Zack Middleton
8455b5a833
Don't crash when fail to create SDL window
2014-03-15 17:54:00 -05:00
Zack Middleton
ed087bb89e
Merge branch 'master' into sdl2
2014-02-07 23:24:12 -06:00
Zack Middleton
7c0491d7fd
Add latch to r_centerWindow and r_allowResize
2013-12-06 23:42:23 -06:00
Zack Middleton
952fd0489c
Readd backspace char event for UI VM text fields
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UI VMs expect a backspace char event, but sdl2 branch only was only sending a key event.
Revert cl_keys.c to master branch (it would cause backspace to happen twice in console).
2013-11-26 17:03:15 -06:00
Zack Middleton
8c1d3c635c
Use bundle icon on Mac OS X instead of internal 32x32 window icon
2013-10-19 01:54:58 -05:00
Zack Middleton
cb153f2aaa
Fix warning that SDL_GetKeyboardState return value is used non-const
2013-10-19 00:39:07 -05:00
Zack Middleton
c6a61d212a
Fix SDL2 losing event subsystem
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Quiting SDL Video or Joystick subsystem implies quiting the Event subsystem in SDL2.
SDL keeps track of number of init and shutdown calls for each subsystem.
Shuting down video or joystick more or equal to number of times they're inited will lead to event shutdown.
Toggling in and out of fullscreen or running in_restart twice causes SDL event subsystem to shutdown, making input not work.
If the console is closed, IN_GobbleMotionEvents gets stuck in a loop. SDL_PeepEvents returns -1 when there is an error, but we assume non-0 means read more events.
IN_ShutdownJoystick needs to check if joystick subsystem was inited before quitting it, otherwise we may cause SDL event subsystem to shutdown.
2013-10-18 16:31:19 -05:00
cmf028
11c3bed74d
Send key up events for the mouse wheel
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Previous versions of SDL would send SDL_MOUSEBUTTONUP events for the mouse wheel immediately following the corresponding SDL_MOUSEBUTTONDOWN event
2013-09-23 12:21:21 -05:00
cmf028
7d83bba2d0
Set com_minimized to 0 when the window is restored
2013-09-23 12:21:21 -05:00
cmf028
d7444b8ca1
Don't set the window title twice
2013-09-23 12:21:20 -05:00
Tim Angus
58b8cfa0b3
Various fixes from Fuma
2013-09-15 23:54:52 +01:00
Tim Angus
fb9270306b
Fix initial window position being top left
2013-08-29 19:15:35 +01:00
Tim Angus
bde7665462
Merge branch 'master' into sdl2
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Conflicts:
code/sdl/sdl_input.c
2013-08-16 23:34:08 +01:00
Zack Middleton
81909bb266
Fix text getting appended to vid_restart in command buffer
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I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Zack Middleton
30fcabec65
SDL Mouse Button clean up
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Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-07-09 14:41:56 -05:00
Tim Angus
d9d52f0306
Merge branch 'master' into sdl2
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Conflicts:
Makefile
code/renderercommon/qgl.h
code/renderergl1/tr_local.h
code/sdl/sdl_glimp.c
2013-05-08 14:27:15 +01:00
Tim Angus
2da0fd6de8
Add renderercommon/tr_common.h
2013-02-16 20:58:04 +00:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
Tim Angus
51df89ab13
Remove the SMP renderer feature
2013-01-24 22:53:08 +00:00
Tim Angus
42586b782b
Improve console key situation
2013-01-21 22:20:15 +00:00
Tim Angus
9b8711d2e1
Fix wacky patch for r_ignorehwgamma
2013-01-19 21:39:35 +00:00
Tim Angus
aaea838d39
Convert SDL text input to UTF-32
2013-01-19 21:35:09 +00:00
Tim Angus
3105d62027
Allow hardware gamma, in theory
2013-01-18 21:53:37 +00:00
Tim Angus
61ed67bd1a
Make the mousewheel work
2013-01-17 19:04:27 +00:00
Tim Angus
f478761e07
Use SDL 2 instead of SDL 1.2
2013-01-17 18:20:03 +00:00
Zack Middleton
0167b439c9
Don't include client.h in sdl_glimp.c as it is part of the external renderer lib.
2012-10-13 23:15:02 +00:00
Zack Middleton
1aaf9d3e7b
Use correct fallback height and width for r_mode -2.
2012-08-27 15:38:55 +00:00
Zack Middleton
42d3ff8d1d
Added r_mode -2, uses desktop resolution. Bug #5408 . Patch by Andrei Drexler and myself.
2012-08-27 14:52:41 +00:00
Thilo Schulz
1af9c636a5
r_ignorehwgamma 1 does not actually turn on software gamma ( #5511 ) - patch by Serge Belyshev
2012-07-01 17:01:30 +00:00
Zack Middleton
fb1f629bbc
Removed unnessicary "!!".
2012-06-01 19:49:07 +00:00
Zack Middleton
021ce233b2
#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue.
2012-04-04 17:16:11 +00:00
Zack Middleton
7a1efc19a4
Support up to 16 joystick axes, select which to use with j_*_axis cvars.
2012-02-15 18:26:08 +00:00
Zack Middleton
4113f63a63
Changed the joystick axis to key remap to start at K_JOY17 (fits better with hat_keys and K_JOY16 is used by button).
2011-09-09 21:46:37 +00:00
Zack Middleton
1469df546e
Reverted r2145 per Timbo's suggestion.
2011-08-11 20:57:39 +00:00
Zack Middleton
1609d1c42b
- Added r_mode -2 for using display resolution.
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- Changed q3_ui's very high video settings use display resolution.
2011-08-11 05:14:42 +00:00
Zack Middleton
a87b059ab7
Don't grab mouse till UI loads.
2011-08-05 19:47:33 +00:00
Thilo Schulz
40dfcee06e
Modular rendering system. Patch by use.less01
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This might break MSVC builds. I'll take care of it later
2011-08-01 01:19:55 +00:00
Thilo Schulz
dee3724a13
- Improve game_restart:
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* differing screen resolutions and network settings are now honoured when changing fs_game
* Fix hunk memory leak on game_restart
* Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
* Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
* Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
4b9ab42c2c
Remove newlines from Com_Error calls, patch by DevHC
2011-05-14 14:32:43 +00:00
Thilo Schulz
c95bd0a684
Remove newlines from Com_Error message format strings, patch by DevHC
2011-05-12 14:02:48 +00:00
Thilo Schulz
9541fca878
Add better support for analog joysticks, patch by use.less01
2011-04-19 13:26:15 +00:00
Thilo Schulz
6b82f4fd09
Consider key states before startup, patch by Zack Middleton ( #4950 )
2011-04-17 22:09:05 +00:00
Thilo Schulz
bce3848523
Make buffers for device lists a bit longer. Just in case.
2011-03-11 13:53:22 +00:00
Thilo Schulz
37727b892c
Rename cvar "in_joystickThreshold" to "joy_threshold" as QVMs use the latter name.
2011-03-08 02:14:39 +00:00
Thilo Schulz
dd0161f475
Add in_availableJoysticks to list usable joysticks, similar to s_alAvailableDevices. Some parts of the patch provided by Zack Middleton
2011-03-07 22:56:03 +00:00
Thilo Schulz
fef4d12d68
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
Thilo Schulz
a56e448850
Add minimize command ( #4531 )
2011-02-10 19:21:13 +00:00
Tim Angus
005f870ebe
* Sys_Dialog for more user friendly error reporting
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* (bug #3932 ) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Ludwig Nussel
6f9b34ef75
avoid setting cvars by name each frame
2010-01-06 13:47:41 +00:00
Tim Angus
c98df5ad58
* Make window centering optional, defaulting to off
2009-11-06 15:34:05 +00:00