tests with -ffast-math
* Fixed UT/OpenAL work around
2006-01-19 20:28:12 +00:00
Tim Angus
50a10f2690 * Some sloppily coded mods call the Q3 sound API with NaNs -- sanitise this 2006-01-19 17:25:55 +00:00
Maik
fc58fbbac7 cl_avi.c added to msvc project. 2006-01-19 16:43:06 +00:00