Commit graph

41 commits

Author SHA1 Message Date
Zack Middleton
0d6edd227a Support Unicode characters greater than 0xFF in cl_consoleKeys
Unrelated: make '0x' value be -1 (invalid) instead of 0.

Reported by MAN-AT-ARMS.
2018-02-22 18:15:53 -06:00
Zack Middleton
83119a990a Fix Q_vsnprintf for mingw-w64
By default mingw-w64 uses Microsoft's broken _vsnprintf() in msvcrt.dll.
It can be overriden by defining __USE_MINGW_ANSI_STDIO but let's just
use the same behavior for both MSVC and mingw-w64.

Reported by @birdstakes.
2018-02-04 08:04:13 -06:00
/dev/humancontroller
c52e35bcd8 fix a stupid use of strcpy()
strcpy() arguments may not overlap !
2015-06-18 17:24:50 -05:00
Zack Middleton
5c1091b414 Fix SkipRestOfLine going past end of string
If string data starts with a 0 (string terminator), don't skip over it at p++.

Not causing any problems in ioq3 as far as I know.
2014-06-17 21:31:29 -05:00
Zack Middleton
fd4cd6612d Fix running if built on OS X 10.9
strncpy with in == out causes signal 6 if built on OS X 10.9.
(If built on older OS X versions, the game works on 10.9 though.)

It was happening in COM_StripExtension during map load.
2013-11-06 22:23:40 -06:00
Zack Middleton
1315d62491 Make COM_ParseWarning report starting line number of multi-line tokens
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number.
2013-06-03 22:35:57 -05:00
Zack Middleton
3ec2b02dce Check for shaders without closing brace
Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2013-06-02 21:55:19 -05:00
Zack Middleton
c0a21d0898 Fix setting COM_Parse current line number
Fix initial off-by-one error.
Count lines in /* */ comments and multi-line strings.
Fix counting some lines twice if text has Unix newlines.
2013-06-02 21:21:45 -05:00
Tim Angus
fd986dae06 * Fix various warnings with GCC and clang 2011-10-27 21:32:28 +00:00
Thilo Schulz
52aed503b5 Bug 5146 - Remove last of warnings under gcc 4.6.1 for Linux, patch by q3urt.undead@gmail.com 2011-08-05 13:33:15 +00:00
Thilo Schulz
23f6fd1633 Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
Thilo Schulz
c4f739b8d0 Fix extension name comparison for DLL files 2011-07-24 22:12:21 +00:00
Thilo Schulz
242c938d7f Fix alignment issues in message sending/reading that would crash IRIX, thanks to Canavan for supplying a shell where I could fix this (#5077) 2011-07-17 01:41:39 +00:00
Thilo Schulz
74e538ffcf - Add better protection against DoSing connecting users from connecting
- Have Com_sprintf return string length
- add STR_LEN macro for static strings
2011-07-07 16:07:58 +00:00
Thilo Schulz
1ff28b3b2e Need space of len+1 for snprintf to work 2011-06-15 16:26:51 +00:00
Thilo Schulz
3cdfb7aea8 Refactor and bugfix COM_*Extension functions, patch by DevHC 2011-05-15 14:11:26 +00:00
Thilo Schulz
b509d770a7 - Remove Q_strrchr(), replace with standard, portable strrchr()
- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
Thilo Schulz
d34c6b7e0b Revert protocol 69 pending further discussion (#4962) 2011-04-27 20:17:45 +00:00
Thilo Schulz
a5580d8974 - Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041)
- Retains full compatibility to the old but unsecure protocol between clients and servers
- Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2011-04-27 16:03:35 +00:00
Thilo Schulz
641256f7f0 strtod exists in bg_lib.c now so Q_isanumber will work in the VMs, too. 2011-03-11 13:51:36 +00:00
Tim Angus
a9830934ba * Fix misplaced ; in MSVC _vsnprintf wrapper 2011-03-10 22:06:55 +00:00
Thilo Schulz
3639108763 Also send empty valued system cvars, fix proposed by DevHC 2011-03-05 19:07:56 +00:00
Thilo Schulz
ccd24cd647 - Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting (#4907)
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Tim Angus
72dea0a184 * Fix some new GCC 4.3 warnings
* Fix many many strict aliasing warnings, now that it's re-enabled
2008-11-10 23:55:22 +00:00
Ludwig Nussel
c754d6fdfb fix strict aliasing issues
Patch by Przemysław Iskra (#3805)
2008-11-03 17:03:54 +00:00
Tim Angus
b2d87c4b2a * Add Com_HexStrToInt
* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
  to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Tim Angus
3c9dc98d04 * (bug 3712) MSVC build fix s/strtof/strtod/ (Pat Raynor <raynorpat@gmail.com>) 2008-07-09 21:22:29 +00:00
Tim Angus
37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Thilo Schulz
eb3b59308b Add Multicast capabilities for LAN server scanning. 2008-04-09 14:37:42 +00:00
Thilo Schulz
f5b3a13313 revert changes to that one as this is not necessary. 2008-04-06 02:19:00 +00:00
Thilo Schulz
5c1167557a Make sure that one broken shader file cannot crash the game / make the other shaders unusable. 2008-04-06 02:13:43 +00:00
Thilo Schulz
0ea4387270 strcpy -> memmove as string does overlap which should be avoided according to the manpage. Thanks to Jacques Boscq. 2008-03-25 22:06:08 +00:00
Thilo Schulz
bb47026b5f - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Tim Angus
672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus
034e6e8f20 * Rewrite of R_LoadImage to make it more generic and data driven 2007-08-26 21:27:46 +00:00
Ludwig Nussel
1bc190caf1 include offending string in error message for varables that contain
blacklisted characters
2006-12-30 12:13:25 +00:00
Thilo Schulz
d21411452e Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Tim Angus
8a6be4aef4 * Persistent console history 2006-01-24 04:35:19 +00:00
Tim Angus
c3f7915a8b * Overhaul of console autocompletion
- No longer does weird stuff like move the cursor inappropriately
  - Autocomplete works with compound commands
  - Special autocomplete on some commands e.g. \map, \demo
  - Removed various hacks used to counter the original autocomplete code
2006-01-22 01:58:50 +00:00
Tim Angus
05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
3a2ad50406 * Moved various source files from their mod sdk locations to places more
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
  VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Renamed from code/game/q_shared.c (Browse further)