Commit graph

143 commits

Author SHA1 Message Date
Ludwig Nussel
b185817285 more integer checks 2005-09-17 16:21:39 +00:00
Ludwig Nussel
aa942839ce apply altivec fixes from Emanuel Steen (#2383) 2005-09-17 14:59:28 +00:00
Ludwig Nussel
18fc0fb5f5 fix crash when starting a TA CTF game with shared libs (#2367) 2005-09-17 14:20:22 +00:00
Zachary Slater
4bee7b4134 Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749

That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
2005-09-17 01:36:38 +00:00
Ludwig Nussel
40592957b4 fix some integer overflows 2005-09-12 15:41:05 +00:00
Ludwig Nussel
4caa237d5f use r_ignorehwgamma cvar to allow user to disable gamma correction 2005-09-08 08:34:32 +00:00
Zachary Slater
cda15d093a 8 bit jpeg support from Thilo Schulz
https://bugzilla.icculus.org/show_bug.cgi?id=2373
2005-09-07 20:42:43 +00:00
Ryan C. Gordon
62678a0215 Fixed buffer overflow in JPG decoder (thanks, Thilo Schulz!) 2005-09-07 18:29:03 +00:00
Ludwig Nussel
cb753845ae fix parallel build - gnu make specific syntax? 2005-09-07 11:44:13 +00:00
Ryan C. Gordon
7b6c3a3f7c Possible fix for 16-bit displays (untested)...reset the gl red/green/blue
size to 4 bits unless we have a 24-bit framebuffer.
2005-09-07 06:03:42 +00:00
Ryan C. Gordon
752d393daa Tweak audio to reduce latency and allow user to override with cvars. 2005-09-04 19:36:36 +00:00
Ryan C. Gordon
9266fccf79 Fixed all lowercase input (Bugzilla #2364). 2005-09-04 16:40:55 +00:00
Ryan C. Gordon
0cf1494497 Removed some tab chars. 2005-09-04 15:30:26 +00:00
Ryan C. Gordon
fc76f7d4cc testing commits mailing list hook... 2005-09-04 14:53:35 +00:00
Six
54351a83c4 . 2005-09-04 05:45:05 +00:00
Six
38e3825516 Changed inline to __inline.
Visual C does not accept the inline keyword, only __inline.

Visual C does not recognize the #warning compiler directive
2005-09-04 05:19:58 +00:00
Zachary Slater
0a8f2fe25b More fixens. 2005-09-03 23:03:41 +00:00
Zachary Slater
fe4add9920 Updates and fixens 2005-09-03 22:45:50 +00:00
Zachary Slater
fe3c3f69ec https://bugzilla.icculus.org/show_bug.cgi?id=2362 2005-09-03 19:16:14 +00:00
Zachary Slater
a4a6168e95 https://bugzilla.icculus.org/show_bug.cgi?id=2361 2005-09-03 18:30:59 +00:00
Ludwig Nussel
2e6d24d973 remove useless setuid code 2005-09-03 12:02:28 +00:00
Ludwig Nussel
4a5f66fbe3 don't make unaligned used of OP_BLOCK_COPY an error. The bytecode
compiler doesn't care either.
2005-09-03 12:01:51 +00:00
Ludwig Nussel
f48313563c convert backslashes to slashes 2005-09-03 12:01:07 +00:00
Zachary Slater
840ecd6483 More from pomac 2005-09-03 04:10:22 +00:00
Zachary Slater
1697a709a1 Reverting pomac's change here, hopefully that fixes this. 2005-09-02 21:52:28 +00:00
Zachary Slater
e09e027914 Another patch from gladiac, cleans up the makefile a little. 2005-09-02 21:11:46 +00:00
Zachary Slater
f327407bb8 Cleanups from pomac! 2005-09-02 20:13:47 +00:00
Ludwig Nussel
b0fc4a7b6e remove =? assignments. use "make CC=foo" instead of "CC=foo make" 2005-09-02 12:28:54 +00:00
Ludwig Nussel
92216f0f07 assume a default if sndspeed==0 to stay compatible with the original
code
2005-09-01 17:52:57 +00:00
Zachary Slater
f9c2c01eb5 Update 2005-09-01 06:42:33 +00:00
Zachary Slater
00cd405e5a renamed to help prevent confusion 2005-09-01 06:32:34 +00:00
Ryan C. Gordon
c7392f2c3f Screw with (de)initialization code.
This fixes:
- Mouse grab being lost after alt-enter goes windowed in the SDL driver.
- Joystick ceasing to function on vid_restart in the SDL driver.
- Audio failing to work after after snd_restart in the SDL driver.
- Probably other things.
2005-09-01 05:09:21 +00:00
Ryan C. Gordon
136557954c Make a shot at total client shutdown on crash. 2005-09-01 05:07:15 +00:00
Ryan C. Gordon
8cb9ba5bda Added console output so I know what's going on... 2005-09-01 05:06:34 +00:00
Ryan C. Gordon
128154e9a8 backed out broken patch. 2005-09-01 03:30:28 +00:00
Zachary Slater
01da6d757b https://bugzilla.icculus.org/show_bug.cgi?id=2356
Remotely exploitable Infostring Crash
2005-09-01 02:13:47 +00:00
Ryan C. Gordon
b0b8e0114b Removed some FIXMEs 2005-09-01 00:33:48 +00:00
Ryan C. Gordon
7aea0f7141 Renamed the SDL stuff to not be Linux specific. 2005-09-01 00:33:08 +00:00
Zachary Slater
6a84a13acf From Cameron Eure:
Fixes a problem in code/unix/linux_glimp_sdl.c where attributes are called
before there's a working visual, resulting in a crash.
2005-09-01 00:24:56 +00:00
Zachary Slater
ae7066fa3f Uh, yeah. glub glub. mo blon. 2005-08-31 22:05:21 +00:00
Ryan C. Gordon
db2b964527 Added SDL joystick support. 2005-08-31 21:13:02 +00:00
Ludwig Nussel
5af249432d try to fix keyboard handling. Works with German keyboard now AFAICT 2005-08-31 19:54:08 +00:00
Ryan C. Gordon
2282c30923 SDL-based audio. 2005-08-31 19:42:55 +00:00
Zachary Slater
06c73f5e59 First diff from Andreas Schneider:
here are gcc4 signedness fixes for latest svn :)
2005-08-31 18:00:00 +00:00
Ryan C. Gordon
23d08fae65 Show the system cursor when ungrabbing the mouse, so you know it's
been ungrabbed.
2005-08-31 17:57:44 +00:00
Ryan C. Gordon
a65432119b Shutdown game if user clicks the 'X' on his window. 2005-08-31 17:54:07 +00:00
Zachary Slater
dee436c126 First patch from vapier for easier packaging:
it'd make it easier on people packaging up quake3 if we could set system paths
for the baseq3 dir and if the makefile would respect things like CC/CXX from the
build env
2005-08-31 17:43:56 +00:00
Ryan C. Gordon
5bc2c49293 More SDL fixes:
- Console key works as it should, at least on QWERTY keyboards. Someone
  will have to check AZERTY keyboards for me.
- Backspace key now works in text entry.
- Mouse input is scaled 2x, like the X11 driver does.
- Some basic logging so I know I'm using the SDL code and not the X11 code.
2005-08-31 16:38:05 +00:00
Ryan C. Gordon
3ca916aacc Removed included SDL headers (ludwig pointed the makefile to system-installed
headers instead).
2005-08-31 16:36:15 +00:00
Ludwig Nussel
a724f6b04f add s390, s390x and ia64. It builds, don't know if it runs tough. 2005-08-31 09:03:28 +00:00