SmileTheory
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d549b642bc
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
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SmileTheory
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0672905ef1
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OpenGL2: Detect Intel graphics and avoid/use certain operations there.
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
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2016-12-07 22:30:55 -08:00 |
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SmileTheory
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e022abeebb
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OpenGL2: Fix GL_EXT_direct_state_access function names.
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2016-07-28 20:04:25 -07:00 |
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SmileTheory
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251c983681
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OpenGL2: Require OpenGL 2.0.
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2016-07-24 21:29:13 -07:00 |
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SmileTheory
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d11cfc88d5
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OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
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2016-02-17 19:49:21 -08:00 |
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SmileTheory
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2b2f1aeaa1
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OpenGL2: Load existing per-map cubemaps.
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2016-01-28 16:39:42 -08:00 |
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SmileTheory
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28ff383061
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OpenGL2: Direct state access, part 3: Framebuffers.
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2016-01-20 06:32:50 -08:00 |
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SmileTheory
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f70e9dac01
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OpenGL2: Direct state access, part 2: Uniforms.
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2016-01-18 23:30:36 -08:00 |
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SmileTheory
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275317fefb
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
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