Commit graph

13 commits

Author SHA1 Message Date
Simon
4fcd8bb0e1 Decouple HUD from face 2022-04-03 17:01:36 +01:00
Simon
c808c877f3 Several fixes
- HUD no longer has a slight weird transparency which made it a little hard to read in some scenarios
- HUD models draw correctly and clearly in the correct locations
- Vignette fix
- Railgun Scope fix
2022-04-03 10:17:28 +01:00
Simon
326ddd1764 Squashed commit of the following:
commit b10fb5aae4
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 2 23:40:44 2022 +0100

    Update pakQ3Q.pk3

commit ffc5546f0c
Merge: 5a6a7cfd 67016999
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 2 23:36:00 2022 +0100

    Merge branch 'master' into multiview

commit 5a6a7cfd66
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 2 23:34:11 2022 +0100

    Lots of changes

    - Hacky fix for weird "out-of-body" issue when not drawing hud
    - HUD is now drawn as a world sprite (this has its own issues, but is mostly there)
    - Package the pk3 as part of the build

commit 3639fc6d6a
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 23:27:55 2022 +0100

    Update tr_glsl.c

commit 3cc8918328
Merge: 3bb87ecb fe180129
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 22:10:54 2022 +0100

    Merge branch 'master' into multiview

commit 3bb87ecbe6
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 20:05:14 2022 +0100

    Some small tweaks to shaders following trunk merge

commit 2b2748b9f9
Merge: aeb45adc a750c2e5
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 19:17:00 2022 +0100

    Merge branch 'master' into multiview

commit aeb45adcd8
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 23:23:33 2022 +0100

    Small changes following the merge from master

    - and also removed a couple of bits of my hacking

commit 3f5226aa85
Merge: e8da7431 bcf9287a
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 23:05:01 2022 +0100

    Merge branch 'master' into multiview

commit e8da743153
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 22:41:36 2022 +0100

    Orthographic projection now working

    the main fix is in tr_glsl.c, the other changes are peripheral and probably contribute nothing

commit e1a16cbeb2
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 19:53:00 2022 +0100

    Correct pointer offset

commit 12987c20b9
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 28 23:16:19 2022 +0100

    Few small changes

    might add slight perf improvements as there was some buffer swap stuff not needed

commit e06ba21101
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 28 19:30:55 2022 +0100

    World entities now drawing in the right places

    ..next up is the 2D stuff

commit e2a5472667
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 27 23:19:16 2022 +0100

    Small progress

    world is now rendering correctly, but..
    - All items in world are rendering in the wrong place
    - no 2D still

commit 71708ee91e
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 27 18:08:51 2022 +0100

    Restored missing matrix

commit 6506c96194
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 27 17:46:42 2022 +0100

    Still ongoing (with little improvement)

commit 170f32709b
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 26 23:31:03 2022 +0000

    Now rendering!

    2D stuff doesn't draw, and 3D is all wonky, but this is progress!

commit d6ade0215f
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 26 19:02:03 2022 +0000

    Ensure multiview is only applied to vertex shaders

commit eec5efe237
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 26 12:11:55 2022 +0000

    Make main a C file in prep for the next step

commit b2fece761e
Author: Simon <simonbrown77@googlemail.com>
Date:   Fri Mar 25 19:34:44 2022 +0000

    Make context create correctly

commit e1a04d2200
Author: Simon <simonbrown77@googlemail.com>
Date:   Fri Mar 25 00:05:11 2022 +0000

    Not working yet
2022-04-02 23:42:56 +01:00
Simon
5f7755b219 Removing the old unused gl1 renderer - phase 1 2022-03-30 21:57:33 +01:00
Simon
bcf9287a85 Updated ready for v28 build 2022-03-29 22:54:14 +01:00
Simon
56d1334007 Ensure menu cursor is correctly aligned
store the yaw at which the menu is invoked to calculate correct X
slightly increased the cursor movement scale as it was a little too much wrist turning required to reach outer edges of screen
2022-03-23 20:48:01 +00:00
Simon
fdbc101841 Some small changes
- draw selection beam on weapon selector
- Change direction weapons, weakest start at the bottom (with gauntlet) and then increase clockwise
- small change to menu footer text
- Increased size of Quake III Arena logo on main screen
- Build batch file will create vr_version.h to include in the menu
2022-03-11 19:16:44 +00:00
Simon
c1b77e09fc Update run.bat 2022-02-15 23:25:28 +00:00
Simon
5066bb9431 Several significant changes
- Fixed bug where player would randomly move around
- Changed package name to com.drbeef.ioq3quest
- Changed location of files to /sdcard/ioquake3quest
- Added commandline.txt file
- Intermission screen now has headtracking (and in skirmish is a full VR experience)
- Fixed projectile location of railgun
- Made HUD model icons larger
2022-02-04 20:42:34 +00:00
Simon
4b4ee4ec6e First big commit - pretty much playable throughout 2022-01-29 15:45:18 +00:00
XsparkieX
149c836b94 Updated run.bat to handle paths a bit more gracefully with pushd/popd. 2021-02-01 22:20:30 +01:00
XsparkieX
7f867d4df3 Set ANDROID_SDK_ROOT so gradle won't fail at finding the SDK root on initial pull. 2021-02-01 21:51:36 +01:00
XsparkieX
bcc28a0ae3 Added support for building for Android on Windows. 2021-02-01 21:37:07 +01:00