Commit graph

2511 commits

Author SHA1 Message Date
MAN-AT-ARMS
a3653e475e Change default value for s_alDopplerSpeed 2014-09-09 13:03:29 -04:00
Tim Angus
494aa4100e Fix screwed up whitespace in README 2014-09-05 10:30:33 +01:00
Tim Angus
441fa1dd71 Add USE_RENDERER_DLOPEN note to README 2014-09-05 10:26:26 +01:00
Tim Angus
2dc7c5a7d0 Fix .travis.yml indentation 2014-09-01 21:35:37 +01:00
Tim Angus
28fa7c639f Coverity travis integration experiment 2014-09-01 21:16:41 +01:00
Tim Angus
43b21055b8 Actually, that's not suppressing, that's changing behaviour 2014-09-01 13:07:08 +01:00
Tim Angus
7277d8d6e7 Fix more warnings 2014-09-01 13:03:06 +01:00
Tim Angus
6665ea4a49 Fix renderergl2 warnings 2014-09-01 11:35:49 +01:00
Tim Angus
d38039f975 Fix renderergl1 warnings 2014-09-01 11:31:39 +01:00
Tim Angus
eeaf0227f7 Suppress warning of (deliberate) null pointer deference 2014-09-01 11:19:57 +01:00
Tim Angus
4f3c95c589 Fix client warnings 2014-09-01 11:13:47 +01:00
Tim Angus
fbdb3e0875 Fix game warnings 2014-09-01 11:09:11 +01:00
Tim Angus
b55809b925 Fix ui warnings 2014-09-01 11:05:46 +01:00
Tim Angus
4444202a41 Fix cgame warnings 2014-09-01 10:47:15 +01:00
Tim Angus
621a72e698 Fix a few warnings 2014-08-30 17:29:23 +01:00
Zack Middleton
c621589157 Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.

Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
2014-08-29 02:50:02 -05:00
Zack Middleton
de3062623a Use ColorIndexForNumber in Con_DrawSolidConsole 2014-08-29 01:55:47 -05:00
Zack Middleton
e742952db8 Port COM_ParseExt fixes to CommaParse 2014-08-28 20:34:05 -05:00
Zack Middleton
1d95ef210e SDL 2 scroll/caps/num lock keys send KEYUP event when key is released 2014-08-28 20:09:37 -05:00
Pan7
18e08125dd Add ColorIndexForNumber macro replacing '& 0x07'
Makes it easier to add more colors.
2014-08-28 20:09:37 -05:00
Zack Middleton
eeef7cbae7 Don't scale cinematic time by timescale twice
Reported by Ensiform.
2014-08-28 20:09:37 -05:00
Tim Angus
ab41267e9f Only run scan-build on one of the clang builds 2014-08-28 09:13:38 +01:00
Zack Middleton
f17f58705c Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop.
2014-08-27 20:47:45 -05:00
Zack Middleton
e5f54c584a Fix incorrect rgbGen const reading uninitialized memory
If ParseVector fails, color isn't fully set.
2014-08-27 20:35:16 -05:00
Zack Middleton
0853c85e19 Fix incorrect strncat usage in CL_ServerInfoPacket 2014-08-27 20:35:16 -05:00
Zack Middleton
b0596248ff Remove unused functions from null_main.c and null_input.c
Sys_mkdir is suppose to have a capital M, which is also in null_main.c.
2014-08-27 20:35:16 -05:00
Zachary J. Slater
bb64bd7be0 Moved the systemd to /misc/linux 2014-08-27 18:10:27 -07:00
Zachary J. Slater
0a70da823b Merge pull request #80 from dictvm/master
added systemd unit for easier server-deployment
2014-08-27 18:08:14 -07:00
Tim Angus
e130c1fbf9 Use scan-build when invoking clang 2014-08-27 22:55:16 +01:00
Tim Angus
67e24c8fc0 Show environment variables from jenkins 2014-08-27 17:28:32 +01:00
Tim Angus
4646115f03 Link instead of copy 2014-08-27 17:13:27 +01:00
Tim Angus
19ee6a86eb Add cppcheck stage to jenkins script 2014-08-27 16:48:55 +01:00
Daniel Heitmann
c082b7bb2b removed absolute path to binary, removed sv_pure parameter 2014-08-27 15:16:35 +02:00
Tim Angus
86b75ba936 There have been 0 days since the last compiler warning 2014-08-27 12:40:45 +01:00
Tim Angus
0c0019a2d1 Fix some warnings 2014-08-27 11:24:25 +01:00
Tim Angus
02d197ca08 Bullshit change to test jenkins configuration 2014-08-27 10:36:56 +01:00
Zack Middleton
137ddb9dc6 Get clipboard data from SDL
This makes pasting in client console and UI edit fields work on X11 and OS X.

Sys_GetClipboardData is only used by client, so returning NULL in dedicated is fine.
2014-08-27 04:32:05 -05:00
Zack Middleton
077f6bd068 Fix binding KP_NUMLOCK
Restore mapping SDL numlock to quake3 numlock.
2014-08-26 23:01:18 -05:00
Daniel Heitmann
d77515470c removed a few defaults to make it completely usable out of the box 2014-08-27 01:21:18 +02:00
Daniel Heitmann
d7f477ca9f added systemd unit for easier server-deployment 2014-08-26 18:54:22 +02:00
Tim Angus
00909a4c16 Add SDL libraries to the builds 2014-08-26 16:59:33 +01:00
Tim Angus
cf7004ffb2 Fix OSX build 2014-08-25 12:03:10 -04:00
Tim Angus
2a3368481d Merge branch 'master' into sdl2
Conflicts:
	Makefile
	code/renderergl2/tr_image.c
2014-08-25 15:00:48 +01:00
Tim Angus
7d026177ad Fix assorted warnings 2014-08-25 14:48:49 +01:00
SmileTheory
ca9eebb125 OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. 2014-08-02 00:02:46 -07:00
SmileTheory
ff1f093a0b OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB() 2014-08-01 23:57:26 -07:00
SmileTheory
2b2d696f12 OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults. 2014-07-31 21:01:57 -07:00
/dev/humancontroller
7b866ae96d guard against out-of-bounds jump table targets 2014-07-31 03:56:29 -05:00
hairball
3c52f2dccc Don't use -mwindows with Clang on Windows
Thanks to stigmha for pointing out this doesn't work in Windows.
2014-07-26 00:47:28 -05:00
Zack Middleton
75cce50a9c Don't load external GLSL files by default
External GLSL should probably only be used for development testing,
not released products. The GLSL files are tied to the code, and the
code changes some what often.

Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3.
2014-07-25 23:57:53 -05:00