Ludwig Nussel
39f2e449b6
use mmap to allocate memory for generated code to be able to set PROT_EXEC
2006-03-04 11:14:44 +00:00
Tim Angus
4ec0c94828
* Displace the '\n's passed to SV_Shutdown
2006-02-28 23:01:23 +00:00
Tim Angus
ef4dad1875
* Entity sounds on the player entity are now AL_SOURCE_RELATIVE
...
* Thus no need to s_alSpatEntOrigin anymore
2006-02-28 21:52:25 +00:00
Tim Angus
0f8c7da187
* Lets try that again
2006-02-26 21:22:12 +00:00
Ludwig Nussel
a99e721711
try to fix msvc build
2006-02-26 20:01:45 +00:00
Tim Angus
40a5ee007f
* Sound related bug fixes from Thilo Schulz
2006-02-26 18:47:39 +00:00
Tim Angus
c93d8fc185
* Resolve symlinks to the binary. This prevents the situation where a symlink
...
to ioq3 in e.g. /usr/local/bin/ cannot locate the data files since it thinks
/usr/local/bin/ is the directory the actual binary sits.
2006-02-26 18:44:15 +00:00
Tim Angus
d5509dcd35
* Fix to a bug where servers with long uptimes (~27 days) would consume 100%
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CPU if the running game did not set the nextmap cvar. This patch instead uses
the mapname server cvar, which is guaranteed to be defined.
2006-02-23 23:10:54 +00:00
Tim Angus
0e0aac2cb6
* Change the default for s_alSpatEntOrigin. I need to think of a way to do the
...
same thing without degrading the sound quality or changing the API.
2006-02-23 20:43:34 +00:00
Tim Angus
cb1a097db7
* Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits per
...
sample)
2006-02-21 22:29:29 +00:00
Ludwig Nussel
6fd0d60628
fallback to 32bit binaries on 64bit biarchs if available
2006-02-21 22:13:36 +00:00
Tim Angus
659ded3a41
* Fix to bug #2599 (fullscreen cinematics)
2006-02-21 21:29:26 +00:00
Aaron Gyes
fe210b1f6b
Angst's installer + icon
2006-02-20 23:08:59 +00:00
Aaron Gyes
966ffaa0f2
o rly
2006-02-20 22:08:23 +00:00
Aaron Gyes
cc9ead2fd7
Bump version number.
2006-02-20 22:04:16 +00:00
Aaron Gyes
f7642afeea
Clean up ARGB 16*16 icon too.
2006-02-20 21:13:19 +00:00
Aaron Gyes
c5a0d40f40
Redone 16*16 icons by hand, they should be less nasty now.
2006-02-20 20:14:07 +00:00
Aaron Gyes
797df27e23
Hot new sexy Windows icon.
2006-02-20 06:59:48 +00:00
Aaron Gyes
c5bc92294b
Generate new 32x32 raster image from new svg, kill off old uglies.
2006-02-18 19:28:50 +00:00
Aaron Gyes
20ee886a29
<Timbo> you should probably strip that
2006-02-18 19:13:43 +00:00
Aaron Gyes
4b4a01001f
Kill text node
2006-02-18 19:08:25 +00:00
Ludwig Nussel
4c242115dc
- change long to intptr_t for 64bit windows compatability
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- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
2006-02-18 19:07:23 +00:00
Ludwig Nussel
e129637b5a
64bit fix: VM_Call return value is a pointer
2006-02-18 19:03:06 +00:00
Aaron Gyes
058c2af2ce
Added gradients
2006-02-18 19:02:34 +00:00
Tim Angus
4fe0154cbe
* Added Sander van Loon's svg icon
2006-02-18 11:19:32 +00:00
Tim Angus
26b4ed2f7d
* Fix to a woopsie
2006-02-13 18:17:08 +00:00
Tim Angus
932ca8027c
* OpenAL now respatializes using the player entity origin instead of the view
...
origin by default. The old behaviour is available by setting
s_alSpatEntOrigin to 0.
2006-02-12 10:43:37 +00:00
Tim Angus
3e803b40d2
* See bug #2583
2006-02-12 10:05:32 +00:00
Tim Angus
1911b2a45a
* OS X/SDL mouse sensitivity fix
2006-02-08 18:06:20 +00:00
Tim Angus
ef19ccd56f
* Removed (unintentional) C99 code
2006-02-07 18:36:17 +00:00
Maik
ca7b79c0fa
* updated q3asm msvc prj.
2006-02-07 13:00:44 +00:00
Maik
5b12a7a468
* enabled openal as default in msvc.
2006-02-07 12:47:12 +00:00
Maik
602743a25b
* workaround for msvc compiler bug.
2006-02-07 12:26:53 +00:00
Tim Angus
cb76ec0f2d
* Do not cull non-ascii keyboard chars at the SDL level any more, these are
...
handled in cl_keys.c. (This fixes ctrl-c not working).
2006-02-04 14:11:53 +00:00
Tim Angus
2e19bdfb5d
* Reimplement console history recall "bug" behaviour without the bug
2006-02-04 00:28:57 +00:00
Tim Angus
91b2b9297a
* Fix to an obo bug in the console history recall code
2006-01-28 23:26:23 +00:00
Tim Angus
ab29f29495
* Fix to a memory leak in CM_ValidateFacet
2006-01-27 18:14:01 +00:00
Tim Angus
947ebb932e
* SDL build no longer requires a vid_restart when changing r_fullscreen
2006-01-25 17:57:53 +00:00
Tim Angus
8a6be4aef4
* Persistent console history
2006-01-24 04:35:19 +00:00
Tim Angus
5a29e8df50
* Added code to sleep a bit when q3 has no focus and sleep a lot when it's
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minimised (SDL only)
2006-01-23 00:24:56 +00:00
Tim Angus
704c151eb1
* Fix to an OpenAL "bug" involving Team Arena
2006-01-22 21:09:55 +00:00
Tim Angus
7b930770e7
* The use of va in the ansi color stuff was preventing developer 1 mode (and
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probably various other things) from working properly
2006-01-22 19:38:50 +00:00
Tim Angus
3404fbac56
* Fix the operation of the delete key in *nix
2006-01-22 17:07:21 +00:00
Tim Angus
4ab96373e6
* Only check the checksum on baseq3 pak0.pk3
2006-01-22 17:05:43 +00:00
Tim Angus
c3f7915a8b
* Overhaul of console autocompletion
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- No longer does weird stuff like move the cursor inappropriately
- Autocomplete works with compound commands
- Special autocomplete on some commands e.g. \map, \demo
- Removed various hacks used to counter the original autocomplete code
2006-01-22 01:58:50 +00:00
Tim Angus
893629fb0f
* Fix to ability to diabled Ogg Vorbis
2006-01-21 15:09:35 +00:00
Tim Angus
7913ec3c4b
* Fix a bug with command/cvar autocompletion
2006-01-21 01:35:42 +00:00
Tim Angus
58c8175024
* Added Q_isnan for NaN tests with -ffast-math
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* Fixed UT/OpenAL work around
2006-01-19 20:28:12 +00:00
Tim Angus
50a10f2690
* Some sloppily coded mods call the Q3 sound API with NaNs -- sanitise this
2006-01-19 17:25:55 +00:00
Maik
fc58fbbac7
cl_avi.c added to msvc project.
2006-01-19 16:43:06 +00:00