Commit graph

70 commits

Author SHA1 Message Date
XsparkieX
791e90b22a Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
Zack Middleton
38a2f4d938 Fix in_restart causing fatal error while video is shutdown
Connecting to a server running a different fs_game and using a
autoexec.cfg containing in_restart would hit a fatal error in IN_Init().

    IN_Init called before SDL_Init( SDL_INIT_VIDEO )

Reported by smokey2k on the ioquake3 forum.
2018-06-10 15:13:10 -05:00
Zack Middleton
ead54782d0 Improve client input responsiveness
Move sampling input to the other side of framerate limiter.

Thanks to Alexander "wareya" Nadeau and Juraj "youurayy" Vitko for
pointing this out.
2017-08-21 21:40:54 -05:00
Noah Metzger
fa1549d457 Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash 2017-07-15 10:16:13 +01:00
Zachary J. Slater
87eecd7bc1 Merge pull request #290 from rcgordon/autoupdater
Initial shot at writing an ioquake3 autoupdater. Thank you icculus, and everyone who contributed to his patreon! https://www.patreon.com/icculus
2017-06-02 22:46:22 -10:00
Ryan C. Gordon
d0da0724e7 Move the autoupdater launcher into its own public domain source file.
So other games can steal this piece if they want.
2017-05-31 01:22:40 -04:00
Ryan C. Gordon
cf5dd87f57 Fix tabs vs spaces. 2017-05-31 01:04:17 -04:00
Ryan C. Gordon
02b116aae0 Initial Windows autoupdater support: the ioq3 internal bits.
This is just the piece that will launch the autoupdater; the autoupdater
itself will be a separate commit.
2017-05-31 01:02:26 -04:00
Zack Middleton
bc2f45508d Fix dllHandle possibly being uninitialized in Sys_LoadDll 2017-05-26 10:50:56 -05:00
Ryan C. Gordon
4729c683fd Initial shot at writing an ioquake3 autoupdater. 2017-05-25 14:13:18 -04:00
Zack Middleton
70af7e673f Check for truncated paths in Sys_LoadDll
Check for truncated paths which could allow loading a library with
a non-standard extension. Also provides a better message for why a
valid library with a long path would fail to load.
2017-05-24 10:28:59 -05:00
Zack Middleton
05858d30e8 Don't load libraries with non-standard file extensions
Also don't allow writting files ending in a library extension such
as ".so.0" or ".dylib.0".
2017-05-24 10:28:46 -05:00
SmileTheory
376267d534 Don't load .pk3s as .dlls, and don't load user config files from .pk3s. 2017-03-13 14:14:00 -07:00
Zack Middleton
755b2f38f0 Offer post-crash safe settings on a per-mod basis
Offer to restore settings when loading a mod that crashed, not the first
mod that gets loaded after a crash. Before the first mod loaded (usually
baseq3) would get the option even if missionpack or some other mod crashed.

- Make pid files separate for each fs_game.
- Remove/write pid every time switching fs_game.
- Create path before writing pid file otherwise it fails on first run.
- Show mod description.txt or fs_game instead of engine name in abnormal
  exit message.
- Check com_fullyInitialized in Com_Error before removing PID,
  otherwise "ioquake3 --version" segfaults when accessing fs_gamevar->string
  (plus not fully initialized isn't really a normal shutdown).
2016-10-09 18:18:08 -05:00
Simon McVittie
9c76b546e3 Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
The goal of reproducible builds is that a rebuild of the same source
code with the same compiler, libraries, etc. should result in the same
binaries. SOURCE_DATE_EPOCH provides a standard way for build systems
to fill in the date of the latest source change, typically from a git
commit or from metadata like the debian/changelog in Debian packages.

This does not change anything if SOURCE_DATE_EPOCH is not defined;
the intention is that a larger build system like a Debian package
will define it.

Please see https://reproducible-builds.org/ for more information about
reproducible builds.
2016-09-22 09:02:20 +01:00
Victor Roemer
398dea397c Fix Makefile for OSX
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
2016-06-12 17:17:33 -04:00
Zack Middleton
11668bb1f0 Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() 2016-03-27 12:02:12 -05:00
Ryan C. Gordon
2a3c331ba1 Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. 2016-03-27 12:46:38 -04:00
Zack Middleton
39cf21bf54 Fix pid file ignoring user set fs_homepath
Create pid file in fs_homepath instead of (always) default homepath.
If not manually set, fs_homepath is set to Sys_DefaultHomePath().
2014-10-29 00:03:49 -05:00
Zack Middleton
137ddb9dc6 Get clipboard data from SDL
This makes pasting in client console and UI edit fields work on X11 and OS X.

Sys_GetClipboardData is only used by client, so returning NULL in dedicated is fine.
2014-08-27 04:32:05 -05:00
Zack Middleton
c55df2c9aa Merge branch 'master' into sdl2 2014-03-24 17:53:08 -05:00
MAN-AT-ARMS
8661e0509b Release netowrk bindings on shutdown 2014-02-22 21:18:34 -05:00
Zack Middleton
5fdff01d1b Check #ifdef MACOS_X not #if MACOS_X 2013-10-20 13:58:30 -05:00
Zack Middleton
983ebbb4a6 Ignore -psn* arguments on Mac OS X
Mac OS X adds an argument starting with "-psn" when launched using Finder, Dock,
or a terminal using open command and not specifying arguments.

It caused the opening videos to be skipped.

This change mimics SDL 1.2.
2013-10-19 01:10:24 -05:00
Tim Angus
58b8cfa0b3 Various fixes from Fuma 2013-09-15 23:54:52 +01:00
Tim Angus
f478761e07 Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00
Tim Angus
88cbeae0fd * Fix warning 2012-07-07 18:24:20 +00:00
Tim Angus
37f2b4db90 * (bug #5709) Fix crash when invoked with --version 2012-07-07 17:32:19 +00:00
Zachary Slater
b5acc31a4d CVE-2012-3345 2012-06-14 18:28:58 +00:00
Thilo Schulz
d4f8c4716d Force unload of running VMs when quitting through signal handler 2011-10-14 13:52:28 +00:00
Tim Angus
85ae08e800 * Fix some grammar in DLL loading
* s/Sys_LoadQVMDll/Sys_LoadGameDll/
2011-08-03 14:32:49 +00:00
Thilo Schulz
8ab91bde8e - Fix already defined command warnings for minimize
- Fix recursive CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.
2011-08-01 10:16:40 +00:00
Thilo Schulz
404fe4e6e0 Don't search system directories for renderer lib 2011-08-01 09:33:48 +00:00
Thilo Schulz
3752b1d7c4 Change DLL search path order for external libraries that are linked at runtime, like libcurl or libopenal to:
* system library paths
  * executable path
  * fs_basepath
2011-07-29 20:18:37 +00:00
Thilo Schulz
9dc32d55e2 Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton 2011-07-18 14:56:57 +00:00
Thilo Schulz
dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
9219cde4e8 - Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path
- Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2011-06-15 22:09:26 +00:00
Thilo Schulz
03201aff22 - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Tim Angus
01a274baf7 * Actually call Sys_PlatformExit 2011-04-09 12:33:56 +00:00
Thilo Schulz
ccd24cd647 - Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting (#4907)
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Thilo Schulz
2b52867b74 Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
Thilo Schulz
7bb5906599 Patch by Simon McVittie to improve dynamic library loading (#4700) 2011-02-04 17:47:57 +00:00
Thilo Schulz
7471510c8e Shut up compiler error 2011-01-21 20:47:32 +00:00
Tim Angus
005f870ebe * Sys_Dialog for more user friendly error reporting
* (bug #3932) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Ludwig Nussel
6f9b34ef75 avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
Tim Angus
a405637985 * Handle SIGINT 2009-12-24 01:39:30 +00:00
Thilo Schulz
b9ec0e4639 Don't look for DLLs on current working directory anymore, for security reasons. 2009-10-17 22:06:51 +00:00
Tim Angus
083bd1b005 * ...and actually r1626 this time 2009-09-16 09:30:21 +00:00
Ryan C. Gordon
826f05f95f Let a separate libdir be specified for loading libraries.
Partially fixes Bugzilla #4271.
2009-09-15 06:32:05 +00:00
Ryan C. Gordon
62ea802cea Quote commandline args with spaces when building the string for Com_Init(). 2009-09-15 06:12:42 +00:00