Commit graph

375 commits

Author SHA1 Message Date
Tim Angus
47ee177430 * Supply specific identifier to the master server (Mathieu Olivier) 2008-09-15 20:24:04 +00:00
Tim Angus
b2d87c4b2a * Add Com_HexStrToInt
* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
  to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Thilo Schulz
9dd887b2ea - Add scope id to ipv6 addresses.
- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround.
- Bring ipv6 master server up to speed for dpmaster

Thanks go out to Mathieu Olivier for this work.
2008-08-31 19:54:29 +00:00
Tim Angus
c0328ab4f6 * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on
  azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
  that toggle the console
2008-08-28 22:05:34 +00:00
Tim Angus
b555d68b3f * (bug #3729) server dependencies on client.h (Ben Millwood)
* (bug #3731) BUILD_MISSIONPACK flag in Makefile (Gabriel Schnoering
  <gabriel.schnoering@gmail.com>)
* (bug #3756) Q3VM crashes on unaligned block copy with SIGBUS (Patrick Baggett
  <baggett.patrick@figglesoftware.com>) and...
* (bug #3755) IOQuake3 shouldn't use GCC-specific __FUNCTION__
2008-08-22 22:47:26 +00:00
Tim Angus
5b4dc4c743 * Tidy up the keyboard code a bit, add in_keyboardDebug 2008-08-19 21:32:23 +00:00
Tim Angus
2cf5052786 * (bug 3674) Change default for s_alGain from 0.4 to 1.0 2008-08-08 18:27:06 +00:00
Tim Angus
d13269c5bb * Restrict OpenAL capture support test hack to OS X, where it is required; this
fixes a crash on exit with Windows when using OpenAL
2008-08-03 19:31:42 +00:00
Ludwig Nussel
2ed334b2be fix build without VOIP (David Severwright, bug#3720) 2008-07-16 07:15:09 +00:00
Tim Angus
d84d418086 * Remove cl_platformSensitivity as it predates the move to SDL everywhere 2008-07-12 13:31:31 +00:00
Tim Angus
37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Tim Angus
391bb74c44 * Don't start UI when starting client binary with +set dedicated 1 2008-07-06 15:47:15 +00:00
Tim Angus
9d469692f3 * Fix killserver command for client binary based dedicated server 2008-07-06 10:55:19 +00:00
Tim Angus
b601941240 * Fixed client binary dedicated server
* Revert 1286 as the checks are no longer redundant following above fix
2008-07-06 01:30:42 +00:00
Ryan C. Gordon
1e21a3e258 VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits. 2008-07-05 04:38:16 +00:00
Ryan C. Gordon
fc0ba1a53f Whitespace cleanup. 2008-06-29 04:05:28 +00:00
Ryan C. Gordon
21d1cd380b Don't show VoIP meter in all the common scenarios. 2008-06-29 04:04:33 +00:00
Ryan C. Gordon
ee54985383 VoIP: allow targetting last attacker, or the one in your crosshairs. 2008-06-25 05:51:05 +00:00
Ryan C. Gordon
f8d6828f15 VoIP: Added cheapie VoIP meter. 2008-06-25 05:50:44 +00:00
Ryan C. Gordon
a7b854d65f VoIP: Save own voice when recording a demo.
We fake a server packet and write it directly to the demo file at the point
 where we'd transmit to the server. This is a little nasty, but it seems to
 be the most reasonable solution.
2008-06-08 08:25:25 +00:00
Ryan C. Gordon
28c48a8cf9 VoIP: Don't lose gain for good if using VAD on disconnect.
This temporarily disables VAD so the system can clean up recording state.
2008-06-08 08:24:38 +00:00
Ryan C. Gordon
c45fe80ea6 Removed an obsolete FIXME. 2008-06-08 08:23:55 +00:00
Ryan C. Gordon
be9ae48039 VoIP: tweaked VAD code.
Also added cl_voipVADThreshold cvar...if the power of a set of Speex frames
 doesn't exceed this value, it isn't transmitted.
2008-06-08 07:29:25 +00:00
Ryan C. Gordon
fd239c58a8 VoIP: Enable Automatic Gain Control. 2008-06-08 07:09:45 +00:00
Ryan C. Gordon
d4ee08b985 VoIP: attempt at changing voipPower calc and using it for VAD.
The Speex VAD sort of sucks, honestly, or I'm not using it right. Now
 trying this algorithm, after denoising:

    http://lists.xiph.org/pipermail/speex-dev/2006-March/004269.html

And I'll play around to find the threshold for considering a set of frames
 to be "voice" from there.

Also worth noting: we consider the power of the set of frames as a whole, so
 you need to sustain power for 0.25 seconds at a time, or it's not "voice."
2008-06-08 07:09:10 +00:00
Ryan C. Gordon
fdfaff64f8 VoIP: changed debug output filenames. 2008-06-07 14:41:21 +00:00
Ryan C. Gordon
fec2cc2f05 VoIP: initial shot at voice activation. 2008-06-07 14:40:59 +00:00
Ryan C. Gordon
8028fc042c VoIP: Only update from cl_voipSendTarget if sending data. 2008-06-07 14:40:30 +00:00
Ryan C. Gordon
c50799fcf7 VoIP: Initial work on adding Speex preprocessor. 2008-06-07 14:39:49 +00:00
Ryan C. Gordon
26c706df15 VoIP: Don't hardcode Speex sample rate. 2008-06-07 14:38:46 +00:00
Ryan C. Gordon
bab9a00838 VoIP: Fixed per-user gain output. 2008-06-05 15:14:07 +00:00
Ryan C. Gordon
020704d2ff VoIP: functionality to adjust incoming audio gain, per-user. 2008-06-04 21:50:00 +00:00
Ryan C. Gordon
cc18323a99 VoIP: client can now specify targets for voice transmission. 2008-06-04 21:49:15 +00:00
Ryan C. Gordon
45c18e29b8 VoIP: voip cvar should be 1 by default. 2008-06-03 06:06:17 +00:00
Ryan C. Gordon
8ab3f7af8d Changed the protocol for VoIP packets to support legacy clients.
Previously, a legacy client wouldn't get a VoIP packet, but if they did,
 they'd panic and disconnect. Now they ignore them and continue on. This also
 gives us the framework to add other features legacy clients can ignore.

Oh, this also has the benefit of allowing us to store incoming VoIP for
 playback in recorded demos. They'll play the chatter on VoIP clients, and
 be ignored on legacy ones. Huge win.
2008-06-03 02:32:52 +00:00
Ryan C. Gordon
e0ebde0b27 Don't allow client to capture audio if playing back a demo. 2008-06-03 02:28:03 +00:00
Ryan C. Gordon
0403ca2260 More VoIP work: treat voip/sv_voip cvars as protocol version numbers. 2008-06-02 19:52:13 +00:00
Ludwig Nussel
5bdce1d547 fix openal dlopen 2008-06-02 15:54:36 +00:00
Ryan C. Gordon
b5eaa94d03 Changed a few VoIP cvars to be latched.
It either doesn't make sense to change these mid-game, or doing so won't work.
2008-06-01 18:10:33 +00:00
Ryan C. Gordon
9b1984647a Forbid setting voip cvar if network data rate is too low.
This prevents "Connection Interrupted" packets as VoIP data is incoming.
2008-06-01 18:08:03 +00:00
Ryan C. Gordon
a948f7cf69 Client shouldn't try to capture audio data if voip cvar is disabled. 2008-06-01 17:43:58 +00:00
Ryan C. Gordon
12326a9eac Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
Ludwig Nussel
0ee3960225 mumble link support
The coordinate calculation was adopted from Warsow's mumble patch.
2008-05-30 17:19:31 +00:00
Tim Angus
a857487f9b * Fix a bunch of compile warnings
* Only call pkg-config if it exists
* Remove cl_consoleHistory from README
2008-05-10 18:51:02 +00:00
Thilo Schulz
10ed996784 - replace a few constant values with GL macros in tr_cmds.c
- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
2008-05-01 14:56:57 +00:00
Thilo Schulz
425c351d1b - Implement stereo rendering with anaglyph images.
- Add r_greyscale for black&white rendering
2008-04-27 17:32:14 +00:00
Thilo Schulz
cebdb640f3 remove commented code 2008-04-12 20:05:33 +00:00
Thilo Schulz
c281b6aca0 Another change to server parsing as a server reporting in from 69.79.84.0/24 with the master server could screw up the server list in ioquake3 clients. 2008-04-12 19:53:16 +00:00
Tim Angus
845de6a960 * Fix some recently introduced warnings
* Fix referenced pk3 list including excessive number of spaces
2008-04-12 18:58:06 +00:00
Thilo Schulz
f8d8a1c2f7 - fix a potential file descriptor leak in server side of pak downloading
- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Thilo Schulz
9a8cc99a93 - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
- Make Master server reporting/server queries ipv6 capable.
2008-04-11 18:39:03 +00:00
Thilo Schulz
78a82bcba2 Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
Thilo Schulz
b3822d03e2 Include #ifdef to make it easier to create a stand-alone binary. 2008-04-09 23:43:30 +00:00
Thilo Schulz
eb3b59308b Add Multicast capabilities for LAN server scanning. 2008-04-09 14:37:42 +00:00
Ludwig Nussel
8d1a5f8b32 catch EXEC_NOW on quit to prevent deleting a running vm 2008-04-06 12:59:26 +00:00
Thilo Schulz
5d63a38ad9 Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355. 2008-04-04 23:22:22 +00:00
Thilo Schulz
1d072dfdb5 These checks are now redundant. 2008-03-27 03:21:32 +00:00
Thilo Schulz
fe1e02e457 A more clean solution to this bug. Stop the renderer when the UI VM is not running, as no commands get issued in that case anyways. 2008-03-27 03:18:32 +00:00
Thilo Schulz
d79a5487bc Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id=3425. 2008-03-27 03:00:49 +00:00
Thilo Schulz
9412316883 Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too. 2008-03-26 16:20:21 +00:00
Thilo Schulz
11d9608fca Remove obsolete code for obfuscation. 2008-03-25 21:59:31 +00:00
Ludwig Nussel
6c5211c0d3 catch Cbuf_ExecuteText(EXEC_NOW,...) from the ui as that would crash the vm 2008-03-24 21:20:49 +00:00
Tim Angus
6a213889dc * (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich) 2008-03-11 21:43:25 +00:00
Tim Angus
b5a220359b * Ogg codec fix regarding ogg files in pk3s (Tr3b) 2008-03-02 15:28:39 +00:00
Thilo Schulz
dc3d2457e0 Angst and zinx cajoled me into removing trying to load libcurl.so again. 2008-02-17 13:46:34 +00:00
Thilo Schulz
a99634c2d3 Fall back to libcurl.so.4 or libcurl.so.4 if the default symlink does not exist. 2008-02-16 22:57:45 +00:00
Thilo Schulz
1f86aba342 Remove .3 part in default curl library. With it www download is broken on most recent distributions, as there is no libcurl.so.3 2008-02-16 22:23:47 +00:00
Tim Angus
cb06e3e93a * Fixes to some muppetry in snd_dma.c (arQon) 2008-02-10 21:01:06 +00:00
Tim Angus
59c231c6c6 * (bug 3412) %s expansion security patch (DevHC) 2008-01-22 23:44:10 +00:00
Tim Angus
9cc4e0c976 * Fix to bug in S_FileExtension (Tr3B) 2008-01-19 19:06:25 +00:00
Thilo Schulz
08ee31604a Remove small redundancy 2007-12-27 11:45:20 +00:00
Thilo Schulz
99c8676383 Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
Thilo Schulz
a9a8022d53 Modification to stop crash on Linux for dlopened() OpenAL, will break MacOSX build again. 2007-12-13 13:46:30 +00:00
Thilo Schulz
d075f172df Fix multiple symbol errors for compilation on MacOSX. Remove unnecessary definitions. 2007-12-13 10:58:43 +00:00
Tim Angus
5bd3ef4190 * Fix poppy captured audio when recording videos 2007-12-01 19:39:03 +00:00
Tim Angus
b62950ca6e * Fix bug where an extraneous render command can cause a crash when
recording video
* Make S_CodecUtilClose NULL the snd_stream_t pointer
* Fix indentation in runtime SDL check code
2007-11-18 01:06:46 +00:00
Ludwig Nussel
f0215128af make master server used by client configurable (cl_master)
patch by Erik Kloppenburg
2007-11-14 19:04:12 +00:00
Tim Angus
25ac1317b1 * Remove work around for a 2 year old OpenAL bug that now actually causes a
crash on snd_restart
2007-11-11 22:15:25 +00:00
Tim Angus
aa5e852056 * Unconditionally place a '\' at the start of the command buffer when
autocompleting -- you're still all WRONG :p
* Fix bugette where the completee didn't get its case copied from
  the completed token
* Add functionality to autocomplete key names
* Don't build client command completion on the dedicated server
2007-10-12 22:34:45 +00:00
Tim Angus
5692e30fa9 * Fix bug that prevented key up events getting to cgame/ui when not in game
* Use Key_[GS]etCatcher everywhere to set keycatcher
* Clear all key states when the catcher changes
2007-10-02 14:14:45 +00:00
Tim Angus
7562caa310 * Move the conditional compilation of bg_lib.c from the Makefile to cpp in
order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
2007-09-22 20:32:11 +00:00
Tim Angus
da29118ae0 * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
Tim Angus
672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus
0b3a077e15 * Merge win_net.c and unix_net.c
+ Move win32/win_net.c to qcommon/net_ip.c and make it portable
  + Remove unix_net.c, but incorporate its revision history into win_net.c
  + Remove all IPX support -- this remains compatible with existing mods
  + This change also inadvertently gets us SOCKS support on non-Windows
    platforms
2007-08-28 16:42:13 +00:00
Tim Angus
8b5a40e2ed * Nuts. 2007-08-23 15:23:43 +00:00
Tim Angus
2ea6b8b512 * (bug 3324) Incorrect use of sizeof (beast <info@dbwatersports.com>)
* (bug 2946) Console scrolling broken (identified by misantropia)
  + Field_VariableSizeDraw contained a hack to ensure the cursor was always
    visible. Unfortunately this interfered with scrolling long lines. Move the
    hack to a different place
  + Removed commented code in the same function
  + Reworked Field_KeyDownEvent to use a switch( ... ) and set edit->scroll in
    every case, thereby avoiding scrolling issues when "Home" or "End" are
    pressed
2007-08-23 15:22:35 +00:00
Tony J. White =
16a200d262 * (bug 3077) allow cURL to follow HTTP redirects (up to 5) 2007-05-22 02:24:10 +00:00
Tony J. White =
b5bf1280c1 * (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if they
are being loaded to play a demo.  This restores the normal
             "timedemo" cvar behaviour.
* (bug 3054) The "demo" command works properly now when connected to
             the local server
2007-04-05 15:26:15 +00:00
Tim Angus
de364863be * Silly tab filter breaking things 2007-04-01 13:42:03 +00:00
Tim Angus
fb58d8f123 * Move storage of console history from a cvar to a file in order to alleviate
security concerns
2007-04-01 13:38:17 +00:00
Tony J. White =
f9bb47d9af * (bug 2741) replace K_LAST_KEY with MAX_KEYS. K_LAST_KEY is now defined
at 256 for mod compatability reasons.  ioq3-only mods may
             chose to use MAX_KEYS for checking binds in order to get full
             key support, but at the cost of breaking compatability with
             older clients.

* (bug 2741) remove some lingering 256-key hardcoding

* properly check bounds of keynum in Key_IsDown(), Key_SetBinding(),
  and Key_GetBinding()
2007-03-22 22:03:00 +00:00
Thilo Schulz
1de9a065bf Remove cvar s_alMaxSpeakerDistance for the same task can better be achieved with s_alMaxDistance. 2007-03-17 15:54:37 +00:00
Tony J. White =
2218a4ea67 * (bug 3018) need to call Cvar_SetCheatState() after CG_INIT and UI_INIT to
override user-defined cvar values for CVAR_CHEAT cvars that
             could be registered in cgame and ui.
2007-03-02 17:32:22 +00:00
Tony J. White =
c6249fcc25 * (bug 3019) use the operating system's random number generator if possible
when generating the qkey file
2007-02-16 23:50:37 +00:00
Tony J. White =
d580c54e2d * (bug 2741) Adds support in the SDL client for many keys that were not
recognized.  For example, F13, F14, F15, WINDOWS, SCROLLLOCK, CAPSLOCK,
  WORLD_0 - WORLD_95, etc. (Christophe Cavalaria)

* (bug 2741) Adds the hard-coded toggleConsole bind Shift-Escape

* (bug 2741) Adds detailed explaination of SDL keyboard handling differences
  in the README file.
2007-02-14 23:29:19 +00:00
Tony J. White =
2cddf1208d * (bug 3019) adds the cvar cl_guidServerUniq (defaults to 1). When set to
non-zero, cl_guid will be unique for each server that the client
  connects to
2007-02-12 18:52:15 +00:00
Thilo Schulz
5dc3b35b49 - Fix loads of format string bugs
- Fix locally looping sounds, thanks to Timbo
2007-01-24 21:23:21 +00:00
Ludwig Nussel
4b9df8d9e9 fix wrong use of strncat 2007-01-23 10:39:49 +00:00
Thilo Schulz
c1875302c2 - Fix two non-C-standard variable declarations.
- Fix function name of vsnprintf for windows systems.
2007-01-07 16:03:19 +00:00
Ludwig Nussel
8e82c3d605 - tag more functions with gnu format attribute
- fix format string bugs. still some left
2006-12-30 12:32:54 +00:00
Ludwig Nussel
91e54c01ed using the function pointer time() doesn't make any sense. Passing down
the variable instead looks like the obvious fix.
2006-12-30 11:17:17 +00:00
Tim Angus
4abd270a67 * Merge 954:955 from 1.34 branch 2006-11-28 14:03:27 +00:00
Thilo Schulz
4502f863d4 There's still a little bug in my recent change... 2006-11-26 11:12:35 +00:00
Thilo Schulz
26cf8f2987 - Add input sanitising to various sound playing functions called from MODs.
This fixes https://bugzilla.icculus.org/show_bug.cgi?id=2836
- Make searching through the knownSfx array a bit more efficient.
2006-11-25 13:35:23 +00:00
Thilo Schulz
d23e7a1521 Fix bug in parameter checking. Thanks to Neil Toronto for reporting. 2006-11-23 11:10:30 +00:00
Thilo Schulz
aea7262d86 Only stop demo on map change if it was started by autorecord. 2006-11-03 08:42:21 +00:00
Thilo Schulz
b57a970034 - Explicitly set distance attenuation model.
- Mute sounds that exceed a certain distance from the listener.
2006-11-03 08:22:38 +00:00
Thilo Schulz
90208be35a - Remove "server crashed" message on server shutdown caused by local client disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
2006-10-27 12:49:55 +00:00
Tony J. White =
8b1b3464d7 * (bug 2758) Toggling the console while holding keys can put the cgame/ui
keycatchers in a bad place since they see a key press for a key that is
  already in a down state.  Simply clearing the down state of all keys as
  the console is toggled seems like a simple fix.
2006-10-23 15:18:05 +00:00
Tony J. White =
41add6c01f * (bug 2893) OpenAL was not tracking one-shot sound effects to the entity's
position
2006-10-13 18:58:57 +00:00
Tony J. White =
2af23e813d * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
Ludwig Nussel
cec7660885 looks like ALCchar is not available on older openal versions 2006-09-05 07:05:04 +00:00
Tony J. White =
bc4591b03e * renamed static function GetClipboardData to CL_GetClipboardData since it was causing compile errors in newer mingw 2006-08-30 15:16:36 +00:00
Tim Angus
9f42be5d6c * Disable video command when not playing back a demo 2006-08-29 19:30:33 +00:00
Thilo Schulz
01d057967f Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described. 2006-08-28 01:48:38 +00:00
Thilo Schulz
fbfc886b22 Fix crash when recording to files and the map changes. Was caused by new, correct, behaviour of
FS_Restart() which would close the files before they'd be closed by the client.
2006-08-28 00:44:59 +00:00
Thilo Schulz
57dbc7a79f - Fixed filehandle / filedescriptor leak in S_AL_StartBackgroundTrack introduced in rev. 832
- intro now plays correctly before looping sound.
2006-08-27 15:31:03 +00:00
Tony J. White =
1f8c2c56eb * moved SVN_VERSION #ifdef from client.h to q_shared.h so dedicated server
builds when svn version cannot be detected
2006-08-26 06:12:15 +00:00
Thilo Schulz
fb18a4b2e4 - compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
2006-08-26 01:45:27 +00:00
Tony J. White =
0df6305274 * Add SVN version to the version string displayed in the client console
if it can be detected
2006-08-22 16:13:51 +00:00
Thilo Schulz
467917233a - Change available device list to be displayed on sound initialization and
use line feeds as separators.
2006-08-19 22:17:04 +00:00
Tim Angus
4c8c2e5597 * Compiler warning fix 2006-08-19 14:40:24 +00:00
Thilo Schulz
b2b17e334e - tweak enumeration support, remove win32 dependency
- fix two typos in status message in snd_main.c
2006-08-19 13:44:10 +00:00
Thilo Schulz
87a3858f9a - Add device enumeration support on windows and make "Generic Software" new default device as that one seems to work more reliably on many platforms.
- Add shfolder.lib library to dependencies in MSVC project files
- update documentation for OpenAL changes.
2006-08-19 11:02:20 +00:00
Tim Angus
e41d081710 * qvm files no longer installed by "make copyfiles"
* Loopback clients only get snapshots at the server frame rate now
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
  will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
2006-08-13 17:09:05 +00:00
Tony J. White =
0bffb8a8cd bug 2747
* it turns out Apple's OpenAL only allows for 64 alSource's by default
  http://opensource.creative.com/pipermail/openal/2005-October/008893.html
  This was the main cause of the Mac OS X OpenAL probem since we were using
  128 as MAX_SRC
2006-08-03 03:15:24 +00:00
Tony J. White =
0141a4b4b0 bug 2747
* open music stream in S_AL_StartBackgroundTrack() instead of relying 
  on  S_AL_MusicProcess() to open it.  This allows S_AL_MusicProcess() to 
  return early when called whenever there is no open music stream to prevent
  a segfault.
2006-08-03 02:29:47 +00:00
Tony J. White =
9a6fad9cf1 bug 2723
* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary
* fixes Mac OS X x86 VM crashes (-mstackrealign)
* adds current working directory to the search path on Mac OS X to make
  working with .app bundles easier
* various tweaks to make ioquake3 build against the 10.2 SDK 
* changed default OpenAL .dylib location to the path of the one included with
  the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN)
* updated to a Universal libSDL-1.2.0.dylib
2006-08-02 04:01:36 +00:00
Thilo Schulz
5efd7c8c36 Another patch to make uncompressed AVI write in RGB24 format by anonymous virtualdub sympathiser. 2006-07-31 15:32:59 +00:00
Thilo Schulz
3a1c4aa457 Fix from the VirtualDub people which should make avi files created with the video command playable with numerous windows players. 2006-07-31 13:05:15 +00:00
Thilo Schulz
3afbcc9854 Changed the demofile slot finder to use FS_FileExists instead of FS_ReadFile to find a free filename. 2006-07-30 14:42:15 +00:00
Thilo Schulz
9fd1a47819 Fix wrong demo filename when all 9999 demo*.dm_64 file slots have been written. 2006-07-30 14:11:51 +00:00
Ludwig Nussel
a24ffc0dd5 - print warning if server tries to set cvars it shouldn't set
- make warnings yellow
2006-07-05 20:30:53 +00:00
Thilo Schulz
7d51d75b05 - Fix arbitrary cvar overwrite flaw: http://aluigi.altervista.org/adv.htm
- Add myself to maintainer list :)
2006-07-03 21:37:50 +00:00
Tim Angus
d42b87ae87 * OpenAL bug fix (from Josh Weisskopf) 2006-06-17 21:01:57 +00:00
Thilo Schulz
813a6ecdc3 - Fix bug that allows a malicious server to write and overwrite any files in the quake3 directory.
Reported by Luigi Auriemma.
- Moved directory traversal check to a more proper location.
- Added a few sanity checks for checksum/pakname storage to fix a crash that can occur under certain circumstances.
2006-06-16 20:38:08 +00:00
Thilo Schulz
99abd01c2f Fix remotely exploitable parse download overflow reported by Luigi Auriemma.
See http://lists.grok.org.uk/pipermail/full-disclosure/2006-June/046578.html
for the advisory.
2006-06-04 13:45:53 +00:00
Thilo Schulz
9af85d9378 Forgot to check for windows-style path seperator in precaution against directory traversal abuse. 2006-06-01 00:23:46 +00:00
Thilo Schulz
503c0a22c6 Partially applied patch from Joerg Dietrich. Fixes:
- incorrect handling of file names when opening sound files by name without extension
 - byte endian issues in ogg decoder.
2006-06-01 00:14:56 +00:00
Thilo Schulz
856a397e8c Prevent servers from making clients download files that are written to non-quake3 directories. 2006-05-28 14:36:37 +00:00
Thilo Schulz
27df5fca31 Corrected #include directives of openal headers for MSVC. 2006-05-13 12:18:43 +00:00
Thilo Schulz
d21411452e Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Thilo Schulz
2675960c2c removed a space too much after "say_team: " chat prompt. 2006-05-04 15:37:08 +00:00
Thilo Schulz
1847c321f0 - Added SV_Shutdown to Linux signal handler to ensure that clients don't hang when server gets killed, as suggested by Tony J. White
- Added newline to final message sent to clients.
- Added check for whether client is running at all before CL_Shutdown runs through.
2006-05-04 13:59:58 +00:00
Thilo Schulz
235e2c215f - Introduced various new typedefs for windows platform (int32_t, int64_t, etc...)
- Applied md5 64-bit safety patch by Tony White.
2006-04-27 13:39:41 +00:00
Thilo Schulz
c116695ea7 - "baseq3" literal replacement patch (by Erik Auerswald) applied
- Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
2006-04-26 13:36:58 +00:00
Tim Angus
8aecee5158 * cl_guid for semi-reliable server authentication (from tjw) 2006-04-22 22:21:56 +00:00
Tim Angus
2b75754cdb * Removed strange MacOS X #ifdeffery from cl_cin.c (from tjw) 2006-04-14 20:11:42 +00:00
Tim Angus
d72fd2e6e7 * Video export doesn't crap out with sv_pure 1 anymore
* Video export doesn't crap out when writing > 2Gb files anymore
2006-03-15 22:41:38 +00:00
Tim Angus
4ec0c94828 * Displace the '\n's passed to SV_Shutdown 2006-02-28 23:01:23 +00:00
Tim Angus
ef4dad1875 * Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore
2006-02-28 21:52:25 +00:00
Tim Angus
40a5ee007f * Sound related bug fixes from Thilo Schulz 2006-02-26 18:47:39 +00:00
Tim Angus
0e0aac2cb6 * Change the default for s_alSpatEntOrigin. I need to think of a way to do the
same thing without degrading the sound quality or changing the API.
2006-02-23 20:43:34 +00:00
Tim Angus
cb1a097db7 * Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits per
sample)
2006-02-21 22:29:29 +00:00
Tim Angus
659ded3a41 * Fix to bug #2599 (fullscreen cinematics) 2006-02-21 21:29:26 +00:00
Ludwig Nussel
4c242115dc - change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not
  needed there. Only the syscall function needs them.
2006-02-18 19:07:23 +00:00
Tim Angus
26b4ed2f7d * Fix to a woopsie 2006-02-13 18:17:08 +00:00
Tim Angus
932ca8027c * OpenAL now respatializes using the player entity origin instead of the view
origin by default. The old behaviour is available by setting
  s_alSpatEntOrigin to 0.
2006-02-12 10:43:37 +00:00
Tim Angus
ef19ccd56f * Removed (unintentional) C99 code 2006-02-07 18:36:17 +00:00
Maik
602743a25b * workaround for msvc compiler bug. 2006-02-07 12:26:53 +00:00
Tim Angus
2e19bdfb5d * Reimplement console history recall "bug" behaviour without the bug 2006-02-04 00:28:57 +00:00
Tim Angus
91b2b9297a * Fix to an obo bug in the console history recall code 2006-01-28 23:26:23 +00:00
Tim Angus
947ebb932e * SDL build no longer requires a vid_restart when changing r_fullscreen 2006-01-25 17:57:53 +00:00
Tim Angus
8a6be4aef4 * Persistent console history 2006-01-24 04:35:19 +00:00
Tim Angus
704c151eb1 * Fix to an OpenAL "bug" involving Team Arena 2006-01-22 21:09:55 +00:00
Tim Angus
3404fbac56 * Fix the operation of the delete key in *nix 2006-01-22 17:07:21 +00:00
Tim Angus
c3f7915a8b * Overhaul of console autocompletion
- No longer does weird stuff like move the cursor inappropriately
  - Autocomplete works with compound commands
  - Special autocomplete on some commands e.g. \map, \demo
  - Removed various hacks used to counter the original autocomplete code
2006-01-22 01:58:50 +00:00
Tim Angus
893629fb0f * Fix to ability to diabled Ogg Vorbis 2006-01-21 15:09:35 +00:00
Tim Angus
58c8175024 * Added Q_isnan for NaN tests with -ffast-math
* Fixed UT/OpenAL work around
2006-01-19 20:28:12 +00:00
Tim Angus
50a10f2690 * Some sloppily coded mods call the Q3 sound API with NaNs -- sanitise this 2006-01-19 17:25:55 +00:00
Tim Angus
fc8fcd7af5 * Don't try to auto record a demo while playing a demo 2006-01-16 04:00:30 +00:00
Tim Angus
d4bd2fd737 * Change defaults for s_alRolloff and s_alMinDistance 2006-01-15 15:45:12 +00:00
Tim Angus
a166f2173a * Oops. Rename cl_avidemo to cl_aviFrameRate 2006-01-06 22:28:07 +00:00
Tim Angus
dbf7caec10 * Ogg codec support from Joerg Dietrich <dietrich_joerg@gmx.de> (disabled by
default)
2006-01-06 17:36:03 +00:00
Tim Angus
58e7fc0a1a * Added cl_autoRecordDemo, which when enabled automatically records a new demo
on each map change
2006-01-05 00:15:47 +00:00
Tim Angus
0c9d2c365a * Only display the g_syncClients warning when it's appropriate 2006-01-04 21:48:20 +00:00
Tim Angus
a21eb2bbcb * AVI video output
- Uses motion jpeg codec by default
  - Use cl_avidemo to set a framerate
  - \video [filename] to start capture
  - \stopvideo to stop capture
  - Audio capture is a bit ropey
2006-01-04 03:12:12 +00:00
Tim Angus
6c6396a54f * Increase default for s_alSources to 96
* Source allocation warning on looping sounds demoted to developer only
2005-12-11 21:14:45 +00:00
Ludwig Nussel
81c15bc41d use memcpy for copying stuff around to fix alignment problems 2005-12-06 23:11:25 +00:00
Tim Angus
9bd6709e10 * Removed seemingly unnecessary OS X implementation of yuv_to_rgb24 2005-12-06 20:52:29 +00:00
Tim Angus
2499d9b0f5 * Solaris patch from Vincent S. Cojot 2005-12-06 19:03:39 +00:00
Tim Angus
1704eecc52 * Replaced ALIGN macro with PAD
* Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h
2005-12-05 17:32:54 +00:00
Tim Angus
e67d270f2a * Same as last revision, but I didn't forget to save this time 2005-12-03 16:36:45 +00:00
Tim Angus
5cc1fb1c05 * Improved the robustity^Wrobustosity^Wrobustness of the OpenAL music and raw
stream systems
* Implemented S_AL_BufferEvict for more graceful behaviour when OpenAL runs
  out of memory
2005-12-03 00:19:27 +00:00
Tim Angus
0f8c177cf3 * Fix to an OpenAL "bug" 2005-12-02 00:14:24 +00:00
Tim Angus
1b314e8934 * Updated AL headers
* Added a Makefile option USE_LOCAL_HEADERS which can be disabled to use system
  headers if desired
2005-12-01 20:53:28 +00:00
Tim Angus
acb810b972 * Fix compilation when using SDL and dlopening OpenAL 2005-12-01 20:45:01 +00:00
Tim Angus
3161a34a4f * Fixed bug where if two looping sounds were added to a single entity they
would fight for a source and you'd get a horrible distorted sound that was
  each of the two sounds interleaved
* Changed the default of s_alPrecache to 1 -- having it off seems to cause
  problems for some and it doesn't actually improve things much
* Changed a few of the variable names in snd_openal.c to be more sane
2005-12-01 18:22:42 +00:00
Tim Angus
ae39051f1e * Support RIFF files with zero length data chunks (yes they exist, and yes,
they're legal)
* Colourise the OpenAL warnings so they're somewhat more obvious
2005-11-30 01:57:53 +00:00
Tim Angus
382c6adb54 * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.local
* Remove -gfull from linux section in Makefile -- it's darwin only
* Cast away some warnings that surfaced from using "new" AL headers
* Various whitespace and consistency fixes
2005-11-26 15:01:28 +00:00
Ryan C. Gordon
721b9a7d01 Mac OS X work...lots of little changes that touch a lot of random places.
Still work to be done, but this at least matches the PowerPC Linux status
 now.

MacOS-specific directory (and XCode project) is gone...this now uses SDL,
 OpenAL, and the Unix Makefiles.

--ryan.
2005-11-26 07:46:21 +00:00
Ryan C. Gordon
b20b86bbbe Don't byteswap when resampling audio...we byteswapped it previously in the
codecs.
2005-11-20 15:35:45 +00:00
Ludwig Nussel
108c051345 make internal functions static 2005-11-19 14:53:46 +00:00
Tim Angus
387d8041ce * Partial implementation of FS_Seek for files in pk3s
* A couple of RIFF decoder tweaks/fixes
2005-11-16 20:23:37 +00:00
Tim Angus
0163f77f4e * Oops, missed a bit 2005-11-14 18:35:31 +00:00
Tim Angus
9d7bb06743 * Replace a redundant function in the wav decoder 2005-11-14 18:26:25 +00:00
Tim Angus
668fdc102c * Unbreak the MinGW build more...
* Unbreak USE_OPENAL_DLOPEN=1
2005-11-13 22:16:24 +00:00
Ludwig Nussel
1c2722a9ba link against libopenal by default rather than dlopening it 2005-11-13 21:01:44 +00:00
Ludwig Nussel
17719e0c61 soname is libopenal.so.0 2005-11-13 21:01:07 +00:00
Tim Angus
84c4f21082 * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats
  + Changes versus BlackAura's patch:
    o Consolidated the OpenAL parts into one file
    o Changed the function naming scheme to more closely resemble Q3
    o Changed the interface to fall back on the "base" sound system
      if loading OpenAL fails
  + This is enabled on Linux and MinGW for now, but should work on the
    other *nixs with appropriate additions to the Makefile
  + NOT enabled on OS X or MSVC Windows builds
  + Probably breaks the Windows build again
* Retabulated sdl_snd.c and made the messages less verbose since
  there do not seem to be many having problems with SDL sound now
2005-11-13 18:58:14 +00:00